Assisted in writing some of the scripting or layouts.
- Creator
- Mystical Menagerie Media
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Assisted in writing some of the scripting or layouts.
Localization: I do not have the option to localize the game otherwise.
This game uses artificial intelligence for voice acting only.
I used AI generation tools to assist in creating the 2D visual assets for the game, including UI elements, enemy shapes, background textures, and the promotional store capsules. All generated images were manually reviewed, edited, and integrated into the game to fit the minimalist neon aesthetic, ensuring no copyright infringement or illegal content is present.
During the development process AI-based tools used to assist with content creation. In all such cases, the final product reflects the creativity and expression of the development team.
AI tools were utilized to assist in programming the mathematical codebase logic, generating promotional background art, and drafting the store page
The AI has been used to provide translations for people across the world! Also - Library Hero image were created to show how it would feel to be alone as operator of old entropy archive machine. An Icon for the app was creted with AI, yeah... I just do not have designer, so....here it go...
・Create sounds using AI ・Background image for illustration
Art: Certain background, character, and animation assets were generated by AI, then manually cropped, composited, and post-processed. Audio: Some in-game music and sound effects were generated by AI, then manually selected, edited, and integrated. Code: Some foundational functional code was generated with AI assistance, then reviewed, modified, compiled, and integrated by the developers. The core game design, gameplay logic, and final integration were all completed manually.
Auction House features artwork developed with generative AI.
The developer has used Generative AI slop to create this game, and now, so can you!
Mix a Meow uses AI generation tools to create some assets, including character illustrations, icons, music, and sound effects. All character concepts and design directions were crafted by the developer; AI was used as a tool to bring them to life. No content is generated by AI during gameplay — all AI-assisted assets were reviewed and finalized by the developer before release.
Some visual assets in this game, including backgrounds and certain enemy designs, were created using AI-assisted tools and then edited, modified, and integrated into the game by the developer.
We use generative AI for coding and translation.
The store capsule images and some in-game icons were generated by artificial intelligence.
AI was used during development to generate placeholders, graphics & variation of existing developer-made assets.
The pic and music is generated by ai
Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages.
Some visual assets in this game were created with the assistance of AI tools. All content has been reviewed, curated, and integrated by the developer to ensure a cohesive gameplay experience.
All in-game artwork was generated using AI.
AI generation tools were utilized to assist in the creation of static 2D/3D background aesthetic assets, as well as for structural programming assistance involving the core mathematical idling engines
Some of the models were made with AI.
Artwork & Visual Assets: Generative AI was used to assist in creating and iterating on pixel art style for UI elements and environmental backgrounds.
AI is partially used to increase quality of some images in the game
The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay.
Some AI involvement in the language editing and visual generation of some areas of the game.
Some of the food and props were generated by AI.
AI technology was utilized to create initial art assets for some icons. The final output was manually refined by artists.
Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations.
Background music and SFX were generated using generative AI (pre-rendered).
This game features unlockable media such as images and videos of aliens and UFO sightings that are created using generative AI technology.
Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and refined by the developer.
AI tools assisted with game design documentation, initial draft text content, and development planning. The initial AI-generated in-game texts have been replaced with hand-written translations (German complete; English replacement in progress). All in-game content is reviewed and curated by the developer. No AI is used during gameplay.
This game was built by a solo developer using AI-assisted coding tools throughout development, including for generating SVG code that was rendered into game icons. All creative direction, game design, and visual style decisions were made by the developer. No AI image generation models were used to create artwork.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography. All 3D assets and visual effects in the game are handcrafted and contain no AI-generated content.
Pingo uses generative AI to provide certain dialogue, monologue, and personalized text interactions. When these features are enabled, the game generates responses based on player input, context, and the selected AI configuration. Some features may connect to external AI services, and players may also choose to use their own compatible models or API configuration.
The art assets and promotional images were created with AI assistance, but all of them were manually reviewed, selected, and edited by the developer.
AI Disclosure (Text Content): This game uses generative AI to assist in creating in-game text descriptions, specifically for: Game Concepts & Descriptions: Some fictional game ideas and descriptions within the simulation are pre-generated using AI text models. Manual Oversight: All AI-generated text has been manually reviewed and edited by the developer to ensure it contains no prohibited content and aligns with the game's creative direction. No real-time AI generation occurs during gameplay.
Generative AI was used only during development to create part of the pre-generated content. This includes some marketing materials for the store page, part of the 3D models, as well as music and some sound effects. All such content was reviewed, selected, edited, and integrated manually by the developer before release. The game does not use generative AI at runtime. Story content, gameplay logic, enemy behavior, game balance, and any real-time interaction with the player are created and executed without generative AI.
AI tools were used during development to help generate select visual assets and concepts. These assets were reviewed, refined, and integrated into the game by the developer to ensure consistency with the overall style and experience.
The design of this game was assisted by AI.
Some graphics and music were created using AI, then refined and integrated by me.
Some sprite artwork in this game was created with the assistance of generative AI tools during development.
This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as programming code scripts, game system data structure design, draft text writing, and the creation of certain UI icons (such as trait nodes). All AI-assisted content in the game—including code, graphic assets, and text—was thoroughly reviewed, revised, and reworked by the developer to align with the game's intended direction. This game does not include live-generated AI content that is created through real-time interaction with players.
Sector Scavengers was built almost 100% using AI agents and tools. Makko.ai created the game art, animations, and game code/logic, and the trailers were made with a combination of Grok and 11 Labs.
The translations of this game into other languages were created using generative AI tools and reviewed by the development team.
Game development was accelerated through use of AI code assistants to help create and test the software code. Language translations were provided by AI.
Google's AI Studio was used in coding and bug fixing in this game
The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been manually selected and post-processed to ensure they best represent the game's style.
AI aided in the creation of marketing materials
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Soul Proprietor Dev only code | Assisted in writing some of the scripting or layouts. | Mystical Menagerie Media | - | May 23, 2026 | |
The Syndicate: Classified Operations In-game content text | Localization: I do not have the option to localize the game otherwise. | A and I Software | - | May 23, 2026 | |
Grind Up In-game content audio | This game uses artificial intelligence for voice acting only. | Iron Forge Games | 13 | May 23, 2026 | |
Idle Protocol In-game content art | I used AI generation tools to assist in creating the 2D visual assets for the game, including UI elements, enemy shapes, background textures, and the promotional store capsules. All generated images were manually reviewed, edited, and integrated into the game to fit the minimalist neon aesthetic, ensuring no copyright infringement or illegal content is present. | Zzz Idle Games | - | May 23, 2026 | |
Herb Garden Dev only | During the development process AI-based tools used to assist with content creation. In all such cases, the final product reflects the creativity and expression of the development team. | Horsepower Interactive | - | May 23, 2026 | |
LaVonne's Grid Idle Store/marketing codearttext | AI tools were utilized to assist in programming the mathematical codebase logic, generating promotional background art, and drafting the store page | LaVonne | - | May 23, 2026 | |
Entropy Archive In-game content textart | The AI has been used to provide translations for people across the world!
Also - Library Hero image were created to show how it would feel to be alone as operator of old entropy archive machine.
An Icon for the app was creted with AI, yeah... I just do not have designer, so....here it go... | Alerot | 13 | May 23, 2026 | |
The Last Blue ―世界の終りで青春を― In-game content audioart | ・Create sounds using AI
・Background image for illustration | afterglow games | - | May 23, 2026 | |
CatToySimulator In-game content artaudiocode | Art: Certain background, character, and animation assets were generated by AI, then manually cropped, composited, and post-processed.
Audio: Some in-game music and sound effects were generated by AI, then manually selected, edited, and integrated.
Code: Some foundational functional code was generated with AI assistance, then reviewed, modified, compiled, and integrated by the developers.
The core game design, gameplay logic, and final integration were all completed manually. | YellowDaGame | - | May 23, 2026 | |
Space Guild In-game content art | Auction House features artwork developed with generative AI. | Recoil Mojo | - | May 23, 2026 | |
AI Slop Simulator Unclear | The developer has used Generative AI slop to create this game, and now, so can you! | Starfield Games LLC | - | May 23, 2026 | |
쓰까냥 (Mix a Meow) In-game content artaudio | Mix a Meow uses AI generation tools to create some assets, including character illustrations, icons, music, and sound effects. All character concepts and design directions were crafted by the developer; AI was used as a tool to bring them to life. No content is generated by AI during gameplay — all AI-assisted assets were reviewed and finalized by the developer before release. | BLANK ANSWER | - | May 23, 2026 | |
Jump King Clicker In-game content art | Some visual assets in this game, including backgrounds and certain enemy designs, were created using AI-assisted tools and then edited, modified, and integrated into the game by the developer. | Antique Box Studio | - | May 23, 2026 | |
AGI Developer: Click Is All You Need Dev only codetext | We use generative AI for coding and translation. | Ota Mato | - | May 23, 2026 | |
Only Driving - Cozy Car Journey In-game content art | The store capsule images and some in-game icons were generated by artificial intelligence. | Musa GUNGOR | 16 | May 23, 2026 | |
Crownhold In-game content art | AI was used during development to generate placeholders, graphics & variation of existing developer-made assets. | Tobias Mikula | 354 | May 23, 2026 | |
Bounce Rush 跟你爆了 In-game content artaudio | The pic and music is generated by ai | zeros | - | May 23, 2026 | |
Trainferno In-game content artaudiotext | Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game/help text into multiple languages. | INDIELLIGENT | - | May 23, 2026 | |
Grave Endeavors: A Clicker In-game content art | Some visual assets in this game were created with the assistance of AI tools. All content has been reviewed, curated, and integrated by the developer to ensure a cohesive gameplay experience. | Dog Water Development | - | May 23, 2026 | |
Civilization Idle In-game content art | All in-game artwork was generated using AI. | Games by Nvz | - | May 23, 2026 | |
LaVonne's Lemons Idle In-game content artcode | AI generation tools were utilized to assist in the creation of static 2D/3D background aesthetic assets, as well as for structural programming assistance involving the core mathematical idling engines | LaVonne | 32 | May 23, 2026 | |
Click Build Repeat In-game content art | Some of the models were made with AI. | Don Pachi | 10 | May 23, 2026 | |
Project Crypto In-game content art | Artwork & Visual Assets: Generative AI was used to assist in creating and iterating on pixel art style for UI elements and environmental backgrounds. | CarrotMango | - | May 23, 2026 | |
Billionaire in the Greedy America In-game content art | AI is partially used to increase quality of some images in the game | Pizza OK Games | - | May 23, 2026 | |
Hamster Pet: Desktop Companion In-game content art | The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay. | Jose Galvizu | 13 | May 23, 2026 | |
Ascension Tower In-game content textart | Some AI involvement in the language editing and visual generation of some areas of the game. | SmallFish Studios | - | May 23, 2026 | |
桌面蚂蚁 In-game content art | Some of the food and props were generated by AI. | Slowly Crafted | - | May 23, 2026 | |
Shard Cycle In-game content art | AI technology was utilized to create initial art assets for some icons. The final output was manually refined by artists. | Narog Games | - | May 23, 2026 | |
The MachinEGG In-game content text | Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations. | Quantum Games Studio | - | May 23, 2026 | |
Mine to Cosmos In-game content audio | Background music and SFX were generated using generative AI (pre-rendered). | Phantom Realm | - | May 23, 2026 | |
Root Genesis In-game content art | This game features unlockable media such as images and videos of aliens and UFO sightings that are created using generative AI technology. | Ozbem | - | May 23, 2026 | |
Idle Xanxia Store/marketing art | Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and refined by the developer. | Cezae | 82 | May 23, 2026 | |
The Apostle's Ascent In-game content text | AI tools assisted with game design documentation, initial draft text content, and development planning. The initial AI-generated in-game texts have been replaced with hand-written translations (German complete; English replacement in progress). All in-game content is reviewed and curated by the developer. No AI is used during gameplay. | CyberSanctum Games | - | May 23, 2026 | |
Archmage Idle In-game content codeart | This game was built by a solo developer using AI-assisted coding tools throughout development, including for generating SVG code that was rendered into game icons. All creative direction, game design, and visual style decisions were made by the developer. No AI image generation models were used to create artwork. | TopCog | 117 | May 23, 2026 | |
Crystal Ascend In-game content art | AI is used to generate some Steam store page assets, as well as some in-game icons and typography. All 3D assets and visual effects in the game are handcrafted and contain no AI-generated content. | Zodiac GameLab | - | May 23, 2026 | |
Pingo Live AI text | Pingo uses generative AI to provide certain dialogue, monologue, and personalized text interactions. When these features are enabled, the game generates responses based on player input, context, and the selected AI configuration. Some features may connect to external AI services, and players may also choose to use their own compatible models or API configuration. | jianbinggaming | - | May 23, 2026 | |
山海牧场 Store/marketing art | The art assets and promotional images were created with AI assistance, but all of them were manually reviewed, selected, and edited by the developer. | Banana Peel Studio | - | May 23, 2026 | |
Typing "New Folder (2)" In-game content text | AI Disclosure (Text Content):
This game uses generative AI to assist in creating in-game text descriptions, specifically for:
Game Concepts & Descriptions: Some fictional game ideas and descriptions within the simulation are pre-generated using AI text models.
Manual Oversight: All AI-generated text has been manually reviewed and edited by the developer to ensure it contains no prohibited content and aligns with the game's creative direction.
No real-time AI generation occurs during gameplay. | etaminandsons | - | May 23, 2026 | |
Glass Monsters In-game content artaudio | Generative AI was used only during development to create part of the pre-generated content. This includes some marketing materials for the store page, part of the 3D models, as well as music and some sound effects. All such content was reviewed, selected, edited, and integrated manually by the developer before release.
The game does not use generative AI at runtime. Story content, gameplay logic, enemy behavior, game balance, and any real-time interaction with the player are created and executed without generative AI. | SMAR Studio | - | May 23, 2026 | |
Community Button In-game content art | AI tools were used during development to help generate select visual assets and concepts. These assets were reviewed, refined, and integrated into the game by the developer to ensure consistency with the overall style and experience. | RecursionSplash | 40 | May 23, 2026 | |
The Pissing Game Unclear | The design of this game was assisted by AI. | Nik's Games | 29 | May 23, 2026 | |
The Infinite Grimoire In-game content artaudio | Some graphics and music were created using AI, then refined and integrated by me. | Cyvana | - | May 23, 2026 | |
Roller Coaster Looper In-game content art | Some sprite artwork in this game was created with the assistance of generative AI tools during development. | Earlio Games | - | May 23, 2026 | |
Evergarden In-game content arttextcode | This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as programming code scripts, game system data structure design, draft text writing, and the creation of certain UI icons (such as trait nodes). All AI-assisted content in the game—including code, graphic assets, and text—was thoroughly reviewed, revised, and reworked by the developer to align with the game's intended direction. This game does not include live-generated AI content that is created through real-time interaction with players. | GridForge_Labs | - | May 23, 2026 | |
Sector Scavengers: Signal & Salvage In-game content artcode | Sector Scavengers was built almost 100% using AI agents and tools. Makko.ai created the game art, animations, and game code/logic, and the trailers were made with a combination of Grok and 11 Labs. | HazelsHeroes | - | May 23, 2026 | |
Chip Away In-game content text | The translations of this game into other languages were created using generative AI tools and reviewed by the development team. | Domeldor | - | May 23, 2026 | |
PhotoBricks In-game content codetext | Game development was accelerated through use of AI code assistants to help create and test the software code.
Language translations were provided by AI. | Berenott Digital | - | May 23, 2026 | |
Idle Spin&Win Tower Defense Dev only code | Google's AI Studio was used in coding and bug fixing in this game | Creative idle studio | - | May 23, 2026 | |
Endless Castle: Under Siege In-game content art | The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been manually selected and post-processed to ensure they best represent the game's style. | 家里蹲工作室 | - | May 23, 2026 | |
Orbosis Gloriosis Store/marketing art | AI aided in the creation of marketing materials | russpuppy | - | May 23, 2026 |