AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: RPG Games
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nine Lives to Immortality: Did Kitty Break Through Today? In-game content artcode | Some in-game art assets were created or assisted using generative AI tools, then reviewed, edited, and integrated by the developer. AI tools were also used as development assistance for parts of the code. The game does not generate AI content during gameplay. | Richat Studio | - | Jul 13, 2026 | |
這個觸手…是我的…隊友!? In-game content arttext | 1. Some character art utilizes hand-drawn original sketches and designs, with AI used for coloring and lighting effects.
2. Background illustrations are AI-generated and then manually refined.
3. The script is AI-generated, with manual editing and content additions.
4. For languages other than Traditional Chinese, AI translation is used, followed by manual proofreading of terminology and content. | Evin | - | Jul 13, 2026 | |
Eidolon code: Lost frame In-game content art | Some environmental art and visual assets were created with AI-assisted tools and further edited as part of the game's art pipeline. | Koneko Games | - | Jul 13, 2026 | |
You Are Not the Chosen One In-game content artaudiocode | Some of this game's assets were created with the assistance of generative AI tools, then curated, edited, and integrated by the developer. This includes art assets such as character portraits, location backgrounds, and promotional artwork, as well as sound. The game's code was written with AI coding tools under the developer's direction. The game's design, systems, writing, and creative direction are human-authored and directed. | Acharya Interactive | - | Jul 11, 2026 | |
NOSTRA In-game content artaudio | Some non-gameplay assets in this game (backgrounds, environment and concept art) were created using AI-assisted workflows, specifically: Runecraft AI (in-house workflow), Higgsfield and Pixellabs (select assets). The game's music is produced through studio recordings with live-played instruments; Suno is used supplementarily for optimizations and atmospheric additions. The majority of all game content (characters, sprites and core assets) is hand-crafted; AI is a supplementary tool in the production process. The shipped game does not generate any content at runtime via AI. | Runecraft Studios | - | Jul 11, 2026 | |
Gate: Beyond In-game content art | Some skill icons were made or altered with AI. | Guild's Gate Studio | - | Jul 11, 2026 | |
Vaulted Valor In-game content audio | This game uses AI-assisted tools to create character voices. All dialogue was written, directed, edited, and implemented by the developer to fit the characters and story. | deeplabs | - | Jul 10, 2026 | |
SWIFTALE PLAYER Live AI text | SWIFTALE PLAYER uses generative AI for live text generation during gameplay. The player connects their own supported local or cloud LLM, and the model acts as a game master by generating narration, action suggestions, and story responses.
The game does not include a hosted AI service. AI output is processed through structured game systems, including rule-based safety checks, resource/state management, and engine-side adjudication constraints. The intended content profile is general fantasy adventure, and the game is not designed to generate sexual content, hate content, extreme gore, or adult-only material. | moaiwithadog | - | Jul 9, 2026 | |
AVILION forever In-game content textart | This game uses generative AI for the translation of in-game text.
AI-generated translations are reviewed using translation services and human editing, and are revised or expanded as needed.
Generative AI is also used as a production aid for some UI images. Generated materials are manually edited and adjusted by humans.
Generative AI is not used to generate content while the game is running. | STUDIO FRONTIER | - | Jul 9, 2026 | |
The Keeper's Path In-game content art | Store and marketing art assets were created with the assistance of generative AI image tools, based on the developer's original prompts. All other game content is human-authored. No AI content is generated during gameplay. | Call Yourself a Lord Studios | - | Jul 8, 2026 | |
Thousand Ward In-game content art | Thousand Ward uses generative AI as part of the development pipeline to help create and refine some visual assets, including promotional artwork, background illustrations, event imagery, and supporting art concepts. Gameplay systems, balance, progression, and player-facing game design are authored and reviewed by the development team. | Veles Labs | - | Jul 8, 2026 | |
Caramellia In-game content text | We use generative AI tools to assist with:- Machine translation (MT) of interface and data text, reviewed before release.- Drafts of store page text and marketing materials.All content is reviewed by a human before publication.Art, creatures, and music [adjust to reflect reality] do not use generative AI / use AI for [X]. | Joaquin Orozco | - | Jul 8, 2026 | |
乾坤玺•明 In-game content codeart | 部分 周边C++ 代码 ,非核心代码,大约占40% AI 生成。比如,
1、读写带BOM 的utf8格式文本文件。
2、解析 json格式数据 通过调用boost实现。
3、 任务系统的配置文件生成。
4、http 访问封装。
5、各自测试单元,测试用例。
6、调用AI接口, 驱动NPC 跟玩家对话, 通过调用curl 封装后 调用 deepseek API 实现。
7、TapDB的sdk 对接。
8、声音播放,对UE 调用的声音相关API,进行封装。上层代码使用不依赖UE的接口。
AI生成物品图片。
游戏中有几千种物品道具, 其中95%属于补位物品, AI 生成,游戏中把真实有价值的物品隐藏其中。 | 玉刃工作室 | - | Jul 8, 2026 | |
Twilight Tides : Mirage Journey In-game content art | Some art assets in this game were created with the assistance of AI tools. All AI-generated content was pre-generated during development, and the game does not include any real-time AI-generated content during gameplay. | TTMJTV | - | Jul 8, 2026 | |
Roll and Die In-game content text | Generative AI tools were used only to assist with localization and translation drafts. All final text was reviewed and edited by the developer. | Faven Games | - | Jul 8, 2026 | |
Guild's Requiem In-game content artaudio | Guild's Requiem uses generative AI tools to create parts of its content during development. Visual assets — including card illustrations, character portraits, backgrounds, enemy artwork, and UI icons — were produced with AI image tools (Midjourney, Leonardo, Stable Diffusion, and DALL·E) and then reviewed, edited, and curated by the developer. Music and some sound effects were generated with AI audio tools (Udio and ElevenLabs). All AI-assisted content was checked and integrated by the developer, who has taken steps to ensure the shipped content is appropriate and does not infringe third-party rights. The game does not generate any content in real time; there is no AI running during gameplay. | HAGOPA Studio | - | Jul 8, 2026 | |
The Legend of Fireball Store/marketing art | Some visual and promotional elements of the game have been created with the use of ai. | TapNation | - | Jul 7, 2026 | |
Grim Reach In-game content art | The artwork in this game. such as item, equipment, and creature icons is currently AI-generated. We plan to replace it with hand-crafted art as the project's budget grows. | Heartforge Studios | - | Jul 7, 2026 | |
Erevael In-game content arttextcode | Erevael is made by a solo developer who uses generative AI as part of the development process. The following player-facing content is created with AI and reviewed by the developer before release:
- Visual art, including assets used in the procedurally generated world.
- Localization: translations are machine-generated and have not yet been professionally reviewed.
Music and sound effects are sourced from licensed, human-made libraries and are not AI-generated. AI coding assistants are also used during development.
The AI-generated art is a starting point. If the game finds an audience, the plan is to replace it with work from human artists in a free update for everyone, while keeping the original art available as an optional mod. | DAB Vibe Gaming | - | Jul 7, 2026 | |
Demon God Story In-game content artaudio | All AI-generated content in this game (including videos, store page images, background music, etc.) is generated by the developer locally using legally authorized AI tools, and has undergone deep manual modification, optimization, and integration.
We do not provide players with any AI generation tools or real-time generation features, so there is no risk of players generating copyrighted material.
All materials are created by the developer themselves or processed based on legally authorized resources, ensuring no infringement of any third-party copyrights.
All AI-assisted generated materials are manually reviewed and modified by the developer before use, ensuring that the final presented content complies with Steam content policies and copyright requirements;
Strictly avoid using copyrighted training data or materials as AI input;
The game does not contain any user-generated content (UGC) or AI generation tools, and players cannot generate new materials in the game;
If there are future updates, we will continue to comply with Steam's relevant rules and update the content questionnaire in a timely manner. | XY GAME | - | Jul 6, 2026 | |
Feierabend Poker In-game content textartaudio | Feierabend Poker is developed by a solo creator with the help of AI tools. The story and character dialogue are written with AI assistance and then reviewed and edited by the developer. The game's visuals are 2D vector graphics drawn directly in code rather than produced by image generators, and all sound is created procedurally in code. No AI generates content live while you play. | Emberholm Games | - | Jul 6, 2026 | |
阴阳妖怪 Unclear | 部分场景使用AI | OTTOCOM | - | Jul 6, 2026 | |
Lady Legal Officer's Submission Training In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKE.X.Keven | - | Jul 5, 2026 | |
Countess's Submission Pact In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKE.X.Suki | - | Jul 5, 2026 | |
Analyst Who Ignites Tycoon's Desire In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKE.X.FAN | - | Jul 5, 2026 | |
Sanslo:Spin of the Three Kingdoms In-game content artaudio | This game contains pre-generated AI-assisted content, including some character artwork, visual assets, and audio. All AI-generated content has been reviewed, edited, and integrated into the game by the developer. | Studio Huewel | - | Jul 4, 2026 | |
失序的我与乐园 In-game content art | Some images on the store page/in-game are AI-generated, with manual tweaks and touch-ups added. | Youki Fung | - | Jul 4, 2026 | |
Idle Pocket Crafter 2 In-game content text | 100% human made code, art, design, and audio!
AI assistance was only used for a tiny fraction of the text localizations to fill small gaps in our community made translations and for translating the Steam store page descriptions to non English languages. | Ruoto Games | - | Jul 4, 2026 | |
Dungeons & Donuts In-game content text | We use claude/codex to help us translate our story to other languages. Members of the development team speak these languages:
- English
- Romanian
Outside of these languages, all story is translated with the help of AI. The narrative itself is being written by one of the developers and without the help of AI | Sas & Sons Game Studio Inc | - | Jul 4, 2026 | |
三国耕战奇缘 Live AI text | The NPCs in the game integrate AI decision-making and dialogue functions. | 星游互动·重庆 | - | Jul 4, 2026 | |
Vespera In-game content art | Some images have been generated with AI. If the game does well I will hire real artists and replace the content. | Idle Gamers | - | Jul 4, 2026 | |
石中剑 In-game content codetext | [1]我使用了AI的部分:代码、数值平衡设计、阅读历史资料、货币汇率设计。已经根据steam的要求在商店页面写明,游戏内“游玩前须知”也有说明,介意请停止游玩。[2]不涉及任何AI的部分:剧本、音乐、背景、图标、立绘等一切图像资产均不涉及任何AI;详见致谢页面,未提及的资产均为我手工自制或者来自Creative Common 0 License,所以这部分请勿盗用。[3]没有标注作者的代码部分、数值等均开源,你可以直接解包拿走用。注意JS和方糖自定义宏代码并非为了所有游戏设计,搬之前仔细看一下避免造成困扰。 | The Hollow Gateway | - | Jul 3, 2026 | |
Warrior Spirits In-game content art | AI-assisted tools were used to help create some visual assets. All generated content was reviewed and integrated by the developer. | Reignite Games | - | Jul 3, 2026 | |
Los Cuentos de Frox In-game content art | Generative artificial intelligence has been used to create and assist with pre-rendered graphic assets included in the final product. Specifically, it was employed to generate loading screen illustrations, the cover art design (acting as a filter), and sprites for certain enemies and minor environmental elements. All content was reviewed, edited, and statically packaged prior to distribution and use in the game. | Cristian Verdú Perulero | - | Jul 2, 2026 | |
GEKOKUJO: Vagrant Crown Live AI text | English (AI Disclosure)
This game includes AI-assisted NPC dialogue and text generation to create dynamic conversations and world events. AI-generated text is reviewed and integrated by the developer before release.
The game does not generate images, audio, or code on the player's device. AI is used to enhance dialogue variety and immersive world interactions while core gameplay, progression, and game systems are designed by the developer. | Shirokuro Games | - | Jul 2, 2026 | |
The Infinite Dungeon In-game content art | Portions of the game's visual assets were created with the assistance of generative AI and subsequently reviewed, edited, and integrated by the developer. All gameplay systems, game design, programming, balancing, and final implementation were developed by the developer. | Rafael Seyssel | - | Jul 2, 2026 | |
Corefall: Idle Dungeon RPG In-game content artcode | I used AI to help review code and check for any bugs. Also a few small pieces of art that will be changed/updated by release while we get artists commissioned. | IdleGear | - | Jul 2, 2026 | |
GilongWorld Store/marketing text | Generative AI tools are used to assist in drafting text and setting up this Steam store page, as well as marketing materials. | Long Gil Studio | - | Jul 2, 2026 | |
花满楼 In-game content arttextaudio | AI-assisted creation was used for some scenes, plot effects, UI, language localization, and sound effects. | 初域游戏 | - | Jul 1, 2026 | |
BCI: A Telepathic Romance In-game content art | Some of the game's artwork was created with the assistance of AI tools.
This game contains a neural network model. | XieXing Game | - | Jun 30, 2026 | |
황구 키우기 In-game content arttext | Some of this game's content was created with the help of generative AI tools, including certain illustrations, in-game background art, and portions of the in-game text and its translations. All AI-generated content was produced during development and reviewed by the developer before release. The game does not generate any content in real time during play. | NION | - | Jun 30, 2026 | |
Huntervania In-game content art | Some promotional artwork and achievement icons were created using generative AI and then manually edited by the developer. No gameplay content is generated by AI. | Dubcherry | - | Jun 30, 2026 | |
Fantasyforyou In-game content art | Some game artwork and visual assets were created with the assistance of generative AI tools during development. | GNISoft Co.,Ltd. | - | Jun 30, 2026 | |
The Carcass In-game content arttext | The Carcass was made by a solo developer with the help of generative AI tools.
The following player-facing content was produced with AI assistance, all of it
directed, curated, and finalized by the developer:
- Store capsule and marketing artwork: the game's Steam capsule/header images
were created with AI image-generation tools.
- Localization: translations into the supported languages were produced with
AI assistance and reviewed for quality.
The game does not generate any content live during gameplay, and it does not
connect to any external AI service while you play. All AI-assisted content was
selected and finalized by a human. | PiqFocus Interactive | - | Jun 28, 2026 | |
除靈館 In-game content arttextcode | Approximately 90% of Haunted House's content (art, text, narrative, game design, and code) is AI-generated, using ComfyUI / Stable Diffusion with custom LoRA, LLMs, and AI coding assistants. All AI outputs are reviewed, edited, and integrated by Hoppy, the sole developer. Music and sound effects are licensed, not AI-generated. No voice acting. Final creative direction and decisions are by Hoppy. | 改變娛樂工作室 | - | Jun 28, 2026 | |
Hammered Heroes In-game content art | Hammered Heroes is a solo-developed game, with all design, direction, and gameplay built by one developer. Some 2D art assets (such as sprites and capsule art) were created with the help of generative AI image tools, then edited and assembled by the developer. | David Gamble | - | Jun 28, 2026 | |
Arcadia Unbound Live AI text | Arcadia Unbound does not use AI-generated artwork, music, sound effects, voice acting, story content, quests, localization, or character dialogue.
Arcadia Unbound uses a locally running language model as part of the AURA Framework to interpret player speech during specific conversation sequences. The model analyzes player intent and conversational context, and then selects from developer-authored dialogue responses and narrative outcomes.
All artwork, music, voice acting, story content, character dialogue, and gameplay content presented to players are created and curated by the development team and performed by professional voice actors where applicable. No AI system generates any type of dialogue, story events, artwork, audio, or player-facing content. | Immersion Games Inc. | - | Jun 28, 2026 | |
Lords of the World In-game content art | Generative AI was used to assist in the creation of certain UI icons and interface artwork. All generated content was reviewed, modified, and integrated by the developer before being used in the game. | GVA Games | - | Jun 28, 2026 | |
DeepRise In-game content artaudio | Deeprise is a solo-developed indie game. Generative AI was used as a tool in the creation of this game, specifically for:
- Concept art and illustrations (character portraits, enemy designs, environment backgrounds, building art, item icons, and research card art), generated with AI image tools and curated, edited, and integrated by the developer.
- Sound effects and voicelines, generated with AI audio tools using developer-written scripts and prompts.
- Capsule art and store page imagery, created by compositing AI-generated assets with developer-designed layouts.
All game design, systems, code, writing, lore, and creative direction are the developer's own work. AI was used to bring this solo project to a visual and audio polish that would otherwise be out of reach for a single developer, and every AI-generated asset was reviewed, selected, and integrated by hand. | Max Karnaukh | - | Jun 28, 2026 | |
Sammuneet Revontulet In-game content artaudiotext | The Darkened Northern Lights uses generative AI to help create some of the content that ships with the game:
Artwork: many of the game's pixel-art characters and graphics were made with the help of an AI art tool.
Sound: some of the game's audio was created with the help of AI.
Text and localization: parts of the game's text and its Finnish and English translations were produced with the help of AI.
All of this content was reviewed by the developer and is fixed - it does not change while you play. The game does not generate any content live during gameplay. An optional feature that generates extra storybook tales may be added in a future update; if so, this notice will be updated. | Joni Honkanen | - | Jun 28, 2026 |
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