AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Crafting
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Scandinavian Cottage Survival Simulator In-game content artaudiotext | Generative AI was used to create some in-game character artwork and to assist with voice-over and subtitle creation. | IORDER SRL | - | Aug 12, 2026 | |
Car Wash Simulator In-game content artaudio | As a solo developer working with a limited budget, I used generative AI tools to help bring my vision to life and add more variety to the game. Specifically, AI generated 10-20 graphical assets and assisted in creating about half of the game's music tracks. The vast majority of the game (over 95%) - including all core design, programming, and mechanics was created entirely by hand. | Majestic Twelve | 34 | Aug 11, 2026 | |
Lord of the Grind Store/marketing art | Steam Store Page Capsule Images are Created by AI. | Musa GUNGOR | - | Aug 11, 2026 | |
Hunted Within: Terminal Rust In-game content art | This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was made with the help of some generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards. | LRDev Games | - | Aug 11, 2026 | |
Abraxas Online In-game content art | Generative AI was used during development to create or assist with some pre-generated visual assets, including character, item, environment, and Steam store capsule, library, and marketing artwork. All output is selected, edited, integrated, and reviewed by the developer. No content is generated during gameplay. | Juan Micheli | - | Aug 11, 2026 | |
Resonurgy In-game content art | Generative AI was used as part of the development pipeline for selected 2D icons and some 3D model source assets. All included assets were reviewed, edited, optimized, and integrated by the developer. | Manafold Studio | - | Aug 11, 2026 | |
Lowbar Legends In-game content artaudiotextcode | AI tools are used to assist in development, including code, writing, art, and sound effects | Idleforge Games | - | Aug 11, 2026 | |
Dark Monastery In-game content art | Artwork, capsules for steam and some game UI screens background image in Options, Main Menu, Craft, Inventory | Torhonskyi Bohdan | - | Aug 11, 2026 | |
Chief Bubble Officer Live AI art | Dynamic effects generated with AI assistance. | G-Yao | - | Aug 11, 2026 | |
Potion Dealer In-game content art | Some of the Inventory images were generated using AI | Spectre17 | - | Aug 11, 2026 | |
SkyFab In-game content artcode | "AI tools (LLMs and image generators) were used to assist in writing/optimizing C# scripts and generating minor 2D visual assets (e.g., UI or achievement icons). All AI-assisted content was strictly reviewed, modified, and integrated manually by the developer." | Oltimo Games | - | Aug 11, 2026 | |
Waking Elara In-game content arttext | Some 3D assets in this game were created with the help of AI generation tools, then edited, retextured and integrated by hand. Parts of the written text, including store page copy and in-game text translations, were drafted with AI assistance and reviewed by the developer. No content is generated live while you play, and no AI-generated voice acting is used. Everything is created and checked before release. | MutlakGame | - | Aug 10, 2026 | |
Thread Match Festival Store/marketing art | The Hero Capsule and main logo was created using AI tools only. The other assets of the game were not created using AI tools. | Tuga Studios | - | Aug 8, 2026 | |
PartyScape Chronicles In-game content art | AI was used to generate graphical assets. | Xonzer! | - | Aug 8, 2026 | |
CircuitVeil In-game content textart | Narrative dialogue and story text were generated with AI assistance. Placeholder textures generated with AI appear in store page screenshots and marketing assets. | Tylerlee Burhans | - | Aug 8, 2026 | |
Cindervale Idle In-game content arttext | Cindervale Idle was developed with the help of generative AI tools.
The game's artwork - the vector icons used for items, skills and interface elements - and much of its written content, including item and monster descriptions, tooltips and flavor text, were produced with AI assistance, then reviewed, edited and assembled by myself.
No AI runs while you play. | Smolder Studios | - | Aug 8, 2026 | |
Timberline Factory Store/marketing art | Timberline Factory is a 100% hand-crafted physics and factory simulation developed by a solo indie developer. All 3D models, game mechanics, conveyor physics, and factory systems were manually designed and built. AI tools were only used as an assistant to help generate the 2D promotional store banner artwork. | El Grande Games | - | Aug 7, 2026 | |
The Potion Stand : Brewing for Sprites In-game content text | I received assistance from text-generative AI (LLM) for the English translation (localization) of all in-game text (dialogues, UI, system messages) and for writing the English description on the Steam store page. | Warm Cup Studio | - | Aug 7, 2026 | |
Immortalitea Dev only codeart | I mostly use AI for debugging and I make it document my code for me. I've been using it for placeholder art but intend on replacing all, or at least most of them by release. I use it like a tool I can turn to for general tasks rather then a crutch that does everything. | CronicGames | - | Aug 7, 2026 | |
Medieval Fantasy Blacksmith Shop In-game content artaudiotext | Generative AI content was used in the visual, audio, story, and localization aspects during the development phase of this game | Uraz Interactive | - | Aug 7, 2026 | |
LostMan Store/marketing art | This game contains pre-rendered AI-assisted artwork and marketing assets that were reviewed and edited by the developer. No live AI-generated content is produced during gameplay. | JKDolbi | - | Aug 7, 2026 | |
アルティメット伝言ゲーム Store/marketing art | Generative AI was used to create some pre-rendered marketing and store page artwork, including capsule images and promotional graphics. These assets were reviewed and selected by the developer before use. The game does not use live-generated AI content during gameplay. | oremosouomou | - | Aug 7, 2026 | |
Immortal Zenith: Idle to Ascension In-game content art | Many of the game's visual assets were initially created with the assistance of generative AI as part of the concepting and asset production process. All AI-generated content was reviewed, curated, and refined by the developer to ensure it matched the game's artistic style and quality standards. Gameplay systems, design, balance, writing, and overall creative direction were developed by the developer. | InZanityX | - | Aug 7, 2026 | |
TDM : Task Drill Maniac In-game content art | AI was used in parts of the character design. | ZETACORE INC. | - | Aug 7, 2026 | |
Sandbox Jianghu: Walk My Own Path Dev only code | This game uses AI-assisted tools solely for programming and logic development. AI helped generate some basic code frameworks, but all core game logic was manually written, tested, and optimized. | ayan | - | Aug 7, 2026 | |
Ashen Throne In-game content arttext | Some of the game's 2D artwork (illustrations, icons, and backgrounds) was created with the assistance of generative AI tools and then curated and edited by the development team. Some non-English text is translated with AI assistance and reviewed before shipping. No AI content is generated live during gameplay. | Ashen Throne Games | - | Aug 7, 2026 | |
Grimsorrow Academy In-game content codeart | AI tools were used to assist in creating some of the code and game assets. Even so, every part of the game reflects the creator's vision and passion. | Tadeo Interactive | - | Aug 7, 2026 | |
矿脉铁匠 In-game content codetext | Generative AI tools were used as development assistants for portions of game code, UI text, localization, and the preparation of some store-page copy and marketing layouts. All results were reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services. | LIU CHENGXI | - | Aug 7, 2026 | |
Salty In-game content art | Some artwork used in Salty was created with the assistance of generative AI tools, including store page capsule art, marketing images, and certain in-game visual assets. All game design, code, systems, and gameplay are authored by the developer. No AI content is generated during gameplay. | Garrack Gaming Studios | - | Aug 6, 2026 | |
Tidewrack In-game content art | AI-generated 3D models for characters and objects in the game. | OverLKD Studio | - | Aug 5, 2026 | |
Group Idlemen Dev only artcode | A few small things like code organization & small images. | GroupIdlemen | - | Aug 5, 2026 | |
Calcination Store/marketing codeart | AI is used in this project to accelerate coding and assisted in generating some of the marketing material. | Alchemic Productions | - | Aug 5, 2026 | |
Farmstead Market Simulator Store/marketing art | Generative AI was used to create some promotional artwork for the game’s Steam page. | Harvest Trail | - | Aug 5, 2026 | |
Moho-Moho DX In-game content artcode | This game was developed with the assistance of generative AI tools for coding support and some visual asset creation.
All content was reviewed and finalized by the developer.
No generative AI is used during gameplay. | Factory Digital Entertainment | - | Aug 5, 2026 | |
Eternal Levels In-game content art | Some in game images of characters and items were created using artificial intelligence. | Iohiko Colina | - | Aug 5, 2026 | |
Novanoom art | Some placeholder assets in the current build were
created with AI image tools. | Wavemyth | - | Aug 5, 2026 | |
Pizza Man Simulator In-game content textaudioart | AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code. | Mamma Mia Studio | - | Aug 5, 2026 | |
Arena of the Forge In-game content audioart | Certain Audio and UI Elements were generated or heavily assisted through AI generation. | SHIGH Games | - | Aug 4, 2026 | |
Kinetether In-game content artcode | Artificial intelligence tools were used throughout development, assisting with the game’s programming as well as the creation of capsule artwork and other minor graphical assets. | Nilan Funcke | - | Aug 4, 2026 | |
Path of the Retired Adventurer In-game content artcode | AI was used to generate code and art assets. | Nightfeather Studio | - | Aug 4, 2026 | |
Farmous In-game content art | Some in-game assets, including machines, decorations, trees, buildings, harvestable crops, and item icons, were created using AI-assisted tools | Besir KAYRAN | - | Aug 4, 2026 | |
Fish Restaurant & Farming Simulator In-game content artaudio | Artificial intelligence was used in the creation of some 2D artwork and the trailer's audio. | Arcane Lantern studio | - | Aug 2, 2026 | |
Substance Lab In-game content audio | This game uses generative AI for some background and minigame music tracks. Artwork, UI, gameplay systems, and written content were created without generative AI. No AI content is generated during gameplay. | PhaseOutLimit | - | Aug 2, 2026 | |
Soul Shine Unclear art | Generative AI was used to assist with the creation of some visual content. | House Of Stupid | - | Aug 2, 2026 | |
Twigs and Firewood In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 1, 2026 | |
Ascend Pixel Dungeon In-game content artaudiocode | AI was used to create character art, splashes, and maps. Includes additional music and codes. | Heaven's door | - | Aug 1, 2026 | |
Mega Dig In-game content art | Some artwork in this game was edited with the assistance of generative AI tools as part of the development process. | Sergey Bedrosyants | - | Aug 1, 2026 | |
Mystery Box Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic. | Games Incubator | - | Aug 1, 2026 | |
Brew & Bottle In-game content text | AI will be used for text correction and translations to other languages beyond initial announced. | Bastosha | - | Jul 31, 2026 | |
Gloomhallow In-game content artaudiocode | While a vast majority of Gloomhallow was human created, it was created by a solo developer (single person) - AI assisted in very specific fields such as;
- C# Coding
- SFX Generation
- OST Creation
- Very select UI Animations | Paragon 3D Studios LTD. | - | Jul 31, 2026 |
1,385 results
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