This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
- Creator
- NanningsGames
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,392 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
Some content is pre-rendered by AI.
The narrator is a pre-recorded AI voice.
AI was used to facilitate the creation of some assets
This game uses artificial intelligence to drive roleplaying of characters in the game.
AI is used in very limited terms for creating some portions of the store graphic images, which are then modified in paint software for the final product. AI images may be used in some in-game backgrounds like Credits pages, but modified as required. AI is not used to create the game itself or its scripting.
- Voiceovers and animations - Various graphic elements
The story, narrative, and core implementation are entirely human-made. AI tools were used for supporting elements in voice acting (ElevenLabs), imagery, music production, and video. Less than 15% of videographic content used AI generation (primarily edited in Canva and Filmora). Our two-person team meticulously guided and refined all AI-assisted content, spending hours to meet specific narrative and quality requirements. We specifically chose ElevenLabs as they contribute directly to Voice Actors through royalties and licensing deals. Special thanks to the Pixabay community for providing the high-quality audio alternatives used when the GenAI Content toggle is inactive.
This game is an experimental pilot project commissioned by World Labs, the creators of Marble AI technology. I used their AI as a tool for producing scenes and landscapes. The creative process always began with my spatial planning and, in many cases, my own hand-drawn sketches. These were translated into a realistic image style using generative AI and ultimately used by Marble AI to create the final scenes under my strict artistic direction.
To our players: During the development of this game, I used artificial intelligence (AI) as an auxiliary creative tool, primarily to generate some art assets and character voice files. As a solo developer, all AI-generated content has been individually adjusted, optimized, and integrated by me to ensure consistency in style and alignment with the game's overall vision. The core gameplay, level design, and all content were completed independently by me. The background music is sourced from copyright-free open music libraries to ensure legal compliance. AI served as a helper to realize my creative ideas, while the soul and craftsmanship of the entire work remain human-made. Thank you for your understanding and support, and I hope you enjoy this unique gaming experience.
AI used for: cover art elements.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
We used AI to generate images and for initial code reviews. Our team reviewed everything it produced, and we shipped those results in early production. It also served as a great "rubber duck" for us to work through tough problems.
for images and just some sprites
Paintings were generated with AI.
This game uses Artificial Intelligence tools only to generate pre-rendered content such as promotional images, concept art, and some non-essential visual elements. The music tracks are also AI-generated. No part of the gameplay uses AI in real time; no levels, code, or dynamic content are generated during play. All gameplay, level design, programming, and mechanics were created manually, with AI assistance only used to solve specific issues and speed up the development process. Artificial Intelligence does not intervene in or modify the player’s experience during gameplay.
Legend of Ertuğrul is a story-driven action game featuring fixed content created by the development team. During development, AI tools were used only for idea generation, text drafting, and the initial design stage of certain character visuals. These visuals were then edited, repainted, or composited by the development team to create the final versions. The game does not include any real-time AI content generation or user-created content features. All texts, sounds, models, and code in the game were originally created by the developers or obtained from licensed sources.
Store description and promotional graphics generated using AI tools.
Some of ingame background music
We use AI for Theme Songs, Voiceovers, Visual Content.
AI was used to generate pre-rendered content.
This game includes some assets that were initially created using generative AI image tools, with each asset individually modified before inclusion.
We used AI to create the images for the game for locations, inventory items and characters.
All assets are generated using AI tools. The gameplay utilizes LLM models to simulate a debate.
AI tools were used only to generate a few static images, such as the store cover art and certain decorative paintings displayed within the game. All in-game environments, gameplay, and code were created and reviewed by me using Unreal engine
In our project, AI is used to speed up the creation of some art and video assets.
As a solo developer I could not hire professional voice actors so I used Eleven labs to record sounds for some game Characters.
Some of the music was generated by a neural network.
AI was used to create the marketing material and some textures in the game.
All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer. Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer. These AI-generated contents will be replaced as soon as the developer has enough budget.
just funny pictures
The opening cutscene was created using AI-generated visual assets. The ending cutscene includes a mix of AI-generated elements and original assets created and edited by the developer. No real-time AI generation occurs in game
To support more players around the world, some language translations on this page were assisted by AI tools. Certain lines may be imperfect, and we will continue improving them with your feedback.
The translation for some languages were AI-assisted and may not be perfect. Feedback welcome!
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Some portions of the game code were written with the assistance of AI.
AI Generated Music and SFX.
Several images of the main characters in photographs are AI generated and are not real people.
AI was used for making translations
ARIA‑404: Labyrinth Protocol uses generative AI to create all pre-rendered content, including visuals, voice acting, music, world design, dialogue, & narrative. No AI is used during gameplay. Every element is crafted using a curated blend of AI tools by a solo developer to push the boundaries of interactive storytelling. This approach allows for a mythic, multimedia game experience that will evolve over time with community input.
Just to generate some text for some quads and images.
I only used C# coding during game development, as I cannot consider myself an experienced programmer.
game logo and menu logos made ai software tool
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
AI was used to generate a game icon as well as certain store page graphics. AI was NOT used in the development of the game itself nor is it used during gameplay.
The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually.
AI Generated Music and SFX.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
Store description and promotional graphics generated using AI tools.
In the game, photorealistic images on posters and on a book were created using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Gallery: VR Secrets Store/marketing art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | - | Mar 18, 2026 | |
星屑防线Stardust Bulwark In-game content art | Some content is pre-rendered by AI. | Developers | 12 | Mar 18, 2026 | |
Lifecycles of the Traveler Spider In-game content audio | The narrator is a pre-recorded AI voice. | IceBathGames | - | Mar 18, 2026 | |
Stacking Up: A World in Progress Unclear | AI was used to facilitate the creation of some assets | Pixel Mirror Studio | - | Mar 18, 2026 | |
My New Computer Live AI text | This game uses artificial intelligence to drive roleplaying of characters in the game. | Alan Munirji | 11 | Mar 18, 2026 | |
Max Overeater In-game content art | AI is used in very limited terms for creating some portions of the store graphic images, which are then modified in paint software for the final product. AI images may be used in some in-game backgrounds like Credits pages, but modified as required. AI is not used to create the game itself or its scripting. | Demenzun Media | - | Mar 18, 2026 | |
Twistingo: Tree of Life Collector’s Edition In-game content audioart | - Voiceovers and animations
- Various graphic elements | MixoGames Ltd. | - | Mar 18, 2026 | |
Spirit Catcher 93' In-game content audioart | The story, narrative, and core implementation are entirely human-made.
AI tools were used for supporting elements in voice acting (ElevenLabs), imagery, music production, and video. Less than 15% of videographic content used AI generation (primarily edited in Canva and Filmora).
Our two-person team meticulously guided and refined all AI-assisted content, spending hours to meet specific narrative and quality requirements. We specifically chose ElevenLabs as they contribute directly to Voice Actors through royalties and licensing deals.
Special thanks to the Pixabay community for providing the high-quality audio alternatives used when the GenAI Content toggle is inactive. | APEX GAME STUDIOS LTD | - | Mar 18, 2026 | |
Gaussian Mansion In-game content art | This game is an experimental pilot project commissioned by World Labs, the creators of Marble AI technology. I used their AI as a tool for producing scenes and landscapes. The creative process always began with my spatial planning and, in many cases, my own hand-drawn sketches. These were translated into a realistic image style using generative AI and ultimately used by Marble AI to create the final scenes under my strict artistic direction. | José Tijerín | - | Mar 18, 2026 | |
是iKun就下一百层 In-game content artaudio | To our players:
During the development of this game, I used artificial intelligence (AI) as an auxiliary creative tool, primarily to generate some art assets and character voice files.
As a solo developer, all AI-generated content has been individually adjusted, optimized, and integrated by me to ensure consistency in style and alignment with the game's overall vision. The core gameplay, level design, and all content were completed independently by me. The background music is sourced from copyright-free open music libraries to ensure legal compliance.
AI served as a helper to realize my creative ideas, while the soul and craftsmanship of the entire work remain human-made. Thank you for your understanding and support, and I hope you enjoy this unique gaming experience. | 路过的萌佬 | - | Mar 18, 2026 | |
Trap Golf Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | - | Mar 18, 2026 | |
Christmas Fables: Nutcracker's Tale Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Idle Looter In-game content artcode | We used AI to generate images and for initial code reviews. Our team reviewed everything it produced, and we shipped those results in early production. It also served as a great "rubber duck" for us to work through tough problems. | CryCauseDry | 33 | Mar 18, 2026 | |
Seven Steps To Return In-game content art | for images and just some sprites | Lautaro aaron bravo | - | Mar 18, 2026 | |
Diarrhea Disaster In-game content art | Paintings were generated with AI. | Diarrhea Games | - | Mar 18, 2026 | |
ParkTour In-game content artaudio | This game uses Artificial Intelligence tools only to generate pre-rendered content such as promotional images, concept art, and some non-essential visual elements. The music tracks are also AI-generated. No part of the gameplay uses AI in real time; no levels, code, or dynamic content are generated during play.
All gameplay, level design, programming, and mechanics were created manually, with AI assistance only used to solve specific issues and speed up the development process. Artificial Intelligence does not intervene in or modify the player’s experience during gameplay. | Federico Garcia | - | Mar 18, 2026 | |
Legend of Ertugrul In-game content arttext | Legend of Ertuğrul is a story-driven action game featuring fixed content created by the development team.
During development, AI tools were used only for idea generation, text drafting, and the initial design stage of certain character visuals.
These visuals were then edited, repainted, or composited by the development team to create the final versions.
The game does not include any real-time AI content generation or user-created content features.
All texts, sounds, models, and code in the game were originally created by the developers or obtained from licensed sources. | Yeti Game Studio | - | Mar 18, 2026 | |
Sad Virus Deathland Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 14 | Mar 18, 2026 | |
AstroDiner Manager In-game content audio | Some of ingame background music | OneUnit Games | - | Mar 18, 2026 | |
Divine Ruins In-game content audioart | We use AI for Theme Songs, Voiceovers, Visual Content. | Blank Page Games | - | Mar 18, 2026 | |
DungeonSweeper In-game content art | AI was used to generate pre-rendered content. | Smoketree Studios | 20 | Mar 18, 2026 | |
It's Not You, It's M.E In-game content art | This game includes some assets that were initially created using generative AI image tools, with each asset individually modified before inclusion. | Closed Forum | 10 | Mar 18, 2026 | |
Colorado Rail Game In-game content art | We used AI to create the images for the game for locations, inventory items and characters. | BSA Consulting LLC | - | Mar 18, 2026 | |
Milk Mafia Live AI text | All assets are generated using AI tools.
The gameplay utilizes LLM models to simulate a debate. | Pure Bluff | - | Mar 18, 2026 | |
The Tragedy of Ezekiel Asmerom In-game content art | AI tools were used only to generate a few static images, such as the store cover art and certain decorative paintings displayed within the game. All in-game environments, gameplay, and code were created and reviewed by me using Unreal engine | Jawhar Tazi | - | Mar 18, 2026 | |
Crime Shadows : Stolen Spotlight Collector's Edition Store/marketing art | In our project, AI is used to speed up the creation of some art and video assets. | Do Games Limited | - | Mar 18, 2026 | |
Edge of Destruction In-game content audio | As a solo developer I could not hire professional voice actors so I used Eleven labs to record sounds for some game Characters. | Surin | 18 | Mar 18, 2026 | |
Hello my World! Lily. In-game content audio | Some of the music was generated by a neural network. | Black Leaf Studio | 54 | Mar 18, 2026 | |
Bunker 1945 - Capture the Gray Wolf In-game content art | AI was used to create the marketing material and some textures in the game. | Galus | - | Mar 18, 2026 | |
Fire & Crown: A Romantic Tale of the Hundred Years' War In-game content art | All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer.
Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer.
These AI-generated contents will be replaced as soon as the developer has enough budget. | IrisCrownStudio | - | Mar 18, 2026 | |
Don't Piss Unclear | just funny pictures | Cherokee Games | - | Mar 18, 2026 | |
Back From Earth In-game content art | The opening cutscene was created using AI-generated visual assets. The ending cutscene includes a mix of AI-generated elements and original assets created and edited by the developer. No real-time AI generation occurs in game | Blip-Blop Works | - | Mar 18, 2026 | |
Witch's Lounge In-game content text | To support more players around the world, some language translations on this page were assisted by AI tools. Certain lines may be imperfect, and we will continue improving them with your feedback. | Wolsang Studio | - | Mar 18, 2026 | |
Unknown Call: Ohio In-game content text | The translation for some languages were AI-assisted and may not be perfect. Feedback welcome! | Arachnocoder | - | Mar 18, 2026 | |
Avalon Jewels Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | 10 | Mar 18, 2026 | |
test_project Dev only code | Some portions of the game code were written with the assistance of AI. | xyz | - | Mar 18, 2026 | |
Lost my Collection of Fish 2 In-game content audio | AI Generated Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Forget Her Store/marketing art | Several images of the main characters in photographs are AI generated and are not real people. | Jester's Jest Entertainment | - | Mar 18, 2026 | |
Stalker from Willowfield St. In-game content text | AI was used for making translations | Mossy Games Studio | - | Mar 18, 2026 | |
ARIA-404: Labyrinth Protocol In-game content artaudiotext | ARIA‑404: Labyrinth Protocol uses generative AI to create all pre-rendered content, including visuals, voice acting, music, world design, dialogue, & narrative. No AI is used during gameplay. Every element is crafted using a curated blend of AI tools by a solo developer to push the boundaries of interactive storytelling. This approach allows for a mythic, multimedia game experience that will evolve over time with community input. | Mann Wynn Shramana | 13 | Mar 18, 2026 | |
No Mercy Maze text | Just to generate some text for some quads and images. | T4GO | - | Mar 18, 2026 | |
Snemovna code | I only used C# coding during game development, as I cannot consider myself an experienced programmer. | Richard Haraším | - | Mar 18, 2026 | |
Assassin of Demon In-game content art | game logo and menu logos made ai software tool | Saylor Games | - | Mar 18, 2026 | |
Collector: 10 Lives Challenge Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Shattered Delirium In-game content art | AI was used to generate a game icon as well as certain store page graphics. AI was NOT used in the development of the game itself nor is it used during gameplay. | Jeremy Bahn | - | Mar 18, 2026 | |
RFX Enduro: 8th Day In-game content art | The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually. | Roberto Augusto Freaza | - | Mar 18, 2026 | |
Lost my Collection of Fish In-game content audio | AI Generated Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Snake: Secret Treasure Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Sad Virus Shitcoin Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
Office 8 In-game content art | In the game, photorealistic images on posters and on a book were created using AI. | ChronoQuill | - | Mar 18, 2026 |