AI dialogue is written in collaboration with AI
- Creator
- Vesperay
- Reviews
- -
- Added
- Mar 18, 2026
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AI dialogue is written in collaboration with AI
游戏中使用了AI,用于生成场景、次要npc、音乐等素材,介意者请绕行。
During the development process, we use AI-based tools to assist in content creation. Mainly in terms of character audio, we use text-to-speech tools to generate dialogue audio for each character in the game.
all the pictures are generated by artificial intelligence.
※ This project includes certain content created with generative AI. Programs Used & Scope of Application MidJourney v6: Assisted in creating some background images Niji・Journey v6: Assisted in producing certain character and background animations ElevenLabs: Assisted in generating samples of sound effects and BGM All generated results were manually edited or reviewed before being integrated into the game. Real-time AI Generation: This game does not use real-time AI content generation during gameplay.
AI was used to create images and draft backstory text. In most cases edits were applied to each generation to create an acceptable result.
We use AI tools to generate visual assets such as backgrounds and character art. This allows us to focus our time and energy on writing the story and creating the gameplay experience. No AI is used for writing, voice acting, or decision-making.
All content in the game except text is generated by AI, such as portraits, backgrounds, and music.
Arts were made by AI
Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared software. No AI content is generated in real time during gameplay. The initial machine translation has been fully replaced with a human translation.
This game uses generative AI for certain characters and systems. AI is responsible for judging quiz answers, generating responses for enemy characters, and handling parts of player interaction — providing a more dynamic and flexible gameplay experience. All AI outputs are pre-moderated to ensure that no inappropriate or off-topic content is displayed.
游戏demo阶段,美术素材 - 特指背景、剧情CG将使用ai生成。后续完整版本将全部替换, During the game demo stage, the art materials - specifically the background and plot CGS - will be generated by ai. All subsequent complete versions will be replaced.
In Stolen Legacy: The Rise of The Fallen, we used generative artificial intelligence during development to create some of the visual content and music featured in the game. This includes select illustrations and UI assets, as well as AI-generated tracks that support the game’s tone and pacing. All AI-generated content was produced before release, is pre-rendered, and was carefully reviewed and edited to ensure consistency with the game's style. No AI-generated content is created or modified during gameplay.
In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel.
Some of the visual and audio assets in this game (including character illustrations, backgrounds, music and voiceovers) were created or assisted with generative AI tools during development. The game’s story, characters, and interactive content are entirely authored by the developer and do not involve real-time AI-generated content.
AI has been used for the generation of illustrations
I utilized AI tools during the development process to generate concept art and visual assets for background environments and character portraits, which were then refined and integrated into the game. AI was not used for live content generation during gameplay. NOTE:A paid subscription has been purchased for the AI tool. Therefore, there is no copyright problem.
We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay.
The AI was used to work with some animations
Translation was supported by AI tools. Some background textures include AI-generated content. There is nothing that is being generated live in real-time by AI.
Background image and some icons. BGM
Background pictures
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
Some visual assets in our game (such as characters) have been created using AI technologies.
游戏使用了AI进行部分配音、绘图、文字创作。
AI generated assistance is used in game art Some music materials are generated with AI assistance
The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
Characters and Environments renders in Ai.
I dont have an artist yet and needed to generate some art for the store page before release.
Generate game promotional images using AI.
Some of the images were created using generative AI and then edited by hand. The manual editing includes changes to parts of the characters' hair, eyes, and expressions, as well as elements of the background.
We used generative AI tools in the following areas during development: BGM & Voice: Generated using SUNO, TypeCast, and SuperTone. Character & Background Images: Generated using MAKEAYO. All AI-generated assets were reviewed, edited, and refined by our team before being included in the final build to ensure consistency with the game's creative direction and quality standards.
If there are not enough players to start a game, AI bots will temporarily join the game until more players join. AI will generate bot phrases and vote on user-created phrases.
AI is utilized to generate certain background images.
This game utilizes machine translation for localization.
AI-generated art object
This game contains AI generated images and code. All AI generated images are still pictures used to depict in-game people and places, and certain sections of the store page. The AI generated code was used to streamline, update and replace already existing game code. All AI generated content has been verified to prevent any copyright infringement.
In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience!
The game uses graphics generated by artificial intelligence.
Some of the textures used in game are AI generated.
Assisting Artwork
A small portion of the image material is generated by AI
The game's background, music, and character illustrations are generated with AI assistance, while the story dialogue is dynamically produced by AI in real-time, and NPC voices are also synthesized by AI in real-time.
Some images and sounds have been generated by artificial intelligence (ChatGPT).
AI is at the core of our game’s experience. It’s what brings our characters to life. The AI is responsible for generating personalized responses to the player's messages, allowing for dynamic, engaging conversations that adapt to the player's choices and tone. It also generates images that represent the characters’ reactions, moods, outfits, and environments — making interactions feel vivid and visually expressive. Beyond that, the AI plays an active role in shaping the narrative. It decides which events are remembered, how they impact each character, and how relationships evolve over time. Thanks to this system, each player’s journey feels unique, with characters that grow and change based on meaningful interactions. Our goal is to create the feeling of truly living, emotionally responsive characters — and AI is the engine that makes that possible.
AI is used in a hybrid with the author. That is, AI generates, for example, a background, and the author refines it
In this game, an AI (LLM) evaluates the recipes you create and gives you its feedback.
In order to speed up the production process of our game, artificial intelligence support was used in the coding department and to create more creative scenario themes regarding the scenario.
Some images in the game (such as in-game posters/ads) and a few promotional materials were created using generative AI and manually edited.
Some illustrations in the game generated by AI, whose license allows commercial use of the results. AI used only for rare illustrations or manipulation of photographs taken by the authors themselves. No AI was used to write any texts.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Strawberry Test In-game content text | AI dialogue is written in collaboration with AI | Vesperay | - | Mar 18, 2026 | |
荧惑焚心录Yinghuo In-game content artaudiotext | 游戏中使用了AI,用于生成场景、次要npc、音乐等素材,介意者请绕行。 | DongmianYueqiu | - | Mar 18, 2026 | |
谜物寻真 In-game content audio | During the development process, we use AI-based tools to assist in content creation. Mainly in terms of character audio, we use text-to-speech tools to generate dialogue audio for each character in the game. | Beijing MiYuan Technology Co., Ltd. | - | Mar 18, 2026 | |
Синяя Борода In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 19 | Mar 18, 2026 | |
The Secret Of Greenwood Isle In-game content artaudio | ※ This project includes certain content created with generative AI.
Programs Used & Scope of Application
MidJourney v6: Assisted in creating some background images
Niji・Journey v6: Assisted in producing certain character and background animations
ElevenLabs: Assisted in generating samples of sound effects and BGM
All generated results were manually edited or reviewed before being integrated into the game.
Real-time AI Generation: This game does not use real-time AI content generation during gameplay. | Sayne | - | Mar 18, 2026 | |
Epimythos: The Forgotten Legends In-game content arttext | AI was used to create images and draft backstory text. In most cases edits were applied to each generation to create an acceptable result. | Epimythos Studios | - | Mar 18, 2026 | |
The Last Among The Dead In-game content art | We use AI tools to generate visual assets such as backgrounds and character art. This allows us to focus our time and energy on writing the story and creating the gameplay experience. No AI is used for writing, voice acting, or decision-making. | Gamecision | - | Mar 18, 2026 | |
牛头镇的快乐故事 In-game content artaudio | All content in the game except text is generated by AI, such as portraits, backgrounds, and music. | 迷妹工作室 | - | Mar 18, 2026 | |
Ether Void In-game content art | Arts were made by AI | Nymo Studio | - | Mar 18, 2026 | |
記憶の鍵盤 In-game content art | Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared software.
No AI content is generated in real time during gameplay.
The initial machine translation has been fully replaced with a human translation. | Laplacian | 64 | Mar 18, 2026 | |
LLM×Quiz Live AI text | This game uses generative AI for certain characters and systems.
AI is responsible for judging quiz answers, generating responses for enemy characters, and handling parts of player interaction — providing a more dynamic and flexible gameplay experience.
All AI outputs are pre-moderated to ensure that no inappropriate or off-topic content is displayed. | Defios Game Studio | - | Mar 18, 2026 | |
C.C. In-game content art | 游戏demo阶段,美术素材 - 特指背景、剧情CG将使用ai生成。后续完整版本将全部替换,
During the game demo stage, the art materials - specifically the background and plot CGS - will be generated by ai. All subsequent complete versions will be replaced. | Femime Studio | - | Mar 18, 2026 | |
Stolen Legacy Rise of The Fallen In-game content artaudio | In Stolen Legacy: The Rise of The Fallen, we used generative artificial intelligence during development to create some of the visual content and music featured in the game. This includes select illustrations and UI assets, as well as AI-generated tracks that support the game’s tone and pacing.
All AI-generated content was produced before release, is pre-rendered, and was carefully reviewed and edited to ensure consistency with the game's style. No AI-generated content is created or modified during gameplay. | Mojkaw | - | Mar 18, 2026 | |
未完待续 In-game content art | In ' To Be Continued', I utilized advanced generative artificial intelligence to create visual content, including a cartoonish main menu and a variety of NPC character images. Due to my personal lack of artistic skills, this technology enables me to independently complete art content and enhance your gaming experience in the absence of art personnel. | TinyStudio | - | Mar 18, 2026 | |
穿越日记 In-game content artaudiotext | Some of the visual and audio assets in this game (including character illustrations, backgrounds, music and voiceovers) were created or assisted with generative AI tools during development. The game’s story, characters, and interactive content are entirely authored by the developer and do not involve real-time AI-generated content. | 娃哈哈哈 WaHa Works | - | Mar 18, 2026 | |
Card Addict Store/marketing art | AI has been used for the generation of illustrations | Eracu Studios | - | Mar 18, 2026 | |
Desire FOR Power: Council Intrigues In-game content art | I utilized AI tools during the development process to generate concept art and visual assets for background environments and character portraits, which were then refined and integrated into the game. AI was not used for live content generation during gameplay.
NOTE:A paid subscription has been purchased for the AI tool. Therefore, there is no copyright problem. | Umutcan Erkmen | - | Mar 18, 2026 | |
Japanese Fun - J64 In-game content art | We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay. | Space 64 | 22 | Mar 18, 2026 | |
DEATH TRAIN!!! Samara – Voronezh. Unclear art | The AI was used to work with some animations | mitcha | 69 | Mar 18, 2026 | |
Island of Ruin In-game content textart | Translation was supported by AI tools.
Some background textures include AI-generated content.
There is nothing that is being generated live in real-time by AI. | cretia studio | - | Mar 18, 2026 | |
Return to ... In-game content artaudio | Background image and some icons.
BGM | kupstudio | - | Mar 18, 2026 | |
Anime Minesweeper Unclear | Background pictures | zakawizard | - | Mar 18, 2026 | |
Empire of Vice : Chicago Store/marketing art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | - | Mar 18, 2026 | |
Votica In-game content art | Some visual assets in our game (such as characters) have been created using AI technologies. | Ekasmart Games | - | Mar 18, 2026 | |
上元长干行 audio | 游戏使用了AI进行部分配音、绘图、文字创作。 | 漫步云边制作组 | - | Mar 18, 2026 | |
归途 In-game content artaudio | AI generated assistance is used in game art
Some music materials are generated with AI assistance | 予落甘霖 | - | Mar 18, 2026 | |
Boundless AI Fantasy Live AI text | The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making. | João Vitor Andrioli de Souza | - | Mar 18, 2026 | |
Nippon Dojo In-game content art | Characters and Environments renders in Ai. | Game Over Productions Inc. | - | Mar 18, 2026 | |
The Between Store/marketing art | I dont have an artist yet and needed to generate some art for the store page before release. | Aspect | - | Mar 18, 2026 | |
Computer Manufacturer Store/marketing art | Generate game promotional images using AI. | RIVERSOFT | - | Mar 18, 2026 | |
The Solitary Existence of a Little Universe In-game content art | Some of the images were created using generative AI and then edited by hand.
The manual editing includes changes to parts of the characters' hair, eyes, and expressions, as well as elements of the background. | Wolkemann | 22 | Mar 18, 2026 | |
Wanna Get Lucky? In-game content audioart | We used generative AI tools in the following areas during development:
BGM & Voice: Generated using SUNO, TypeCast, and SuperTone.
Character & Background Images: Generated using MAKEAYO.
All AI-generated assets were reviewed, edited, and refined by our team before being included in the final build to ensure consistency with the game's creative direction and quality standards. | Kwon Jin Ha | - | Mar 18, 2026 | |
AcroChallenge Live AI text | If there are not enough players to start a game, AI bots will temporarily join the game until more players join. AI will generate bot phrases and vote on user-created phrases. | Bingers, Inc. | - | Mar 18, 2026 | |
Escape Protocol: Hospital In-game content art | AI is utilized to generate certain background images. | Majorana Games | - | Mar 18, 2026 | |
Type Her to Sleep In-game content text | This game utilizes machine translation for localization. | SkilZent | - | Mar 18, 2026 | |
FOOD TRUCK SHOP SIMULATOR In-game content art | AI-generated art object | Bodiroga Pavle | - | Mar 18, 2026 | |
Max Sterling PI: The Grady Case In-game content artcode | This game contains AI generated images and code. All AI generated images are still pictures used to depict in-game people and places, and certain sections of the store page. The AI generated code was used to streamline, update and replace already existing game code. All AI generated content has been verified to prevent any copyright infringement. | Saint Cloud Studios | - | Mar 18, 2026 | |
GlobalQuarantine In-game content art | In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience! | Contagio Games | - | Mar 18, 2026 | |
Bombardiro Crocodilo: The Naked Clue In-game content art | The game uses graphics generated by artificial intelligence. | Mystael studio | 17 | Mar 18, 2026 | |
Quizrealms: From Stone to Steam In-game content art | Some of the textures used in game are AI generated. | White City Crew | - | Mar 18, 2026 | |
They Sold Me a Perfect Mother, But She's Not What She Seems Unclear art | Assisting Artwork | furryweeb69uwu | - | Mar 18, 2026 | |
建国同志爱加税TaxKing Store/marketing art | A small portion of the image material is generated by AI | 动力土豆 | - | Mar 18, 2026 | |
昭阳传 Live AI artaudiotext | The game's background, music, and character illustrations are generated with AI assistance, while the story dialogue is dynamically produced by AI in real-time, and NPC voices are also synthesized by AI in real-time. | A I. X-factor Play | - | Mar 18, 2026 | |
SimShock2025 Unclear artaudio | Some images and sounds have been generated by artificial intelligence (ChatGPT). | Pablo Kessler Saiz | - | Mar 18, 2026 | |
Persona Shard Live AI textart | AI is at the core of our game’s experience. It’s what brings our characters to life.
The AI is responsible for generating personalized responses to the player's messages, allowing for dynamic, engaging conversations that adapt to the player's choices and tone. It also generates images that represent the characters’ reactions, moods, outfits, and environments — making interactions feel vivid and visually expressive.
Beyond that, the AI plays an active role in shaping the narrative. It decides which events are remembered, how they impact each character, and how relationships evolve over time. Thanks to this system, each player’s journey feels unique, with characters that grow and change based on meaningful interactions.
Our goal is to create the feeling of truly living, emotionally responsive characters — and AI is the engine that makes that possible. | DR Studio Coding | - | Mar 18, 2026 | |
Synthetic Dreams: Falling In-game content art | AI is used in a hybrid with the author. That is, AI generates, for example, a background, and the author refines it | Recnil | - | Mar 18, 2026 | |
Cook for Me Grandpa! Live AI text | In this game, an AI (LLM) evaluates the recipes you create and gives you its feedback. | Kamekichi Games | 12 | Mar 18, 2026 | |
Case Sealed Dev only codetext | In order to speed up the production process of our game, artificial intelligence support was used in the coding department and to create more creative scenario themes regarding the scenario. | Mergen Games | - | Mar 18, 2026 | |
The Sushi House In-game content art | Some images in the game (such as in-game posters/ads) and a few promotional materials were created using generative AI and manually edited. | Noirbit | 90 | Mar 18, 2026 | |
Creepy Support In-game content art | Some illustrations in the game generated by AI, whose license allows commercial use of the results. AI used only for rare illustrations or manipulation of photographs taken by the authors themselves. No AI was used to write any texts. | Squirrel Melting | - | Mar 18, 2026 |