AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Crafting
TitleDisclosureCreatorSrcReviewsAdded
Scandinavian Cottage Survival Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork and to assist with voice-over and subtitle creation.
IORDER SRL
-Aug 12, 2026
Car Wash Simulator
In-game content
artaudio
As a solo developer working with a limited budget, I used generative AI tools to help bring my vision to life and add more variety to the game. Specifically, AI generated 10-20 graphical assets and assisted in creating about half of the game's music tracks. The vast majority of the game (over 95%) - including all core design, programming, and mechanics was created entirely by hand.
Majestic Twelve
34Aug 11, 2026
Lord of the Grind
Store/marketing
art
Steam Store Page Capsule Images are Created by AI.
Musa GUNGOR
-Aug 11, 2026
Hunted Within: Terminal Rust
In-game content
art
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was made with the help of some generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards.
LRDev Games
-Aug 11, 2026
Abraxas Online
In-game content
art
Generative AI was used during development to create or assist with some pre-generated visual assets, including character, item, environment, and Steam store capsule, library, and marketing artwork. All output is selected, edited, integrated, and reviewed by the developer. No content is generated during gameplay.
Juan Micheli
-Aug 11, 2026
Resonurgy
In-game content
art
Generative AI was used as part of the development pipeline for selected 2D icons and some 3D model source assets. All included assets were reviewed, edited, optimized, and integrated by the developer.
Manafold Studio
-Aug 11, 2026
Lowbar Legends
In-game content
artaudiotextcode
AI tools are used to assist in development, including code, writing, art, and sound effects
Idleforge Games
-Aug 11, 2026
Dark Monastery
In-game content
art
Artwork, capsules for steam and some game UI screens background image in Options, Main Menu, Craft, Inventory
Torhonskyi Bohdan
-Aug 11, 2026
Chief Bubble Officer
Live AI
art
Dynamic effects generated with AI assistance.
G-Yao
-Aug 11, 2026
Potion Dealer
In-game content
art
Some of the Inventory images were generated using AI
Spectre17
-Aug 11, 2026
SkyFab
In-game content
artcode
"AI tools (LLMs and image generators) were used to assist in writing/optimizing C# scripts and generating minor 2D visual assets (e.g., UI or achievement icons). All AI-assisted content was strictly reviewed, modified, and integrated manually by the developer."
Oltimo Games
-Aug 11, 2026
Waking Elara
In-game content
arttext
Some 3D assets in this game were created with the help of AI generation tools, then edited, retextured and integrated by hand. Parts of the written text, including store page copy and in-game text translations, were drafted with AI assistance and reviewed by the developer. No content is generated live while you play, and no AI-generated voice acting is used. Everything is created and checked before release.
MutlakGame
-Aug 10, 2026
Thread Match Festival
Store/marketing
art
The Hero Capsule and main logo was created using AI tools only. The other assets of the game were not created using AI tools.
Tuga Studios
-Aug 8, 2026
PartyScape Chronicles
In-game content
art
AI was used to generate graphical assets.
Xonzer!
-Aug 8, 2026
CircuitVeil
In-game content
textart
Narrative dialogue and story text were generated with AI assistance. Placeholder textures generated with AI appear in store page screenshots and marketing assets.
Tylerlee Burhans
-Aug 8, 2026
Cindervale Idle
In-game content
arttext
Cindervale Idle was developed with the help of generative AI tools. The game's artwork - the vector icons used for items, skills and interface elements - and much of its written content, including item and monster descriptions, tooltips and flavor text, were produced with AI assistance, then reviewed, edited and assembled by myself. No AI runs while you play.
Smolder Studios
-Aug 8, 2026
Timberline Factory
Store/marketing
art
Timberline Factory is a 100% hand-crafted physics and factory simulation developed by a solo indie developer. All 3D models, game mechanics, conveyor physics, and factory systems were manually designed and built. AI tools were only used as an assistant to help generate the 2D promotional store banner artwork.
El Grande Games
-Aug 7, 2026
The Potion Stand : Brewing for Sprites
In-game content
text
I received assistance from text-generative AI (LLM) for the English translation (localization) of all in-game text (dialogues, UI, system messages) and for writing the English description on the Steam store page.
Warm Cup Studio
-Aug 7, 2026
Immortalitea
Dev only
codeart
I mostly use AI for debugging and I make it document my code for me. I've been using it for placeholder art but intend on replacing all, or at least most of them by release. I use it like a tool I can turn to for general tasks rather then a crutch that does everything.
CronicGames
-Aug 7, 2026
Medieval Fantasy Blacksmith Shop
In-game content
artaudiotext
Generative AI content was used in the visual, audio, story, and localization aspects during the development phase of this game
Uraz Interactive
-Aug 7, 2026
LostMan
Store/marketing
art
This game contains pre-rendered AI-assisted artwork and marketing assets that were reviewed and edited by the developer. No live AI-generated content is produced during gameplay.
JKDolbi
-Aug 7, 2026
アルティメット伝言ゲーム
Store/marketing
art
Generative AI was used to create some pre-rendered marketing and store page artwork, including capsule images and promotional graphics. These assets were reviewed and selected by the developer before use. The game does not use live-generated AI content during gameplay.
oremosouomou
-Aug 7, 2026
Immortal Zenith: Idle to Ascension
In-game content
art
Many of the game's visual assets were initially created with the assistance of generative AI as part of the concepting and asset production process. All AI-generated content was reviewed, curated, and refined by the developer to ensure it matched the game's artistic style and quality standards. Gameplay systems, design, balance, writing, and overall creative direction were developed by the developer.
InZanityX
-Aug 7, 2026
TDM : Task Drill Maniac
In-game content
art
AI was used in parts of the character design.
ZETACORE INC.
-Aug 7, 2026
Sandbox Jianghu: Walk My Own Path
Dev only
code
This game uses AI-assisted tools solely for programming and logic development. AI helped generate some basic code frameworks, but all core game logic was manually written, tested, and optimized.
ayan
-Aug 7, 2026
Ashen Throne
In-game content
arttext
Some of the game's 2D artwork (illustrations, icons, and backgrounds) was created with the assistance of generative AI tools and then curated and edited by the development team. Some non-English text is translated with AI assistance and reviewed before shipping. No AI content is generated live during gameplay.
Ashen Throne Games
-Aug 7, 2026
Grimsorrow Academy
In-game content
codeart
AI tools were used to assist in creating some of the code and game assets. Even so, every part of the game reflects the creator's vision and passion.
Tadeo Interactive
-Aug 7, 2026
矿脉铁匠
In-game content
codetext
Generative AI tools were used as development assistants for portions of game code, UI text, localization, and the preparation of some store-page copy and marketing layouts. All results were reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services.
LIU CHENGXI
-Aug 7, 2026
Salty
In-game content
art
Some artwork used in Salty was created with the assistance of generative AI tools, including store page capsule art, marketing images, and certain in-game visual assets. All game design, code, systems, and gameplay are authored by the developer. No AI content is generated during gameplay.
Garrack Gaming Studios
-Aug 6, 2026
Tidewrack
In-game content
art
AI-generated 3D models for characters and objects in the game.
OverLKD Studio
-Aug 5, 2026
Group Idlemen
Dev only
artcode
A few small things like code organization & small images.
GroupIdlemen
-Aug 5, 2026
Calcination
Store/marketing
codeart
AI is used in this project to accelerate coding and assisted in generating some of the marketing material.
Alchemic Productions
-Aug 5, 2026
Farmstead Market Simulator
Store/marketing
art
Generative AI was used to create some promotional artwork for the game’s Steam page.
Harvest Trail
-Aug 5, 2026
Moho-Moho DX
In-game content
artcode
This game was developed with the assistance of generative AI tools for coding support and some visual asset creation. All content was reviewed and finalized by the developer. No generative AI is used during gameplay.
Factory Digital Entertainment
-Aug 5, 2026
Eternal Levels
In-game content
art
Some in game images of characters and items were created using artificial intelligence.
Iohiko Colina
-Aug 5, 2026
Novanoom
art
Some placeholder assets in the current build were created with AI image tools.
Wavemyth
-Aug 5, 2026
Pizza Man Simulator
In-game content
textaudioart
AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code.
Mamma Mia Studio
-Aug 5, 2026
Arena of the Forge
In-game content
audioart
Certain Audio and UI Elements were generated or heavily assisted through AI generation.
SHIGH Games
-Aug 4, 2026
Kinetether
In-game content
artcode
Artificial intelligence tools were used throughout development, assisting with the game’s programming as well as the creation of capsule artwork and other minor graphical assets.
Nilan Funcke
-Aug 4, 2026
Path of the Retired Adventurer
In-game content
artcode
AI was used to generate code and art assets.
Nightfeather Studio
-Aug 4, 2026
Farmous
In-game content
art
Some in-game assets, including machines, decorations, trees, buildings, harvestable crops, and item icons, were created using AI-assisted tools
Besir KAYRAN
-Aug 4, 2026
Fish Restaurant & Farming Simulator
In-game content
artaudio
Artificial intelligence was used in the creation of some 2D artwork and the trailer's audio.
Arcane Lantern studio
-Aug 2, 2026
Substance Lab
In-game content
audio
This game uses generative AI for some background and minigame music tracks. Artwork, UI, gameplay systems, and written content were created without generative AI. No AI content is generated during gameplay.
PhaseOutLimit
-Aug 2, 2026
Soul Shine
Unclear
art
Generative AI was used to assist with the creation of some visual content.
House Of Stupid
-Aug 2, 2026
Twigs and Firewood
In-game content
art
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Meridian Studios
-Aug 1, 2026
Ascend Pixel Dungeon
In-game content
artaudiocode
AI was used to create character art, splashes, and maps. Includes additional music and codes.
Heaven's door
-Aug 1, 2026
Mega Dig
In-game content
art
Some artwork in this game was edited with the assistance of generative AI tools as part of the development process.
Sergey Bedrosyants
-Aug 1, 2026
Mystery Box Simulator
In-game content
art
AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic.
Games Incubator
-Aug 1, 2026
Brew & Bottle
In-game content
text
AI will be used for text correction and translations to other languages beyond initial announced.
Bastosha
-Jul 31, 2026
Gloomhallow
In-game content
artaudiocode
While a vast majority of Gloomhallow was human created, it was created by a solo developer (single person) - AI assisted in very specific fields such as; - C# Coding - SFX Generation - OST Creation - Very select UI Animations
Paragon 3D Studios LTD.
-Jul 31, 2026
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