Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game utilizes AI technology for coding. This has led to a dramatic improvement in coding, which is a difficult task for the creators, leading to increased efficiency.
Artwork is created manually by the development team.
The game uses pre-created images (background illustrations and some in-game items) generated using generative AI tools. All such content has been edited, stylized, and integrated by the development team, and will be replaced before release.
The AI disclosure is checked per Steam policy due to placeholder images used on the store page during early development. All placeholders within the game, as well as the original store page screenshots, have since been removed and replaced with final, hand-crafted images authored by the developer.
Real-Time Generation: All content is created dynamically during gameplay. It is not a copy of existing works, but rather a spontaneous reaction to player actions—similar to improvisation.
Some visuals and text were created using AI tools during development.
This includes pre-rendered assets such as UI elements, environmental images, and some text used.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
Since I am a solo dev, i used AI to save time and money on some minor things like sounds or icons, but also to give me different perspectives, solutions and helpful information.
AI is utilized in creation of some UI elements, assisting in the creation of marketing images, and for voice-overs, which pending future funding may all change.
During the development of this game, we utilized artificial intelligence tools to assist in the creation of some of our visual assets. Every element was then manually reviewed, refined, and integrated by our artists to ensure artistic consistency and high quality.
Music and some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay.
1 AI portrait-generated was used inside level-1 of Erik's office's space. This piece of asset was made inside the game as a portrait made by a rich painter for the villain.
All story writing, gameplay logic, and player experiences are entirely human-designed and directed.
In the game, AI (DeepSeek) was used to create some natural landscape images, such as mountains, forests, houses, and fantasy spaces. All the above-mentioned content consists of images. Furthermore, all these elements were generated entirely by AI (DeepSeek) based on brief textual descriptions, created from scratch without involving any copyrighted human figures or existing images. Beyond this, no other content in the game was created by AI (DeepSeek).
We use AI tools to generate pre-rendered content such as concept art from sketches, 3D model bases to sculpt on, voice AI for NPCs and for some marketing materials.
I have used AI tools to create original images and sounds included in the game and on the store page. All content was generated with care to avoid infringing any third-party intellectual property or trademarks. I hold full commercial rights for the use and distribution of these assets within the game and on the Steam platform. Also This project includes licensed third-party assets obtained from the Unity Asset Store and similar marketplaces. All assets were acquired legally under their respective licenses, which allow integration into interactive commercial products. No asset has been redistributed or resold outside of the game. The development team holds valid purchase records for all third-party content used.
We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion.
Some music is generated by AI.
In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel.
Generative AI tools were used in the development of Flower Dungeon.
Tools used: NovelAI, SUNO
Scope of use: Backgrounds, enemy and hero illustrations, and background music
Some visual or written assets in the game and on the store page were assisted by generative AI tools during development. These include occasional concept ideas or minor graphic elements. No live AI-generated content is used during gameplay.
The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images.
Currently using AI for music / sounds, and I may use it for some art while the artist does their move across country. There will be ZERO gen-ai content in the final product. These will be used for place holders / testing purposes ONLY.
This game utilizes AI technology for coding. This has led to a dramatic improvement in coding, which is a difficult task for the creators, leading to increased efficiency.
Artwork is created manually by the development team.
The game uses pre-created images (background illustrations and some in-game items) generated using generative AI tools. All such content has been edited, stylized, and integrated by the development team, and will be replaced before release.
The AI disclosure is checked per Steam policy due to placeholder images used on the store page during early development. All placeholders within the game, as well as the original store page screenshots, have since been removed and replaced with final, hand-crafted images authored by the developer.
Real-Time Generation: All content is created dynamically during gameplay. It is not a copy of existing works, but rather a spontaneous reaction to player actions—similar to improvisation.
Some visuals and text were created using AI tools during development.
This includes pre-rendered assets such as UI elements, environmental images, and some text used.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
Since I am a solo dev, i used AI to save time and money on some minor things like sounds or icons, but also to give me different perspectives, solutions and helpful information.
AI is utilized in creation of some UI elements, assisting in the creation of marketing images, and for voice-overs, which pending future funding may all change.
During the development of this game, we utilized artificial intelligence tools to assist in the creation of some of our visual assets. Every element was then manually reviewed, refined, and integrated by our artists to ensure artistic consistency and high quality.
Music and some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay.
1 AI portrait-generated was used inside level-1 of Erik's office's space. This piece of asset was made inside the game as a portrait made by a rich painter for the villain.
All story writing, gameplay logic, and player experiences are entirely human-designed and directed.
In the game, AI (DeepSeek) was used to create some natural landscape images, such as mountains, forests, houses, and fantasy spaces. All the above-mentioned content consists of images. Furthermore, all these elements were generated entirely by AI (DeepSeek) based on brief textual descriptions, created from scratch without involving any copyrighted human figures or existing images. Beyond this, no other content in the game was created by AI (DeepSeek).
We use AI tools to generate pre-rendered content such as concept art from sketches, 3D model bases to sculpt on, voice AI for NPCs and for some marketing materials.
I have used AI tools to create original images and sounds included in the game and on the store page. All content was generated with care to avoid infringing any third-party intellectual property or trademarks. I hold full commercial rights for the use and distribution of these assets within the game and on the Steam platform. Also This project includes licensed third-party assets obtained from the Unity Asset Store and similar marketplaces. All assets were acquired legally under their respective licenses, which allow integration into interactive commercial products. No asset has been redistributed or resold outside of the game. The development team holds valid purchase records for all third-party content used.
We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion.
Some music is generated by AI.
In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel.
Generative AI tools were used in the development of Flower Dungeon.
Tools used: NovelAI, SUNO
Scope of use: Backgrounds, enemy and hero illustrations, and background music
Some visual or written assets in the game and on the store page were assisted by generative AI tools during development. These include occasional concept ideas or minor graphic elements. No live AI-generated content is used during gameplay.
The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images.
Currently using AI for music / sounds, and I may use it for some art while the artist does their move across country. There will be ZERO gen-ai content in the final product. These will be used for place holders / testing purposes ONLY.