Some of the images are generated using AI and then edited and processed. Some of the scripts were also created in consultation with the AI.
- Creator
- DreamerMoon
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some of the images are generated using AI and then edited and processed. Some of the scripts were also created in consultation with the AI.
Only the music in the teaser video is AI-generated.
With the help of neural networks, voiceover was made in Silent home.
Some Menu items that I had trouble with re doing again
Some visual assets in the game, including icons and promotional illustrations (splash art), were created with the assistance of AI tools and were then edited and integrated into the game by the developer.
Unfortunately I'm very bad at drawing, so I used Gen AI to create graphical resources for pilots, Mephisto heads, crew images, ships sprites and background images.
Some non-core gameplay code and development assistance were generated with the help of generative AI tools during development. All gameplay design, final implementation, and creative decisions were reviewed and integrated by the developer.
Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted content has been manually reviewed and modified by the developer to ensure quality and creative integrity.
Some materials in this game were created using generative AI tools.
As a solo developer, I used AI generation tools to assist in creating a few 2D sprites
Some of the visuals in the game were created using AI.
I used generative AI tools to assist in the creation of some environmental textures and background concept art. These assets were then manually edited and refined by our team to fit the game's final art style
Artificial intelligence tools were used during development to assist in the creation of certain 3D models. All generated assets were reviewed, modified, and integrated into the game by the developer.
This game has AI generated Images for Store Page Library and In game Movies Characters are AI Generated, thank you for your support
A limited number of visual assets (such as certain icons and ship concepts) were created using AI-assisted tools and refined by the developer. All gameplay systems, core content, and procedural planet simulations are original.
The store promotional images were generated using AI with manual modifications. Some in-game upgrade icons were generated using AI and then manually refined. Most of the game's multilingual translations were created using AI.
About half of the fire sprites were drawn by AI (based upon the other fire sprites which were drawn by a human)
Generative AI used for: Voiceover Talents. Musics.
Some assets used during development were created with the assistance of AI tools, including background music, background images, character illustration support, and programming assistance. All AI-assisted content was reviewed, edited, and integrated into the game by the developer. The game does not generate AI content during gameplay and does not use generative AI systems at runtime. Original assets such as UI elements and pixel characters were created directly by the developer.
Some visual assets used in this game were generated with the assistance of AI tools.
AI-based tools have been used in editing of some misc. graphics/audio assets.
Game logo, headers and game menu logo made with ai software
The following are AI generated content: Main menu background image
UI translations provided by an LLM.
AI tools were used to generate in-game graphical elements, such as UI elements, static image assets, flame animations, and so on.
Loading Screen Images
This game feature a fictional AI entity, and developer of this game uses AI voice acting for this AI entity, although final sound files are heavily edited by the developer for better result.
Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration and documentation support. All final in-game content was manually refined and integrated by the developer. The game does not include real-time AI-generated content.
Used ai to improve graphics in store and in the game.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Generative AI has only been used to create placeholder background music tracks, as a type of "elevator music", while I learn more about sound design and music producing. No AI has been used anywhere else, in art or development. Everything else has been done by one individual, and the hope is to have all the AI generated soundtracks replaced before launch. Sorry for any AI hate, and thanks for the understanding.
Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background textures. Every AI-assisted asset was heavily modified, color-corrected, and manually integrated to fit the retro aesthetic.
The game is being developed by a small team. To speed up development, we used artificial intelligence for character design. We'll also be using AI for voiceovers and other features in the game.
Este juego incluye un número reducido de imágenes generadas mediante inteligencia artificial, utilizadas exclusivamente como recursos visuales estáticos. Estas imágenes han sido integradas y adaptadas dentro del estilo artístico general del juego. La inteligencia artificial no interviene en la jugabilidad, la lógica del juego ni en sistemas en tiempo real.
Our team uses generative AI to develop some in-game 2D assets.
Background Music (BGM) Team Logo
AI helps with writing simple scripts, voice acting, and music composition
Art Resource
Some images in the game were created using AI.
Game logo and menu and options logos made with ai tools
Some Steam Store materials have been created using generative AI. Some in-game assets (descriptions, textures, music) have been created using generative AI.
Generative AI tools were used to assist with art assets, text, and localization during development.
I used AI to help with the game's translations
Some of the games artwork was generated with generative artificial intelligence.
Some images were created using A.I. - My only fear is that I might have created sentient in the process. Pray for me CyberSoul.
This game uses generative AI tools during development only. AI is used to support the creative process, such as early prototyping, idea iteration, and auxiliary development materials. All content present in the final game — including gameplay, visuals, audio, and narrative elements — is designed, reviewed, and approved by the developers.
This game uses pre-generated AI art assets for its store page and in-game visuals. All AI-generated content has been reviewed and edited by human artists to ensure quality and compliance.
AI-translated
List of generative AI used in this game - Game Title Text - Game Logo
Some background music tracks were created with the assistance of AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Operation Moon Walker In-game content artcode | Some of the images are generated using AI and then edited and processed.
Some of the scripts were also created in consultation with the AI. | DreamerMoon | - | Mar 18, 2026 | |
RebelZ In-game content audio | Only the music in the teaser video is AI-generated. | SoloNode | - | Mar 18, 2026 | |
Silent home In-game content audio | With the help of neural networks, voiceover was made in Silent home. | Red Kraken studio | - | Mar 18, 2026 | |
Portable Ops 2 general | Some Menu items that I had trouble with re doing again | Outlaw Games | - | Mar 18, 2026 | |
Edena: Echoes of Magic In-game content art | Some visual assets in the game, including icons and promotional illustrations (splash art), were created with the assistance of AI tools and were then edited and integrated into the game by the developer. | Éclair Orange | - | Mar 18, 2026 | |
Okay, Panic In-game content art | Unfortunately I'm very bad at drawing, so I used Gen AI to create graphical resources for pilots, Mephisto heads, crew images, ships sprites and background images. | GotANormalJob | - | Mar 18, 2026 | |
Super Battle Royale Dev only code | Some non-core gameplay code and development assistance were generated with the help of generative AI tools during development. All gameplay design, final implementation, and creative decisions were reviewed and integrated by the developer. | Yile Studio | - | Mar 18, 2026 | |
Desolation Arcanist In-game content artaudiotextcode | Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted content has been manually reviewed and modified by the developer to ensure quality and creative integrity. | MipodasGame | - | Mar 18, 2026 | |
CYBERTOLIA : The Last Canton Unclear | Some materials in this game were created using generative AI tools. | kursad.gamedev | - | Mar 18, 2026 | |
Space Runner X In-game content art | As a solo developer, I used AI generation tools to assist in creating a few 2D sprites | AnomalyVN Studio | - | Mar 18, 2026 | |
Kings Archer VR In-game content art | Some of the visuals in the game were created using AI. | OTTO Games | - | Mar 18, 2026 | |
Save New York 2030 In-game content art | I used generative AI tools to assist in the creation of some environmental textures and background concept art. These assets were then manually edited and refined by our team to fit the game's final art style | Black Belt Logic LLC | - | Mar 18, 2026 | |
OBOSRACA In-game content art | Artificial intelligence tools were used during development to assist in the creation of certain 3D models. All generated assets were reviewed, modified, and integrated into the game by the developer. | Kirill Production Studios | - | Mar 18, 2026 | |
Galaxy Invaders - Eclipse Squadron In-game content art | This game has AI generated Images for Store Page Library
and In game Movies Characters are AI Generated, thank you for your support | PlayCube Interactive | - | Mar 18, 2026 | |
Planet Killer In-game content art | A limited number of visual assets (such as certain icons and ship concepts) were created using AI-assisted tools and refined by the developer. All gameplay systems, core content, and procedural planet simulations are original. | Talisman One Studio | - | Mar 18, 2026 | |
Crazy Fruit Shooter In-game content arttext | The store promotional images were generated using AI with manual modifications. Some in-game upgrade icons were generated using AI and then manually refined. Most of the game's multilingual translations were created using AI. | YogurtGames | 13 | Mar 18, 2026 | |
Rocket Man X In-game content art | About half of the fire sprites were drawn by AI (based upon the other fire sprites which were drawn by a human) | Wanton Wolf | - | Mar 18, 2026 | |
The Ghost Of Solaris audio | Generative AI used for:
Voiceover Talents.
Musics. | MSP Universe | - | Mar 18, 2026 | |
Luna Hollow - Dream Eater Defense In-game content audioartcode | Some assets used during development were created with the assistance of AI tools, including background music, background images, character illustration support, and programming assistance.
All AI-assisted content was reviewed, edited, and integrated into the game by the developer.
The game does not generate AI content during gameplay and does not use generative AI systems at runtime.
Original assets such as UI elements and pixel characters were created directly by the developer. | CHARON | 29 | Mar 18, 2026 | |
RD Racing In-game content art | Some visual assets used in this game were generated with the assistance of AI tools. | See The Sea Std | - | Mar 18, 2026 | |
Dry Meadow In-game content artaudio | AI-based tools have been used in editing of some misc. graphics/audio assets. | Crawdeloch | - | Mar 18, 2026 | |
Valkeala Climb Race Store/marketing art | Game logo, headers and game menu logo made with ai software | Valkeala Software | - | Mar 18, 2026 | |
Cannon Ball In-game content art | The following are AI generated content:
Main menu background image | Jasontreks | - | Mar 18, 2026 | |
Engine Of Chaos In-game content text | UI translations provided by an LLM. | Bitrot Games | - | Mar 18, 2026 | |
Flying PingPong In-game content art | AI tools were used to generate in-game graphical elements, such as UI elements, static image assets, flame animations, and so on. | Linking668668 | - | Mar 18, 2026 | |
Warstate In-game content art | Loading Screen Images | AngourGaming | - | Mar 18, 2026 | |
FLEEING ESCAPE In-game content audio | This game feature a fictional AI entity, and developer of this game uses AI voice acting for this AI entity, although final sound files are heavily edited by the developer for better result. | Skull Drill Studio | - | Mar 18, 2026 | |
PAVLOV23 In-game content arttext | Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration and documentation support. All final in-game content was manually refined and integrated by the developer.
The game does not include real-time AI-generated content. | poligon13studio | - | Mar 18, 2026 | |
BeastBreak: Monster Horde Shooter In-game content art | Used ai to improve graphics in store and in the game. | PHTCompany | 16 | Mar 18, 2026 | |
StarshipFighter In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Daniel Walasinski | - | Mar 18, 2026 | |
<Code Breaker> In-game content audio | Generative AI has only been used to create placeholder background music tracks, as a type of "elevator music", while I learn more about sound design and music producing. No AI has been used anywhere else, in art or development. Everything else has been done by one individual, and the hope is to have all the AI generated soundtracks replaced before launch. Sorry for any AI hate, and thanks for the understanding. | 0x00_0x01_dev | - | Mar 18, 2026 | |
Morse Depths: WWII In-game content art | Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background textures. Every AI-assisted asset was heavily modified, color-corrected, and manually integrated to fit the retro aesthetic. | Sasunia Game Studio | - | Mar 18, 2026 | |
Valkyrie Wave In-game content artaudio | The game is being developed by a small team. To speed up development, we used artificial intelligence for character design. We'll also be using AI for voiceovers and other features in the game. | Valkyrie Wave | - | Mar 18, 2026 | |
J. El Tanquista In-game content art | Este juego incluye un número reducido de imágenes generadas mediante inteligencia artificial, utilizadas exclusivamente como recursos visuales estáticos. Estas imágenes han sido integradas y adaptadas dentro del estilo artístico general del juego.
La inteligencia artificial no interviene en la jugabilidad, la lógica del juego ni en sistemas en tiempo real. | Jorge Damian Rodriguez | - | Mar 18, 2026 | |
Skyblitz In-game content art | Our team uses generative AI to develop some in-game 2D assets. | Adarna Entertainment LLC | - | Mar 18, 2026 | |
Minus Nine Unclear audio | Background Music (BGM)
Team Logo | SmallShip | 29 | Mar 18, 2026 | |
Flow In-game content codeaudiotext | AI helps with writing simple scripts, voice acting, and music composition | rushandev1 | - | Mar 18, 2026 | |
Munchy Cat Unclear | Art Resource | BananaCoke | - | Mar 18, 2026 | |
KILLGUN In-game content art | Some images in the game were created using AI. | Hunt Studio | 58 | Mar 18, 2026 | |
Lawnmower Game Battle 2: Reload Store/marketing art | Game logo and menu and options logos made with ai tools | Tero Lunkka | 10 | Mar 18, 2026 | |
HotFix In-game content textartaudio | Some Steam Store materials have been created using generative AI.
Some in-game assets (descriptions, textures, music) have been created using generative AI. | Triple Point Interactive | - | Mar 18, 2026 | |
Last Convoy In-game content arttext | Generative AI tools were used to assist with art assets, text, and localization during development. | Twohuyak Production | - | Mar 18, 2026 | |
Wendigo Land : Survive The Legend In-game content text | I used AI to help with the game's translations | Apinat Studios | - | Mar 18, 2026 | |
Escape Up In-game content art | Some of the games artwork was generated with generative artificial intelligence. | AngryBread Limited | - | Mar 18, 2026 | |
Project CyberSky Store/marketing art | Some images were created using A.I. - My only fear is that I might have created sentient in the process. Pray for me CyberSoul. | Xcogames LLC | - | Mar 18, 2026 | |
Arcane Spellforge: Core Defense Dev only | This game uses generative AI tools during development only.
AI is used to support the creative process, such as early prototyping, idea iteration, and auxiliary development materials.
All content present in the final game — including gameplay, visuals, audio, and narrative elements — is designed, reviewed, and approved by the developers. | Arcane Labs | - | Mar 18, 2026 | |
jxxz In-game content art | This game uses pre-generated AI art assets for its store page and in-game visuals. All AI-generated content has been reviewed and edited by human artists to ensure quality and compliance. | LIHAONAN | - | Mar 18, 2026 | |
Gunshot Survivors VR In-game content text | AI-translated | HachiKuGames | - | Mar 18, 2026 | |
Farm&Night Store/marketing textart | List of generative AI used in this game
- Game Title Text
- Game Logo | DH Kim | - | Mar 18, 2026 | |
Undead Apocalypse: Hellbreak In-game content audio | Some background music tracks were created with the assistance of AI tools. | Laszmoe | - | Mar 18, 2026 |