Public Steam disclosure research25,376 disclosures tracked
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Missing or unclear statements cannot establish whether a game uses AI.
AI-generated images are used for game and store page images.
Scope of use
・Standing pictures of the main character(men) and demon
・Enemy graphics
・Backgrounds of conversation parts
・Store page image backgrounds
The game is using AI for rendering concept art, backgrounds and assets for marketing, In game we are using AI to render examples for how the cubes can be skinned to provide players with the ability to express and customize themselves in the game. We also used AI for some mockups of UI in the game.
Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them.
Some of the 2D illustrations used in the game will be created with the help of generative AI technology like ChatGPT. These illustrations are designed to enhance the game's atmosphere and are combined with non-AI-generated content to create a cohesive artwork for the game. The use of generative AI is limited to 2D illustrations; no generative AI content will be used for other 3D assets.
In the creation of this game, generative AI technologies were utilized to enhance the player experience in the following ways:
- Question and Answer Creation: Generative AI was used to craft engaging and diverse questions, as well as corresponding answers, which form an essential part of the gameplay. This helped in generating a wide variety of content to keep the experience fresh and challenging for players.
- Voice Over: AI-powered voice synthesis was employed to produce dynamic voice-overs for various in-game dialogues and narrations. This technology allowed for the creation of multiple voices and accents, adding depth and diversity to the characters and world of the game.
- Translation: AI-driven translation services were used to provide multilingual support, allowing players from different linguistic backgrounds to enjoy the game in their native language. This approach enabled faster localization while maintaining accuracy and consistency across different languages.
These AI tools were used as part of our development process to improve efficiency and enrich the game's content, ensuring a more immersive experience for players.
Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement.
The game used technology that recognizes the user's motion by utilizing an already trained AI model.
Since the model has already been trained, no new information is collected or utilized.
Please enjoy the game with confidence!
We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player.
This game uses generative AI tools in part of the visual production process. The tools are used to process and transform original designs and character materials created by the development team, in order to express trauma, psychological distortion, and instability. AI-generated output is not used directly as-is. It is reviewed, selected, adjusted, and edited by the development team before being used as part of the in-game visual direction.
AI was used to assist in some of the music creation and pitch correct some of the level tracks for the game. All training assets for the music are assets we made for previous games or licensed for this purpose.
I used a popular free image generating program. Previously, I processed content for game graphics. Everything is in accordance with the regulations and the law.
Using AI image generation, transform hand-drawn sketches into AI-enhanced artwork. Improve the appearance of your imperfect drawing lines with AI processing, making them more aesthetically pleasing. Additionally, use SD1.0 to create background images, ensuring they are not too plain. All AI tools used have been verified for commercial use.
The trailer's music is AI-generated.
Translations into languages other than Italian (including some dialects).
Various textures (such as posters within the game).
As part of the development of our game, we use generative AI technologies to create certain assets. Specifically, these technologies help us draw inspiration and evoke a sense of familiarity by incorporating traits of real-life idols into our characters. This allows us to design characters that resonate with players while offering a unique experience.
-- FOR MORE INFORMATIONS REACH THE FAQ IN STEAM DISCUSSION
AI-generated images are used for game and store page images.
Scope of use
・Standing pictures of the main character(men) and demon
・Enemy graphics
・Backgrounds of conversation parts
・Store page image backgrounds
The game is using AI for rendering concept art, backgrounds and assets for marketing, In game we are using AI to render examples for how the cubes can be skinned to provide players with the ability to express and customize themselves in the game. We also used AI for some mockups of UI in the game.
Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them.
Some of the 2D illustrations used in the game will be created with the help of generative AI technology like ChatGPT. These illustrations are designed to enhance the game's atmosphere and are combined with non-AI-generated content to create a cohesive artwork for the game. The use of generative AI is limited to 2D illustrations; no generative AI content will be used for other 3D assets.
In the creation of this game, generative AI technologies were utilized to enhance the player experience in the following ways:
- Question and Answer Creation: Generative AI was used to craft engaging and diverse questions, as well as corresponding answers, which form an essential part of the gameplay. This helped in generating a wide variety of content to keep the experience fresh and challenging for players.
- Voice Over: AI-powered voice synthesis was employed to produce dynamic voice-overs for various in-game dialogues and narrations. This technology allowed for the creation of multiple voices and accents, adding depth and diversity to the characters and world of the game.
- Translation: AI-driven translation services were used to provide multilingual support, allowing players from different linguistic backgrounds to enjoy the game in their native language. This approach enabled faster localization while maintaining accuracy and consistency across different languages.
These AI tools were used as part of our development process to improve efficiency and enrich the game's content, ensuring a more immersive experience for players.
Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement.
The game used technology that recognizes the user's motion by utilizing an already trained AI model.
Since the model has already been trained, no new information is collected or utilized.
Please enjoy the game with confidence!
We have used AI to generate a part of the story text, story images and story voice. We are also using AI to make the opponents move automatically in direction of the player.
This game uses generative AI tools in part of the visual production process. The tools are used to process and transform original designs and character materials created by the development team, in order to express trauma, psychological distortion, and instability. AI-generated output is not used directly as-is. It is reviewed, selected, adjusted, and edited by the development team before being used as part of the in-game visual direction.
AI was used to assist in some of the music creation and pitch correct some of the level tracks for the game. All training assets for the music are assets we made for previous games or licensed for this purpose.
I used a popular free image generating program. Previously, I processed content for game graphics. Everything is in accordance with the regulations and the law.
Using AI image generation, transform hand-drawn sketches into AI-enhanced artwork. Improve the appearance of your imperfect drawing lines with AI processing, making them more aesthetically pleasing. Additionally, use SD1.0 to create background images, ensuring they are not too plain. All AI tools used have been verified for commercial use.
The trailer's music is AI-generated.
Translations into languages other than Italian (including some dialects).
Various textures (such as posters within the game).
As part of the development of our game, we use generative AI technologies to create certain assets. Specifically, these technologies help us draw inspiration and evoke a sense of familiarity by incorporating traits of real-life idols into our characters. This allows us to design characters that resonate with players while offering a unique experience.
-- FOR MORE INFORMATIONS REACH THE FAQ IN STEAM DISCUSSION