Public Steam disclosure research25,882 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Players can freely converse with NPCs, and the game will generate dialogue in real time based on the NPCs' personalities and memories.
The main storyline will be driven by AI agents, which will generate plotlines consistent with the game's lore.
The protagonist in the game is driven by a large language model.Additionally, Chika’s initial character illustration was generated using AI, with subsequent manual modifications and refinements applied thereafter.
AI was only used to enhance images we already had, giving them a look more in line with the game style. Its use was limited solely to images for the store page and game icons.
AI was only used to enhance images we already had, giving them a look more in line with the game style. Its use was limited solely to images for the store page and game icons.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Marketing assets (Capsule Art, Headers) and in-game 2D assets (sprites, icons, UI elements, backgrounds) were conceptualized and generated using AI tools (Nano Banana Pro), then manually edited, animated, and composited by the developer.
Sound Effects were generated using AI-based synthesis tools (ElevenLabs).
Background Music was generated using AI composition tools (Soundraw).
No AI is used for live generation during gameplay.
This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page.
AI is used as an assistant for coding, writing, and translation.
All AI‑generated materials are manually reviewed, and most are manually edited before inclusion in the game.
As a solo indie developer, I use AI for multi-language localization. This helps me deliver a smoother, more accessible player experience while allowing me to focus more time on gameplay, systems, level design, and so on.
The promotional trailer for this game contains AI-generated elements (video and images) mixed with real gameplay footage for storytelling purposes. The game itself does not use AI.
Some store capsule, library, and marketing artwork were generated using AI tools and then manually edited by the developer.
No AI-generated content is used during gameplay, and the game does not generate AI content live while running.
For this project, AI tools were used in art direction and soundtrack production. As an independent team, this has allowed us to achieve a visual and sonic scale that would otherwise be impossible. However, every asset has been manually supervised, edited, and curated to ensure the author's artistic vision and narrative remain intact. We believe in AI as a tool that amplifies the potential of independent creators.
Some visual artwork and promotional assets were generated using AI tools. All AI-generated content was reviewed, curated, and integrated into the game by the developer.
All audio and music assets used in the game are either original, licensed, or created specifically for the project. Any AI-assisted content has been significantly edited, processed, and combined with original elements to ensure uniqueness and originality. No AI-generated assets are used directly without human modification. All content is reviewed to ensure it does not infringe on copyrighted material.
Some background images, dice skin textures, and the developer logo were created with AI image generation tools. These AI-generated assets were then manually edited and refined. No AI is used during gameplay.
We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional graphics). These assets are reviewed and refined by our team before publication, and AI is not used to generate in-game content or gameplay-critical assets.
AI was only used to enhance images we already had, giving them a look more in line with the game’s retro ’80s theme. Its use was limited solely to images for the store page and game icons.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Some visual assets in this game were created with the assistance of Canva AI . AI was only used minimally to transform certain 3D models into stylized 2D artwork, such as phone contact images and small interface visuals.
Promotional artwork for the Steam store page was created with the help of generative AI tools during the development process. The game does not utilize any generative AI during gameplay, runtime systems, or player-facing content.
We use AI tools to assist in development strictly for:
1.Writing boilerplate code and handling repetitive tasks.
2.Adjusting and refining our original texture assets.
3.Polishing the script and text.
All content is manually reviewed and finalized by the team.
Players can freely converse with NPCs, and the game will generate dialogue in real time based on the NPCs' personalities and memories.
The main storyline will be driven by AI agents, which will generate plotlines consistent with the game's lore.
The protagonist in the game is driven by a large language model.Additionally, Chika’s initial character illustration was generated using AI, with subsequent manual modifications and refinements applied thereafter.
AI was only used to enhance images we already had, giving them a look more in line with the game style. Its use was limited solely to images for the store page and game icons.
AI was only used to enhance images we already had, giving them a look more in line with the game style. Its use was limited solely to images for the store page and game icons.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Marketing assets (Capsule Art, Headers) and in-game 2D assets (sprites, icons, UI elements, backgrounds) were conceptualized and generated using AI tools (Nano Banana Pro), then manually edited, animated, and composited by the developer.
Sound Effects were generated using AI-based synthesis tools (ElevenLabs).
Background Music was generated using AI composition tools (Soundraw).
No AI is used for live generation during gameplay.
This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page.
AI is used as an assistant for coding, writing, and translation.
All AI‑generated materials are manually reviewed, and most are manually edited before inclusion in the game.
As a solo indie developer, I use AI for multi-language localization. This helps me deliver a smoother, more accessible player experience while allowing me to focus more time on gameplay, systems, level design, and so on.
The promotional trailer for this game contains AI-generated elements (video and images) mixed with real gameplay footage for storytelling purposes. The game itself does not use AI.
Some store capsule, library, and marketing artwork were generated using AI tools and then manually edited by the developer.
No AI-generated content is used during gameplay, and the game does not generate AI content live while running.
For this project, AI tools were used in art direction and soundtrack production. As an independent team, this has allowed us to achieve a visual and sonic scale that would otherwise be impossible. However, every asset has been manually supervised, edited, and curated to ensure the author's artistic vision and narrative remain intact. We believe in AI as a tool that amplifies the potential of independent creators.
Some visual artwork and promotional assets were generated using AI tools. All AI-generated content was reviewed, curated, and integrated into the game by the developer.
All audio and music assets used in the game are either original, licensed, or created specifically for the project. Any AI-assisted content has been significantly edited, processed, and combined with original elements to ensure uniqueness and originality. No AI-generated assets are used directly without human modification. All content is reviewed to ensure it does not infringe on copyrighted material.
Some background images, dice skin textures, and the developer logo were created with AI image generation tools. These AI-generated assets were then manually edited and refined. No AI is used during gameplay.
We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional graphics). These assets are reviewed and refined by our team before publication, and AI is not used to generate in-game content or gameplay-critical assets.
AI was only used to enhance images we already had, giving them a look more in line with the game’s retro ’80s theme. Its use was limited solely to images for the store page and game icons.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Some visual assets in this game were created with the assistance of Canva AI . AI was only used minimally to transform certain 3D models into stylized 2D artwork, such as phone contact images and small interface visuals.
Promotional artwork for the Steam store page was created with the help of generative AI tools during the development process. The game does not utilize any generative AI during gameplay, runtime systems, or player-facing content.
We use AI tools to assist in development strictly for:
1.Writing boilerplate code and handling repetitive tasks.
2.Adjusting and refining our original texture assets.
3.Polishing the script and text.
All content is manually reviewed and finalized by the team.