The game logo was created using AI-assisted tools. All other assets are fully handcrafted.
- Creator
- YAP
- Reviews
- 103
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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The game logo was created using AI-assisted tools. All other assets are fully handcrafted.
Just like additional helper (for faster 3d models creation)
Artificial intelligence was used to generate some of the visuals displayed on the Steam store page.
The game does not contain AI-generated content. AI-generated content is used just for game's logo.
The game includes multimedia material generated with AI.
In The Last Frame, generative AI is used only for selected audio elements. The accompanying background voice as well as certain sound effects, background music, and atmospheric sounds were created with ElevenLabs (Text-to-Speech and audio generation). The AI is used exclusively for speech and sound synthesis. No further content (images, models, textures, story, or visual assets) was generated with generative AI. All other elements are handcrafted or licensed. The developer confirms that the use of AI complies with Steam guidelines and does not infringe any copyrights.
We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants.
Ai was used to create some of the marketing graphics and some of the sticker motives
Generative AI was used to create the background images for the store page and the game's start screen. All other assets, including characters and source code, were developed without the use of generative AI.
The images used on the store page and in the game were generated using artificial intelligence.
Some promotional images for Pigmen’s Challenge, including store page artwork and certain non-gameplay visual materials, were created with the assistance of AI tools. AI is not used during gameplay. The game does not use AI to generate gameplay, logic, systems, dialogue, characters, levels, or any interactive player-facing content in real time. All AI-assisted materials were reviewed and edited by the developer before being used.
Some 2D illustrations and title screens in the game were produced using AI. Other resources were created and used by asset.
We use AI to generate songs
This game features pre-generated visual assets and 3D models created with the help of generative AI during the development process. These assets are fully integrated into the game files, and no AI generation occurs in real-time during gameplay."
Music and some 3D assets created with AI
During the development of Money Garden Simulator, we used artificial intelligence to assist with certain text elements and marketing materials. AI was used at the idea generation stage and for creating textual content (such as ChatGPT), including game descriptions, item names, and in-game dialogues. We confirm that all AI-generated content complies with Steam's guidelines and does not infringe any copyrights.
AI was used in the generation for much of the games base code and was used throughout when generating different conversations etc. AI was also used in generating assets used in marketing, which appear on the store page.
游戏中商店老板图片以及商店背景为ai生成
AI was used for some of the sound effects.
In this game, we use artificial intelligence (AI) for certain parts of the development process. The final product reflects the creativity and expression of the development team.
The four assets in this work—one UI component and three landscape paintings used as wall decorations (frames not included)—were produced using additional AI for refinement. None of them were created by AI from the ground up. AI helped with grammatical corrections for in-game text, which were then carefully reviewed and adjusted by hand. We only consider AI to be a supportive tool. Every detail is meticulously crafted with human intent, as our creative process is still firmly anchored in manual craftsmanship.
Generative AI is used to create some visual assets.
AI tools were used only to generate some of the pre rendered visual assets and promotional artwork for the game and store page. No AI is used during gameplay, and all game logic, systems, mechanics, and code are manually created.
Capsule of the game has been made using AI
Some of the game's art and music are created with the assistance of AI
Some of the abnormal phenomena in this game include AI-generated content.
Some visual and text elements in this game were created with the help of AI tools during development. No real-time AI is used during gameplay. All AI-assisted content has been reviewed, modified and approved by the developer.
Used only for image generation.
The billboard female model was created using AI, and the initial draft of the game icon was also generated with AI before being refined by me. I lacked both the resources and the skills, and I apologize for this.
Artificial intelligence was used in the game to process different processes for each player. Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
You talk to characters in the game using a local LLM. There is no cost for tokens, and the model responds in a fun and interesting way. Art in the game is also AI generated (and you can generate your own art to decorate your apartment).
Game audio, video, and a small portion of artistic content are produced with AI assistance.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
AI tools have only been used when they add real benefit to the game and where I have full control on the creative output. In all such cases, the final product reflects my own creativity and expression.
The development process involved AI-assisted proofreading and a third-party plugin for AI translation.
AI was used to assist in creating film visuals and capsule images for the game’s store page. All AI-assisted assets were reviewed and refined to match the game’s style.
The images, sounds, and videos in the game are generated by AI. The prompts, writing, code, and editing are done by HypeTales21.
"Some of the textures used in the game were created using AI-generation tools. However, these assets have been manually edited, refined, and integrated to fit the game's design."
Some code auditing and images
Artificial intelligence tools were used to assist with the game's voice acting and localization translations.
Use AI to generate a part of code, sound, mesh,animate,and texture,icon
AI was used to localize the current store page descriptions from English into other languages, but no in-game content is generated by AI.
Some of the company logos and application logos in game are AI generated
Image banners in ABOUT THIS GAME section of store page, game icon, achievement icons. In-game, item icons and painting objects, voice of demons.
Some textures are AI generated.
Some of the environment textures were generated using AI
This game’s cover art, store visuals, and certain in-game elements were created with the assistance of artificial intelligence.
Artificial intelligence was used during the pre-production phase to assist in concept design, reference generation, and the creation of a few 3D models and textures. No AI-generated content is created or modified during gameplay, and players do not directly interact with any AI systems within the game.
AI is used in some audio and visual components.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SCP-3008: Infinite Store Store/marketing art | The game logo was created using AI-assisted tools. All other assets are fully handcrafted. | YAP | 103 | Mar 18, 2026 | |
Great Meme Reset 2026 Unclear art | Just like additional helper (for faster 3d models creation) | Meme Masters 1337 | - | Mar 18, 2026 | |
Contrabandism Simulator Store/marketing art | Artificial intelligence was used to generate some of the visuals displayed on the Steam store page. | NivraGames | - | Mar 18, 2026 | |
BurgerJoint: Fast Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for game's logo. | FreeSpirit | - | Mar 18, 2026 | |
Red Balloon Unclear | The game includes multimedia material generated with AI. | Tenzou Studio | - | Mar 18, 2026 | |
The Last Frame In-game content audio | In The Last Frame, generative AI is used only for selected audio elements.
The accompanying background voice as well as certain sound effects, background music, and atmospheric sounds were created with ElevenLabs (Text-to-Speech and audio generation). The AI is used exclusively for speech and sound synthesis.
No further content (images, models, textures, story, or visual assets) was generated with generative AI. All other elements are handcrafted or licensed.
The developer confirms that the use of AI complies with Steam guidelines and does not infringe any copyrights. | NULLMIND STUDIOS | - | Mar 18, 2026 | |
Tennis Manager 26 In-game content arttext | We used AI to generate the faces of the people in the game, as well as some of the logos and texts variants. | Rebound | 34 | Mar 18, 2026 | |
Super Sticker Studio - Creative Fun for Everyone Store/marketing art | Ai was used to create some of the marketing graphics and some of the sticker motives | Mcpeppergames | - | Mar 18, 2026 | |
Slipper [R] Store/marketing art | Generative AI was used to create the background images for the store page and the game's start screen. All other assets, including characters and source code, were developed without the use of generative AI. | AQ Games | - | Mar 18, 2026 | |
Gift Drop Machine In-game content art | The images used on the store page and in the game were generated using artificial intelligence. | PEGAX Studios | - | Mar 18, 2026 | |
Pigmen's Challenge In-game content art | Some promotional images for Pigmen’s Challenge, including store page artwork and certain non-gameplay visual materials, were created with the assistance of AI tools.
AI is not used during gameplay. The game does not use AI to generate gameplay, logic, systems, dialogue, characters, levels, or any interactive player-facing content in real time.
All AI-assisted materials were reviewed and edited by the developer before being used. | Batuhan YILDIRIM | - | Mar 18, 2026 | |
Project : Diaspora In-game content art | Some 2D illustrations and title screens in the game were produced using AI.
Other resources were created and used by asset. | Task Company | - | Mar 18, 2026 | |
Yayos In-game content audio | We use AI to generate songs | Pigeon-G | - | Mar 18, 2026 | |
Son Of A Dealer In-game content art | This game features pre-generated visual assets and 3D models created with the help of generative AI during the development process. These assets are fully integrated into the game files, and no AI generation occurs in real-time during gameplay." | EFAL GAMES | - | Mar 18, 2026 | |
GagImpact In-game content audioart | Music and some 3D assets created with AI | natamigame | - | Mar 18, 2026 | |
Money Garden Simulator In-game content text | During the development of Money Garden Simulator, we used artificial intelligence to assist with certain text elements and marketing materials.
AI was used at the idea generation stage and for creating textual content (such as ChatGPT), including game descriptions, item names, and in-game dialogues.
We confirm that all AI-generated content complies with Steam's guidelines and does not infringe any copyrights. | Sector Games | - | Mar 18, 2026 | |
MMA Empire In-game content codetext | AI was used in the generation for much of the games base code and was used throughout when generating different conversations etc.
AI was also used in generating assets used in marketing, which appear on the store page. | Satchmoe Studios | 15 | Mar 18, 2026 | |
勇闯华强北 Store/marketing art | 游戏中商店老板图片以及商店背景为ai生成 | 半醉的蜗牛 | - | Mar 18, 2026 | |
Scam Center Simulator: Prologue In-game content audio | AI was used for some of the sound effects. | Jiao Games | 80 | Mar 18, 2026 | |
BOKUKAN5 TOKYO (HND) Dev only | In this game, we use artificial intelligence (AI) for certain parts of the development process. The final product reflects the creativity and expression of the development team. | TechnoBrain | - | Mar 18, 2026 | |
Librarian: Tidy Up the Arcane Library! In-game content arttext | The four assets in this work—one UI component and three landscape paintings used as wall decorations (frames not included)—were produced using additional AI for refinement. None of them were created by AI from the ground up.
AI helped with grammatical corrections for in-game text, which were then carefully reviewed and adjusted by hand.
We only consider AI to be a supportive tool. Every detail is meticulously crafted with human intent, as our creative process is still firmly anchored in manual craftsmanship. | ArtRising | 15k | Mar 18, 2026 | |
Indie GameDev Sim In-game content art | Generative AI is used to create some visual assets. | Relax & Play | - | Mar 18, 2026 | |
Insurance Worker Game In-game content art | AI tools were used only to generate some of the pre rendered visual assets and promotional artwork for the game and store page. No AI is used during gameplay, and all game logic, systems, mechanics, and code are manually created. | CJ 03 | - | Mar 18, 2026 | |
Santa Simulator : Christmas Factory Store/marketing art | Capsule of the game has been made using AI | Meerkatt Studio | 32 | Mar 18, 2026 | |
水浒女神录 In-game content artaudio | Some of the game's art and music are created with the assistance of AI | 游戏方程工作室 | - | Mar 18, 2026 | |
日本事故物件監視協会2 -Japan Stigmatized Property- In-game content | Some of the abnormal phenomena in this game include AI-generated content. | 日本事故物件監視協会 | 151 | Mar 18, 2026 | |
Cold Decree In-game content arttext | Some visual and text elements in this game were created with the help of AI tools during development.
No real-time AI is used during gameplay.
All AI-assisted content has been reviewed, modified and approved by the developer. | Kadir AKKAS | - | Mar 18, 2026 | |
Molodoy Simulator Unclear art | Used only for image generation. | Erich Meurer | - | Mar 18, 2026 | |
Seoul Bridge In-game content art | The billboard female model was created using AI, and the initial draft of the game icon was also generated with AI before being refined by me.
I lacked both the resources and the skills, and I apologize for this. | MidNightDevClub | 26 | Mar 18, 2026 | |
Artificial Intelligence Simulator Live AI text | Artificial intelligence was used in the game to process different processes for each player. Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time. | OA Game Studio | - | Mar 18, 2026 | |
The Industrial Council Live AI arttext | You talk to characters in the game using a local LLM. There is no cost for tokens, and the model responds in a fun and interesting way. Art in the game is also AI generated (and you can generate your own art to decorate your apartment). | Markemus Games | - | Mar 18, 2026 | |
FARWORLD BEACON In-game content audioart | Game audio, video, and a small portion of artistic content are produced with AI assistance. | BEACON STUDIO | - | Mar 18, 2026 | |
Mourningwood Lodge:Pray In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | - | Mar 18, 2026 | |
Beauty Store Simulator - Prologue In-game content art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | 75 | Mar 18, 2026 | |
GLYPHIS_IO BBS: The Proxy Tapes 1989 Dev only | AI tools have only been used when they add real benefit to the game and where I have full control on the creative output. In all such cases, the final product reflects my own creativity and expression. | James Bradley | - | Mar 18, 2026 | |
The Last Lodge In-game content text | The development process involved AI-assisted proofreading and a third-party plugin for AI translation. | Kusppy Studios | 30 | Mar 18, 2026 | |
Cinema Business Simulator Store/marketing art | AI was used to assist in creating film visuals and capsule images for the game’s store page. All AI-assisted assets were reviewed and refined to match the game’s style. | SUBSPACE | - | Mar 18, 2026 | |
Apocalyptic Love In-game content artaudio | The images, sounds, and videos in the game are generated by AI. The prompts, writing, code, and editing are done by HypeTales21. | HypeTales21 | - | Mar 18, 2026 | |
悠久教室 - Perpetual Classroom - In-game content art | "Some of the textures used in the game were created using AI-generation tools. However, these assets have been manually edited, refined, and integrated to fit the game's design." | CraftFox Creations | - | Mar 18, 2026 | |
Believr Pro Wrestling Dev only codeart | Some code auditing and images | Believr Games | 24 | Mar 18, 2026 | |
Resort Island Simulator: Prologue In-game content audiotext | Artificial intelligence tools were used to assist with the game's voice acting and localization translations. | Tenjin Games | 47 | Mar 18, 2026 | |
Freaking Hallway codeaudioart | Use AI to generate a part of code, sound, mesh,animate,and texture,icon | Coolguy Club | - | Mar 18, 2026 | |
Picasho Store/marketing text | AI was used to localize the current store page descriptions from English into other languages, but no in-game content is generated by AI. | CasticalGames | - | Mar 18, 2026 | |
Data Center In-game content art | Some of the company logos and application logos in game are AI generated | Waseku | 769 | Mar 18, 2026 | |
We need a doorman. In-game content artaudio | Image banners in ABOUT THIS GAME section of store page, game icon, achievement icons.
In-game, item icons and painting objects, voice of demons. | Broken Toilet Games | 21 | Mar 18, 2026 | |
Drunken Hog In-game content art | Some textures are AI generated. | Noir Hound Digital | - | Mar 18, 2026 | |
Death Imminent In-game content art | Some of the environment textures were generated using AI | Paal Games | - | Mar 18, 2026 | |
CLEAN it DRY it In-game content art | This game’s cover art, store visuals, and certain in-game elements were created with the assistance of artificial intelligence. | Tifonne | - | Mar 18, 2026 | |
Alteration In-game content arttext | Artificial intelligence was used during the pre-production phase to assist in concept design, reference generation, and the creation of a few 3D models and textures.
No AI-generated content is created or modified during gameplay, and players do not directly interact with any AI systems within the game. | Asteria Interactive | - | Mar 18, 2026 | |
Legitimate Space Corp Simulator LLC - Prologue In-game content artaudio | AI is used in some audio and visual components. | VHornet Games | 90 | Mar 18, 2026 |