IA has been used for : - Localization (JP, SC, TC, RU)
- Creator
- Games of Forge
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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IA has been used for : - Localization (JP, SC, TC, RU)
AI-generated tools were used only for limited promotional materials, such as marketing images displayed on the store page. All in-game content, including gameplay visuals, UI, and assets, is created by human artists and does not involve AI generation. AI-generated content does not affect gameplay, user experience, or core game assets.
some of the assets & sound effects are generated by AI
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Some of the in-game icons and some of the store page's marketing material have been created using generative AI.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
This game is an AI-driven virtual idol rhythm and stage performance music game, allowing AI to generate and create virtual idol characters, backgrounds, songs, and more in real time. Relevant content has been set with content filtering and review to ensure that all generated content complies with game design and community standards.
Some minor use was made of AI, e.g. for coding assistance, or for help with writing text.
AI assist us with idea generation for artwork + assets used in some artwork. We use AI code completion to help us with development of the game.
Partial Arts Conceptualization
AI has been used to create some sprites
Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment.
We use AI to improve the image quality of screenshots.
AI tools were used to enhance some 2D and 3D prerendered assets. We hold all necessary rights and the content is compliant with Steam policies
AI is used solely to create materials for marketing purposes.
Some visual assets used for the store page and promotional materials were created with the assistance of generative artificial intelligence tools. The game itself does not include AI-generated gameplay content, and no generative AI is used during gameplay.
This area used AI: background design.
A portion of the card art in Gather CCG was created with the assistance of generative AI. Every piece of AI-generated content has been hand-selected and verified by the developer to maintain high quality and ensure full compliance with copyright standards.
I used ai to make me quick and easy descriptions about the game
Some of temporary 2d assets are generated with AI for the demo and intended to be replaced with no-ai art for the full game
I have used AI tools to produce code, images and music for the game.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some in-game artwork currently uses AI-generated assets. These are temporary and may be replaced as development progresses.
This game contains some pre-generated content created with the help of generative AI, including portions of certain art, audio, and store or marketing visuals. All such content was reviewed and integrated by the developer. No live-generated AI is used during gameplay.
During the development and live service of the game, AI-based tools may be utilized to support in game visual content creation, marketing materials, live chat translation features, and partial in-game dialogue and script localization. In all such cases and regardless of the workflow, the final product is a reflection of our own development team's creativity and artistic expression.
In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence. These generated images were then used as a refference for the artists who worked on the designs of the game.
This game includes a small number of pre-generated visual assets created with the assistance of generative AI during development, specifically certain background images and button icons
Some use of AI for art modification of licensed content.
Some elements of the game’s artwork and text have been created with the help of generative AI.
Background music is AI generated
Used for marketting only
Some in-game assets were created with the assistance of AI tools. Arcana card designs and some icons use AI-generated assets.
部分游戏使用的音乐和图像素材使用ai辅助生成
This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets. In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay. All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience.
This game includes some content created or assisted by generative AI tools. All such content is reviewed and curated by the developer before release.
Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. However, all such assets undergo extensive manual editing, refinement, and artistic rework by our team. As a result, no artwork in the final game is presented in a purely AI-generated form. All visuals are carefully curated and significantly enhanced to meet our artistic standards.
This application uses generative artificial intelligence tools to assist in the creation of certain visual assets, such as store artwork. All core functionality, structure, and content of the application were designed and implemented by the developer. No user data is processed or generated using AI within the application itself.
All pixel art in the game is designed, hand-drawn and animated by our artists. No generative AI is used in any step of this process. However, we use generative AI for promotional material. The concepts are first custom designed by our artists, and generative AI is used in an assistive role (e.g. sharpening, upscaling, etc.) to realize their artistic vision.
We used AI tools during development to assist with localization. We also used AI-based tools in the production of some cutscene videos. All outputs included in the game were reviewed and edited by our development team.
Generative AI was used to create specific portions of the game's announcement trailer. No generative AI content is included in the actual game build or demo.”
Some materials used in the software use AI generated images.
Audio for the characters in cut-scenes and in-game voice-overs has been generated using AI generated audio with the tools provided by Replica studios and Animaker. Everything is pre-recorded, no real-time audio generation in-game.
This game is adapted from an original short story written and owned by the developer. The story and all narrative content are original creative works with no AI-generated writing. The English script was produced with Claude's assistance to adapt the setting and dialogue style to small-town Ohio. Visual assets were generated using Seedance 2.0. Game code is built on Nova, an open-source visual novel framework, and is not AI-generated.
At Banana we use AI to help us develop our game in code, translations and background elements. No live AI systems are used in-game.
Our game was hand-crafted with love, however we use newer AI technologies, limited to the Arena Tactics' Enhanced Auto Battler mode, to enable a feature whereby players can write plain-text instructions to inform the Computer/AI's realtime gameplay.
AI was used to generate concept art and to generate voices for all characters.
This game uses generative artificial intelligence in the game models and textures.
AI was used to help with localizing texts and voice lines.
This application does not have AI functionality by itself, but can be linked to external translation engines and AI-based interactive tools. By default, a dll library is included to work with DeepL, Microsoft Translator, and Chat GPT. Users can also implement the dll library themselves. Please be careful to check the rights of the text to be translated as well as the external functions to be used to make sure that they can be used appropriately.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Herd In-game content text | IA has been used for :
- Localization (JP, SC, TC, RU) | Games of Forge | - | May 23, 2026 | |
Master Poker In-game content art | AI-generated tools were used only for limited promotional materials, such as marketing images displayed on the store page.
All in-game content, including gameplay visuals, UI, and assets, is created by human artists and does not involve AI generation.
AI-generated content does not affect gameplay, user experience, or core game assets. | TECHSPIRE INNOVATIONS TEAM | - | May 23, 2026 | |
WildBorn In-game content artaudio | some of the assets & sound effects are generated by AI | Avitar Games | - | May 23, 2026 | |
Catjong 6: Pawztec Temple In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | May 23, 2026 | |
Catjong 5: Paw Canyon In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | May 23, 2026 | |
Gardenhood In-game content art | Some of the in-game icons and some of the store page's marketing material have been created using generative AI. | Frojo | - | May 23, 2026 | |
Jackpot Buffalo Slots In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 70 | May 23, 2026 | |
鹦鹉团 Live AI artaudio | This game is an AI-driven virtual idol rhythm and stage performance music game, allowing AI to generate and create virtual idol characters, backgrounds, songs, and more in real time. Relevant content has been set with content filtering and review to ensure that all generated content complies with game design and community standards. | 金塞纳 | - | May 23, 2026 | |
Knights Dev only codetext | Some minor use was made of AI, e.g. for coding assistance, or for help with writing text. | Stephen Thompson | - | May 23, 2026 | |
VR AIM In-game content artcode | AI assist us with idea generation for artwork + assets used in some artwork.
We use AI code completion to help us with development of the game. | VR AIM ApS | - | May 23, 2026 | |
Custom Hero vs Epic Boss Unclear art | Partial Arts Conceptualization | GohardD | - | May 23, 2026 | |
Boudewijn In-game content art | AI has been used to create some sprites | Boudewijn Freens Company | - | May 23, 2026 | |
FreeStyle Football 2 In-game content art | Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment. | WOORE | - | May 23, 2026 | |
DARKON Store/marketing art | We use AI to improve the image quality of screenshots. | Last Game Studio | - | May 23, 2026 | |
INNBC STARFIGHTER In-game content art | AI tools were used to enhance some 2D and 3D prerendered assets. We hold all necessary rights and the content is compliant with Steam policies | Jonathan Fior | - | May 23, 2026 | |
CyberZ Store/marketing arttext | AI is used solely to create materials for marketing purposes. | Funexagon | - | May 23, 2026 | |
MLPerf Client Store/marketing art | Some visual assets used for the store page and promotional materials were created with the assistance of generative artificial intelligence tools.
The game itself does not include AI-generated gameplay content, and no generative AI is used during gameplay. | MLCommons Association | - | May 23, 2026 | |
Dear my『 』 In-game content art | This area used AI: background design. | Touch to Start | - | May 23, 2026 | |
Gather CCG Store/marketing art | A portion of the card art in Gather CCG was created with the assistance of generative AI. Every piece of AI-generated content has been hand-selected and verified by the developer to maintain high quality and ensure full compliance with copyright standards. | Gather CCG | - | May 23, 2026 | |
Ear Training Unclear text | I used ai to make me quick and easy descriptions about the game | Bird Box Games | - | May 23, 2026 | |
Dealbreaker: Gamblers Arena Dev only art | Some of temporary 2d assets are generated with AI for the demo and intended to be replaced with no-ai art for the full game | Devanda Labs | - | May 23, 2026 | |
Angels Die In-game content artaudiocode | I have used AI tools to produce code, images and music for the game. | Simulators Mainly | - | May 23, 2026 | |
WonderKing Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | dreamideasoft | 357 | May 23, 2026 | |
Sigil Arena In-game content art | Some in-game artwork currently uses AI-generated assets. These are temporary and may be replaced as development progresses. | Fleuranie Games | - | May 23, 2026 | |
Break, Then Upgrade In-game content artaudio | This game contains some pre-generated content created with the help of generative AI, including portions of certain art, audio, and store or marketing visuals. All such content was reviewed and integrated by the developer. No live-generated AI is used during gameplay. | Slime15 | - | May 23, 2026 | |
Embers of the Uncrowned In-game content arttext | During the development and live service of the game, AI-based tools may be utilized to support in game visual content creation, marketing materials, live chat translation features, and partial in-game dialogue and script localization.
In all such cases and regardless of the workflow, the final product is a reflection of our own development team's creativity and artistic expression. | NEXON | - | May 23, 2026 | |
Waifu Quest In-game content art | In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence.
These generated images were then used as a refference for the artists who worked on the designs of the game. | Seppe De Craene | - | May 23, 2026 | |
玩家新世界 In-game content art | This game includes a small number of pre-generated visual assets created with the assistance of generative AI during development, specifically certain background images and button icons | 玩家新世界 | 23 | May 23, 2026 | |
Lootimals In-game content art | Some use of AI for art modification of licensed content. | Lootimals | 37 | May 23, 2026 | |
Mahjong Fest: Sakura Garden In-game content arttext | Some elements of the game’s artwork and text have been created with the help of generative AI. | Star Mill B.V. | - | May 23, 2026 | |
Garden Masters In-game content audio | Background music is AI generated | DRSS | 10 | May 23, 2026 | |
Iron Pact Store/marketing | Used for marketting only | AlexMog | - | May 23, 2026 | |
AION 2 In-game content art | Some in-game assets were created with the assistance of AI tools.
Arcana card designs and some icons use AI-generated assets. | NC | - | May 23, 2026 | |
怪谈事务所:破界 In-game content artaudio | 部分游戏使用的音乐和图像素材使用ai辅助生成 | Union Mobile Financial International Telecom Co. | 14 | May 23, 2026 | |
Play Together Live AI textartaudio | This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets.
In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay.
All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience. | HAEGIN Co.,Ltd. | 1.7k | May 23, 2026 | |
Ace Squared Unclear | This game includes some content created or assisted by generative AI tools. All such content is reviewed and curated by the developer before release. | Oldground Software Oy | 246 | May 23, 2026 | |
Modern Warships In-game content art | Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. However, all such assets undergo extensive manual editing, refinement, and artistic rework by our team.
As a result, no artwork in the final game is presented in a purely AI-generated form. All visuals are carefully curated and significantly enhanced to meet our artistic standards. | Artstorm FZE | 1.1k | May 23, 2026 | |
My CV Store/marketing art | This application uses generative artificial intelligence tools to assist in the creation of certain visual assets, such as store artwork.
All core functionality, structure, and content of the application were designed and implemented by the developer.
No user data is processed or generated using AI within the application itself. | Stritart | - | May 23, 2026 | |
Egg Summoner Store/marketing art | All pixel art in the game is designed, hand-drawn and animated by our artists. No generative AI is used in any step of this process.
However, we use generative AI for promotional material. The concepts are first custom designed by our artists, and generative AI is used in an assistive role (e.g. sharpening, upscaling, etc.) to realize their artistic vision. | Starscape | - | May 23, 2026 | |
Gunship Battle Total Warfare In-game content textart | We used AI tools during development to assist with localization. We also used AI-based tools in the production of some cutscene videos. All outputs included in the game were reviewed and edited by our development team. | JOYCITY | 192 | May 23, 2026 | |
Paul Bunyan Back to Bangor Store/marketing art | Generative AI was used to create specific portions of the game's announcement trailer. No generative AI content is included in the actual game build or demo.” | Panda Drop Games | - | May 23, 2026 | |
WebGAL Terre In-game content art | Some materials used in the software use AI generated images. | OpenWebGAL | - | May 23, 2026 | |
The Origin Theory - Episode One In-game content audio | Audio for the characters in cut-scenes and in-game voice-overs has been generated using AI generated audio with the tools provided by Replica studios and Animaker. Everything is pre-recorded, no real-time audio generation in-game. | Juhana Karhu | - | May 23, 2026 | |
诛心手术 In-game content textart | This game is adapted from an original short story written and owned by the developer. The story and all narrative content are original creative works with no AI-generated writing. The English script was produced with Claude's assistance to adapt the setting and dialogue style to small-town Ohio. Visual assets were generated using Seedance 2.0. Game code is built on Nova, an open-source visual novel framework, and is not AI-generated. | AutomaticGrasshopper | - | May 23, 2026 | |
Banana In-game content codetextart | At Banana we use AI to help us develop our game in code, translations and background elements. No live AI systems are used in-game. | Sky | 21.5k | May 23, 2026 | |
ARBO Arena Tactics Live AI text | Our game was hand-crafted with love, however we use newer AI technologies, limited to the Arena Tactics' Enhanced Auto Battler mode, to enable a feature whereby players can write plain-text instructions to inform the Computer/AI's realtime gameplay. | ReBlink | - | May 23, 2026 | |
Zомби Апокалипсис - Война Марка Фейгина In-game content artaudio | AI was used to generate concept art and to generate voices for all characters. | Zehn Bros Productions | - | May 23, 2026 | |
CatTag: Create In-game content art | This game uses generative artificial intelligence in the game models and textures. | Haha Studio | 12 | May 23, 2026 | |
Euro3v3 In-game content textaudio | AI was used to help with localizing texts and voice lines. | Epoch Games Palma | 286 | May 23, 2026 | |
TRALE Unclear text | This application does not have AI functionality by itself, but can be linked to external translation engines and AI-based interactive tools.
By default, a dll library is included to work with DeepL, Microsoft Translator, and Chat GPT.
Users can also implement the dll library themselves.
Please be careful to check the rights of the text to be translated as well as the external functions to be used to make sure that they can be used appropriately. | trale.org | - | May 23, 2026 |