Draw My HomeSteamAI‑generated music is used in this game, and some artwork was created with reference to AI‑generated images.
- Creator
- Happy Fish
- Reviews
- -
- Added
- Aug 28, 2026
Draw My HomeSteamAI‑generated music is used in this game, and some artwork was created with reference to AI‑generated images.
Rior's ArenaSteamAI was utilized for sound design.
She Sucked Me Once, and DrySteamThe images and music are 100% AI generated but the story is 100% human generated.
市町村麻雀SteamThis game uses pre-generated images created with Google Gemini for the character illustrations (6 images) and the title screen background. Character voices were pre-generated using VOICEPEAK (AHS Co., Ltd.), a commercial-use AI voice synthesis product. The background music was composed by human musicians and licensed for use. No AI generation occurs while the game is running.
DuelXSteam### Use of Generative Artificial Intelligence During the development of this game, I used generative artificial intelligence tools to assist me with various aspects of its creation. AI was mainly used to create and/or improve certain visual elements of the game, including images and PNG files used in different graphical elements. It also assisted me in creating the game’s trailer, as well as with certain scripts and technical elements that were particularly complex to implement. In these situations, AI was used as an assistance tool to help me develop, adapt, and finalize certain elements. The use of artificial intelligence does not mean that the game was entirely created by AI. The game’s design, artistic direction, gameplay, development, and final integration of the different elements were carried out and supervised by me. I want to be transparent with players regarding the use of these technologies in the creation of the game.
Own The MapSteamSome visual artwork used in the game and promotional materials was created with generative AI tools and then selected, edited, and integrated by the developer. No generative AI content is created during gameplay.
WinterSeedSteamGenerative AI was used to create some of the background music and assist with writing parts of the Steam store page descriptions.
Traymon World: Taskbar Monster RPGSteamGenerative AI was used to translate (localize) the original Korean text into other languages. The original text was written by the development team, and the AI translations were reviewed before use.
StarstoneSteamSome 2D artwork shipping in this game was created with the assistance of generative AI image tools, then edited by hand before inclusion. This applies to a portion of card illustrations and UI decorative elements. All such assets were checked for quality and rights compliance prior to shipping. This game does not generate any content with AI at runtime. The computer opponent is a conventional rules-based system, not a generative AI model.
WankerSteamThis game includes a small amount of generative AI content used only for optional tutorial and demonstration materials. These pre‑generated, G‑rated assets illustrate how the game’s IN‑OUT‑based timing loop works. They do not appear in normal gameplay and do not influence any game systems. All core mechanics, visuals, audio, and interactive content are fully handcrafted and do not use AI generation during play.
TaskforgeSteamThe pixel art in Taskforge — character and enemy sprites, animation frames, item and UI icons, scenery pieces and the game's emblem — was produced with the help of an AI image generation tool during development. Every generated asset was reviewed, selected, edited and assembled by hand, and ships as a fixed image file. Nothing is generated while you play: the game contains only static assets and never calls an AI service at runtime. Code, game design, balance data and all written text were made by the developer.
CoasterWorksSteamGenerative AI tools were used to assist with portions of the game’s source code. All AI-assisted code was reviewed, modified, integrated and tested by the developer. The game’s models, artwork and other visual content were created or sourced separately and were not generated by AI. CoasterWorks does not generate AI content during gameplay or connect to external AI services.
Snack Factory Together - PrologueSteamThe store page capsule and secondary assets (like machine icons) were AI-generated using existing in-game screenshots as a base.
Vapor World: Over The MindSteamWe use AI-based text-to-speech tools to generate the character voice-over in this game. Everything else that ships in the game is made by our own development team.
EclesiarSteamAudio and images were generated with AI to speed up and cost reduction of game development
TON WarsSteamAI image tools supported the creation of some 2D illustrations and promotional assets. Every asset was designed, reworked, and finished by our artists, and all writing, game design, and code are entirely human-made. Nothing in the game is AI-generated at runtime.
Game Arena XSteamGame Arena X uses AI-generated content only to a very limited extent. A small number of UI elements were initially created with the assistance of AI, after which they were extensively refined, adjusted, and customized by our in-house design team. All other aspects of Game Arena X — including the platform’s concept, visual design, competitive systems, gameplay features, user experience, and overall development — are entirely original and created by our team.
August StarSteamGenerative AI is used in the localization of this game
ParasomniaSteamSince all the content of the code was completed by the producer alone, it was inevitable to use AI for bug maintenance.
Bang Howdy!SteamSome generated 3D Models, Voice Overs
Spellbound & ShelvedSteamSteam assets and code was code assisted with AI.
超能力不防弹Steam本作品使用了生成式人工智能生产了部分游戏资源、代码。
Lord of the TilesSteamUI Elements, sounds.
ANONYMOUS CARD (TCG)SteamSome visual assets in the game, including certain card illustrations and UI elements, were created with the assistance of generative AI tools. These assets were generated during development and are included as pre-generated content in the game.
不吃鱼 DonEatFishSteamAI-assisted artwork
My Last AppointmentSteamArtificial intelligence was used to assist with interface localization and adaptation of in-game textures. There was a time when people used Google Translate, and terrible localization for many languages was common. Times have changed, progress does not stand still. Today, new and more advanced tools have emerged, and people now use them instead of outdated ones.
Villagers and HeroesSteamWe use AI as a technical tool to support our human developers. While all of our 3D game models, environments, and core game art are hand-crafted by our artists, we use AI to assist with 2D rendering and localization. For 2D promotional art, AI is used to composite, light, and polish images based strictly on our original in-game assets. We also utilize AI-assisted translation pipelines to help localize our massive world into multiple languages for our global community.
万象回廊:元素SteamSome of the store promotional materials for this game (including the cover, main key visual, and some 2D UI elements) were created with the assistance of generative AI. In-game visual effects, programming, gameplay, and all other game content were developed entirely by human developers. The game does not use generative AI during runtime, nor does it collect or upload player data.
Rexclaw CompanionsSteamRexclaw's companions are powered by generative AI, conversations (text and voice), along with files you create together are generated on demand by third party AI models. Some promotional artwork, including store banners, was created with AI assistance.
Corgi Corgi Cor!SteamSome in-game artwork, including assets shown in screenshots and store capsules, was created by modifying AI-generated imagery. All AI-assisted content was created and reviewed in advance, and no generative AI runs during gameplay.
Valdivia AllStarsSteamDuring the development of Valdivia AllStars, we used generative artificial intelligence tools to assist with specific parts of the content creation process. These tools were primarily used to assist in the creation and exploration of certain visual assets, including concept art, visual references, textures, and some graphical elements used during the development of the game. Content created with the assistance of these tools was subsequently selected, modified, adapted, and reviewed by our team before being incorporated into the final product. Generative AI was used as a supporting tool for our developers and artists, rather than as an autonomous system for creating the game. Character and environment design, gameplay mechanics, programming, 3D modeling, animation, content integration, and the overall artistic direction of the game were created and supervised by our development team. Valdivia AllStars does not use generative AI to dynamically create content during gameplay, nor does it require players to submit content to be processed by generative AI systems.
Pitchside EmpireSteamParts of this game's text were produced with the help of generative AI: the store description, and the translations of the in-game text into German, Spanish, French, Brazilian Portuguese, Russian and Simplified Chinese. The English and Turkish text was written by hand. No AI-generated art, audio or voice is used anywhere in the game, and the game does not generate anything while you play.
ANT SIMULATOR: stock market gameSteamAI tools were used to assist with translation and text polishing (localization) in this game.
SPACE JKSteamGenerative AI is used for coding, graphics, text and localization.
Champions Of ThaloriaSteamSome of the visual assets in Champions of Thaloria were created with the help of generative AI tools during development. This includes parts of the store page artwork and trailer, along with a portion of the in-game 2D art such as item icons, avatar frames and class emblems. Every AI-assisted asset was selected, edited and assembled by hand before it went into the game, and all of it was reviewed by the developer. The game does not generate anything while you play. No content is created at runtime and no AI service is contacted during gameplay — everything ships with the game.
KeepshoreSteamAI is used to help with code and assets. The game is still mostly human built, especially all game mechanics.
Iron Reborn – Battle of the BotsSteamSome images were created by DALL-E and further processed.
天衍Steam部分商店素材包含AI生成元素
Speed RPGSteamAI tools were used during development, with all output directed and reviewed by the developer: store artwork and icons, store descriptions, in-game text including the English localization, and portions of the game code. Screenshots show real, unedited gameplay. The game does not generate any content with AI at runtime.
CapicúSteamAI was only used to generate scripts and coding for this game.
Desk Top RacerSteamWe use generative AI tools to assist in creating visual artwork. All content was reviewed and edited by the developer.
HavfunSteamWe use generative AI tools in the following ways: - In-game art: Loading screen images and some in-game UI artwork were produced with the assistance of generative AI image tools, then reviewed and edited by our art team before shipping. - Localization: In-game text for supported languages other than English is translated using machine translation (AI) tools. - Store assets: Some store page images and marketing artwork are created using generative AI image tools. No AI content is generated live during gameplay. All AI-assisted content is pre-generated and reviewed before release.
Vesper ObservatorySteamArt, textures, and sounds use both human work and AI generation.
BastardsSteamI used AI to help with the coding since I’m not much of a coder myself, no disrespect intended to the skilled programmers out there!
Oil Sheik: DominionSteamThe game uses a wide variety of artificial intelligence products in the art creation process. Ranging from 3d model generation to 2D art, music and sound effects.
슬라임의 세계SteamArt: AI image tools assisted with some 2D assets; all final art was produced by our artists based on original designs. Localization: Core languages were translated by our team; additional languages use AI-assisted translation.
Altaria OnlineSteamGenerative AI tools were used during development to assist in creating selected pre-generated 2D visual assets, promotional artwork, and localized text. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game or its store materials. Altaria Online does not use generative AI to create content during gameplay, and no player input is sent to external AI services.
A Brown Rabbit's StorySteamGenerative AI was used only to create the game's promotional trailer and Steam store banner art (capsule images). No AI-generated content, art, audio, code, or text is used within the game itself. The final gameplay is entirely hand-crafted.
Evymind Clips: Automatic Highlights & ShortsSteamEvymind Clips uses AI to help you find the best moments in videos you choose. It can transcribe speech, translate subtitles, and suggest highlights with helpful titles and short summaries. You remain in control: every suggestion can be reviewed, adjusted, or removed before export. The application only works from your source video. It does not create new footage, voices, music, or images. Depending on the feature, AI processing may take place on your computer or through our cloud service.
AstronoidSteamAll art is hand drawn by actual human hands! credit to MrMold. AI tools helped improve my programming, so i have to check a "yes, AI is used" here.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Draw My Home | AI‑generated music is used in this game, and some artwork was created with reference to AI‑generated images. | Happy Fish | - | Aug 28, 2026 | |
Rior's Arena In-game content audio | AI was utilized for sound design. | Lanier Labs LLC | - | Aug 28, 2026 | |
She Sucked Me Once, and Dry In-game content artaudio | The images and music are 100% AI generated but the story is 100% human generated. | ProgenitorWorks | - | Aug 28, 2026 | |
市町村麻雀 In-game content artaudio | This game uses pre-generated images created with Google Gemini for the character illustrations (6 images) and the title screen background. Character voices were pre-generated using VOICEPEAK (AHS Co., Ltd.), a commercial-use AI voice synthesis product. The background music was composed by human musicians and licensed for use. No AI generation occurs while the game is running. | storksquare | - | Aug 28, 2026 | |
DuelX In-game content artcode | ### Use of Generative Artificial Intelligence
During the development of this game, I used generative artificial intelligence tools to assist me with various aspects of its creation.
AI was mainly used to create and/or improve certain visual elements of the game, including images and PNG files used in different graphical elements.
It also assisted me in creating the game’s trailer, as well as with certain scripts and technical elements that were particularly complex to implement. In these situations, AI was used as an assistance tool to help me develop, adapt, and finalize certain elements.
The use of artificial intelligence does not mean that the game was entirely created by AI. The game’s design, artistic direction, gameplay, development, and final integration of the different elements were carried out and supervised by me.
I want to be transparent with players regarding the use of these technologies in the creation of the game. | KV | - | Aug 28, 2026 | |
Own The Map In-game content art | Some visual artwork used in the game and promotional materials was created with generative AI tools and then selected, edited, and integrated by the developer. No generative AI content is created during gameplay. | Own The Map | - | Aug 28, 2026 | |
WinterSeed In-game content audiotext | Generative AI was used to create some of the background music and assist with writing parts of the Steam store page descriptions. | Wolf Studio | - | Aug 28, 2026 | |
Traymon World: Taskbar Monster RPG In-game content text | Generative AI was used to translate (localize) the original Korean text into other languages. The original text was written by the development team, and the AI translations were reviewed before use. | Kniv Studio Co., Ltd. | - | Aug 28, 2026 | |
Starstone In-game content art | Some 2D artwork shipping in this game was created with the assistance of generative AI image tools, then edited by hand before inclusion. This applies to a portion of card illustrations and UI decorative elements. All such assets were checked for quality and rights compliance prior to shipping.
This game does not generate any content with AI at runtime. The computer opponent is a conventional rules-based system, not a generative AI model. | Aaron Kowall | - | Aug 28, 2026 | |
Wanker In-game content art | This game includes a small amount of generative AI content used only for optional tutorial and demonstration materials. These pre‑generated, G‑rated assets illustrate how the game’s IN‑OUT‑based timing loop works. They do not appear in normal gameplay and do not influence any game systems. All core mechanics, visuals, audio, and interactive content are fully handcrafted and do not use AI generation during play. | Totally Discrete, LLC | - | Aug 28, 2026 | |
Taskforge In-game content art | The pixel art in Taskforge — character and enemy sprites, animation frames, item and UI icons, scenery pieces and the game's emblem — was produced with the help of an AI image generation tool during development. Every generated asset was reviewed, selected, edited and assembled by hand, and ships as a fixed image file. Nothing is generated while you play: the game contains only static assets and never calls an AI service at runtime. Code, game design, balance data and all written text were made by the developer. | Marcos Araponga | - | Aug 26, 2026 | |
CoasterWorks Dev only code | Generative AI tools were used to assist with portions of the game’s source code. All AI-assisted code was reviewed, modified, integrated and tested by the developer. The game’s models, artwork and other visual content were created or sourced separately and were not generated by AI. CoasterWorks does not generate AI content during gameplay or connect to external AI services. | CoasterWorks | - | Aug 25, 2026 | |
Snack Factory Together - Prologue In-game content art | The store page capsule and secondary assets (like machine icons) were AI-generated using existing in-game screenshots as a base. | HAN Games | - | Aug 25, 2026 | |
Vapor World: Over The Mind In-game content audio | We use AI-based text-to-speech tools to generate the character voice-over in this game. Everything else that ships in the game is made by our own development team. | ALIVE Inc. | 69 | Aug 25, 2026 | |
Eclesiar In-game content artaudio | Audio and images were generated with AI to speed up and cost reduction of game development | Atlantic Game Development | - | Aug 25, 2026 | |
TON Wars Store/marketing art | AI image tools supported the creation of some 2D illustrations and promotional assets. Every asset was designed, reworked, and finished by our artists, and all writing, game design, and code are entirely human-made. Nothing in the game is AI-generated at runtime. | Basalt Interactive OÜ | - | Aug 25, 2026 | |
Game Arena X In-game content art | Game Arena X uses AI-generated content only to a very limited extent. A small number of UI elements were initially created with the assistance of AI, after which they were extensively refined, adjusted, and customized by our in-house design team.
All other aspects of Game Arena X — including the platform’s concept, visual design, competitive systems, gameplay features, user experience, and overall development — are entirely original and created by our team. | Game Arena X | - | Aug 25, 2026 | |
August Star In-game content text | Generative AI is used in the localization of this game | CDiT | - | Aug 25, 2026 | |
Parasomnia Dev only code | Since all the content of the code was completed by the producer alone, it was inevitable to use AI for bug maintenance. | Yishun Qin | - | Aug 24, 2026 | |
Bang Howdy! In-game content artaudio | Some generated 3D Models, Voice Overs | Affliction Networks | 124 | Aug 24, 2026 | |
Spellbound & Shelved Dev only code | Steam assets and code was code assisted with AI. | needmoar.games | - | Aug 24, 2026 | |
超能力不防弹 In-game content artcode | 本作品使用了生成式人工智能生产了部分游戏资源、代码。 | 哨子工作室 | - | Aug 24, 2026 | |
Lord of the Tiles Unclear artaudio | UI Elements, sounds. | Funzen Foundation | - | Aug 24, 2026 | |
ANONYMOUS CARD (TCG) In-game content art | Some visual assets in the game, including certain card illustrations and UI elements, were created with the assistance of generative AI tools. These assets were generated during development and are included as pre-generated content in the game. | ルーたん | - | Aug 24, 2026 | |
不吃鱼 DonEatFish Unclear art | AI-assisted artwork | Steeped Sky Studio | - | Aug 24, 2026 | |
My Last Appointment In-game content textart | Artificial intelligence was used to assist with interface localization and adaptation of in-game textures.
There was a time when people used Google Translate, and terrible localization for many languages was common. Times have changed, progress does not stand still. Today, new and more advanced tools have emerged, and people now use them instead of outdated ones. | Ells&Pills | 133 | Aug 23, 2026 | |
Villagers and Heroes In-game content arttext | We use AI as a technical tool to support our human developers. While all of our 3D game models, environments, and core game art are hand-crafted by our artists, we use AI to assist with 2D rendering and localization. For 2D promotional art, AI is used to composite, light, and polish images based strictly on our original in-game assets. We also utilize AI-assisted translation pipelines to help localize our massive world into multiple languages for our global community. | Mad Otter Games | 1.7k | Aug 23, 2026 | |
万象回廊:元素 In-game content art | Some of the store promotional materials for this game (including the cover, main key visual, and some 2D UI elements) were created with the assistance of generative AI. In-game visual effects, programming, gameplay, and all other game content were developed entirely by human developers. The game does not use generative AI during runtime, nor does it collect or upload player data. | 黄涛 | - | Aug 23, 2026 | |
Rexclaw Companions Live AI textaudio | Rexclaw's companions are powered by generative AI, conversations (text and voice), along with files you create together are generated on demand by third party AI models. Some promotional artwork, including store banners, was created with AI assistance. | Codemarchant | - | Aug 23, 2026 | |
Corgi Corgi Cor! In-game content art | Some in-game artwork, including assets shown in screenshots and store capsules, was created by modifying AI-generated imagery. All AI-assisted content was created and reviewed in advance, and no generative AI runs during gameplay. | Crazish Games | - | Aug 23, 2026 | |
Valdivia AllStars In-game content art | During the development of Valdivia AllStars, we used generative artificial intelligence tools to assist with specific parts of the content creation process.
These tools were primarily used to assist in the creation and exploration of certain visual assets, including concept art, visual references, textures, and some graphical elements used during the development of the game. Content created with the assistance of these tools was subsequently selected, modified, adapted, and reviewed by our team before being incorporated into the final product.
Generative AI was used as a supporting tool for our developers and artists, rather than as an autonomous system for creating the game. Character and environment design, gameplay mechanics, programming, 3D modeling, animation, content integration, and the overall artistic direction of the game were created and supervised by our development team.
Valdivia AllStars does not use generative AI to dynamically create content during gameplay, nor does it require players to submit content to be processed by generative AI systems. | Krow Games | - | Aug 22, 2026 | |
Pitchside Empire In-game content text | Parts of this game's text were produced with the help of generative AI: the store description, and the translations of the in-game text into German, Spanish, French, Brazilian Portuguese, Russian and Simplified Chinese. The English and Turkish text was written by hand. No AI-generated art, audio or voice is used anywhere in the game, and the game does not generate anything while you play. | Bombastik Studio | - | Aug 22, 2026 | |
ANT SIMULATOR: stock market game In-game content text | AI tools were used to assist with translation and text polishing (localization) in this game. | Cocomodo25 | - | Aug 22, 2026 | |
SPACE JK Unclear arttext | Generative AI is used for coding, graphics, text and localization. | FaSPel | - | Aug 22, 2026 | |
Champions Of Thaloria In-game content art | Some of the visual assets in Champions of Thaloria were created with the help
of generative AI tools during development. This includes parts of the store
page artwork and trailer, along with a portion of the in-game 2D art such as
item icons, avatar frames and class emblems.
Every AI-assisted asset was selected, edited and assembled by hand before it
went into the game, and all of it was reviewed by the developer.
The game does not generate anything while you play. No content is created at
runtime and no AI service is contacted during gameplay — everything ships
with the game. | Clive Production | - | Aug 22, 2026 | |
Keepshore Dev only codeart | AI is used to help with code and assets. The game is still mostly human built, especially all game mechanics. | fp32.ai LLC | - | Aug 22, 2026 | |
Iron Reborn – Battle of the Bots Store/marketing art | Some images were created by DALL-E and further processed. | Teemetal Game Studio | - | Aug 22, 2026 | |
天衍 Store/marketing art | 部分商店素材包含AI生成元素 | TYstudio | - | Aug 22, 2026 | |
Speed RPG In-game content arttextcode | AI tools were used during development, with all output directed and reviewed by the developer: store artwork and icons, store descriptions, in-game text including the English localization, and portions of the game code. Screenshots show real, unedited gameplay. The game does not generate any content with AI at runtime. | Harmony Project | - | Aug 22, 2026 | |
Capicú Dev only code | AI was only used to generate scripts and coding for this game. | Esthefania Morantes | - | Aug 22, 2026 | |
Desk Top Racer In-game content art | We use generative AI tools to assist in creating visual artwork. All content was reviewed and edited by the developer. | BRHP | - | Aug 22, 2026 | |
Havfun In-game content arttext | We use generative AI tools in the following ways:
- In-game art: Loading screen images and some in-game UI artwork were
produced with the assistance of generative AI image tools, then reviewed
and edited by our art team before shipping.
- Localization: In-game text for supported languages other than English is
translated using machine translation (AI) tools.
- Store assets: Some store page images and marketing artwork are created
using generative AI image tools.
No AI content is generated live during gameplay. All AI-assisted content is
pre-generated and reviewed before release. | NURIWORKS | - | Aug 22, 2026 | |
Vesper Observatory In-game content artaudio | Art, textures, and sounds use both human work and AI generation. | Vesper Stellar Games | - | Aug 22, 2026 | |
Bastards Dev only code | I used AI to help with the coding since I’m not much of a coder myself, no disrespect intended to the skilled programmers out there! | Tomorrow Software | - | Aug 22, 2026 | |
Oil Sheik: Dominion In-game content artaudio | The game uses a wide variety of artificial intelligence products in the art creation process. Ranging from 3d model generation to 2D art, music and sound effects. | Reliq | - | Aug 22, 2026 | |
슬라임의 세계 In-game content arttext | Art: AI image tools assisted with some 2D assets; all final art was produced by our artists based on original designs.
Localization: Core languages were translated by our team; additional languages use AI-assisted translation. | TEAM42 | - | Aug 22, 2026 | |
Altaria Online In-game content arttext | Generative AI tools were used during development to assist in creating selected pre-generated 2D visual assets, promotional artwork, and localized text. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game or its store materials. Altaria Online does not use generative AI to create content during gameplay, and no player input is sent to external AI services. | Altaria Studio | - | Aug 22, 2026 | |
A Brown Rabbit's Story Store/marketing art | Generative AI was used only to create the game's promotional trailer and Steam store banner art (capsule images). No AI-generated content, art, audio, code, or text is used within the game itself. The final gameplay is entirely hand-crafted. | TenaciousTibbar Games | - | Aug 22, 2026 | |
Evymind Clips: Automatic Highlights & Shorts In-game content textaudio | Evymind Clips uses AI to help you find the best moments in videos you choose. It can transcribe speech, translate subtitles, and suggest highlights with helpful titles and short summaries. You remain in control: every suggestion can be reviewed, adjusted, or removed before export.
The application only works from your source video. It does not create new footage, voices, music, or images. Depending on the feature, AI processing may take place on your computer or through our cloud service. | Magilith | - | Aug 20, 2026 | |
Astronoid Dev only code | All art is hand drawn by actual human hands! credit to MrMold.
AI tools helped improve my programming, so i have to check a "yes, AI is used" here. | Minimum Effort Games | - | Aug 20, 2026 |