Generative AI has been used during the creation of some assets both visual and audio. Namely the main capsule, the loading screens, the rally icons of the countries as well as the voice of the Co-Driver.
- Creator
- Tertus
- Reviews
- -
- Added
- Mar 18, 2026
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Generative AI has been used during the creation of some assets both visual and audio. Namely the main capsule, the loading screens, the rally icons of the countries as well as the voice of the Co-Driver.
My game uses AI quite frequently. Every logo you see is a product of the collaboration between a human and an AI. Every song you hear is a product of human-AI collaboration. Every player report card uses AI generated text modularly pieced together from smaller chunks. The match commentator is using an AI generated voice. This is a modern game that uses modern technology to its full potential.
AI is used for localization, voice acting, in-game cutscenes, artworks and other marketing materials.
AI was used for generating of heroes' portraits
This game contains user-generated content, which may contain AI generated stuff. We don't AI generate anything.
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts, items, textures, sounds, models and others may be generated with the assistance of AI.
Players can generate unique textures and game assets inside the game based on voice input
During our creative processes, we may use modern digital tools that include AI-based features to assist with content creation. This helps us stay innovative without losing sight of what makes our games truly unique, while ensuring the final product preserves the distinctive style and quality our development team strives for.
AI-generated art objects
The game use AI generated music and some pictures generated by AI.
In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory. Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them. We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone. We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience.
Marketing assets includes images that are AI generated
AI was used to create some of the in-game posters.
AI stock images and generative AI content is occasionally used in the development process of art assets we use for things like, but not limited to, event themes.
AI was used to generate the images of the characters in the default in-game database. There is also a 100% optional, opt-in only AI Chatbot assistant that can help provide booking ideas.
We use AI to generate art pictures or graffiti used in some backgrounds.
During development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our team selects, edits, and combines them before approving the end result. The final product is made under the full creative control of our developers and artists and reflects their artistic vision.
In order to empower a single developer to achieve results that would otherwise not be possible, the developer utilizes a variety of AI tools to help in the creation of specific texture designs, translations as well as incorporating text-to-speech voice models for voice narration within the game.
The only use of AI was to create voiceover for the trailer.
Promotional content for the game can include AI generated content.
Steam achievements may contain pictures that was generated by AI
Steam achievements may contain pictures that was generated by AI
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI.
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI.
This project used LLM assistance for the creation of the mouse cursor icon, the game title design, and a recipe for Halloween sugar-free gingerbread cookies.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
LEAD - Rally In-game content artaudio | Generative AI has been used during the creation of some assets both visual and audio. Namely the main capsule, the loading screens, the rally icons of the countries as well as the voice of the Co-Driver. | Tertus | - | Mar 18, 2026 | |
Polyleague Manager 2026: Football Evolution In-game content artaudiotext | My game uses AI quite frequently. Every logo you see is a product of the collaboration between a human and an AI. Every song you hear is a product of human-AI collaboration. Every player report card uses AI generated text modularly pieced together from smaller chunks.
The match commentator is using an AI generated voice.
This is a modern game that uses modern technology to its full potential. | Mitchell Hepburn | - | Mar 18, 2026 | |
Underground Garage In-game content textaudioart | AI is used for localization, voice acting, in-game cutscenes, artworks and other marketing materials. | BeardedBrothers.games | 590 | Mar 18, 2026 | |
eSports Manager In-game content art | AI was used for generating of heroes' portraits | defStudios | - | Mar 18, 2026 | |
s&box general | This game contains user-generated content, which may contain AI generated stuff. We don't AI generate anything. | Facepunch Studios | 3.4k | Mar 18, 2026 | |
Soccer Online: Ball 3D In-game content artaudiotext | Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts, items, textures, sounds, models and others may be generated with the assistance of AI. | Unusualsoft | 936 | Mar 18, 2026 | |
Rec Room Live AI art | Players can generate unique textures and game assets inside the game based on voice input | Rec Room | 62.4k | Mar 18, 2026 | |
Zaccaria Pinball Unclear | During our creative processes, we may use modern digital tools that include AI-based features to assist with content creation. This helps us stay innovative without losing sight of what makes our games truly unique, while ensuring the final product preserves the distinctive style and quality our development team strives for. | Magic Pixel Kft. | 1.4k | Mar 18, 2026 | |
Hashiriya Drifter Unclear art | AI-generated art objects | Midnight Games | 1.3k | Mar 18, 2026 | |
Quarry Simulator In-game content audioart | The game use AI generated music and some pictures generated by AI. | Technologies&Simulators | - | Mar 18, 2026 | |
Esports Godfather In-game content art | In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory.
Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them.
We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone.
We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience. | Asteroid Game Studio | 1.1k | Mar 18, 2026 | |
Real VR Fishing Store/marketing art | Marketing assets includes images that are AI generated | Devs United Games, Inc | 181 | Mar 18, 2026 | |
Professional Fishing 2 In-game content art | AI was used to create some of the in-game posters. | MasterCode | 427 | Mar 18, 2026 | |
WGT Golf In-game content art | AI stock images and generative AI content is occasionally used in the development process of art assets we use for things like, but not limited to, event themes. | World Golf Tour, LLC | 2.5k | Mar 17, 2026 | |
Pro Wrestling Sim In-game content arttext | AI was used to generate the images of the characters in the default in-game database. There is also a 100% optional, opt-in only AI Chatbot assistant that can help provide booking ideas. | Pro Wrestling Sim | 640 | Mar 17, 2026 | |
Neon Tail In-game content art | We use AI to generate art pictures or graffiti used in some backgrounds. | Fei | 69 | Mar 17, 2026 | |
CarX Street In-game content audioart | During development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our team selects, edits, and combines them before approving the end result. The final product is made under the full creative control of our developers and artists and reflects their artistic vision. | CarX Technologies, LLC | 9.4k | Mar 17, 2026 | |
TIRELESS: Prepare for the Adrenaline In-game content arttextaudio | In order to empower a single developer to achieve results that would otherwise not be possible, the developer utilizes a variety of AI tools to help in the creation of specific texture designs, translations as well as incorporating text-to-speech voice models for voice narration within the game. | naro | 29 | Mar 17, 2026 | |
Celebrity Hunter audio | The only use of AI was to create voiceover for the trailer. | Geiko Games | - | Mar 17, 2026 | |
Pro 11 Store/marketing arttext | Promotional content for the game can include AI generated content. | Trophy Games ApS | 355 | Mar 17, 2026 | |
Blonde Driver In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 259 | Mar 17, 2026 | |
Achievement printer In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 1.5k | Mar 17, 2026 | |
Ball 2D: Soccer Online In-game content textart | Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI. | Unusualsoft | 194 | Mar 17, 2026 | |
Head Goal: Soccer Online In-game content textart | Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI. | Unusualsoft | 159 | Mar 17, 2026 | |
Creepy Races In-game content art | This project used LLM assistance for the creation of the mouse cursor icon, the game title design, and a recipe for Halloween sugar-free gingerbread cookies. | Domus ludus | - | Mar 17, 2026 |