OceanAI uses AI to generate images, animated images, and partial real-time communication content.
- Creator
- DoingGames
- Reviews
- 14
- Added
- May 23, 2026
Public Steam disclosure research 25,497 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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OceanAI uses AI to generate images, animated images, and partial real-time communication content.
Chat GPT was used to generate the store art and title screen art.
AI tools were used to assist with localization and drafting store page descriptions.
Some of the images and audio assets used in this game are created with the assistance of generative artificial intelligence, based on the creator’s original concepts and design. All narrative content presented in the game is conceived and written by the creator, with generative artificial intelligence used to assist in text refinement and multilingual translation.
I feel the AI tag for my game is not actually reasonable. i tried to explain myself to steam and to stop forcing me to set this AI toggle but the automated system is forcing me to say i used AI
This product uses pre-generated AI-assisted content during development. AI tools were used to help create some promotional artwork, selected visual assets, and some development-support content such as text or localization assistance. The game does not use live-generated AI during gameplay.
AI tools were used to assist with in-game art and coding, while store assets are mostly hand-made, but all core game systems, economy balancing and gameplay design are original and handcrafted ideas from scratch.
We use generative AI tools during development to create certain pre-rendered audio assets (sound effects and background music). We ensure that prompts do not reference copyrighted works, artists, or specific intellectual property. We use commercially licensed AI services and comply with their terms of service.
IA has been used for : - Localization (JP, SC, TC, RU)
AI-generated tools were used only for limited promotional materials, such as marketing images displayed on the store page. All in-game content, including gameplay visuals, UI, and assets, is created by human artists and does not involve AI generation. AI-generated content does not affect gameplay, user experience, or core game assets.
some of the assets & sound effects are generated by AI
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Some of the in-game icons and some of the store page's marketing material have been created using generative AI.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
This game is an AI-driven virtual idol rhythm and stage performance music game, allowing AI to generate and create virtual idol characters, backgrounds, songs, and more in real time. Relevant content has been set with content filtering and review to ensure that all generated content complies with game design and community standards.
Some minor use was made of AI, e.g. for coding assistance, or for help with writing text.
AI assist us with idea generation for artwork + assets used in some artwork. We use AI code completion to help us with development of the game.
Partial Arts Conceptualization
AI has been used to create some sprites
Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment.
We use AI to improve the image quality of screenshots.
AI tools were used to enhance some 2D and 3D prerendered assets. We hold all necessary rights and the content is compliant with Steam policies
AI is used solely to create materials for marketing purposes.
Some visual assets used for the store page and promotional materials were created with the assistance of generative artificial intelligence tools. The game itself does not include AI-generated gameplay content, and no generative AI is used during gameplay.
This area used AI: background design.
A portion of the card art in Gather CCG was created with the assistance of generative AI. Every piece of AI-generated content has been hand-selected and verified by the developer to maintain high quality and ensure full compliance with copyright standards.
I used ai to make me quick and easy descriptions about the game
Some of temporary 2d assets are generated with AI for the demo and intended to be replaced with no-ai art for the full game
I have used AI tools to produce code, images and music for the game.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some in-game artwork currently uses AI-generated assets. These are temporary and may be replaced as development progresses.
This game contains some pre-generated content created with the help of generative AI, including portions of certain art, audio, and store or marketing visuals. All such content was reviewed and integrated by the developer. No live-generated AI is used during gameplay.
During the development and live service of the game, AI-based tools may be utilized to support in game visual content creation, marketing materials, live chat translation features, and partial in-game dialogue and script localization. In all such cases and regardless of the workflow, the final product is a reflection of our own development team's creativity and artistic expression.
In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence. These generated images were then used as a refference for the artists who worked on the designs of the game.
This game includes a small number of pre-generated visual assets created with the assistance of generative AI during development, specifically certain background images and button icons
Some use of AI for art modification of licensed content.
Some elements of the game’s artwork and text have been created with the help of generative AI.
Background music is AI generated
Used for marketting only
Some in-game assets were created with the assistance of AI tools. Arcana card designs and some icons use AI-generated assets.
部分游戏使用的音乐和图像素材使用ai辅助生成
This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets. In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay. All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience.
This game includes some content created or assisted by generative AI tools. All such content is reviewed and curated by the developer before release.
Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. However, all such assets undergo extensive manual editing, refinement, and artistic rework by our team. As a result, no artwork in the final game is presented in a purely AI-generated form. All visuals are carefully curated and significantly enhanced to meet our artistic standards.
This application uses generative artificial intelligence tools to assist in the creation of certain visual assets, such as store artwork. All core functionality, structure, and content of the application were designed and implemented by the developer. No user data is processed or generated using AI within the application itself.
All pixel art in the game is designed, hand-drawn and animated by our artists. No generative AI is used in any step of this process. However, we use generative AI for promotional material. The concepts are first custom designed by our artists, and generative AI is used in an assistive role (e.g. sharpening, upscaling, etc.) to realize their artistic vision.
We used AI tools during development to assist with localization. We also used AI-based tools in the production of some cutscene videos. All outputs included in the game were reviewed and edited by our development team.
Generative AI was used to create specific portions of the game's announcement trailer. No generative AI content is included in the actual game build or demo.”
Some materials used in the software use AI generated images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ocean In-game content arttext | OceanAI uses AI to generate images, animated images, and partial real-time communication content. | DoingGames | 14 | May 23, 2026 | |
Dark Room Store/marketing art | Chat GPT was used to generate the store art and title screen art. | 5th Period Games | - | May 23, 2026 | |
Alehundred In-game content text | AI tools were used to assist with localization and drafting store page descriptions. | Alehundred | - | May 23, 2026 | |
Mesudoku In-game content artaudiotext | Some of the images and audio assets used in this game are created with the assistance of generative artificial intelligence, based on the creator’s original concepts and design.
All narrative content presented in the game is conceived and written by the creator, with generative artificial intelligence used to assist in text refinement and multilingual translation. | TheGameIsDifficult Studio | - | May 23, 2026 | |
Spider Monkey Unclear | I feel the AI tag for my game is not actually reasonable. i tried to explain myself to steam and to stop forcing me to set this AI toggle but the automated system is forcing me to say i used AI | Chosen Masters Games | - | May 23, 2026 | |
Keg & Quest In-game content arttext | This product uses pre-generated AI-assisted content during development. AI tools were used to help create some promotional artwork, selected visual assets, and some development-support content such as text or localization assistance. The game does not use live-generated AI during gameplay. | Piotr Mikosiński | 12 | May 23, 2026 | |
Rat of Infinity: Idle Clicker In-game content artcode | AI tools were used to assist with in-game art and coding, while store assets are mostly hand-made, but all core game systems, economy balancing and gameplay design are original and handcrafted ideas from scratch. | Infinity Labs | 15 | May 23, 2026 | |
Witherbound In-game content audio | We use generative AI tools during development to create certain pre-rendered audio assets (sound effects and background music). We ensure that prompts do not reference copyrighted works, artists, or specific intellectual property. We use commercially licensed AI services and comply with their terms of service. | Wipe Labs | - | May 23, 2026 | |
Herd In-game content text | IA has been used for :
- Localization (JP, SC, TC, RU) | Games of Forge | - | May 23, 2026 | |
Master Poker In-game content art | AI-generated tools were used only for limited promotional materials, such as marketing images displayed on the store page.
All in-game content, including gameplay visuals, UI, and assets, is created by human artists and does not involve AI generation.
AI-generated content does not affect gameplay, user experience, or core game assets. | TECHSPIRE INNOVATIONS TEAM | - | May 23, 2026 | |
WildBorn In-game content artaudio | some of the assets & sound effects are generated by AI | Avitar Games | - | May 23, 2026 | |
Catjong 6: Pawztec Temple In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | May 23, 2026 | |
Catjong 5: Paw Canyon In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | May 23, 2026 | |
Gardenhood In-game content art | Some of the in-game icons and some of the store page's marketing material have been created using generative AI. | Frojo | - | May 23, 2026 | |
Jackpot Buffalo Slots In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 70 | May 23, 2026 | |
鹦鹉团 Live AI artaudio | This game is an AI-driven virtual idol rhythm and stage performance music game, allowing AI to generate and create virtual idol characters, backgrounds, songs, and more in real time. Relevant content has been set with content filtering and review to ensure that all generated content complies with game design and community standards. | 金塞纳 | - | May 23, 2026 | |
Knights Dev only codetext | Some minor use was made of AI, e.g. for coding assistance, or for help with writing text. | Stephen Thompson | - | May 23, 2026 | |
VR AIM In-game content artcode | AI assist us with idea generation for artwork + assets used in some artwork.
We use AI code completion to help us with development of the game. | VR AIM ApS | - | May 23, 2026 | |
Custom Hero vs Epic Boss Unclear art | Partial Arts Conceptualization | GohardD | - | May 23, 2026 | |
Boudewijn In-game content art | AI has been used to create some sprites | Boudewijn Freens Company | - | May 23, 2026 | |
FreeStyle Football 2 In-game content art | Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment. | WOORE | - | May 23, 2026 | |
DARKON Store/marketing art | We use AI to improve the image quality of screenshots. | Last Game Studio | - | May 23, 2026 | |
INNBC STARFIGHTER In-game content art | AI tools were used to enhance some 2D and 3D prerendered assets. We hold all necessary rights and the content is compliant with Steam policies | Jonathan Fior | - | May 23, 2026 | |
CyberZ Store/marketing arttext | AI is used solely to create materials for marketing purposes. | Funexagon | - | May 23, 2026 | |
MLPerf Client Store/marketing art | Some visual assets used for the store page and promotional materials were created with the assistance of generative artificial intelligence tools.
The game itself does not include AI-generated gameplay content, and no generative AI is used during gameplay. | MLCommons Association | - | May 23, 2026 | |
Dear my『 』 In-game content art | This area used AI: background design. | Touch to Start | - | May 23, 2026 | |
Gather CCG Store/marketing art | A portion of the card art in Gather CCG was created with the assistance of generative AI. Every piece of AI-generated content has been hand-selected and verified by the developer to maintain high quality and ensure full compliance with copyright standards. | Gather CCG | - | May 23, 2026 | |
Ear Training Unclear text | I used ai to make me quick and easy descriptions about the game | Bird Box Games | - | May 23, 2026 | |
Dealbreaker: Gamblers Arena Dev only art | Some of temporary 2d assets are generated with AI for the demo and intended to be replaced with no-ai art for the full game | Devanda Labs | - | May 23, 2026 | |
Angels Die In-game content artaudiocode | I have used AI tools to produce code, images and music for the game. | Simulators Mainly | - | May 23, 2026 | |
WonderKing Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | dreamideasoft | 357 | May 23, 2026 | |
Sigil Arena In-game content art | Some in-game artwork currently uses AI-generated assets. These are temporary and may be replaced as development progresses. | Fleuranie Games | - | May 23, 2026 | |
Break, Then Upgrade In-game content artaudio | This game contains some pre-generated content created with the help of generative AI, including portions of certain art, audio, and store or marketing visuals. All such content was reviewed and integrated by the developer. No live-generated AI is used during gameplay. | Slime15 | - | May 23, 2026 | |
Embers of the Uncrowned In-game content arttext | During the development and live service of the game, AI-based tools may be utilized to support in game visual content creation, marketing materials, live chat translation features, and partial in-game dialogue and script localization.
In all such cases and regardless of the workflow, the final product is a reflection of our own development team's creativity and artistic expression. | NEXON | - | May 23, 2026 | |
Waifu Quest In-game content art | In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence.
These generated images were then used as a refference for the artists who worked on the designs of the game. | Seppe De Craene | - | May 23, 2026 | |
玩家新世界 In-game content art | This game includes a small number of pre-generated visual assets created with the assistance of generative AI during development, specifically certain background images and button icons | 玩家新世界 | 23 | May 23, 2026 | |
Lootimals In-game content art | Some use of AI for art modification of licensed content. | Lootimals | 37 | May 23, 2026 | |
Mahjong Fest: Sakura Garden In-game content arttext | Some elements of the game’s artwork and text have been created with the help of generative AI. | Star Mill B.V. | - | May 23, 2026 | |
Garden Masters In-game content audio | Background music is AI generated | DRSS | 10 | May 23, 2026 | |
Iron Pact Store/marketing | Used for marketting only | AlexMog | - | May 23, 2026 | |
AION 2 In-game content art | Some in-game assets were created with the assistance of AI tools.
Arcana card designs and some icons use AI-generated assets. | NC | - | May 23, 2026 | |
怪谈事务所:破界 In-game content artaudio | 部分游戏使用的音乐和图像素材使用ai辅助生成 | Union Mobile Financial International Telecom Co. | 14 | May 23, 2026 | |
Play Together Live AI textartaudio | This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets.
In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay.
All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience. | HAEGIN Co.,Ltd. | 1.7k | May 23, 2026 | |
Ace Squared Unclear | This game includes some content created or assisted by generative AI tools. All such content is reviewed and curated by the developer before release. | Oldground Software Oy | 246 | May 23, 2026 | |
Modern Warships In-game content art | Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. However, all such assets undergo extensive manual editing, refinement, and artistic rework by our team.
As a result, no artwork in the final game is presented in a purely AI-generated form. All visuals are carefully curated and significantly enhanced to meet our artistic standards. | Artstorm FZE | 1.1k | May 23, 2026 | |
My CV Store/marketing art | This application uses generative artificial intelligence tools to assist in the creation of certain visual assets, such as store artwork.
All core functionality, structure, and content of the application were designed and implemented by the developer.
No user data is processed or generated using AI within the application itself. | Stritart | - | May 23, 2026 | |
Egg Summoner Store/marketing art | All pixel art in the game is designed, hand-drawn and animated by our artists. No generative AI is used in any step of this process.
However, we use generative AI for promotional material. The concepts are first custom designed by our artists, and generative AI is used in an assistive role (e.g. sharpening, upscaling, etc.) to realize their artistic vision. | Starscape | - | May 23, 2026 | |
Gunship Battle Total Warfare In-game content textart | We used AI tools during development to assist with localization. We also used AI-based tools in the production of some cutscene videos. All outputs included in the game were reviewed and edited by our development team. | JOYCITY | 192 | May 23, 2026 | |
Paul Bunyan Back to Bangor Store/marketing art | Generative AI was used to create specific portions of the game's announcement trailer. No generative AI content is included in the actual game build or demo.” | Panda Drop Games | - | May 23, 2026 | |
WebGAL Terre In-game content art | Some materials used in the software use AI generated images. | OpenWebGAL | - | May 23, 2026 |