AI was used to generate the icon.
- Creator
- ZeroSeven
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to generate the icon.
Some localization texts and 1 image were created with the assistance of AI tools.
Part of the promotional content uses generative ai.
The Steam store page banners and promotional materials were created with the help of generative AI tools. The in-game assets were either manually created or edited afterward, while certain marketing visuals (such as headers, capsules, and banners) contain AI-generated elements.
Generative AI was used to assist in the development and optimization of the game's source code.
The logo and some of the art surrounding the logo on the main menu screen is partly made using Photoshop Generative AI feature.
UIの画像に事前にAI生成した画像を用いています。生成した画像に不適切なコンテンツが含まれていないか、製作者が手動で判別してから、ゲームに組み込んでいます。
Spy Carnival uses generative AI as a creative aid during the art production process. AI-generated visuals was used strictly as reference material and visual inspiration. All final artwork visible in the game has been reviewed, reworked, and refined by a human artist. No raw AI-generated output is used directly in the game.
Voice acting for characters during combat and in the story
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
"During the development process, we used generative AI tools solely to assist in creating icons for in-game upgrades. All AI-generated assets have been manually refined by our development team to ensure they align with our creative vision and the game's overall aesthetic."
Using AI to generate music or UI/UX
The voiceover was done using artificial intelligence.
The voiceover was done using artificial intelligence.
Just Several Pictures in Dialogue
Generative AI was not used to create any in-game content resources. AI was utilized solely for the translation of certain in-game dialogue and external content, such as our Steam page and community posts.
“AI tools are used to assist in the creation of some visual assets for marketing and presentation purposes. All gameplay content and core systems are developed by the creator.”
Exhibit descriptions on the aquarium walls
The game’s logo was generated with the assistance of artificial intelligence tools.
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
Some Assets were created with AI.
Some visual assets, such as UI elements and artwork, were created with the assistance of generative AI and then reviewed, edited, and implemented by the developer. The game does not use live-generated AI content during gameplay.
The Icon for this game was created by AI and modified by humans after creation
Artificial Intelligence was used as a supportive tool in the creative process to generate or refine certain 2D graphical elements, such as UI icons, background textures, and concept art. All assets have been manually reviewed, edited, and finalized by the development team to ensure quality and artistic consistency. Translation and Localization: Parts of the text localization were processed with the assistance of AI-based translation tools. Every text string was subsequently reviewed by human editors to ensure terminological accuracy, proper grammar, and cultural adaptation.
Graphics and sound-related resources
This game uses generative AI only during development to upscale certain videos. No AI-generated content is produced in real time during gameplay.
This game only uses AI tools to assist in generating part of the art materials and plot copy during the development stage. All AI-generated content has been fully manually reviewed, secondary modified and compliance checked. There is no real-time AI interaction function in the game, and no real-time AI response or usage scenarios for players.
I’m a solo developer and I use my own cat photography in the game. Some of those photos were transformed into in-game card art with generative AI. Both my original photography and the card art based on it are included in the game. Voice lines in the intro cinematic were also generated with AI. Generative AI is also used when generating stylized weapon & power-up cards. Final assets were selected and edited by the developer.
During development, we may utilize procedural and AI-driven tools to support content creation/ However, the final product will ultimately showcase the creativity and artistic vision of our own development team
Texture mapping and music sound effects use a little bit of AI
This game features AI-generated content in its store assets and logos.
We have used generative AI tools to assist in the creation of several game assets, including background music (BGM), environment background images, and various UI elements such as icons and store banners. All AI-generated content has been thoroughly reviewed and refined by our development team to ensure high quality and to confirm that it does not contain any illegal or infringing material. The final assets are integrated into the game as static files and are not generated in real-time during gameplay.
Some static 2D graphics for the user interface and menu icons were created using AI image generators.
The Enemy Bots and Turrets are A.I. Powered.
This game uses AI-assisted tools during development for certain visual and technical elements. All generated content has been manually reviewed, refined, and integrated to ensure a cohesive artistic direction and high-quality player experience.
Uses AI to downscale, generate or change a few textures and arts.
Generative artificial intelligence was used to create and improve the game's main logo and some marketing materials (store capsules). All other game content, including models, animations, and code, was developed using traditional methods.
AI-generated art objects
only voice acting
All visual assets within this game—including scenes, characters, and interface-related visuals—were created using the Doubao generative AI tool and constitute AI-generated visual content. The developer carefully curated, refined, and optimized these AI-generated assets to ensure they align seamlessly with the game's overall artistic style and gameplay requirements. Conversely, the game's core gameplay design, programming, logical architecture, sound effect selection, and store listing copy were developed entirely by the developer independently, without the use of generative AI tools. We hereby provide this full and honest disclosure to our players to ensure complete content transparency.
Some store and promotional artwork for Nothing Remains has been created or enhanced using AI-assisted tools. All gameplay systems, mechanics, and in-game content are fully original and developed without the use of generative AI.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
AI was used during development to assist with translations for the game and store page.
Generative AI was sporadically used to create initial references and placeholder assets, which have been or will be replaced with hand-crafted content during production.
"Generative artificial intelligence was used in the design and production of some 2D entities (icons and sprites) within the game."
We use generative AI tools during our development process to assist in the creation of certain visual assets, such as concept art for environments and base textures for some 3D models. All AI-generated content is meticulously refined and integrated by our team to ensure it meets the artistic standards of Quantum Fight: Aero 2299. Our goal is to use these technologies as a support tool to enhance the game's atmosphere while maintaining full creative control over the final experience.
A small number of visual elements in this game have been created using generative artificial intelligence. These AI-generated images are limited to a few specific artworks, while the vast majority of visuals, as well as all gameplay, story, and mechanics, are crafted by professional artists and staff.
Only used for some sound effects.
The image used on the main menu and the images for marketing.
This game uses generative artificial intelligence as part of its development process. AI tools were used to assist in creating early concept art, drafting dialogue, generating ideas during brainstorming, producing some 3D assets, and supporting debugging and problem-solving during development. All AI-assisted content and outputs were reviewed, edited, and refined by our development team. Final assets, writing, and implementation were curated to ensure consistency, quality, and alignment with the game’s vision. AI is not used to generate content dynamically during gameplay; all in-game content is pre-created and finalized by the developers. We are committed to using these tools responsibly and transparently, with strong human oversight across all aspects of the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bladebound In-game content art | AI was used to generate the icon. | ZeroSeven | - | May 23, 2026 | |
Iskarn In-game content textart | Some localization texts and 1 image were created with the assistance of AI tools. | Iskarn | - | May 23, 2026 | |
Ultimate super boy 超级至尊男孩 Store/marketing art | Part of the promotional content uses generative ai. | WaterGames | - | May 23, 2026 | |
Floppy-Ear Chaos In-game content art | The Steam store page banners and promotional materials were created with the help of generative AI tools. The in-game assets were either manually created or edited afterward, while certain marketing visuals (such as headers, capsules, and banners) contain AI-generated elements. | SCRAPIEDEE S.R.L. | 46 | May 23, 2026 | |
Behold! My Beef Knife Dev only code | Generative AI was used to assist in the development and optimization of the game's source code. | Dog in the Shell | - | May 23, 2026 | |
Hide and Shoot In-game content art | The logo and some of the art surrounding the logo on the main menu screen is partly made using Photoshop Generative AI feature. | Eneas Wollbekk-Grande | - | May 23, 2026 | |
United2030 In-game content art | UIの画像に事前にAI生成した画像を用いています。生成した画像に不適切なコンテンツが含まれていないか、製作者が手動で判別してから、ゲームに組み込んでいます。 | 9nahitoproject | - | May 23, 2026 | |
Spy Carnival Dev only art | Spy Carnival uses generative AI as a creative aid during the art production process. AI-generated visuals was used strictly as reference material and visual inspiration. All final artwork visible in the game has been reviewed, reworked, and refined by a human artist. No raw AI-generated output is used directly in the game. | haga interactive | - | May 23, 2026 | |
Scindistella In-game content audio | Voice acting for characters during combat and in the story | Asfering Games | - | May 23, 2026 | |
GuiXu In-game content art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools. | 墨染六尘 | - | May 23, 2026 | |
MunchKing In-game content art | "During the development process, we used generative AI tools solely to assist in creating icons for in-game upgrades. All AI-generated assets have been manually refined by our development team to ensure they align with our creative vision and the game's overall aesthetic." | MunchKing Studio | - | May 23, 2026 | |
Two Types Pollos Unclear audioart | Using AI to generate music or UI/UX | Pigeon-G | - | May 23, 2026 | |
King of Wukong In-game content audio | The voiceover was done using artificial intelligence. | CDIS Lab. | 10 | May 23, 2026 | |
Darkman: Bounty Hunter In-game content audio | The voiceover was done using artificial intelligence. | CDIS Lab. | 10 | May 23, 2026 | |
Dynasty Blade In-game content art | Just Several Pictures in Dialogue | XyGame | - | May 23, 2026 | |
DragonSword : Awakening In-game content text | Generative AI was not used to create any in-game content resources. AI was utilized solely for the translation of certain in-game dialogue and external content, such as our Steam page and community posts. | Hound13 Inc. | 3.2k | May 23, 2026 | |
The Red Disciples In-game content art | “AI tools are used to assist in the creation of some visual assets for marketing and presentation purposes. All gameplay content and core systems are developed by the creator.” | Cat Soul Studios | - | May 23, 2026 | |
TurtleSkate text | Exhibit descriptions on the aquarium walls | cream | - | May 23, 2026 | |
Knightfall Requiem Store/marketing art | The game’s logo was generated with the assistance of artificial intelligence tools. | Vault Games | - | May 23, 2026 | |
Bait Ball Party In-game content artaudio | We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards. | Misket Games | - | May 23, 2026 | |
StarStruck Unclear | Some Assets were created with AI. | Bobbville | - | May 23, 2026 | |
Island of the Lost In-game content art | Some visual assets, such as UI elements and artwork, were created with the assistance of generative AI and then reviewed, edited, and implemented by the developer. The game does not use live-generated AI content during gameplay. | JR_Development | - | May 23, 2026 | |
Bounce on it! In-game content art | The Icon for this game was created by AI and modified by humans after creation | Raccola | - | May 23, 2026 | |
Veil Phane - Path to Redemption In-game content arttext | Artificial Intelligence was used as a supportive tool in the creative process to generate or refine certain 2D graphical elements, such as UI icons, background textures, and concept art. All assets have been manually reviewed, edited, and finalized by the development team to ensure quality and artistic consistency.
Translation and Localization: Parts of the text localization were processed with the assistance of AI-based translation tools. Every text string was subsequently reviewed by human editors to ensure terminological accuracy, proper grammar, and cultural adaptation. | cc-gamedev | - | May 23, 2026 | |
ACT LIKE TOYS! (A.L.T.) Unclear artaudio | Graphics and sound-related resources | Tugboat Studio | - | May 23, 2026 | |
DarkStone Restoration Dev only art | This game uses generative AI only during development to upscale certain videos. No AI-generated content is produced in real time during gameplay. | Paul Cuisset | 56 | May 23, 2026 | |
逆仙录:音心劫 In-game content arttext | This game only uses AI tools to assist in generating part of the art materials and plot copy during the development stage. All AI-generated content has been fully manually reviewed, secondary modified and compliance checked. There is no real-time AI interaction function in the game, and no real-time AI response or usage scenarios for players. | 奇点边界工作室 | - | May 23, 2026 | |
Codex Solis: Purrgatorium In-game content artaudio | I’m a solo developer and I use my own cat photography in the game. Some of those photos were transformed into in-game card art with generative AI. Both my original photography and the card art based on it are included in the game. Voice lines in the intro cinematic were also generated with AI. Generative AI is also used when generating stylized weapon & power-up cards. Final assets were selected and edited by the developer. | Illusoric Games | - | May 23, 2026 | |
Broken Frontier Unclear | During development, we may utilize procedural and AI-driven tools to support content creation/ However, the final product will ultimately showcase the creativity and artistic vision of our own development team | Frontier Division | - | May 23, 2026 | |
Ant Idea In-game content artaudio | Texture mapping and music sound effects use a little bit of AI | Castan Studio | - | May 23, 2026 | |
Grimwave In-game content art | This game features AI-generated content in its store assets and logos. | Moonriftgames | - | May 23, 2026 | |
Super Bumpers In-game content audioart | We have used generative AI tools to assist in the creation of several game assets, including background music (BGM), environment background images, and various UI elements such as icons and store banners. All AI-generated content has been thoroughly reviewed and refined by our development team to ensure high quality and to confirm that it does not contain any illegal or infringing material. The final assets are integrated into the game as static files and are not generated in real-time during gameplay. | 77GAME STUDIOS | - | May 23, 2026 | |
TwoJump In-game content art | Some static 2D graphics for the user interface and menu icons were created using AI image generators. | ADEX_VISION | - | May 23, 2026 | |
TERAFAB.AI Live AI | The Enemy Bots and Turrets are A.I. Powered. | Archor Wright | - | May 23, 2026 | |
Runeborne Arena In-game content artcode | This game uses AI-assisted tools during development for certain visual and technical elements. All generated content has been manually reviewed, refined, and integrated to ensure a cohesive artistic direction and high-quality player experience. | Trident Project | - | May 23, 2026 | |
Night Of Dread In-game content art | Uses AI to downscale, generate or change a few textures and arts. | UnawareZ | - | May 23, 2026 | |
The Crimson Strike In-game content art | Generative artificial intelligence was used to create and improve the game's main logo and some marketing materials (store capsules). All other game content, including models, animations, and code, was developed using traditional methods. | Marcos Nogales Iglesias | - | May 23, 2026 | |
TIRE LAUNCHER TOGETHER In-game content art | AI-generated art objects | VRCFORGE STUDIOS | - | May 23, 2026 | |
R.E.C Demo In-game content audio | only voice acting | 1408 Game Studio | 12 | May 23, 2026 | |
记忆迷宫 Memory Maze In-game content art | All visual assets within this game—including scenes, characters, and interface-related visuals—were created using the Doubao generative AI tool and constitute AI-generated visual content. The developer carefully curated, refined, and optimized these AI-generated assets to ensure they align seamlessly with the game's overall artistic style and gameplay requirements. Conversely, the game's core gameplay design, programming, logical architecture, sound effect selection, and store listing copy were developed entirely by the developer independently, without the use of generative AI tools. We hereby provide this full and honest disclosure to our players to ensure complete content transparency. | Director Liu | - | May 23, 2026 | |
Nothing Remains In-game content art | Some store and promotional artwork for Nothing Remains has been created or enhanced using AI-assisted tools. All gameplay systems, mechanics, and in-game content are fully original and developed without the use of generative AI. | Diego Gacitúa | - | May 23, 2026 | |
Florence Mirror In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | FLOREGO, EerieEchoGames | - | May 23, 2026 | |
Prehistoric Pit In-game content text | AI was used during development to assist with translations for the game and store page. | Moko | - | May 23, 2026 | |
Project Ants Dev only art | Generative AI was sporadically used to create initial references and placeholder assets, which have been or will be replaced with hand-crafted content during production. | Ant Team | - | May 23, 2026 | |
Revenge Of Destiny In-game content art | "Generative artificial intelligence was used in the design and production of some 2D entities (icons and sprites) within the game." | ULCgames | - | May 23, 2026 | |
Quantum Fight : Aero 2299 In-game content art | We use generative AI tools during our development process to assist in the creation of certain visual assets, such as concept art for environments and base textures for some 3D models. All AI-generated content is meticulously refined and integrated by our team to ensure it meets the artistic standards of Quantum Fight: Aero 2299. Our goal is to use these technologies as a support tool to enhance the game's atmosphere while maintaining full creative control over the final experience. | diverres jean-yves | - | May 23, 2026 | |
Signal Scavenger In-game content art | A small number of visual elements in this game have been created using generative artificial intelligence. These AI-generated images are limited to a few specific artworks, while the vast majority of visuals, as well as all gameplay, story, and mechanics, are crafted by professional artists and staff. | Iraqi Games Studio | - | May 23, 2026 | |
Climber Toys: Together In-game content audio | Only used for some sound effects. | Violet Studios | 12 | May 23, 2026 | |
Scrap Planet Store/marketing art | The image used on the main menu and the images for marketing. | Mathew Mander | - | May 23, 2026 | |
Among The Sierra Nevada In-game content arttext | This game uses generative artificial intelligence as part of its development process. AI tools were used to assist in creating early concept art, drafting dialogue, generating ideas during brainstorming, producing some 3D assets, and supporting debugging and problem-solving during development.
All AI-assisted content and outputs were reviewed, edited, and refined by our development team. Final assets, writing, and implementation were curated to ensure consistency, quality, and alignment with the game’s vision.
AI is not used to generate content dynamically during gameplay; all in-game content is pre-created and finalized by the developers.
We are committed to using these tools responsibly and transparently, with strong human oversight across all aspects of the game. | Genesis Machine Studios | - | May 23, 2026 |