AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Free to Play
TitleDisclosureCreatorSrcReviewsAdded
Greek War
In-game content
art
Generative AI was used only during the early concept art and ideation phase to help explore visual directions and inspire the art team. Any AI-assisted concepts served solely as reference material. All final in-game artwork was created, substantially reworked, or manually produced by human artists. The game does not generate AI content during gameplay, and no live AI systems are used by players.
Universal Lab
-Jul 12, 2026
Battlegeuse
Unclear
audio
AI Voices.
Laboriontech Games
-Jul 12, 2026
Theocide
In-game content
text
Generative AI was used during development to help draft and edit some in-game text, such as card descriptions and UI copy. All AI-assisted text was reviewed and finalized by the developer before shipping. The game does not generate content live using AI.
Fenexware
-Jul 11, 2026
Cloudlypse
In-game content
art
Some of this game's character and enemy art was created with the assistance of generative AI tools during development, then hand-reviewed and edited before shipping. No AI content is generated at runtime.
Joao Paulo Amorim Rosa
-Jul 11, 2026
Lane Wars
In-game content
artaudio
Lane Wars uses generative AI only for some pre-made 2D artwork: the game's icon, main-menu key art, and the Steam store capsule/promotional images were created with AI image-generation tools and then edited by the developer. Some trailer and marketing music was made with an AI music tool. Everything you interact with in-game — the 3D characters, environments, HUD, visual and sound effects, and all gameplay systems — is hand-built and procedurally generated in code, not AI-generated. The game does not use any generative AI at runtime.
Voltari Studio
-Jul 11, 2026
Pot's On!
In-game content
art
Door Texture and the castle background image was generated by AI
NotDailyBuildStudio
-Jul 11, 2026
南派盗墓传奇
Store/marketing
art
Part of the artwork on our store page was optimized using generative AI.
南派盗墓传奇
-Jul 11, 2026
Razor Trail Survivors
In-game content
arttext
AI was used to assist on coding and to create some of the pictures and text descriptions used.
RH Portugal
-Jul 11, 2026
Galaxor
In-game content
art
Galaxor uses generative AI tools to support the creation and revision of selected visual content, including icons, artwork, banners, store graphics and marketing materials. Generated content is reviewed, selected and, where necessary, manually adjusted before being used in the game or on the store page. No live-generated AI content is created during gameplay.
MyVLife
-Jul 11, 2026
Starship Crafter - Prologue
In-game content
art
During development, we used generative AI image tools to produce base images for some of our 2D art assets. Our artist then worked on them to create the final assets in the game and on the store page.
RyseSoft
-Jul 11, 2026
族譜
Store/marketing
art
圖片由Arena AI所生成。
davidmkli
-Jul 11, 2026
Idle Isekai - An idle RPG
In-game content
art
I am currently a solo developer working hard to bring this project to life. To keep development moving during the early stages, you will notice some placeholder character portraits and backgrounds that were AI-assisted. My goal and commitment is to replace every piece of AI-generated content with custom-made, hand-crafted pixel art by the time of the official 1.0 release. All current monster designs, battle maps, and GUI elements are already original pixel artwork. I appreciate your patience as I work to ensure the final version of the game fully reflects my personal artistic vision!
NoobsGames
-Jul 9, 2026
bridgetxt
Live AI
text
The application uses AI to provide real-time translation functionality.
Lixinghu
-Jul 9, 2026
GenderShift
Live AI
audio
GenderShift uses generative AI in two ways: 1. Live audio: AI converts your speech or text into the voice you select 2. Voice portraits and sample audio (in the app, trailer, and screenshots) were pre-created with generative AI. You can also generate these yourself in the app.
Turing Speech LLC
-Jul 9, 2026
Board Poker
In-game content
arttext
Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running.
Natural Nomad
-Jul 9, 2026
Airport City Transport Manager
In-game content
art
We utilize AI in the early stages of content development to create concept art. All final content presented in the game is created by humans.
Game Insight UAB
-Jul 9, 2026
The Black Lily Blooms in Her Eyes
In-game content
text
We have used AI as a translation tool to translate this game from Japanese to English. As a result, some parts of the text may contain unnatural phrasing or content that differs from the original intent.
Saku Bougetu
-Jul 9, 2026
Stickman Adventure
In-game content
art
AI tools were used during development to assist in creating part of the game's assets. All generated content has been thoroughly reviewed and refined to ensure originality and compliance with copyright standards.
SunGuide-Jack
-Jul 9, 2026
Idle of the Dead
In-game content
artcode
Some of the game's 2D art (character sprites, scenery, item icons and store artwork) was created with the help of generative AI image tools, then curated, edited and integrated by the team. Parts of the game's code were written with AI assistance under developer direction. All AI-assisted content was reviewed by the developers. The game does NOT generate AI content at runtime and does NOT connect to any external AI service.
Sucata Studio
-Jul 8, 2026
Akwarium
In-game content
art
Some 2D artwork in Akwarium (characters, UI, environments, and store images) was created with generative AI tools, then reviewed and refined by the developer. No gameplay content is generated by AI in real time.
JONE
-Jul 8, 2026
I Missed the Apocalypse
Store/marketing
art
A pre-rendered cinematic intro sequence was created with the assistance of AI-based video generation tools. Some visual assets were generated or refined using AI image generation.
Bork One
-Jul 8, 2026
YuanQi : 元氣
In-game content
artcode
We use generative AI as an assistive tool during development to help with code writing and to generate drafts or concept materials for 일부 visual assets. All final in-game content is reviewed, edited, and produced by the development team.
YuanQi
-Jul 8, 2026
Thousand Ward
In-game content
art
Thousand Ward uses generative AI as part of the development pipeline to help create and refine some visual assets, including promotional artwork, background illustrations, event imagery, and supporting art concepts. Gameplay systems, balance, progression, and player-facing game design are authored and reviewed by the development team.
Veles Labs
-Jul 8, 2026
Conquest of Empires 3
In-game content
art
Some NPC images used AI-generated images.
Suzhou Snail Digital Technology Co.,Ltd
-Jul 8, 2026
Fates of Alimore
In-game content
artaudio
Gemini was used to assist in creating card art and art in backgrounds based off of a Fantasy setting from a not yet published book which is copyrighted. Sounds were created using elevenlabs for card sounds and effects including vo.
Haplo Takar
-Jul 8, 2026
Line Go Up
Store/marketing
art
I took human-made photographs, edited them by hand, then used AI to apply a consistent art style among them in batches so they all look thematically related
Daniel Cazzaniga
-Jul 8, 2026
夏至未来
In-game content
art
本游戏美术素材使用生成式AI
MoonEyes月眼
-Jul 8, 2026
Stall Quest
In-game content
artaudiocode
Google AI Studio Build and Antigravity were used for coding. ChatGPT was used for design. Stable Diffusion, Gemini 3.1 Flash Image, DALLE-3, MAI-image-1, and GPT-4o were used for images. Suno was used for the BGM. ElevenLabs Sound Effects was used for the sound effects.
こぐわらのAIゲーム開発部
-Jul 7, 2026
The Legend of Fireball
Store/marketing
art
Some visual and promotional elements of the game have been created with the use of ai.
TapNation
-Jul 7, 2026
Command Doctrine
Live AI
arttext
Command Doctrine uses generative AI to create some of the content you play. When you generate a scenario or a campaign, an AI model produces the map, the opposing forces, the objectives, and the written mission briefing from your prompt. AI is also used to write narrative battle reports, to create the images that accompany them, and to interpret the natural-language orders you give your units. This content is generated live by third-party AI services. We apply content moderation and input filtering to guard against inappropriate or unsafe output.
ByteFlow
-Jul 7, 2026
Hardware Simulator - Prologue
In-game content
Our team utilizes Generative AI technologies in the development of certain in-game elements.
Monarch Games
-Jul 7, 2026
Cozy Cat Match
Store/marketing
art
We used Ai to generate sketches of game backgrounds and promo materials
Best Place Apps
-Jul 7, 2026
Roll n' Bounce
In-game content
art
This product only uses generative AI for background scenery. These asset's visibility can simply be hidden via main menu toggle
Spot Dot Games
-Jul 7, 2026
ON&OFF
Dev only
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
DopamineCrucian
-Jul 7, 2026
No Results Found
In-game content
art
This game includes pre-generated content created with the assistance of generative AI during development. Generative AI was used to help create certain 3D models and some in-game image assets. All AI-assisted content was reviewed, edited, and approved by the development team before being included in the final game.
Zzangdol Games
-Jul 7, 2026
Chongzhen Simulator
Live AI
text
The game calls the aforementioned third-party large language model API over the network at runtime. When the player makes a decision, issues an imperial edict, or interacts with ministers in the game, the game assembles the current situation and character settings into a request and sends it to the AI service; the text returned by the service (minister dialogue, memorials to the throne, plot deduction) is presented in the game interface in real time. This process is transparent to the player and requires no player-side configuration, but an internet connection is required throughout.
ZHANG HANLIANG
-Jul 6, 2026
OxRox
In-game content
art
A small number of texture assets use generative AI as a starting point and were manually edited for use in-game. Most visual assets are original, licensed, purchased, or used with creator permission.
FatOx Games
45Jul 5, 2026
Weaposy
In-game content
art
AI Generated Content Disclosure Pre-generated AI: "Artificial intelligence tools were utilized during the development process to generate initial 3D character assets and models. Following the generation, our development team extensively refined the textures, customized the coloring, and completely performed the rigging and weight painting manually."
Arnon S.
-Jul 5, 2026
0N35H07
Dev only
codeartaudiotext
I've used Claude Code for everything
watooh
-Jul 4, 2026
IKANDY
Live AI
art
IKANDY includes an optional AI scene generator. When you choose to use it, it creates new audio-reactive visual scenes in real time from a text prompt you write. This content is generated live, only when you request it, using an AI service you connect with your own API key. Not required to use IKANDY.
L&R Entertainment LLC
-Jul 4, 2026
Mow My World
Store/marketing
art
Some store page marketing images, capsule assets, and promotional screenshots were created or edited with generative AI and then reviewed and adjusted for layout, sizing, and text. The game does not use live generative AI during gameplay, and it does not connect to any third-party AI service while players are playing.
BotDance LLC
-Jul 3, 2026
Zerion: Infinite Space
art
Some promotional art assets and in-game artwork were created with the assistance of AI image generation tools. All AI-generated output was reviewed, edited, and curated by the development team before inclusion.
Gilberto Avalos
-Jul 3, 2026
Asteroid Mine
Dev only
code
AI tools were used during development to assist with coding and design concepts.
PixB
-Jul 3, 2026
Jelly Worms
In-game content
art
JellyWorms uses generative AI-assisted visual content for some game art, store assets, and marketing materials. Final assets are reviewed and edited by the developer before release. The game does not generate live AI content during gameplay.
DISUPPER
-Jul 3, 2026
三国群英传之英雄传奇
Store/marketing
art
AI was used solely for the production of certain promotional materials.
三国群英传之英雄传奇
-Jul 3, 2026
erdetspill
Dev only
code
We have used generative artificial intelligence to help code the game.
erdetsokrates
-Jul 3, 2026
Even
In-game content
art
Background elements are created using AI
Even
-Jul 3, 2026
Gods Shall Tremble
Unclear
arttextcode
Everything is AI generated... I built my own AI Agent harness, and then used it to build this game... I'm not a developer, I'm a Functional/UX/Graphic Designer that finally found a tool that could help me build my dream games... and i think you'll be surprised when you see it.
Daniel Olver
-Jul 3, 2026
InfiniteConflict
In-game content
art
AI has been used to generate the artwork and imagery for this game.
Muffinman
-Jul 2, 2026
Citadel Zero
In-game content
art
Some of Citadel Zero's visual assets (pixel-art sprites, icons, and backgrounds) were created with the help of generative AI tools, then reviewed and refined by the developer. All such content is pre-generated and baked into the game — Citadel Zero performs no real-time AI generation and connects to no AI service while you play.
PYRHAMID Studio
-Jul 2, 2026
2,049 results
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