AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Crafting
TitleDisclosureCreatorSrcReviewsAdded
Ice Cream Express
In-game content
art
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
underbadger
-Jul 13, 2026
Feathered Fortune
In-game content
audioart
ElevenLabs was used to create pre-recorded voice-over/narration audio, including some trailer narration. Some existing promotional/store page images were edited with AI-assisted tools for cleanup, enhancement, and visual polishing. These images were not generated from scratch by AI. No AI-generated content is generated live during gameplay, and the game does not use live AI systems during play.
Whiteface Games
-Jul 13, 2026
The Toilet
In-game content
art
Some 2D images and promotional artwork used in the game and on the Steam store page were created or assisted using generative AI tools and then reviewed, modified, and integrated by the developer. No real-time AI-generated content is created during gameplay.
Cankut Keskin
-Jul 13, 2026
Forged Cards
In-game content
artaudiocode
Forged Cards is a passion project, built by one person. I'm not a game studio, I'm a single developer who fell in love with an idea for a deck-builder where you build the cards and set out to make it real. Games like this usually take a team. Modern AI development tools are a big part of how one person was able to build something at this scope. I used AI coding assistants to help me build and iterate on the game's systems, AI image generation for the art, and AI-generated sound effects, all of it reviewed, edited, and shaped by me to fit the world I wanted to create. Every card, every enemy, every choice about how this game looks and feels came from a person (and some close friends) who cared about getting it right. I'm being upfront about this because I think you deserve to know how the thing you're playing was made. Forged Cards exists because these tools let one person build a game that otherwise would have stayed an idea in a notebook.
Context Games
-Jul 11, 2026
More BrainZ
In-game content
art
The game does not use live AI-generated content. All gameplay assets were created by an artist. Some promotional images and UI artwork were initially generated with AI and then manually edited and refined.
Wynand Smit
-Jul 11, 2026
You Are Not the Chosen One
In-game content
artaudiocode
Some of this game's assets were created with the assistance of generative AI tools, then curated, edited, and integrated by the developer. This includes art assets such as character portraits, location backgrounds, and promotional artwork, as well as sound. The game's code was written with AI coding tools under the developer's direction. The game's design, systems, writing, and creative direction are human-authored and directed.
Acharya Interactive
-Jul 11, 2026
Razor Trail Survivors
In-game content
arttext
AI was used to assist on coding and to create some of the pictures and text descriptions used.
RH Portugal
-Jul 11, 2026
Starship Crafter - Prologue
In-game content
art
During development, we used generative AI image tools to produce base images for some of our 2D art assets. Our artist then worked on them to create the final assets in the game and on the store page.
RyseSoft
-Jul 11, 2026
Bastyrion: Endless Tide
In-game content
codetext
Generative AI was used during the development process to assist with code optimization, refactoring, and text translation. None of the AI-generated content is generated in real-time or active during live gameplay.
Ryuusu's Mate Party
-Jul 11, 2026
Forsaken Shores
In-game content
arttext
Some of the artwork/Images were Ai Enhanced to make the images clearer. The localization(languages) was done by Ai.
Kuldan Studio
-Jul 11, 2026
Alembic
In-game content
audio
Generative AI was used in the creation of reaction sound effects (burning, explosions, electricity etc.) only. All music and imagery is human-made and attributed.
Equious
-Jul 9, 2026
Mors: Idle Reaper
Store/marketing
codeart
I only used AI to help with the Steam assets (capsules, banners, etc.) and with some programming systems I was still learning, such as the save system and the rebirth system. I've been developing this game for about 3.5 months, and at some point you have to call it finished. I'm happy with how it turned out, and I hope you'll give it a try. It's designed to be a game you can open for 10–15 minutes a day, make some progress, and come back to later.
Dopa Games
-Jul 9, 2026
Tsushima Incremental
In-game content
textart
Localisation and some icons were generated with Ai.
Zouzou
-Jul 9, 2026
KEBAB CLICKER: El Imperio del Dürüm
In-game content
arttextcode
The game's code, artwork, text content, and some marketing assets were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, tested, and curated by the developer before inclusion. The game does not generate any content in real time using AI — all content is pre-rendered and static.
Cristian albala tortosa
-Jul 9, 2026
Drink Factory Simulator
In-game content
art
Generative AI was used solely to assist in the creation of promotional materials, including some Steam store banners. All in-game assets, gameplay, and content were created without the use of generative AI.
Agosto Game Studio
-Jul 9, 2026
The Keeper's Path
In-game content
art
Store and marketing art assets were created with the assistance of generative AI image tools, based on the developer's original prompts. All other game content is human-authored. No AI content is generated during gameplay.
Call Yourself a Lord Studios
-Jul 8, 2026
Idle of the Dead
In-game content
artcode
Some of the game's 2D art (character sprites, scenery, item icons and store artwork) was created with the help of generative AI image tools, then curated, edited and integrated by the team. Parts of the game's code were written with AI assistance under developer direction. All AI-assisted content was reviewed by the developers. The game does NOT generate AI content at runtime and does NOT connect to any external AI service.
Sucata Studio
-Jul 8, 2026
I Missed the Apocalypse
Store/marketing
art
A pre-rendered cinematic intro sequence was created with the assistance of AI-based video generation tools. Some visual assets were generated or refined using AI image generation.
Bork One
-Jul 8, 2026
The Beak Doctor
In-game content
art
A small number of in-game icons were generated using AI tools. All generated assets were reviewed and integrated by the developer.
Immersion Interactive
-Jul 8, 2026
Sunward
In-game content
art
Some art assets were created with the help of generative AI.
Voidworks Games
-Jul 8, 2026
Cratebreaker: Wasteland Workshop
In-game content
art
A game created with the help of "vibe coding." Some assets were created using AI.
VitalGrid Games
-Jul 8, 2026
Lord of Kensai
In-game content
text
During the Early Access period and onwards to launch, we will be integrating and testing AI technologies to create ongoing secondary content like daily and weekly quests, and the material surrounding those quests needed to communicate that to the gamer. We expect these to significantly enhance the user experience for gamers when used as tools under the guidance of the development team.
WRKS Games Singapore
-Jul 8, 2026
Scrap Yard Simulator
In-game content
art
Generative AI was used to create or assist with the game's marketing assets, including the game icon, screenshots, capsule art, library art, and the trailer.
Night Farm Studio
-Jul 7, 2026
Astaryn: RPG Idler
Store/marketing
art
Some images have been generated with AI after the initial launch.
Karl Eriksson
18Jul 7, 2026
A Dark Cave
In-game content
codetext
During the development of this game, AI coding assistants were used for programming support, and AI tools were used for localization.
Julian Bauer
-Jul 7, 2026
Grim Reach
In-game content
art
The artwork in this game. such as item, equipment, and creature icons is currently AI-generated. We plan to replace it with hand-crafted art as the project's budget grows.
Heartforge Studios
-Jul 7, 2026
jumpcutGG
Dev only
audio
Whisper running locally on your machine is used for the speech-to-text dictation of your own footage alone and nothing else. No connecting to any servers, no uploading or training, and no creative decisions are done using Whisper.
Brilliant Blue-G, LLC
-Jul 7, 2026
Abyssal Hollow
In-game content
artaudio
AI-assisted tools were used during visual exploration and iteration for some marketing materials, select visual drafts and music. Final design, creative direction, editing, asset selection, and implementation were handled by the developer.
Twinfang Studios
-Jul 7, 2026
Erevael
In-game content
arttextcode
Erevael is made by a solo developer who uses generative AI as part of the development process. The following player-facing content is created with AI and reviewed by the developer before release: - Visual art, including assets used in the procedurally generated world. - Localization: translations are machine-generated and have not yet been professionally reviewed. Music and sound effects are sourced from licensed, human-made libraries and are not AI-generated. AI coding assistants are also used during development. The AI-generated art is a starting point. If the game finds an audience, the plan is to replace it with work from human artists in a free update for everyone, while keeping the original art available as an optional mod.
DAB Vibe Gaming
-Jul 7, 2026
The Next Room
In-game content
art
This game contains AI generated images and design for the UI elements.
Ragdoll Games
-Jul 6, 2026
The Book of Plagues 2
In-game content
art
Some of the sprites and video clips in the game were created with the help of AI.
DiaMMax Games
-Jul 6, 2026
Pineview Drive 2 - Rising Storm
In-game content
art
Utilizing artificial intelligence, we enhanced vintage photographs and photographs of the development team to align with the game’s aesthetic for paintings in game.
VIS-Games
-Jul 6, 2026
Crossfall
In-game content
arttextaudio
During the development of Crossfall, generative AI is used as an auxiliary tool for creating game content. The following materials have been created or prepared with its help: Images. Some of the game’s visual content has been created using generative AI, including character images, as well as some sprites and icons. Other parts of the artwork were made manually. Text. AI helps me prepare some of the text content, including drafts of item names and descriptions, text for certain in-game events, as well as translation and localization of texts into other languages. Music. The game’s musical soundtrack was created using generative AI. All content generated with the help of AI is reviewed, selected, and, if necessary, refined by me before being added to the game. The game itself does not use generative AI during gameplay: no content is generated in real time on the player’s side, and the game does not require an internet connection or access to any AI services.
Nethound Games
-Jul 5, 2026
M7ZM Deal
In-game content
art
Good, honest call — AI-generated art means you disclose it, and Steam shows this text publicly on your page. Here's a clean, accurate disclosure message: Some of the visual assets in this game (such as card artwork and illustrations) were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer. The game's design, code, and gameplay are human-authored.
Mohammed Aleshawi
-Jul 5, 2026
Idle Pocket Crafter 2
In-game content
text
100% human made code, art, design, and audio! AI assistance was only used for a tiny fraction of the text localizations to fill small gaps in our community made translations and for translating the Steam store page descriptions to non English languages.
Ruoto Games
-Jul 4, 2026
The Quiet Cold
Unclear
Placeholder Images, which will be removed before make public.
EliteNinja32
-Jul 4, 2026
Son of Beach
In-game content
art
The game's promotional artwork was based on our original designs, with AI used only for visual enhancement and refinement.
Rainboar Studios
-Jul 4, 2026
Vespera
In-game content
art
Some images have been generated with AI. If the game does well I will hire real artists and replace the content.
Idle Gamers
-Jul 4, 2026
Zerion: Infinite Space
art
Some promotional art assets and in-game artwork were created with the assistance of AI image generation tools. All AI-generated output was reviewed, edited, and curated by the development team before inclusion.
Gilberto Avalos
-Jul 3, 2026
Hybrid Gene
In-game content
art
The game was vibe coded. Many of the current assets were generated by various GenAI models, some of which will be staying but some of which are just placeholders for the time being. Much manual work still goes into making everything look good and come together even when using GenAI.
Arc Solaire
-Jul 3, 2026
FUNDAMENTA
In-game content
artaudio
Artificial intelligence tools were used to create sound effects, textures, and images.
Rangel Oblivion
-Jul 3, 2026
7 Days to Escape
In-game content
audioart
This game uses generative AI to help create some assets, including audio/voice and visual content. All outputs are reviewed and edited by the developers before being used.
RedForge
-Jul 3, 2026
Scrap Yard Idle
Store/marketing
art
Some images, including the Steam cover, were generated with the help of artificial intelligence.
David Seco
-Jul 2, 2026
Stick Picker Simulator
In-game content
textart
Some of the games text was drafted with the assistance of generative AI and then edited by hand by developers before inclusion. The game's audio is procedurally synthesized in-engine (algorithmic DSP) and layered with real & recorded audio by the developers. not produced by a generative AI model. Some of the games 3D model primitive shapes were drafted with the assistance of generative AI, but finalized by hand.
Some Assembly Games
-Jul 2, 2026
GilongWorld
Store/marketing
text
Generative AI tools are used to assist in drafting text and setting up this Steam store page, as well as marketing materials.
Long Gil Studio
-Jul 2, 2026
Zephyr Cloud
In-game content
audioart
Generative AI was used only for marketing materials: background music in the trailer and banner artwork for the store page
Quirkspark
-Jul 2, 2026
EVE Vanguard
In-game content
audiotext
EVE Vanguard uses AI-generated text-to-speech (TTS) for certain voice-over content, including character barks and narration. These assets are created under the direction of the development team to support the game's production and player experience. All writing, gameplay, worldbuilding, and overall creative vision are authored and curated by the game’s developers.
Fenris Creations
-Jul 2, 2026
RobotAssembly
In-game content
artaudiotext
It was partially used for depicting space backgrounds, BGM performance, multilingual translation, and metal light source effects.
ONEKICK CO.,LTD.
-Jul 2, 2026
Soulreign
In-game content
art
As a solo developer several of the art assets used during the development of the game are generated using AI models with art references. Should the game be successful it is my hope to slowly start using commissioned art.
Berraco
-Jul 1, 2026
Forge Maiden
In-game content
art
AI generates a few images and icons, reviewed manually.
PcZ Games
-Jul 1, 2026
1,256 results
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