This game includes AI-generated and AI-assisted visual assets. All content has been reviewed and curated to ensure it fits the game’s intended style and presentation.
- Creator
- Small Rock Studios
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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This game includes AI-generated and AI-assisted visual assets. All content has been reviewed and curated to ensure it fits the game’s intended style and presentation.
some images generated with AI
enhanced Gameplay images
Artificial intelligence was only used in the 2D store page capsule artwork. There is no AI used in any other part of the game.
Some example art. May not be used in final version.
Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images. AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems. All AI-generated assets were reviewed and integrated by the development team.
Space Manager uses AI-generated assets only to a limited extent, mainly for store assets.
This game was created using advanced generative AI (neural networks) technology to accelerate and inspire the development process.
We used AI tools to generate some of the game’s 2D icons, UI artwork, and background music. All AI-generated assets were reviewed, edited, and integrated manually by the developers. No real-time AI generation occurs during gameplay, and the game does not send any user data to external AI services.
ブロックのTexture素材 BGM
Some of the sound effects in the game were created by artificial intelligence.
Game logo and game puzzle images made with ai tools
Every single item images is generated by AI to reflect its properties
We use generative AI for some in-game assets and store images, with all final adjustments and edits performed manually.
Generative AI was used in the prototyping stage to develop card art concept alternatives and communicate with human artists on our intentions for each finished piece. These images have all been replaced with human-created artwork. AI is not used to live-generate content or code during gameplay.
AI generated store page text and art.
I use generative AI to assist with specific issues, often heavy in math, it also made the logo!
This game contains pre-generated artwork created using AI image generation tools during development, that was modified to fit to my game.
I design all core algorithms myself, and AI is used only to help write code snippets and to produce some pre-rendered promotional assets such as images. All outputs are reviewed and manually integrated into the project. AI is not used to generate any in-game content or real-time code during gameplay.
All icons in the game were created by AI.
Generative AI was used for music and some auxiliary textures.
Store: Capsules/Page Background/Library Assets (except Library Hero)/Controls Screenshot/Achievements UI, are pregenerated by AI. Game: Icon, Logos, Controller types images, Tank Image, Intro Comic Images, Songs: "Level completed/Trailer" and "Level 55" songs are pregenerated by AI.
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
AI tools are used to assist in the creation of some pre-rendered content, such as concept imagery, promotional visuals, or draft marketing assets (for example, store page artwork or community images). This game uses AI-generated content for a small number of in-game item images and some UI elements. All gameplay systems, and core assets are created manually.
Some promotional images on the store page were created with the assistance of AI tools. All in game assets and gameplay content are original and manually created. The game does not use real time AI generated content.
Some of the assets in this game were created using AI.
I'm a solo developer making this game entirely on my own with a zero budget. Without AI, I would've gone mad creating such a massive project. It would've taken around 15 years just to reach Early Access. To be completely transparent: during development, I may use AI tools to assist with content creation, primarily for routine tasks. However, everything is always manually reviewed and refined by me. The workflow is strictly: My work → AI → My work.
AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. All character sprites, tiles, and pixel art assets were created by hand by the developer. All AI-generated output has been reviewed, edited, and validated by the developer to ensure it fits the artistic direction and gameplay experience.
Some UI elements are generated using AI.
Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted.
Some visual assets in this game were initially created by hand and then partially refined using AI-assisted tools. AI was used only for enhancement purposes. All core artwork, designs, and creative direction were produced manually.
This game uses AI to generate most of the images, as well as other assets and code.
Some graphical assets are generated with AI.
Use of AI on the Store Page Generative AI is used for localization of some languages on the store page. Use of AI Within the App Generative AI is used in the creation of some program code. Generative AI is used in the creation of some sound effects and background music used in the game.
AI generation tools were used in the development process to create 2D assets (icons, UI elements, textures) and some 3D assets (tool and ore models). These generated assets are manually edited and adjusted during integration into the game.
This game’s cover art, store visuals, and certain in-game elements were created with the assistance of artificial intelligence.
This game uses AI-assisted tools to generate and refine certain 2D visual assets. These include general artwork such as loading screens, character portraits, item icons, and background illustrations. All AI-generated elements are reviewed, edited, and integrated by our art team to ensure consistency with the game’s visual style and artistic direction.
Artificial intelligence was used in the creation of some of the game's 2D art assets.
The games cursors and exe. icon (featured in marketing content) was created with AI.
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
3D assets, sounds, graphics
Our game uses AI-powered NPCs that engage players in interactive conversations to solve specific puzzles, providing a dynamic and immersive gameplay experience. These NPCs follow carefully crafted dialogue scripts to guide players while ensuring consistent and appropriate content. Additionally, we leveraged AI tools to assist in creating some of the Steam capsules and promotional materials, helping us enhance the visual presentation of our game.
Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images.
Used only for store page assets
AI is used to create capsule images
This game uses AI-assisted tools to help create some concept art, promotional materials, and certain background visuals. No live AI generation occurs during gameplay. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality and quality.
Some icons, background images, and sound effects are generated by AI
We used AI technology to assist in polishing the details of certain art assets and creating promotional marketing images. All final content was manually processed and finalized by humans.
Some game content was translated with the assistance of AI tools.
AI-assisted tools were used during the development of this game, including assistance with writing game code, some audio assets, and certain promotional materials for this store page. All AI-assisted content was directed, reviewed, and integrated by the developer, and the game's design and creative direction are the developer's own. The game does not use AI at runtime: no gameplay content, player-facing text, or other material is generated by AI while playing.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Far Below In-game content art | This game includes AI-generated and AI-assisted visual assets. All content has been reviewed and curated to ensure it fits the game’s intended style and presentation. | Small Rock Studios | - | Mar 18, 2026 | |
Smart Farm Unclear art | some images generated with AI | ZD Games | 57 | Mar 18, 2026 | |
The City Life In-game content art | enhanced Gameplay images | SGS | - | Mar 18, 2026 | |
Tattoo Shop Simulator Store/marketing art | Artificial intelligence was only used in the 2D store page capsule artwork. There is no AI used in any other part of the game. | Old Stuff Studio | - | Mar 18, 2026 | |
Poker TD Unclear art | Some example art. May not be used in final version. | ViralCloud | 18 | Mar 18, 2026 | |
Ultimate Car Company Tycoon In-game content art | Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images.
AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems.
All AI-generated assets were reviewed and integrated by the development team. | Tengrava Games | - | Mar 18, 2026 | |
Space Manager Store/marketing art | Space Manager uses AI-generated assets only to a limited extent, mainly for store assets. | Trophy Games | - | Mar 18, 2026 | |
Blood Night Dev only | This game was created using advanced generative AI (neural networks) technology to accelerate and inspire the development process. | Team | 105 | Mar 18, 2026 | |
限界集落 In-game content artaudio | We used AI tools to generate some of the game’s 2D icons, UI artwork, and background music.
All AI-generated assets were reviewed, edited, and integrated manually by the developers.
No real-time AI generation occurs during gameplay, and the game does not send any user data to external AI services. | Software GeNie | - | Mar 18, 2026 | |
Vらいふ Unclear artaudio | ブロックのTexture素材
BGM | MeteorWing | - | Mar 18, 2026 | |
The Shadow Architect In-game content audio | Some of the sound effects in the game were created by artificial intelligence. | StoneBreaker Studios | - | Mar 18, 2026 | |
Saylor Anime Puzzle Boys & Girls Store/marketing art | Game logo and game puzzle images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
Core of Havoc In-game content art | Every single item images is generated by AI to reflect its properties | Parandroid Games | - | Mar 18, 2026 | |
Captain Duck In-game content art | We use generative AI for some in-game assets and store images, with all final adjustments and edits performed manually. | StudioShimazu | 15 | Mar 18, 2026 | |
Chrono CCG Dev only art | Generative AI was used in the prototyping stage to develop card art concept alternatives and communicate with human artists on our intentions for each finished piece. These images have all been replaced with human-created artwork.
AI is not used to live-generate content or code during gameplay. | Infinite or Bust Games Inc. | 596 | Mar 18, 2026 | |
Desktop Dog Park Store/marketing arttext | AI generated store page text and art. | Tom McDonald Games | - | Mar 18, 2026 | |
Starframe Station Store/marketing art | I use generative AI to assist with specific issues, often heavy in math, it also made the logo! | Rickard Abraham | - | Mar 18, 2026 | |
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Town Diggers Store/marketing codeart | I design all core algorithms myself, and AI is used only to help write code snippets and to produce some pre-rendered promotional assets such as images. All outputs are reviewed and manually integrated into the project. AI is not used to generate any in-game content or real-time code during gameplay. | Alin Games | - | Mar 18, 2026 | |
Endless Nightbreak: Blood Horde In-game content art | All icons in the game were created by AI. | GameChangeKiller | - | Mar 18, 2026 | |
Ammo Station Simulator In-game content audioart | Generative AI was used for music and some auxiliary textures. | Fable Square Studio | - | Mar 18, 2026 | |
Molekraft In-game content artaudio | Store: Capsules/Page Background/Library Assets (except Library Hero)/Controls Screenshot/Achievements UI, are pregenerated by AI.
Game: Icon, Logos, Controller types images, Tank Image, Intro Comic Images, Songs: "Level completed/Trailer" and "Level 55" songs are pregenerated by AI. | Benjamin B | - | Mar 18, 2026 | |
Summer Delicious Simulator: Prologue In-game content art | Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI. | BitRaiders Games | 58 | Mar 18, 2026 | |
Outlanders In-game content art | AI tools are used to assist in the creation of some pre-rendered content, such as concept imagery, promotional visuals, or draft marketing assets (for example, store page artwork or community images).
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After the Crash : Colony In-game content art | Some promotional images on the store page were created with the assistance of AI tools. All in game assets and gameplay content are original and manually created. The game does not use real time AI generated content. | Penche Software | 14 | Mar 18, 2026 | |
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SWOM Unclear artaudiotext | I'm a solo developer making this game entirely on my own with a zero budget. Without AI, I would've gone mad creating such a massive project. It would've taken around 15 years just to reach Early Access.
To be completely transparent: during development, I may use AI tools to assist with content creation, primarily for routine tasks. However, everything is always manually reviewed and refined by me. The workflow is strictly: My work → AI → My work. | WoFo | - | Mar 18, 2026 | |
The Adventure of Fred - The traveler's dial - In-game content arttext | AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. All character sprites, tiles, and pixel art assets were created by hand by the developer. All AI-generated output has been reviewed, edited, and validated by the developer to ensure it fits the artistic direction and gameplay experience. | FredsGamesStudios | - | Mar 18, 2026 | |
CELESTAY | Some UI elements are generated using AI. | BUBBLE GUM LLC | - | Mar 18, 2026 | |
I Sell Lemonade Prologue In-game content art | Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted. | EBS | 24 | Mar 18, 2026 | |
Dramons Warriors In-game content art | Some visual assets in this game were initially created by hand and then partially refined using AI-assisted tools. AI was used only for enhancement purposes. All core artwork, designs, and creative direction were produced manually. | PlakasHome | - | Mar 18, 2026 | |
梅计划MeiErWo Plan In-game content artcode | This game uses AI to generate most of the images, as well as other assets and code. | 多003 | - | Mar 18, 2026 | |
Grindstar In-game content art | Some graphical assets are generated with AI. | morelootgames | - | Mar 18, 2026 | |
YUME ROOF In-game content codeaudio | Use of AI on the Store Page
Generative AI is used for localization of some languages on the store page.
Use of AI Within the App
Generative AI is used in the creation of some program code.
Generative AI is used in the creation of some sound effects and background music used in the game. | Rivi | - | Mar 18, 2026 | |
InfinityMine In-game content art | AI generation tools were used in the development process to create 2D assets (icons, UI elements, textures) and some 3D assets (tool and ore models). These generated assets are manually edited and adjusted during integration into the game. | HayaseWorks | 15 | Mar 18, 2026 | |
CLEAN it DRY it In-game content art | This game’s cover art, store visuals, and certain in-game elements were created with the assistance of artificial intelligence. | Tifonne | - | Mar 18, 2026 | |
Dawn of the Dying In-game content art | This game uses AI-assisted tools to generate and refine certain 2D visual assets. These include general artwork such as loading screens, character portraits, item icons, and background illustrations. All AI-generated elements are reviewed, edited, and integrated by our art team to ensure consistency with the game’s visual style and artistic direction. | Cube Game Studio | - | Mar 18, 2026 | |
Survival Log In-game content art | Artificial intelligence was used in the creation of some of the game's 2D art assets. | Midnight Workshop | 1.6k | Mar 18, 2026 | |
Red Soil In-game content art | The games cursors and exe. icon (featured in marketing content) was created with AI. | Benton Gaming | - | Mar 18, 2026 | |
Summer Delicous Simulator In-game content art | Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI. | BitRaiders Games | 25 | Mar 18, 2026 | |
Bagnomor Unclear artaudio | 3D assets, sounds, graphics | Bagnodev | - | Mar 18, 2026 | |
MindEscape Live AI text | Our game uses AI-powered NPCs that engage players in interactive conversations to solve specific puzzles, providing a dynamic and immersive gameplay experience. These NPCs follow carefully crafted dialogue scripts to guide players while ensuring consistent and appropriate content. Additionally, we leveraged AI tools to assist in creating some of the Steam capsules and promotional materials, helping us enhance the visual presentation of our game. | RealMINT ai | - | Mar 18, 2026 | |
Weed Supermarket Simulator In-game content audioart | Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images. | DreamWay Games | 274 | Mar 18, 2026 | |
Outpost Market Simulator Store/marketing arttext | Used only for store page assets | Overload Games | - | Mar 18, 2026 | |
Megastore Simulator: Prologue Store/marketing art | AI is used to create capsule images | Yolo Games Studio | 163 | Mar 18, 2026 | |
Mikseli: Genesis Store/marketing art | This game uses AI-assisted tools to help create some concept art, promotional materials, and certain background visuals.
No live AI generation occurs during gameplay. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality and quality. | Mikseli Oy | - | Mar 18, 2026 | |
Who Is the GOAT In-game content artaudio | Some icons, background images, and sound effects are generated by AI | PSP之魂 | - | Mar 18, 2026 | |
BattleSiege Store/marketing art | We used AI technology to assist in polishing the details of certain art assets and creating promotional marketing images. All final content was manually processed and finalized by humans. | KindHero | - | Mar 18, 2026 | |
Wreckborn In-game content text | Some game content was translated with the assistance of AI tools. | Krystian Dobaczewski | 22 | Mar 18, 2026 | |
Tiny Frontier In-game content codeaudioart | AI-assisted tools were used during the development of this game, including assistance with writing game code, some audio assets, and certain promotional materials for this store page. All AI-assisted content was directed, reviewed, and integrated by the developer, and the game's design and creative direction are the developer's own. The game does not use AI at runtime: no gameplay content, player-facing text, or other material is generated by AI while playing. | Amberfield Studios | - | Mar 18, 2026 |