When creating the game AI was used to get inspiration for new items and skins.
- Creator
- Katze
- Reviews
- 52
- Added
- Mar 18, 2026
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When creating the game AI was used to get inspiration for new items and skins.
The character voices used in the game were generated by artificial intelligence.
The game's store page used AI to provide game content descriptions and localization.
- Voiceovers and animations - Various graphic elements
The game's beautiful girl images, riddle answer images, and musics are generated by AI.
The characters, environment, all images, and the melody are generated using AI.
* Storefront artwork * In-Game character portraits
We use AI to generate icons for props, but we perform secondary processing such as cutout, color grading, and adding shadows. This is just a small part of the content in the game.
The music in the game and trailer is written by AI
image, part of C# Script code, translation.
I've generated the icon of the game and the icons of its achievements.
Much of Fire Isle uses Adobe Firefly generated art as a base for the UI buttons. I've further edited/photoshopped all of this art personally to better suit the game's art style and make it my own. As a broke solo dev without much of a 2D art background and no funding to hire anyone, I chose to go this route rather than to not see Fire Isle made at all. Despite the reasoning behind it, I understand many might not be comfortable with AI generated content. I hope the game itself reflects the thousands upon thousands of hours of time & effort I've put into it's creation with the goal of making a fun and memorable experience, NOT AI Slop🙏...
There is an AI image in one of the old games called "Room Service". It is basically the image shown at the end of the game. I wish I never used the AI to make the image, but it is there.
Graphical assets created with AI tools.
The background image is generated using AI
The music was AI generated using a paid service.
As an independent developer, I used AI generation to produce the background images and background music, and all other content was produced by me personally.
AI was used to help generate some pre-rendered theme content in the game.
We are using AI-assistance for our store visuals and some in-game props in our pipeline
We use AI to create store page and some in-game render assets
In Run Higher, all loading screens and background images are created using artificial intelligence.
We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end.
Backgrounds are created using AI.
Ce jeu utilise l'intelligence artificielle générative pour créer du contenu visuel prérendu. Les images et les illustrations du jeu ont été générées à l'aide de technologies d'IA afin de fournir une expérience visuelle unique et immersive aux joueurs. L'IA a été employée pour concevoir les cartes, les héros, et d'autres éléments graphiques présents dans le jeu, assurant ainsi une diversité et une qualité artistique exceptionnelles.
AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game!
AI generated music Ai generated art
AI was used to assist in programming tasks during development of the game. AI was used for prototyping 2D game art.
The app contains over 100,000 sentences. Chat-GPT was used to review sentences and remove sexist, racist, homophobic and other offensive content. Chat-GPT was also used to help write the translations of words.
We used AI to generate some 2D characters
ingame images generated by ai
Access ChatGPT through "The Librarian" feature on the main menu. This allows you to query chatGPT and facilitate in game discussions about math.
We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools.
This game uses AI to generate pre-rendered banana-shaped images.
Localized text is generated by AI translation.
Art and text in the game do not directly use any AI-generated content. However, the character portraits and item UI designs are based on AI designs. The artwork will be created by the artist. Especially for the character portraits, each one took a significant amount of time to create. A very small portion of the sound effects and music in the game are created or modified by AI.
In this game, we have utilized generative AI technology to enhance the player experience. Specifically, we used ChatGPT to generate some images, story descriptions, and certain text elements within the game. Additionally, some game scripts were also assisted by AI. Our goal is to provide players with a richer narrative and interactive experience through the use of AI technology.
Use AI assistance to generate some of the character images and UI icons.
Artwork is edited AI images.
Names and visualisation of coins were generated by AI.
- Voice overs are created using artificial intelligence.
The images in this game are AI-generated.
AI was used only in Steam Achievements graphical assets.
The preload images of the levels have been optimized by AI.
AI was used to assist in the creation of some game art and only used as a template to use/base the final art piece.
This game contains ART resources, SOUND resources, and English Translations generated by Artificial Intelligence.
Some art contents are generated using AI.
to create images of cats
AI was used to generate some images
UMeFate goal is to be moddable, so it may contain AI generated content, which is created by various contributors.
Using AI image generation, transform hand-drawn sketches into AI-enhanced artwork. Improve the appearance of your imperfect drawing lines with AI processing, making them more aesthetically pleasing. Additionally, use SD1.0 to create background images, ensuring they are not too plain. All AI tools used have been verified for commercial use.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Not A Banana: Capybara Dev only | When creating the game AI was used to get inspiration for new items and skins. | Katze | 52 | Mar 18, 2026 | |
Liar's Bar In-game content audio | The character voices used in the game were generated by artificial intelligence. | Curve Animation | 15.1k | Mar 18, 2026 | |
宇宙怪谈 In-game content text | The game's store page used AI to provide game content descriptions and localization. | Cotton Game | 20 | Mar 18, 2026 | |
Twistingo: Blue Moon Collector's Edition In-game content audioart | - Voiceovers and animations
- Various graphic elements | MixoGames Ltd. | - | Mar 18, 2026 | |
Beauty Riddle In-game content artaudio | The game's beautiful girl images, riddle answer images, and musics are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
Click Me In-game content artaudio | The characters, environment, all images, and the melody are generated using AI. | Mistiuk Creations | - | Mar 18, 2026 | |
Fields of Gold In-game content art | * Storefront artwork
* In-Game character portraits | Thierry Braun | - | Mar 18, 2026 | |
Miracle Heroes: Temporal Bounty Hunter In-game content art | We use AI to generate icons for props, but we perform secondary processing such as cutout, color grading, and adding shadows.
This is just a small part of the content in the game. | Cat Play Studio | 74 | Mar 18, 2026 | |
Domovoy In-game content audio | The music in the game and trailer is written by AI | Babrov Studio | - | Mar 18, 2026 | |
project HECK In-game content arttext | image, part of C# Script code, translation. | CyberMonk Studio | - | Mar 18, 2026 | |
RandoJumper In-game content art | I've generated the icon of the game and the icons of its achievements. | HellSet Studios | - | Mar 18, 2026 | |
Fire Isle In-game content art | Much of Fire Isle uses Adobe Firefly generated art as a base for the UI buttons. I've further edited/photoshopped all of this art personally to better suit the game's art style and make it my own. As a broke solo dev without much of a 2D art background and no funding to hire anyone, I chose to go this route rather than to not see Fire Isle made at all.
Despite the reasoning behind it, I understand many might not be comfortable with AI generated content. I hope the game itself reflects the thousands upon thousands of hours of time & effort I've put into it's creation with the goal of making a fun and memorable experience, NOT AI Slop🙏... | SneezeDev | - | Mar 18, 2026 | |
Gavin Tyler's Game Collection In-game content art | There is an AI image in one of the old games called "Room Service". It is basically the image shown at the end of the game. I wish I never used the AI to make the image, but it is there. | Gavin Tyler | 23 | Mar 18, 2026 | |
Do the Cat In-game content art | Graphical assets created with AI tools. | Girion | 17 | Mar 18, 2026 | |
Super M Sweeper Store/marketing art | The background image is generated using AI | 听金宗骨 | - | Mar 18, 2026 | |
MESO In-game content audio | The music was AI generated using a paid service. | KissingSquares | - | Mar 18, 2026 | |
Pantsu! In-game content artaudio | As an independent developer, I used AI generation to produce the background images and background music, and all other content was produced by me personally. | UncannyValley | - | Mar 18, 2026 | |
Battle Sudoku In-game content art | AI was used to help generate some pre-rendered theme content in the game. | Scott Rafferty | - | Mar 18, 2026 | |
TechStop Simulator In-game content art | We are using AI-assistance for our store visuals and some in-game props in our pipeline | Dumbbell Games | - | Mar 18, 2026 | |
Metal Thunder In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | 545 | Mar 18, 2026 | |
Run Higher In-game content art | In Run Higher, all loading screens and background images are created using artificial intelligence. | Meik.W Interactive | 16 | Mar 18, 2026 | |
Robot's Fate: Alice In-game content art | We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end. | Starni Games | - | Mar 18, 2026 | |
Love and Fear In-game content art | Backgrounds are created using AI. | Mango x2 | - | Mar 18, 2026 | |
Embodied Tournament In-game content art | Ce jeu utilise l'intelligence artificielle générative pour créer du contenu visuel prérendu. Les images et les illustrations du jeu ont été générées à l'aide de technologies d'IA afin de fournir une expérience visuelle unique et immersive aux joueurs. L'IA a été employée pour concevoir les cartes, les héros, et d'autres éléments graphiques présents dans le jeu, assurant ainsi une diversité et une qualité artistique exceptionnelles. | EmbyGames | - | Mar 18, 2026 | |
悪役令嬢の目覚め〜紅と純白のロマンス〜 In-game content arttext | AI tools are involved in The production of our games and then manually optimized by our members, such as The characters, background images, art work for the store page are generated by AI
For the players who pay attention to this game, we are really sorry that our English text experience is poor, our studio has no money to do English translation, can only temporarily use GPT for machine translation. Sorry for the poor English text experience, but thank you for your interest in our game! | PikaPika Inc. | - | Mar 18, 2026 | |
Fable Grove In-game content audioart | AI generated music
Ai generated art | SwiftSync | 22 | Mar 18, 2026 | |
Night Keep In-game content codeart | AI was used to assist in programming tasks during development of the game. AI was used for prototyping 2D game art. | Lathanoboy | - | Mar 18, 2026 | |
VocabVan In-game content text | The app contains over 100,000 sentences. Chat-GPT was used to review sentences and remove sexist, racist, homophobic and other offensive content. Chat-GPT was also used to help write the translations of words. | RonEvansGameDev | 10 | Mar 18, 2026 | |
IMPACT In-game content art | We used AI to generate some 2D characters | Hochschule Darmstadt | 60 | Mar 18, 2026 | |
Anime Tap Clicker In-game content art | ingame images generated by ai | armeniancoolparty | - | Mar 18, 2026 | |
Learning The Maths Live AI text | Access ChatGPT through "The Librarian" feature on the main menu. This allows you to query chatGPT and facilitate in game discussions about math. | Orca Virtual | - | Mar 18, 2026 | |
Elemental Dog Defense In-game content art | We used procedural AI-generated art to assist and enhance all our art for the Dogs and Cats (towers assets) inside the game. In all cases, the final product is a direct and faithful representation of the creativity and expression of the creator(s) of Elemental Dog Defense. No art was created directly by a prompt; every sprite and art piece represented in the game was first designed by hand and then enhanced with AI tools. | tw1ZTER | - | Mar 18, 2026 | |
Banana-Shaped In-game content art | This game uses AI to generate pre-rendered banana-shaped images. | SeluGames | 62 | Mar 18, 2026 | |
Cat On My Desktop In-game content text | Localized text is generated by AI translation. | ColaCatGames | 40 | Mar 18, 2026 | |
世外桃源 Land Of Idyllic Beauty In-game content artaudio | Art and text in the game do not directly use any AI-generated content.
However, the character portraits and item UI designs are based on AI designs.
The artwork will be created by the artist.
Especially for the character portraits, each one took a significant amount of time to create.
A very small portion of the sound effects and music in the game are created or modified by AI. | Neo | 215 | Mar 18, 2026 | |
小豆丁爱冒险 In-game content arttextcode | In this game, we have utilized generative AI technology to enhance the player experience. Specifically, we used ChatGPT to generate some images, story descriptions, and certain text elements within the game. Additionally, some game scripts were also assisted by AI. Our goal is to provide players with a richer narrative and interactive experience through the use of AI technology. | DouDingGame | - | Mar 18, 2026 | |
The King of Wall Street In-game content art | Use AI assistance to generate some of the character images and UI icons. | Yogo Studio | - | Mar 18, 2026 | |
(Neg)Entropic Wandering In-game content art | Artwork is edited AI images. | Ryan Nein | 17 | Mar 18, 2026 | |
Crypto Rush In-game content art | Names and visualisation of coins were generated by AI. | Shurmash | 25 | Mar 18, 2026 | |
Rudrac Game: TWIN FLAMES In-game content audio | - Voice overs are created using artificial intelligence. | Rudrac Games | - | Mar 18, 2026 | |
HAPPY girls In-game content art | The images in this game are AI-generated. | Lovely Girls Studio | 12 | Mar 18, 2026 | |
Beer and Rush: Non-VR Edition Store/marketing art | AI was used only in Steam Achievements graphical assets. | LiberumBlock Studios | - | Mar 18, 2026 | |
Depth Ascend In-game content art | The preload images of the levels have been optimized by AI. | Julián Ochando | - | Mar 18, 2026 | |
Realm Drifter In-game content art | AI was used to assist in the creation of some game art and only used as a template to use/base the final art piece. | Atomic Isotope Studios | - | Mar 18, 2026 | |
Mira's Mirage Mirror In-game content artaudiotext | This game contains ART resources, SOUND resources, and English Translations generated by Artificial Intelligence. | Amethyst Atelier | - | Mar 18, 2026 | |
Hero Guider In-game content art | Some art contents are generated using AI. | BestQ | 89 | Mar 18, 2026 | |
Cats-Shaped Unclear art | to create images of cats | SeluGames | 48 | Mar 18, 2026 | |
Merman Jump King Unclear art | AI was used to generate some images | HangYi | - | Mar 18, 2026 | |
UMeFate Unclear | UMeFate goal is to be moddable, so it may contain AI generated content, which is created by various contributors. | AntyVersum | - | Mar 18, 2026 | |
Cat Calculations Unclear art | Using AI image generation, transform hand-drawn sketches into AI-enhanced artwork. Improve the appearance of your imperfect drawing lines with AI processing, making them more aesthetically pleasing. Additionally, use SD1.0 to create background images, ensuring they are not too plain. All AI tools used have been verified for commercial use. | 狄力尼克 | - | Mar 18, 2026 |