AI has been used to translate the game into different languages.
- Creator
- AngrioterGames
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,981 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI has been used to translate the game into different languages.
AI coding assistants were used during development. Shipped art and UI sound effects are licensed catalog assets (Game-Icons.net, Lucide, Kenney), not generative image or audio output. All assistant-produced code was reviewed and edited by the developer.
The music in this game was created using AI.
Generative AI is used during development as an auxiliary tool for internal optimization processes, evaluating gameplay structure and ideas, and supporting the developer’s creative workflow and mental well-being. It is also used to assist with researching asset resources and supporting outsourcing-related tasks. Generative AI is not used to generate final in-game content, and no player data is collected or used to train AI models.
游戏中少量使用了AI 生成,如头像、道具、特性图标等。
Generative AI was used in the creation of some art assets in this game.
本作は、ゲームプレイ中にAIを使用してリアルタイムでテキストおよびゲームステージの改変を行います。 - AIはプレイヤーの入力に応じて、開発者キャラクター「Dev_Null」のセリフ(テキスト)を生成します - AIはプレイヤーの要望に基づき、ステージの構成(足場、敵、トラップの配置など)を動的に変更します - AIが生成するコンテンツは、過去の交渉履歴によって変化する場合があります AIサービスの利用にはインターネット接続が必要です。
This product includes pre-generated AI-assisted artwork used in certain store assets and/or in-game visual assets. Some of the visual assets in this game (such as background textures and UI icons) were created using generative AI tools. These assets were then manually retouched and adjusted to ensure they fit the game's overall pixel art style.
The music for the game was generated and processed.
Some of the images in the game are created with AI
Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc.
For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks.
Very limited use of AI for minor assets and music support
Generative AI was used for the stage backgrounds and BGM
We use AI to Optimize Code and improve our Code Quality
AI-generated images were used for the cover and parts of the UI, and AI models were used in the 3D modeling of the characters and some background elements (characters, dam).
Some assets in this game were created with the assistance of AI-generated tools, including in-game building artwork, resource icons, and promotional video materials. All AI-generated content was reviewed, curated, and edited by the developer to fit the game's visual style.
AI was used to generate the images in the game and the logo. AI was used to correct grammar errors.
AI-generated resources were used for certain character voice lines in the promotional trailer.
The game uses some AI-generated images.
The images that make up Quiz Game Museum are created using generative AI and then retouched before being finalized for use.
The creation of some 2D textures and illustrative assets was aided by the use of image-generation tools, and a small number of 3D models were generated using AI-based modeling services. These assets were selected, edited, and integrated manually by the developer and are part of a larger set of handcrafted and traditionally created content. This project is developed by a single independent developer with no external art team. Given the scope of the game and the scale of required environmental and illustrative assets, the limited use of AI-assisted tools makes it feasible to build and maintain a world of this size while remaining an independently developed project. All AI-assisted content is curated, modified, and incorporated by the developer to fit the game’s artistic direction and gameplay needs.
Character art is AI-generated and finely tuned to fit our game’s unique aesthetic and immersion. Additionally, parts of the soundtrack are created using AI.
We used AI tools to assist with the translation of in-game dialogue. All translated text has been reviewed and edited by humans.
Some parts of this game were developed with the assistance of generative AI as a support tool during early development. All final content was reviewed, edited, and implemented by the development team. Generative AI is not used during gameplay.
Some pixel arts are enhanced by AI
Some content, including images and localization translations, was generated using AI.
Generative AI was used during the development process to create a portion of the game assets, including textures, 3D models, and music. These assets were subsequently reviewed and refined by our development team to ensure quality and originality.
We use AI-generated tools to create some of the promotional artwork and store assets (banners and capsules).
This game makes limited use of generative AI tools during development and marketing. Generative AI has been used for creating certain user interface icons, in‑game informational images, promotional materials, and cinematic videos. AI‑assisted tools have also been used for some video scenes and voice work related to the Nexus character. All gameplay systems, code, mechanics, level design, and narrative content are designed and implemented by the development team. Generative AI is not used in core gameplay systems or in content that directly affects player decisions.
AI technologies were used in the creation of some in-game models. All assets were manually refined and technically optimized.
Generative AI tools were used exclusively for the creation of certain store page visuals (such as promotional or illustrative images). All AI-assisted visuals were reviewed, refined, and finalized by our artists before publication. No gameplay content, in-game assets, or core game elements were created using AI. AI was used strictly as a supportive tool for marketing visuals.
AI is used to translate in-game text.
Game logo and game puzzle images made with ai tools
I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time.
The background images and plums pictures are pre-rendered AI art.
Some 2D visual concepts were created with the support of artificial intelligence.
The application uses local Large Language Models (LLM) to generate conversational text and Text-to-Speech (TTS) engines to generate voice in real-time. All AI processing happens locally on the user's hardware.
This game utilizes pre-generated AI content in the following areas: Artwork: The game's cover art and certain promotional assets were created using AI generation tools. Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools. All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality.
Voice Acting: Character voiceovers were created using AI-based voice synthesis tools. Music: Background music was prepared and edited with the assistance of AI technology. Store Assets: Capsule artwork was created/assisted using AI tools. In-Game Environment: Character photographs displayed in in-game photo frames were generated/assisted using AI tools. Note: No other AI tools or AI-generated assets were used in any other part of the game or store page.
AI was used as a sketch for some of the art
Some monsters, music, as well as certain skills and buildings in the game were created using AI.
Development utilized AI for the following: - Interior textures for building decor (book covers and paintings) - Code generation and programming assistance during the latter half of development
Artificial intelligence was used to generate the in-game songs.
Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development. All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems.
Artificial Intelligence was used exclusively for text localization and language translations. The pixel art and animations were handcrafted by the professional artists credited within the game. Sound effects and music are licensed assets curated for this project. No generative AI was used for any artistic, visual, or audio production.
The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI image generation and followed up with extensive post-processing.
AI Content Disclosure Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional. AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay.
Some text and images in this work were created using AI.
AI-generated illustrations are used in some of the game screen backgrounds.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Unknown Entity In-game content text | AI has been used to translate the game into different languages. | AngrioterGames | - | Mar 18, 2026 | |
System.Execute Dev only code | AI coding assistants were used during development. Shipped art and UI sound effects are licensed catalog assets (Game-Icons.net, Lucide, Kenney), not generative image or audio output. All assistant-produced code was reviewed and edited by the developer. | TMHS Digital | - | Mar 18, 2026 | |
Horde Overrun In-game content audio | The music in this game was created using AI. | merius | - | Mar 18, 2026 | |
ピムズランド-Pim’sLand- Dev only | Generative AI is used during development as an auxiliary tool for internal optimization processes, evaluating gameplay structure and ideas, and supporting the developer’s creative workflow and mental well-being.
It is also used to assist with researching asset resources and supporting outsourcing-related tasks.
Generative AI is not used to generate final in-game content, and no player data is collected or used to train AI models. | RonaKobo | - | Mar 18, 2026 | |
Nuova Star 诺瓦星 In-game content art | 游戏中少量使用了AI 生成,如头像、道具、特性图标等。 | 夜鹭 | - | Mar 18, 2026 | |
Re:Echo In-game content art | Generative AI was used in the creation of some art assets in this game. | f8game.studio | - | Mar 18, 2026 | |
Dev_Null’s Tower Live AI text | 本作は、ゲームプレイ中にAIを使用してリアルタイムでテキストおよびゲームステージの改変を行います。
- AIはプレイヤーの入力に応じて、開発者キャラクター「Dev_Null」のセリフ(テキスト)を生成します
- AIはプレイヤーの要望に基づき、ステージの構成(足場、敵、トラップの配置など)を動的に変更します
- AIが生成するコンテンツは、過去の交渉履歴によって変化する場合があります
AIサービスの利用にはインターネット接続が必要です。 | aieuo | - | Mar 18, 2026 | |
就算是小短腿也能在異世界開無雙 In-game content art | This product includes pre-generated AI-assisted artwork used in certain store assets and/or in-game visual assets.
Some of the visual assets in this game (such as background textures and UI icons) were created using generative AI tools. These assets were then manually retouched and adjusted to ensure they fit the game's overall pixel art style. | 無限油 | - | Mar 18, 2026 | |
Howl Of Heavens In-game content audio | The music for the game was generated and processed. | kokonGames | - | Mar 18, 2026 | |
MEME EXAM 2025 In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 123 | Mar 18, 2026 | |
DeadLands Store/marketing | Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc. | Havitailstudio Ltd. | - | Mar 18, 2026 | |
Slotlander In-game content art | For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks. | Hamster On Coke Games | - | Mar 18, 2026 | |
In Vino Veritas In-game content artaudio | Very limited use of AI for minor assets and music support | Lesson Not Learned Games | - | Mar 18, 2026 | |
Hunt And Peck In-game content artaudio | Generative AI was used for the stage backgrounds and BGM | STUDIO MIZI | - | Mar 18, 2026 | |
Code Tycoon Dev only code | We use AI to Optimize Code and improve our Code Quality | Mennen Games | 12 | Mar 18, 2026 | |
HangTogether In-game content art | AI-generated images were used for the cover and parts of the UI, and AI models were used in the 3D modeling of the characters and some background elements (characters, dam). | SlimeStudio | - | Mar 18, 2026 | |
Restoration: Chronicles of Survival In-game content art | Some assets in this game were created with the assistance of AI-generated tools, including in-game building artwork, resource icons, and promotional video materials. All AI-generated content was reviewed, curated, and edited by the developer to fit the game's visual style. | ALGaming | - | Mar 18, 2026 | |
Echo In-game content arttext | AI was used to generate the images in the game and the logo.
AI was used to correct grammar errors. | VisualNovelGames | - | Mar 18, 2026 | |
Supernatural Haven In-game content audio | AI-generated resources were used for certain character voice lines in the promotional trailer. | Sleepy Cat Studio | - | Mar 18, 2026 | |
Bullet Head In-game content art | The game uses some AI-generated images. | Warkuda | 10 | Mar 18, 2026 | |
QUIZ GAME MUSEUM In-game content art | The images that make up Quiz Game Museum are created using generative AI and then retouched before being finalized for use. | Game Museum | - | Mar 18, 2026 | |
Stoned to Death In-game content art | The creation of some 2D textures and illustrative assets was aided by the use of image-generation tools, and a small number of 3D models were generated using AI-based modeling services. These assets were selected, edited, and integrated manually by the developer and are part of a larger set of handcrafted and traditionally created content.
This project is developed by a single independent developer with no external art team. Given the scope of the game and the scale of required environmental and illustrative assets, the limited use of AI-assisted tools makes it feasible to build and maintain a world of this size while remaining an independently developed project. All AI-assisted content is curated, modified, and incorporated by the developer to fit the game’s artistic direction and gameplay needs. | Pita | - | Mar 18, 2026 | |
鳌太线模拟器 In-game content artaudio | Character art is AI-generated and finely tuned to fit our game’s unique aesthetic and immersion. Additionally, parts of the soundtrack are created using AI. | Yinyu Studio | - | Mar 18, 2026 | |
Neuroforge In-game content text | We used AI tools to assist with the translation of in-game dialogue. All translated text has been reviewed and edited by humans. | Plouf | - | Mar 18, 2026 | |
Afterclass: A High School Adventure Dev only | Some parts of this game were developed with the assistance of generative AI as a support tool during early development. All final content was reviewed, edited, and implemented by the development team. Generative AI is not used during gameplay. | Zegan Games | - | Mar 18, 2026 | |
Pixelbound In-game content art | Some pixel arts are enhanced by AI | Woziwodsky Tomas | - | Mar 18, 2026 | |
电波挑战者 In-game content arttext | Some content, including images and localization translations, was generated using AI. | G-Dawn Studios | - | Mar 18, 2026 | |
百尺様 In-game content artaudio | Generative AI was used during the development process to create a portion of the game assets, including textures, 3D models, and music. These assets were subsequently reviewed and refined by our development team to ensure quality and originality. | Neruneko | 34 | Mar 18, 2026 | |
Zero-G Combat Store/marketing art | We use AI-generated tools to create some of the promotional artwork and store assets (banners and capsules). | Fantasia for Information | - | Mar 18, 2026 | |
Nexus The Exception In-game content artaudio | This game makes limited use of generative AI tools during development and marketing.
Generative AI has been used for creating certain user interface icons, in‑game informational images, promotional materials, and cinematic videos. AI‑assisted tools have also been used for some video scenes and voice work related to the Nexus character.
All gameplay systems, code, mechanics, level design, and narrative content are designed and implemented by the development team. Generative AI is not used in core gameplay systems or in content that directly affects player decisions. | Tris Games | - | Mar 18, 2026 | |
Tiny Misery In-game content art | AI technologies were used in the creation of some in-game models. All assets were manually refined and technically optimized. | Tropical Games | - | Mar 18, 2026 | |
HeadBallz Store/marketing art | Generative AI tools were used exclusively for the creation of certain store page visuals (such as promotional or illustrative images).
All AI-assisted visuals were reviewed, refined, and finalized by our artists before publication. No gameplay content, in-game assets, or core game elements were created using AI.
AI was used strictly as a supportive tool for marketing visuals. | CAP Games | - | Mar 18, 2026 | |
HaCo In-game content text | AI is used to translate in-game text. | goromatsu | - | Mar 18, 2026 | |
Saylor Animals Puzzle Store/marketing art | Game logo and game puzzle images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
DEI Manager Simulator In-game content arttextcode | I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time. | Facetious Labs | 15 | Mar 18, 2026 | |
Sweetie Candy Maze: Violet Plum In-game content art | The background images and plums pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
HexaCastle Store/marketing art | Some 2D visual concepts were created with the support of artificial intelligence. | BitRaiders Games | - | Mar 18, 2026 | |
Project Alex Live AI textaudio | The application uses local Large Language Models (LLM) to generate conversational text and Text-to-Speech (TTS) engines to generate voice in real-time. All AI processing happens locally on the user's hardware. | berillidev | - | Mar 18, 2026 | |
DATE TEACHER In-game content artaudio | This game utilizes pre-generated AI content in the following areas:
Artwork: The game's cover art and certain promotional assets were created using AI generation tools.
Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools.
All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality. | Onur Gencay GÖKÇE | - | Mar 18, 2026 | |
The Unclosed Case: Pike In-game content audioart | Voice Acting: Character voiceovers were created using AI-based voice synthesis tools.
Music: Background music was prepared and edited with the assistance of AI technology.
Store Assets: Capsule artwork was created/assisted using AI tools.
In-Game Environment: Character photographs displayed in in-game photo frames were generated/assisted using AI tools.
Note: No other AI tools or AI-generated assets were used in any other part of the game or store page. | CazimG | - | Mar 18, 2026 | |
Backpack Idle Unclear art | AI was used as a sketch for some of the art | YDKR | - | Mar 18, 2026 | |
混沌岛 Random Isles In-game content artaudiotext | Some monsters, music, as well as certain skills and buildings in the game were created using AI. | MounightGames | - | Mar 18, 2026 | |
OFFICE KEEPER In-game content artcode | Development utilized AI for the following:
- Interior textures for building decor (book covers and paintings)
- Code generation and programming assistance during the latter half of development | Watamos | - | Mar 18, 2026 | |
Weed Supermarket Simulator: Prologue In-game content audio | Artificial intelligence was used to generate the in-game songs. | DreamWay Games | 203 | Mar 18, 2026 | |
LetMeSee In-game content art | Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development.
All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems. | DaicyGameStudio | - | Mar 18, 2026 | |
Static 13 In-game content text | Artificial Intelligence was used exclusively for text localization and language translations. The pixel art and animations were handcrafted by the professional artists credited within the game. Sound effects and music are licensed assets curated for this project. No generative AI was used for any artistic, visual, or audio production. | SN Game Studio | - | Mar 18, 2026 | |
Donut Die In-game content art | The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI image generation and followed up with extensive post-processing. | Five Rooms | - | Mar 18, 2026 | |
Between In-game content art | AI Content Disclosure
Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional.
AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay. | Stillroom | - | Mar 18, 2026 | |
女世異-Josei Unclear textart | Some text and images in this work were created using AI. | SanNanGames | - | Mar 18, 2026 | |
八長調といにしえの楽譜 In-game content art | AI-generated illustrations are used in some of the game screen backgrounds. | 乾東 | - | Mar 18, 2026 |