Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Generative AI tools were used during the creation of marketing and promotional materials for the game's Steam Store page and Community Hub assets. Specifically, the game's official community avatars, group banner backgrounds, and concept art presentations were generated using AI imagery tools to establish the game's retro space pixel-art aesthetic. No AI-generated assets are contained directly within the game code or build itself.
This game uses AI-generated fighter portraits and promotional artwork. All AI content is pre-generated and included with the game. No AI content is generated live during gameplay.
Generative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets.
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
Some promotional artwork and the cinematic portions of our store trailer were created with the help of AI image and video generation tools. All crosshair overlays are rendered programmatically.
Some promotional artwork, store capsule images, and marketing visuals were created with the assistance of generative AI tools and then reviewed, selected, and edited by the developer. The game itself does not generate new AI content during gameplay.
1) Bundled sample project. All of the Quillhollow-specific data in the optional, read-only "A Christmas Carol" sample project was AI-generated to demonstrate how the app organizes a manuscript: the character, location, plot-thread, theme, and world-building cards and their descriptions, along with tags, links, beats, pins, and scene statuses. The sample's prose is the public-domain text of Charles Dickens' A Christmas Carol (from Standard Ebooks, released under CC0) and is not AI-generated.
2) Store page and marketing text. Some of the written copy on the store page and in our marketing materials was drafted with AI assistance and then reviewed and edited by a human before publication.
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
Some marketing artwork on this store page (capsule images, library hero, page background) was generated with AI image tools and then composited with vector-rendered typography. No AI-generated content ships inside the game itself. All player names, team names, draft classes, and simulation outcomes are produced by procedural algorithms with a seeded random number generator, not by AI models.
Delphi uses Midjourney for illustrated artwork (cards, events, key art, capsule art) and Kling for image-to-video trailer animation, all curated and edited by the developer. UI artwork is hand-made by a credited human artist.
No AI is used in design, writing, narrative or gameplay, and no AI runs at runtime — all in-game content is human-written static data.
The game itself is made entirely by human hands. All in-game art, music, sound design, and writing are created or directed by human authors without generative AI. All gameplay footage shown on this store page is real, captured from the actual game.
Generative AI is used for some marketing materials — including promotional images, social media assets, and capsule art — to support a small independent studio's marketing within budget constraints. These AI-generated images are intended to represent the game's existing hand-made art style.
No AI-generated content is shipped inside the game itself. If Echo Pandemic recovers its development costs, capsule images and marketing material will be replaced with commissioned human work.
A handful of store and marketing assets for IsoDead TD — achievement icons, store and library capsule artwork, and the stylized lettering used in the trailer — were created with the assistance of generative AI tools and then reviewed and edited by the developer. All in-game content (pixel art, animation, music, code, and gameplay) is hand-crafted without generative AI, and no AI-generated content is created while the game is running.
Generative AI tools were used to assist with parts of the game's visual concepts and promotional materials. All final content was reviewed and edited by the developer.
Generative AI tools were used to assist in the creation of some artwork and marketing materials.
All assets were edited, curated, and integrated into the game by the developer.
Generative AI was used as support for writing and translating store page text and descriptive material. All content is reviewed before publication. The game does not use generative AI during gameplay.
We used generative AI tools to assist with drafting and localizing store page text. All AI-assisted text is reviewed and edited by our team before publication. The game does not use live-generated AI content during gameplay.
Some visual assets and promotional materials for Frozen Christmas Magic: Santa’s Hidden Village were created with the assistance of generative AI tools, then manually directed, selected, edited and integrated by the developer as part of the game’s artistic production pipeline.
No real-time generative AI is used during gameplay.
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
Some assets used on the store page (including promotional images and background art) were created with the assistance of generative AI tools. All AI-generated materials have been reviewed and edited by our team to meet quality and content standards.
Certain store page promotional assets were created with assistance from generative AI tools and subsequently modified by the developer. The game does not use live-generated AI, and no AI-generated content is produced during gameplay.
This game uses AI-generated content for certain store page artworks, promotional images, and visual marketing assets, including some capsule images created during development. No AI-generated content is created during gameplay.
Generative AI tools were used only for a very small portion of the store's promotional assets and concept designs to assist the workflow. The vast majority of the game, including its core mechanics, code, and structural design, has been developed traditionally by our team. All AI-assisted elements have been heavily edited, verified for copyright compliance, and do not contain any illegal material.
Some store artwork and promotional images were created or refined with AI-assisted tools, then edited and curated by the developer. The game does not include live AI-generated content.
Generative AI tools were used during the creation of marketing and promotional materials for the game's Steam Store page and Community Hub assets. Specifically, the game's official community avatars, group banner backgrounds, and concept art presentations were generated using AI imagery tools to establish the game's retro space pixel-art aesthetic. No AI-generated assets are contained directly within the game code or build itself.
This game uses AI-generated fighter portraits and promotional artwork. All AI content is pre-generated and included with the game. No AI content is generated live during gameplay.
Generative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets.
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
Some promotional artwork and the cinematic portions of our store trailer were created with the help of AI image and video generation tools. All crosshair overlays are rendered programmatically.
Some promotional artwork, store capsule images, and marketing visuals were created with the assistance of generative AI tools and then reviewed, selected, and edited by the developer. The game itself does not generate new AI content during gameplay.
1) Bundled sample project. All of the Quillhollow-specific data in the optional, read-only "A Christmas Carol" sample project was AI-generated to demonstrate how the app organizes a manuscript: the character, location, plot-thread, theme, and world-building cards and their descriptions, along with tags, links, beats, pins, and scene statuses. The sample's prose is the public-domain text of Charles Dickens' A Christmas Carol (from Standard Ebooks, released under CC0) and is not AI-generated.
2) Store page and marketing text. Some of the written copy on the store page and in our marketing materials was drafted with AI assistance and then reviewed and edited by a human before publication.
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
Some marketing artwork on this store page (capsule images, library hero, page background) was generated with AI image tools and then composited with vector-rendered typography. No AI-generated content ships inside the game itself. All player names, team names, draft classes, and simulation outcomes are produced by procedural algorithms with a seeded random number generator, not by AI models.
Delphi uses Midjourney for illustrated artwork (cards, events, key art, capsule art) and Kling for image-to-video trailer animation, all curated and edited by the developer. UI artwork is hand-made by a credited human artist.
No AI is used in design, writing, narrative or gameplay, and no AI runs at runtime — all in-game content is human-written static data.
The game itself is made entirely by human hands. All in-game art, music, sound design, and writing are created or directed by human authors without generative AI. All gameplay footage shown on this store page is real, captured from the actual game.
Generative AI is used for some marketing materials — including promotional images, social media assets, and capsule art — to support a small independent studio's marketing within budget constraints. These AI-generated images are intended to represent the game's existing hand-made art style.
No AI-generated content is shipped inside the game itself. If Echo Pandemic recovers its development costs, capsule images and marketing material will be replaced with commissioned human work.
A handful of store and marketing assets for IsoDead TD — achievement icons, store and library capsule artwork, and the stylized lettering used in the trailer — were created with the assistance of generative AI tools and then reviewed and edited by the developer. All in-game content (pixel art, animation, music, code, and gameplay) is hand-crafted without generative AI, and no AI-generated content is created while the game is running.
Generative AI tools were used to assist with parts of the game's visual concepts and promotional materials. All final content was reviewed and edited by the developer.
Generative AI tools were used to assist in the creation of some artwork and marketing materials.
All assets were edited, curated, and integrated into the game by the developer.
Generative AI was used as support for writing and translating store page text and descriptive material. All content is reviewed before publication. The game does not use generative AI during gameplay.
We used generative AI tools to assist with drafting and localizing store page text. All AI-assisted text is reviewed and edited by our team before publication. The game does not use live-generated AI content during gameplay.
Some visual assets and promotional materials for Frozen Christmas Magic: Santa’s Hidden Village were created with the assistance of generative AI tools, then manually directed, selected, edited and integrated by the developer as part of the game’s artistic production pipeline.
No real-time generative AI is used during gameplay.
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
Some assets used on the store page (including promotional images and background art) were created with the assistance of generative AI tools. All AI-generated materials have been reviewed and edited by our team to meet quality and content standards.
Certain store page promotional assets were created with assistance from generative AI tools and subsequently modified by the developer. The game does not use live-generated AI, and no AI-generated content is produced during gameplay.
This game uses AI-generated content for certain store page artworks, promotional images, and visual marketing assets, including some capsule images created during development. No AI-generated content is created during gameplay.
Generative AI tools were used only for a very small portion of the store's promotional assets and concept designs to assist the workflow. The vast majority of the game, including its core mechanics, code, and structural design, has been developed traditionally by our team. All AI-assisted elements have been heavily edited, verified for copyright compliance, and do not contain any illegal material.
Some store artwork and promotional images were created or refined with AI-assisted tools, then edited and curated by the developer. The game does not include live AI-generated content.