We've used AI to generate few images of catgirls, which we've used for ingame billboards
- Creator
- Mad Forge Games
- Reviews
- 39
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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We've used AI to generate few images of catgirls, which we've used for ingame billboards
AI was used to assist with basic concept art for some content.
Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience.
I used artificial intelligence only to write item descriptions.
Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam.
TTS/AI voicelines.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Most of my in-game art is generated using AI.
Some graphics, icons or design
AI has been used for the voiceover and some images in game opening only.
AI was used to assist in some of the music creation and pitch correct some of the level tracks for the game. All training assets for the music are assets we made for previous games or licensed for this purpose.
I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences.
Image generators have been used to create initial versions of the game covers and some screens.
This Steam store language localization was prepared with generative AI.
Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence.
AI used for voice assistant in the game Some promo items contain AI elements
I've generated the icon of the game and the icons of its achievements.
There is an AI image in one of the old games called "Room Service". It is basically the image shown at the end of the game. I wish I never used the AI to make the image, but it is there.
Marketing Materials, Logos, and Art may be partially generative AI and/or heavily inspired by generated images
Some backgrounds and Boss Designs were built using AI
AI was used only in Steam Achievements graphical assets.
AI was used to generate some images
To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened.
Xeno Rangers uses AI to help generate interface image details as well as community / promotional material. The AI uses our own 3D models as reference to generate from and uses realistic photographic styling as to not infringe on any works.
A cover image made by the author was used. And enhanced with the use of A.I (free public image bank).
Game level backgrounds and some of the level elements were generated using stable diffusion.
Many images used in the game were created with an AI image generator, which are copyright-free.
Occasionally on real-life blink in-game textures may swap to pre-rendered AI variants of the textures for a moment. These textures were created with an outdated image generation model on local hardware to facilitate hallucinations. There was no new training of models for SWEYET(etc.), no wastage of water, etc. No generative AI runs on users machines, there is no runtime generation.
1) Some graphical assets and sounds in the game have been pre-produced using AI. 2) In the Quest Authoring tool, players can decide whether or not to use AI to work with.
We uses AI-generated loading page image and background music.
Most of the game's images are generated by AI, including player images, enemy images, and scene images. However, the UI part of the game is not generated by AI.
some in game music was generated with Udio
Editing a voice for voiceover
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
A large proportion of the voices were generated with software.
Music Orchestration
AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay.
Part of the musical score was created using Suno AI.
Images for Steam are designed with artificial intelligence support. One female character drawing in the game's video was made with artificial intelligence. No artificial intelligence was used in the game.
Music is mostly AI generated. Using suno AI
AI generation for the store page and any Steam community assets or marketing materials has been done by the developer.
The stained glass artworks in the game were generated by AI. For each level, we needed 3 different stained glass depictions of different animals. Our logo and some of our UI elements were also designed by AI.
The skyboxes are AI generated
Some art asset used AI for initial conceptual design
AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity.
I used AI as a tool to generate rough graphical assets, which I could then use GIMP/Photoshop to edit as needed for use in the game.
AI is used for the character's voices.
AI was used to make the Loadingscreens as well as the cover image of the game.
AI-generated images were used for the game menu icon and Steam achievement icon. An AI-generated image was used for the background of the Steam store capsule.
Cole the comma, boy: Adventures in the city utilizes licensed AI software to generate songs and music for the application. These songs are indicated with the "AI" title. All music/sound Copyright are the property of Dot & Comma Studios LLC. We are not required to give credit to the AI Software and/or licensor used. We respect the rights of individual artists, and are committed to responsible use of AI generated content for enhancing the learning and gaming experience in all our platforms.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Grandpa: Bread Adventure In-game content art | We've used AI to generate few images of catgirls, which we've used for ingame billboards | Mad Forge Games | 39 | Mar 18, 2026 | |
Super Platform Tag Store/marketing art | AI was used to assist with basic concept art for some content. | Greg Hoffmann | - | Mar 18, 2026 | |
Skyline Savior Unclear | Some content in this game was created using artificial intelligence. We ensure all AI-generated material meets our quality standards and enhances your experience. | Beyond Horizon Games | - | Mar 18, 2026 | |
Whoopi In-game content text | I used artificial intelligence only to write item descriptions. | VortexStudio | 23 | Mar 18, 2026 | |
Greedy Bee Store/marketing art | Generative Artificial Intelligence was used to create the image used for the main menu background and cover artwork for the page design in Steam. | OMFG_GameDev | - | Mar 18, 2026 | |
Fever Meme In-game content audio | TTS/AI voicelines. | Aimbok | 2.8k | Mar 18, 2026 | |
Difficult times Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 13 | Mar 18, 2026 | |
Voltage Box In-game content art | Most of my in-game art is generated using AI. | OKCITY | - | Mar 18, 2026 | |
Nucleuz Underground Unclear art | Some graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Attrax audioart | AI has been used for the voiceover and some images in game opening only. | FluffyGameDev | - | Mar 18, 2026 | |
Big Jays Rattastic Adventure In-game content audio | AI was used to assist in some of the music creation and pitch correct some of the level tracks for the game. All training assets for the music are assets we made for previous games or licensed for this purpose. | Merriman Games | - | Mar 18, 2026 | |
A Tower's Will In-game content text | I used artificial intelligence for translations and to generate some of the tower's sentences. If the game succeeds, I plan to hire professionals to further enhance the quality of translations and sentences. | Midnight Light Games | 11 | Mar 18, 2026 | |
MDM Store/marketing art | Image generators have been used to create initial versions of the game covers and some screens. | Siso | - | Mar 18, 2026 | |
Tiny-Fi In-game content text | This Steam store language localization was prepared with generative AI. | Immeta Studios | - | Mar 18, 2026 | |
Unplayable In-game content art | Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence. | Radar | 14 | Mar 18, 2026 | |
QuickBite Express: Delivery Simulator Live AI audio | AI used for voice assistant in the game
Some promo items contain AI elements | Bermival | - | Mar 18, 2026 | |
RandoJumper In-game content art | I've generated the icon of the game and the icons of its achievements. | HellSet Studios | - | Mar 18, 2026 | |
Gavin Tyler's Game Collection In-game content art | There is an AI image in one of the old games called "Room Service". It is basically the image shown at the end of the game. I wish I never used the AI to make the image, but it is there. | Gavin Tyler | 23 | Mar 18, 2026 | |
Space Duck: Escape Store/marketing art | Marketing Materials, Logos, and Art may be partially generative AI and/or heavily inspired by generated images | Broken Down Software | - | Mar 18, 2026 | |
Good Kitsune In-game content art | Some backgrounds and Boss Designs were built using AI | Skymachine LLC | - | Mar 18, 2026 | |
Beer and Rush: Non-VR Edition Store/marketing art | AI was used only in Steam Achievements graphical assets. | LiberumBlock Studios | - | Mar 18, 2026 | |
Merman Jump King Unclear art | AI was used to generate some images | HangYi | - | Mar 18, 2026 | |
Magman In-game content art | To the best of my knowledge, my game only uses one AI generated asset which is the one found on the game menu when the game is opened. | Martin Havelka | - | Mar 18, 2026 | |
Xeno Rangers Store/marketing art | Xeno Rangers uses AI to help generate interface image details as well as community / promotional material. The AI uses our own 3D models as reference to generate from and uses realistic photographic styling as to not infringe on any works. | 9000 Legends | - | Mar 18, 2026 | |
Elon and the Divine Proof Store/marketing art | A cover image made by the author was used. And enhanced with the use of A.I (free public image bank). | Derik D.F | - | Mar 18, 2026 | |
Infinium: A Spaceboy's Tale In-game content art | Game level backgrounds and some of the level elements were generated using stable diffusion. | Matt Glad Games | - | Mar 18, 2026 | |
Sisyphos In-game content art | Many images used in the game were created with an AI image generator, which are copyright-free. | NiñxsGrandes | - | Mar 18, 2026 | |
SWEYET(etc.) In-game content art | Occasionally on real-life blink in-game textures may swap to pre-rendered AI variants of the textures for a moment.
These textures were created with an outdated image generation model on local hardware to facilitate hallucinations. There was no new training of models for SWEYET(etc.), no wastage of water, etc. No generative AI runs on users machines, there is no runtime generation. | Liam Kenna (Shmiam, Sshmiam, 5hmiam, Shmiam Shmenna) | 13 | Mar 18, 2026 | |
Cutout World In-game content artaudio | 1) Some graphical assets and sounds in the game have been pre-produced using AI.
2) In the Quest Authoring tool, players can decide whether or not to use AI to work with. | VirtualFlow Inc. | - | Mar 18, 2026 | |
Balloon Friends In-game content artaudio | We uses AI-generated loading page image and background music. | UniTemp恒温 | 13 | Mar 18, 2026 | |
教团2033 In-game content art | Most of the game's images are generated by AI, including player images, enemy images, and scene images. However, the UI part of the game is not generated by AI. | Error | - | Mar 18, 2026 | |
Average Human Ball Game In-game content audio | some in game music was generated with Udio | Ultra Hypa Studios | - | Mar 18, 2026 | |
HARD2KILL In-game content audio | Editing a voice for voiceover | RADIATOR HEAVEN | - | Mar 18, 2026 | |
The Mythical City 4 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 10 | Mar 18, 2026 | |
Escape from HAON ISLAND In-game content audio | A large proportion of the voices were generated with software. | Sam Dah Studio | - | Mar 18, 2026 | |
STONEFEATHER Unclear audio | Music Orchestration | ACGames | - | Mar 18, 2026 | |
Escape From Castle Frankenstein In-game content art | AI was used to generate some of the graphical assets. These assets were modified and adapted into the gameplay. | OddLabs | - | Mar 18, 2026 | |
Goo Go In-game content audio | Part of the musical score was created using Suno AI. | Draft Games | - | Mar 18, 2026 | |
Puppet Team In-game content art | Images for Steam are designed with artificial intelligence support. One female character drawing in the game's video was made with artificial intelligence. No artificial intelligence was used in the game. | Editmode | 112 | Mar 18, 2026 | |
Knight Fall In-game content audio | Music is mostly AI generated. Using suno AI | ducc | - | Mar 18, 2026 | |
King of Snatchers Store/marketing art | AI generation for the store page and any Steam community assets or marketing materials has been done by the developer. | CubaoBITS | - | Mar 18, 2026 | |
Revert In-game content art | The stained glass artworks in the game were generated by AI. For each level, we needed 3 different stained glass depictions of different animals. Our logo and some of our UI elements were also designed by AI. | Higher Up Games | - | Mar 18, 2026 | |
Devils Run In-game content art | The skyboxes are AI generated | Brandon Heid | - | Mar 18, 2026 | |
Stellar Poetry Dev only art | Some art asset used AI for initial conceptual design | MXL-Studio | - | Mar 18, 2026 | |
Crabity In-game content | AI is used to generate daily puzzle levels using a procedural generation algorithm. However, no AI was used to generate any art asset content for Crabity. | Akhror Rakhmatov | 19 | Mar 18, 2026 | |
Armadillo Assault In-game content art | I used AI as a tool to generate rough graphical assets, which I could then use GIMP/Photoshop to edit as needed for use in the game. | WAN Party Games | 13 | Mar 18, 2026 | |
The Bell of Time In-game content audio | AI is used for the character's voices. | Gloxa Games | - | Mar 18, 2026 | |
It Takes Many Store/marketing art | AI was used to make the Loadingscreens as well as the cover image of the game. | Yunashi | - | Mar 18, 2026 | |
Undersea 8 In-game content art | AI-generated images were used for the game menu icon and Steam achievement icon.
An AI-generated image was used for the background of the Steam store capsule. | Kaleido | 10 | Mar 18, 2026 | |
Cole the comma, boy: Adventures in the city In-game content audio | Cole the comma, boy: Adventures in the city utilizes licensed AI software to generate songs and music for the application. These songs are indicated with the "AI" title. All music/sound Copyright are the property of Dot & Comma Studios LLC. We are not required to give credit to the AI Software and/or licensor used. We respect the rights of individual artists, and are committed to responsible use of AI generated content for enhancing the learning and gaming experience in all our platforms. | Dot & Comma Studios | - | Mar 18, 2026 |