25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Under the EarthSteam
Disclosure

Generative AI tools were used during the development process exclusively to assist with programming, specifically for structuring GDScript code and debugging.

Creator
ManetKedy
Reviews
-
Added
Aug 14, 2026
Xenobiome CommandSteam
Disclosure

Some of this game's visual assets (key art, character and hero illustrations, narration video plates) were created with generative image tools under human direction, with manual curation, retouching and compositing. The narrator's voice lines are synthesized speech generated from scripts written and edited by the developer. Some music tracks were created with generative music tools from developer-written prompts. All gameplay systems, code and game design are human-made. The game contains no live AI-generated content: everything was generated during development and reviewed before inclusion.

Creator
Gergo Nagy
Reviews
-
Added
Aug 14, 2026
Portrise IdleSteam
Disclosure

Some visual assets were AI-assisted, then manually edited by our team. No AI content is generated during gameplay.

Creator
baldgames
Reviews
-
Added
Aug 14, 2026
Cosmic ClickerSteam
Disclosure

During development, we used generative AI tools to transform early sketches and visual concepts into functional 2D game assets and visual materials that help define Cosmic Clicker’s identity. This included selected in-game assets, Steam store capsules, library artwork, icons, and key art. The generated results were reviewed, selected, refined, and integrated to maintain consistency with the game’s established art direction.

Creator
Gladino
Reviews
-
Added
Aug 14, 2026
GovernorSteam
Disclosure

Some of the pre-rendered 2D art shipped with the game (era intermission illustrations, panel icons, campaign cover images and the Economic Association hall with economist portraits) was produced with generative image tools (fal.ai, Krea) from prompts authored by the developer, then post-processed by hand and by scripts in tools/. No generative AI is used at runtime. The game's simulation code, UI, isometric city renderer, world map (built from Natural Earth data) and all text, including the three interface languages, are authored by the developer.

Creator
Daniling
Reviews
-
Added
Aug 14, 2026
SPINDLEDRIFTSteam
Disclosure

The pixel art was generated with PixelLab. The music was generated with Suno on a paid plan. I wrote the prompts, picked what worked, and threw out what didn't. The game itself, the economy, the systems, the design, the words on screen, I built. Nothing is generated while the game runs. Everything ships as files. There are no AI calls at play time, no AI voice, and no chatbots.

Creator
Half Ass Studios
Reviews
-
Added
Aug 14, 2026
VolatilitySteam
Disclosure

This is a one-person project — just me — and I used AI tools throughout development. All of it is pre-generated: the game doesn't make AI calls while you're playing, and it makes no network calls at all. Most of the code was written with AI coding assistants. Some of the writing players see was drafted the same way and then edited by me: the word lists the game builds its procedural company names from, the achievement titles, and the templates behind the news items and company filings. Those get assembled in-game by ordinary seeded code, not by a model. The store page copy was drafted with AI help as well. The app icon was made with an AI image generator. That same icon is also the Steam community icon, the Windows client icon, the store page background, and the base image for the achievement icons. The rest of the art isn't AI-generated. The capsules and library assets are drawn programmatically from the game's own stylesheet and some seeded procedural drawing code, the screenshots are straight captures of the game running, and the audio is synthesized as you play rather than being generated audio files.

Creator
Dancing_Penguin
Reviews
-
Added
Aug 14, 2026
Cigar TycoonSteam
Disclosure

Cigar Tycoon includes pre-generated AI-assisted content created during development, including some promotional artwork, store capsule and library artwork, and a small amount of magazine-style written content. The developer reviewed and edited this content before release. The game does not generate new content with AI during gameplay, does not connect to an external AI service, and does not send player data to an AI service.

Creator
Snob Studio
Reviews
-
Added
Aug 14, 2026
Lying Thieves: AmsterdamSteam
Disclosure

Generative AI was used during development to assist with the creation of 2D concept art and background textures. The loading screen video is also made with generative AI. All final assets were manually edited and (if necessary) refined by the developer to match the game's art style. Voice lines for the characters were generated using AI voice tools based on licensed models. The scripts were entirely written by humans, and the generated audio was manually edited where necessary.

Creator
Sitix
Reviews
-
Added
Aug 14, 2026
Dungeon OvertimeSteam
Disclosure

Generative AI was used to create and refine some pre-generated visual assets, including the game logo and Steam store capsule artwork. All AI-assisted assets are reviewed, edited, and curated by the developer before inclusion. The game does not generate content during gameplay and does not connect to external AI services.

Creator
Orange Slug Studios
Reviews
-
Added
Aug 14, 2026
Pharmacy Simulator: Big PharmaSteam
Disclosure

This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.

Creator
Yusuf Islam Seyhan
Reviews
-
Added
Aug 14, 2026
Guild Management SimulatorSteam
Disclosure

Guild Management Simulator began as an AI-assisted prototype. Generative AI tools were used during early development to assist with portions of programming, written game content, interface copy, design iteration, and the current Steam marketing artwork. All AI-assisted material is pre-generated and reviewed before inclusion. The game does not generate content while running, connect players to an AI service, or send player data to an AI system. The long-term goal is to replace AI-assisted material with original, developer-created work as the project is rebuilt in a dedicated game engine.

Creator
Projekt One Games
Reviews
-
Added
Aug 14, 2026
Stellar OrbitSteam
Disclosure

The voice lines, non-English localization, and store art in Stellar Orbit are provided by generative AI tools.

Creator
Juha Ylitalo
Reviews
-
Added
Aug 14, 2026
Party Tycoon: TakeoverSteam
Disclosure

No AI generated art, music or voice is used. The game does not generate any content with AI while it runs. Localizations were machine-translated.

Creator
Ennix Games
Reviews
-
Added
Aug 14, 2026
Aqua Scrap: Deep CleanSteam
Disclosure

Generative AI was used as part of the development process to create and refine some pre-rendered 2D artwork, including icons, item and character sprites, backgrounds, UI elements, and marketing images. All AI-assisted assets were reviewed and curated by the developer before inclusion. The use of third-party assets were also used in the creation which got refined. No content is generated by AI during gameplay, and the game does not connect to any external AI services.

Creator
Obsessive Games
Reviews
-
Added
Aug 14, 2026
Coin CleanerSteam
Disclosure

Coin Cleaner is made by a solo developer with the help of AI tools. Generative AI was used during development to assist in creating some of the game's content - including artwork, music, sound effects, and code - all of which was directed, curated, and reviewed by the developer, and used with appropriate commercial licensing. All AI-assisted content is created ahead of time (pre-generated). The game does not use AI to generate any content or code during gameplay, and does not connect to any external AI service while you play.

Creator
OriginalOdd Games
Reviews
-
Added
Aug 14, 2026
Idle HippodromeSteam
Disclosure

Sound effects and music were created using generative AI tools, then edited and processed in DAW software before being integrated into the game.

Creator
Ahmet Alper Akın
Reviews
-
Added
Aug 14, 2026
NOW SHOWING: A Cinema Programming GameSteam
Disclosure

Some visual assets in this game and on this store page were made with the assistance of generative AI tools and then edited by hand — specifically, the game's logo and the decorative border of the certificate you are awarded at the end of a run. Everything else was authored by the developer: all other art, all interface text, all film titles, and all game data. Nothing is generated while you play. The game makes no network connection of any kind.

Creator
Astraea Games
Reviews
-
Added
Aug 13, 2026
CQ: Calling Any StationSteam
Disclosure

This game uses generative AI for some of its text content — achievement names and descriptions, story fragments, and flavor text were generated with AI assistance during development, along with parts of this store page. The game's art and sound are not AI-generated: every visual is procedural code (vector shapes, no images or bitmaps), and every sound is synthesized in real time — nothing recorded, nothing AI-generated.

Creator
Arkkis
Reviews
-
Added
Aug 13, 2026
Stranding EchoesSteam
Disclosure

Generative AI was used strictly for debugging and optimization. No AI was used to generate art, music, etc.

Creator
Mend Games
Reviews
-
Added
Aug 13, 2026
SoulForged: AshbornSteam
Disclosure

Rockinforged is a studio that develops games with an AI-assisted production pipeline. Generative AI tools are used across development — including 2D art, cinematic and video footage, sound, localization, store page text, and marketing materials — always under the developer's direct authorship, curation, and review. The game does not generate any content with AI at runtime.

Creator
Rockinforged
Reviews
-
Added
Aug 13, 2026
CRETA: Taskbar FishingSteam
Disclosure

CRETA: Taskbar Fishing uses generative AI tools to assist with the creation of some visual and audio assets used in the game. AI was used as a supporting tool during development, while the game's design, gameplay systems, programming, and overall creative direction were created by the developer.

Creator
PrensCin
Reviews
-
Added
Aug 13, 2026
Guild of the TowerSteam
Disclosure

This game was developed with AI assistance for localization, in-game text (tutorial, lore, item descriptions, UI), monster/enemy artwork, and store page artwork (including the game's capsule image). All AI-assisted content was reviewed and edited by the developer before release. No content is generated by AI during gameplay.

Creator
One Wish Studio
Reviews
-
Added
Aug 13, 2026
Bottom DollarSteam
Disclosure

I used Ai to help convert in-game artwork assets into the icons for steam and desktop icons. All artwork was done in aesprite, based off of drawings done by my young brother. I also used Ai to upscale assets for the steam page banners.

Creator
Devin P.
Reviews
-
Added
Aug 13, 2026
Trade or ThreatSteam
Disclosure

Music and certain in-game UI icons were created using generative AI tools. All AI-generated assets were reviewed, selected, and, where necessary, edited by the developer before being included in the game. The game does not generate any AI content during gameplay.

Creator
Gaodelty Interactive
Reviews
-
Added
Aug 13, 2026
QuartermarkSteam
Disclosure

2D art and some in-game text were made with generative AI tools and hand-edited.

Creator
ACA Games
Reviews
-
Added
Aug 13, 2026
Watt the Bounce! — A Momentum Power LabSteam
Disclosure

This game and its Steam store page contain pre-generated content created with assistance from generative AI tools. AI image generation was used for selected 2D pixel-art assets, which were then curated, edited, cleaned, resized, and integrated by the developer. AI and machine-assisted tools were also used to prepare initial drafts of localized interface text, store-page descriptions, and other marketing copy, followed by developer review and revision. The game does not generate content during play and does not connect to any generative AI service.

Creator
driftalltime
Reviews
-
Added
Aug 13, 2026
Deep DiggerSteam
Disclosure

Generative AI was used during development to assist with programming and the creation of certain visual, textual, and other development assets. All content included in the final game was reviewed, edited, and approved by the developer. The game does not generate AI content during gameplay.

Creator
Julian Ponce Cabrera
Reviews
-
Added
Aug 13, 2026
BRICKSteam
Disclosure

The game uses AI Generated Art, Assets and Music

Creator
UndaWirrld Arcade
Reviews
-
Added
Aug 13, 2026
Crowns of Medieval EuropeSteam
Disclosure

This game contains pre-generated AI-assisted visual assets, including promotional images, icons, artwork, character portraits, and some UI elements. No live or runtime AI is used during gameplay. All gameplay, mechanics, code, and player interactions are handcrafted.

Creator
plausegame7
Reviews
-
Added
Aug 13, 2026
Ring cosmosSteam
Disclosure

Ring Cosmos was developed by a solo developer with AI assistance during programming. The store page capsule images were also produced with AI assistance, generated programmatically through custom drawing code rather than image generation models. All game visuals are drawn in real time by the game's own rendering code. The soundtrack is licensed human-made music by JDSherbert. No AI content is generated while you play.

Creator
Felipe Cruz
Reviews
-
Added
Aug 13, 2026
Hard Rock ClickerSteam
Disclosure

Generative AI tools were used during development to assist with the creation of certain pre-rendered visual assets, including selected UI elements, background artwork, promotional images, and store page materials. All generated assets were reviewed, edited, and curated by the development team before inclusion. The game does not generate AI content during gameplay.

Creator
IGNUS NEX ENTERTAINMENT
Reviews
-
Added
Aug 13, 2026
MUTARIUMSteam
Disclosure

Generative AI was used to create visual art in this game. Creature, character and background artwork was produced with AI image and animation tools, then hand-edited, cleaned up and assembled by the developer before being placed in the game. This artwork also appears in store page and marketing materials. The game additionally uses licensed, human-made pixel-art asset packs. AI tools (LLM) were also used to help write the game's code and in-game text during development, and to translate that text into the game's six non-English languages (Korean, Simplified Chinese, Japanese, Russian, Spanish, Brazilian Portuguese). All audio - music and sound effects - is human-made and licensed from human creators; no generative AI was used for audio. No AI runs during gameplay: all content is generated ahead of time and reviewed by the developer before it ships.

Creator
Lativille
Reviews
-
Added
Aug 13, 2026
Bacteria BusterSteam
Disclosure

Generative AI tools are used to create part of the game's artwork, music soundtrack and programming auxiliary content. All AI-generated materials have been manually reviewed, adjusted and optimized by our team to match the game's overall style and gameplay experience.

Creator
Programmer Xiaohui
Reviews
-
Added
Aug 13, 2026
TIDE OR HIDESteam
Disclosure

Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.

Creator
FIVE DUCK GAMES
Reviews
-
Added
Aug 13, 2026
Oh My Card: Taiji HyperSteam
Disclosure

This game uses generative AI tools to assist in the creation of select visual assets and localization. Card illustrations and art assets: AI-generated concepts serve as an early creative foundation, developed under the direction of veteran concept artist Ni Li (ArtStation portfolio available, 10+ years of artistic experience). Localization: AI-assisted translation is used for 30+ languages.

Creator
EntropyZen
Reviews
-
Added
Aug 13, 2026
Heart Of MachineSteam
Disclosure

During development, generative AI was used to assist in creating some of the game’s 2D visual assets and icons. All AI-assisted content was manually reviewed and curated by the developers, and modified where necessary before being included in the final version. AI was also used to refactor some early code that was not yet well-structured.

Creator
TBC
Reviews
-
Added
Aug 13, 2026
Star Seed ProtocolSteam
Disclosure

Generative AI was used as an assistive tool during development and for localization support. All such content was reviewed and edited by the developer before inclusion. The game does not generate AI content live during gameplay.

Creator
No end of Space
Reviews
-
Added
Aug 13, 2026
Fossil BoundSteam
Disclosure

Generative AI tools were used during development to create and refine some pre-generated 2D artwork used in the game and its marketing, including environmental backgrounds, character and item art, fossil and museum visuals, capsule and library artwork, and achievement imagery. All AI-assisted assets were selected, edited, and integrated by the developer before shipping. The game does not generate AI content during gameplay and does not connect to a live AI service.

Creator
Fossil Studios
Reviews
-
Added
Aug 12, 2026
Mox ModularSteam
Disclosure

Nothing in-game is AI made but some of the promotional art for the game has AI elements or are AI enhanced.

Creator
Raadios
Reviews
-
Added
Aug 12, 2026
Incremental DonutsSteam
Disclosure

This game was developed with the assistance of AI tools. Some visual and audio assets were created using generative AI tools, then reviewed, selected, and refined by the developer. Portions of the game's code were written with the assistance of AI coding tools under the developer's direction and review. Game design, systems, balance, and all final decisions are the developer's own. No AI content is generated live within the game.

Creator
MuckMedia
Reviews
-
Added
Aug 12, 2026
Car Wash SimulatorSteam
Disclosure

As a solo developer working with a limited budget, I used generative AI tools to help bring my vision to life and add more variety to the game. Specifically, AI generated 10-20 graphical assets and assisted in creating about half of the game's music tracks. The vast majority of the game (over 95%) - including all core design, programming, and mechanics was created entirely by hand.

Creator
Majestic Twelve
Reviews
60
Added
Aug 11, 2026
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