Some minor visual elements were assisted by AI during development and later refined and integrated by the developer. No AI is used during gameplay.
- Creator
- Co's Studios
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some minor visual elements were assisted by AI during development and later refined and integrated by the developer. No AI is used during gameplay.
Logo was created by AI.
Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images).
Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
Some of Bitroca's visual assets, UI elements, and audio were created with the help of generative AI tools, then reviewed and finalized by a human developer before shipping. All content is pre-rendered and baked into the build no AI content is generated during gameplay.
This game uses AI tools during development to assist in creating some visual assets and audio content.
Generative AI tools are used to translate text into different languages and to create visual assets. All content is reviewed and manually edited before being included in the game.
Peter the Stash Hunter has been mostly designed and coded by hand by a single developer using traditional methods. AI tools were used in the development process only in two supporting roles: - Translating store descriptions and in-game text into different languages - Acting as a helper assistant during code writing All AI outputs have been reviewed and edited by the developer. Translations are planned to be improved over time based on community feedback. None of the game's visuals, story, characters, music, sound effects, gameplay mechanics, or design decisions have been generated by AI. There is also no AI system running inside the game.
A coding agent was used to assist and generate some code for the game. An AI model was used to help with some ideas and design
AI tools were used to assist with code development and localization. All game design, art direction, and creative decisions were made by the developer.
All code in this game is generated with AI assistance. The game’s visuals and music also involve AI-aided processes, including image adjustments and extension of music segments. The gameplay concepts and skill/item designs are partially inspired by AI, with some skill and item names originating from AI-generated ideas.
This game uses generative AI tools during development to create some visual assets, including store capsule artwork, and to assist with localization. All AI-generated content has been reviewed, edited, and refined to ensure consistency and quality.
AI-generated content is used in some carpet textures and news icons.
Code was partially written with AI assistance.
Some store materials (text and images) have been enhanced with AI.
I use generative AI tools as a solo developer to enhance the game's scope and immersion. Specifically: Narrative: I use AI to help brainstorm and draft initial versions of the large volume of news articles, newsletters, and in-game messages. This ensures a diverse and reactive 'living market' feel. All AI-assisted text is manually reviewed and edited by me. Visual Assets: Some 2D background elements, icons, and character portraits are generated with the help of AI tools to achieve a consistent 1980s aesthetic. My goal is to use these technologies to deliver a deeper, more systemic simulation than would otherwise be possible for a one-person studio.
Some 2D artwork (concept art, item icons, environmental textures) in this game was created with the assistance of generative AI tools, then reviewed and edited by our art team before inclusion in the game. All gameplay code, design, music, and sound effects were created by humans.
Some of the visual assets in this game (such as concept arts, UI elements, and store capsules) and the initial ideation processes were developed with the assistance of generative AI tools. All AI-generated concepts were manually edited, refined, and integrated into the game by the developer. The game does not contain any live, real-time generative AI systems that react to player interactions.
Some in-game artwork and sound effects were created with the assistance of AI tools during development.
AI assistance was used in creating some 2D & 3D assets, plus portions of text.
AI was used to help with translations and spelling.
Some promotional images, visual assets, and translations on the Steam store page were generated or enhanced using AI tools.
The images used in the game, as well as the promotional visuals shown in the store, are generated using AI. In addition, translations are also performed using large language models.
Some promotional images and video materials for this game were created with the assistance of generative AI. All content has been reviewed and modified by human editors.
This game uses generative AI in the creation of some visual assets. All generated content has been reviewed, edited, and adjusted by the developer before being included in the game. The gameplay and core mechanics are entirely designed and controlled by the developer and do not rely on AI.
This game uses generative AI to create some 3D objects, icons, and other image assets.
Some images in the game were created with the help of AI tools as part of the development process.
The localization and some artworks are supported by AI.
The voice of Jessie, the assistant computer of the player, is generated with text to speech tools. Some of the store content (texts/images) is generated with AI tools.
AI tools were used to assist with translating the game into multiple languages.
Brooks Investment Simulator uses AI-generated artwork for store page capsule images, library assets, and marketing materials including the game logo. All in-game content, gameplay systems, code, and game mechanics were created by the developer without generative AI tools.
This game includes some pre-generated visual assets and music created with the help of AI tools during development. No AI content is generated live during gameplay.
EcoMoguls uses generative AI as part of a small-studio production workflow for some player-facing content, including visual assets, written material, and audio. All final content included in the game and on the store page has been selected, edited, and integrated by the developer to fit the game's design, tone, and educational goals.
Some store page artwork and marketing materials were created with the assistance of AI image generation tools. No AI-generated content is used within the game itself.
World maps in National Transit are created with procedural (algorithmic) generation — not AI. Terrain, rivers, coastlines, and city placement are generated algorithmically at the start of each playthrough. Generative AI is used in the following place(s): • Some of the in-game icons/2D art — a portion are AI-generated; the rest are hand-drawn. In-game text is written by hand; localisation into other languages was produced with the help of machine/AI translation.
The translations of this game have been made with AI due to the non-narrative nature of the game.
I am a single Dev - with 5 dependents ( 3 have special needs and demand time) and a ZERO budget. I am unemployed trying to have a go. I wanted to make this game and it would of NEVER happened with out AI generated art.
Generative AI was used during development to assist in creating certain visual assets (pixel art characters, scene tiles, etc.). All AI-generated content was reviewed, curated, and modified by hand. Game code, design, and narrative were created by human developers and assisted with Generative AI.
This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with coding, learn new software, generating some audio, and create in-game product and console artwork. All game design, systems, and creative direction are my own work.
Localization: I do not have the option to localize the game otherwise.
AI tools were used to generate some background environmental artworks and UI elements.
Some minor sprites were AI-generated by the developer and then manually edited.
Auction House features artwork developed with generative AI.
Some localization texts and 1 image were created with the assistance of AI tools.
The developer has used Generative AI slop to create this game, and now, so can you!
Some visual assets in this game, including backgrounds and certain enemy designs, were created using AI-assisted tools and then edited, modified, and integrated into the game by the developer.
We use generative AI for coding and translation.
Some content in this game, including text and certain assets, was created with the assistance of AI tools during development. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency.
Used AI to aid in the process of generating images, audio, and some text (dialog and names).
The store capsule images and some in-game icons were generated by artificial intelligence.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bar Simulator In-game content art | Some minor visual elements were assisted by AI during development and later refined and integrated by the developer. No AI is used during gameplay. | Co's Studios | - | May 23, 2026 | |
Cleaning Simulator: Ultimate Mess Store/marketing art | Logo was created by AI. | Alice Games | - | May 23, 2026 | |
Random Coin In-game content art | Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images). | Kornux Games | - | May 23, 2026 | |
Animal Clicking In-game content artaudiotextcode | Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs). | PypeGames | - | May 23, 2026 | |
Bitroca In-game content arttextaudio | Some of Bitroca's visual assets, UI elements, and audio were created with the help of generative AI tools, then
reviewed and finalized by a human developer before shipping. All content is pre-rendered and baked into the build no AI content is generated during gameplay. | BitRoca | - | May 23, 2026 | |
Death Line: Don’t Stop 斩杀线:极限生机 In-game content artaudio | This game uses AI tools during development to assist in creating some visual assets and audio content. | quan home | - | May 23, 2026 | |
Prevent WW3 In-game content textart | Generative AI tools are used to translate text into different languages and to create visual assets. All content is reviewed and manually edited before being included in the game. | NT7 Studio | - | May 23, 2026 | |
Peter the Stash Hunter In-game content textcode | Peter the Stash Hunter has been mostly designed and coded by hand by a single developer using traditional methods. AI tools were used in the development process only in two supporting roles:
- Translating store descriptions and in-game text into different languages
- Acting as a helper assistant during code writing
All AI outputs have been reviewed and edited by the developer. Translations are planned to be improved over time based on community feedback. None of the game's visuals, story, characters, music, sound effects, gameplay mechanics, or design decisions have been generated by AI. There is also no AI system running inside the game. | Fragilent | - | May 23, 2026 | |
Fleet Manager: Logistics Simulator Dev only code | A coding agent was used to assist and generate some code for the game.
An AI model was used to help with some ideas and design | Woodheadgames Studio | - | May 23, 2026 | |
Internet Cafe Tycoon In-game content codetext | AI tools were used to assist with code development and localization. All game design, art direction, and creative decisions were made by the developer. | Muzaffer Usta | - | May 23, 2026 | |
韭神:技能炒股 In-game content artaudiotext | All code in this game is generated with AI assistance. The game’s visuals and music also involve AI-aided processes, including image adjustments and extension of music segments. The gameplay concepts and skill/item designs are partially inspired by AI, with some skill and item names originating from AI-generated ideas. | MountainJoe | - | May 23, 2026 | |
Trees Inc In-game content arttext | This game uses generative AI tools during development to create some visual assets, including store capsule artwork, and to assist with localization. All AI-generated content has been reviewed, edited, and refined to ensure consistency and quality. | Mobmonks | 35 | May 23, 2026 | |
絨毯を洗うゲーム In-game content art | AI-generated content is used in some carpet textures and news icons. | daimaGAME | - | May 23, 2026 | |
Historarium Dev only code | Code was partially written with AI assistance. | SemiRandom Interactive | - | May 23, 2026 | |
The Day I Started Harvesting Store/marketing textart | Some store materials (text and images) have been enhanced with AI. | Creamative | - | May 23, 2026 | |
Exit Liquidity In-game content textart | I use generative AI tools as a solo developer to enhance the game's scope and immersion. Specifically:
Narrative: I use AI to help brainstorm and draft initial versions of the large volume of news articles, newsletters, and in-game messages. This ensures a diverse and reactive 'living market' feel. All AI-assisted text is manually reviewed and edited by me.
Visual Assets: Some 2D background elements, icons, and character portraits are generated with the help of AI tools to achieve a consistent 1980s aesthetic.
My goal is to use these technologies to deliver a deeper, more systemic simulation than would otherwise be possible for a one-person studio. | Nordfoundry | - | May 23, 2026 | |
HellFactory Inc. In-game content art | Some 2D artwork (concept art, item icons, environmental textures)
in this game was created with the assistance of generative AI tools,
then reviewed and edited by our art team before inclusion in the game.
All gameplay code, design, music, and sound effects were created by humans. | SG ENTERTECH | - | May 23, 2026 | |
Real Life Simulator Store/marketing art | Some of the visual assets in this game (such as concept arts, UI elements, and store capsules) and the initial ideation processes were developed with the assistance of generative AI tools. All AI-generated concepts were manually edited, refined, and integrated into the game by the developer. The game does not contain any live, real-time generative AI systems that react to player interactions. | olwoco | - | May 23, 2026 | |
HAUL In-game content artaudio | Some in-game artwork and sound effects were created with the assistance of AI tools during development. | Deadstock Digital | - | May 23, 2026 | |
Cozy Coasters In-game content arttext | AI assistance was used in creating some 2D & 3D assets, plus portions of text. | Mercior Games | - | May 23, 2026 | |
CD Market - Music Label Sim In-game content text | AI was used to help with translations and spelling. | Lost Star Games | - | May 23, 2026 | |
Livin' the Cream: Ice Cream Simulator In-game content arttext | Some promotional images, visual assets, and translations on the Steam store page were generated or enhanced using AI tools. | Clover Rock Games | - | May 23, 2026 | |
Digital Civilization: Evolution In-game content arttext | The images used in the game, as well as the promotional visuals shown in the store, are generated using AI. In addition, translations are also performed using large language models. | KonaGames | - | May 23, 2026 | |
Immortal Sect Defend Store/marketing art | Some promotional images and video materials for this game were created with the assistance of generative AI. All content has been reviewed and modified by human editors. | Immortal | - | May 23, 2026 | |
Okinawa Soba Simulator In-game content art | This game uses generative AI in the creation of some visual assets.
All generated content has been reviewed, edited, and adjusted by the developer before being included in the game. The gameplay and core mechanics are entirely designed and controlled by the developer and do not rely on AI. | gamoo6496 | - | May 23, 2026 | |
Tonkatsu Diner Simulator In-game content art | This game uses generative AI to create some 3D objects, icons, and other image assets. | ARAKI | - | May 23, 2026 | |
SoundFest: Music Festival Manager In-game content art | Some images in the game were created with the help of AI tools as part of the development process. | sunsixEstudios | - | May 23, 2026 | |
Agricola - The King's Farmer In-game content textart | The localization and some artworks are supported by AI. | kann zaubern | - | May 23, 2026 | |
Celestial Routes In-game content audioarttext | The voice of Jessie, the assistant computer of the player, is generated with text to speech tools. Some of the store content (texts/images) is generated with AI tools. | Unpredictable Games | - | May 23, 2026 | |
Keep On Hashing!: Idle Mining Sim In-game content text | AI tools were used to assist with translating the game into multiple languages. | Velron Games | - | May 23, 2026 | |
Brooks Investment Simulator In-game content art | Brooks Investment Simulator uses AI-generated artwork for store page capsule images, library assets, and marketing materials including the game logo. All in-game content, gameplay systems, code, and game mechanics were created by the developer without generative AI tools. | Brooks Innovation and Technology Consulting LLC | - | May 23, 2026 | |
Music Manager In-game content artaudio | This game includes some pre-generated visual assets and music created with the help of AI tools during development. No AI content is generated live during gameplay. | Throup Media Ltd | - | May 23, 2026 | |
EcoMoguls In-game content arttextaudio | EcoMoguls uses generative AI as part of a small-studio production workflow for some player-facing content, including visual assets, written material, and audio. All final content included in the game and on the store page has been selected, edited, and integrated by the developer to fit the game's design, tone, and educational goals. | The Analog Gaming Socity | - | May 23, 2026 | |
HookahHouse Store/marketing art | Some store page artwork and marketing materials were created with the assistance of AI image generation tools. No AI-generated content is used within the game itself. | Deca Digital LLC | - | May 23, 2026 | |
National Transit In-game content arttext | World maps in National Transit are created with procedural (algorithmic) generation — not AI. Terrain, rivers, coastlines, and city placement are generated algorithmically at the start of each playthrough.
Generative AI is used in the following place(s):
• Some of the in-game icons/2D art — a portion are AI-generated; the rest are hand-drawn.
In-game text is written by hand; localisation into other languages was produced with the help of machine/AI translation. | NationQ Studio | 36 | May 23, 2026 | |
Game Dev Clicker Simulator In-game content text | The translations of this game have been made with AI due to the non-narrative nature of the game. | Tortita Studio | - | May 23, 2026 | |
RushLife In-game content art | I am a single Dev - with 5 dependents ( 3 have special needs and demand time) and a ZERO budget. I am unemployed trying to have a go.
I wanted to make this game and it would of NEVER happened with out AI generated art. | Toothless john | - | May 23, 2026 | |
这张不算 This One Doesn't Count In-game content arttext | Generative AI was used during development to assist in creating certain visual assets (pixel art characters, scene tiles, etc.). All AI-generated content was reviewed, curated, and modified by hand. Game code, design, and narrative were created by human developers and assisted with Generative AI. | ZW Game | - | May 23, 2026 | |
New Game+ - Game Store Simulator In-game content artaudiocode | This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with coding, learn new software, generating some audio, and create in-game product and console artwork. All game design, systems, and creative direction are my own work. | A Lone Dev | - | May 23, 2026 | |
The Syndicate: Classified Operations In-game content text | Localization: I do not have the option to localize the game otherwise. | A and I Software | - | May 23, 2026 | |
Global Oil Magnate In-game content art | AI tools were used to generate some background environmental artworks and UI elements. | ERGS | - | May 23, 2026 | |
Toxic Corp In-game content art | Some minor sprites were AI-generated by the developer and then manually edited. | Yes Men Studios LLC | - | May 23, 2026 | |
Space Guild In-game content art | Auction House features artwork developed with generative AI. | Recoil Mojo | - | May 23, 2026 | |
Iskarn In-game content textart | Some localization texts and 1 image were created with the assistance of AI tools. | Iskarn | - | May 23, 2026 | |
AI Slop Simulator Unclear | The developer has used Generative AI slop to create this game, and now, so can you! | Starfield Games LLC | - | May 23, 2026 | |
Jump King Clicker In-game content art | Some visual assets in this game, including backgrounds and certain enemy designs, were created using AI-assisted tools and then edited, modified, and integrated into the game by the developer. | Antique Box Studio | - | May 23, 2026 | |
AGI Developer: Click Is All You Need Dev only codetext | We use generative AI for coding and translation. | Ota Mato | - | May 23, 2026 | |
DOO DOO VILLAGE In-game content textart | Some content in this game, including text and certain assets, was created with the assistance of AI tools during development. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency. | DOO DOO OPPA | - | May 23, 2026 | |
Adventure Springs Bakery In-game content artaudiotext | Used AI to aid in the process of generating images, audio, and some text (dialog and names). | Dylan Robinson | - | May 23, 2026 | |
Only Driving - Cozy Car Journey In-game content art | The store capsule images and some in-game icons were generated by artificial intelligence. | Musa GUNGOR | 16 | May 23, 2026 |