Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The game features voice acting generated using AI-based voice synthesis tools. All dialogue lines were written by the developer, and AI was used solely to provide voices for characters. No user data or likenesses were used.
Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator.
Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines.
This game uses generative AI technology in the creation of certain background and character images. The generated assets are not used as-is; they are manually edited and refined as necessary before being incorporated into the game.
This game includes pre-rendered content created using generative AI tools.
Battle card illustrations and store marketing images were generated with AI-based design software.
No content or code is generated via AI during gameplay. All in-game content is based on pre-created assets.
I use some AI art (not all my art is AI), for showing characters in the marketing material, it is an AI enhanced version of real drawing of paid artists. The plan is for Most of it to be replaced by fully human created art eventually.
This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art.
Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience.
During the development of this game, AI tools were used to assist with brainstorming and some scripting support. However, all game content, design, and decisions were fully created and controlled by human developers.
This game uses AI-generated content in limited ways:
The logo was created using ChatGPT.
English voice acting was generated with ElevenLabs.
No other AI tools were used.
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.
We used AI for generating concept art, but not in realtime.
We used AI for generating voice overs, but not in realtime.
We used AI for language translations, but not in realtime.
In our game, you’ll need to interact with customers, whose responses are generated by AI. The AI is designed to assume a specific persona to deliver the most realistic simulation of customer interactions.
The game features voice acting generated using AI-based voice synthesis tools. All dialogue lines were written by the developer, and AI was used solely to provide voices for characters. No user data or likenesses were used.
Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator.
Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines.
This game uses generative AI technology in the creation of certain background and character images. The generated assets are not used as-is; they are manually edited and refined as necessary before being incorporated into the game.
This game includes pre-rendered content created using generative AI tools.
Battle card illustrations and store marketing images were generated with AI-based design software.
No content or code is generated via AI during gameplay. All in-game content is based on pre-created assets.
I use some AI art (not all my art is AI), for showing characters in the marketing material, it is an AI enhanced version of real drawing of paid artists. The plan is for Most of it to be replaced by fully human created art eventually.
This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art.
Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience.
During the development of this game, AI tools were used to assist with brainstorming and some scripting support. However, all game content, design, and decisions were fully created and controlled by human developers.
This game uses AI-generated content in limited ways:
The logo was created using ChatGPT.
English voice acting was generated with ElevenLabs.
No other AI tools were used.
Background images were initially generated, and the hand tuned, edited, massaged and worked to fit the aesthetic and feel of the game, blending it into a cohesive game world.
We used AI for generating concept art, but not in realtime.
We used AI for generating voice overs, but not in realtime.
We used AI for language translations, but not in realtime.
In our game, you’ll need to interact with customers, whose responses are generated by AI. The AI is designed to assume a specific persona to deliver the most realistic simulation of customer interactions.