Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We have utilized AI tools during development to help make our peaceful sanctuary accessible to players worldwide in their native languages. All AI-assisted elements fall under pre-generated content:
In-Game Translations: Game texts and quests were translated from the Slovak original using AI. We actively work with community volunteers to review these. Any languages that have not yet undergone human verification are clearly marked within the game settings as AI/machine translations.
Marketing Copy: AI was used extensively to draft and translate store descriptions and marketing materials for international storefronts (without subsequent human verification).
The core game design, mechanics, storyline, and atmosphere are entirely our own original work. AI served purely as a technical tool to deliver faster localization.
During the development of this game, generative artificial intelligence tools (such as language models) were used to assist in the generation of code, game logic, and certain content elements.
All systems have been manually integrated, validated, and fine-tuned by the developer. Artificial intelligence does not operate in real time within the game nor does it generate dynamic content for the end user.
Measures have been taken to ensure that the generated content complies with the required intellectual property and quality policies.
The promotional visuals and banners on the Steam store page were created with the support of generative AI tools. In contrast, the in-game assets were either manually created or later edited. However, certain marketing materials, such as headers, capsules, and banners, contain AI-generated components.
I used AI generation tools to assist in creating the 2D visual assets for the game, including UI elements, enemy shapes, background textures, and the promotional store capsules. All generated images were manually reviewed, edited, and integrated into the game to fit the minimalist neon aesthetic, ensuring no copyright infringement or illegal content is present.
During the development process AI-based tools used to assist with content creation. In all such cases, the final product reflects the creativity and expression of the development team.
The AI has been used to provide translations for people across the world!
Also - Library Hero image were created to show how it would feel to be alone as operator of old entropy archive machine.
An Icon for the app was creted with AI, yeah... I just do not have designer, so....here it go...
Some visual assets in this game, including backgrounds and certain enemy designs, were created using AI-assisted tools and then edited, modified, and integrated into the game by the developer.
Some visual assets in this game were created with the assistance of AI tools. All content has been reviewed, curated, and integrated by the developer to ensure a cohesive gameplay experience.
AI generation tools were utilized to assist in the creation of static 2D/3D background aesthetic assets, as well as for structural programming assistance involving the core mathematical idling engines
Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations.
This game expands upon an open-source fluid physics framework, implementing real-time multi-particle physics simulation and strategic gameplay. Generative AI tools were used during development to assist with UI interface coding.
Important Note: The game does NOT contain any AI-generated content during runtime. All particle physics are procedurally simulated using SPH (Smoothed Particle Hydrodynamics) methods, with core physics calculations derived from open-source implementations.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography. All 3D assets and visual effects in the game are handcrafted and contain no AI-generated content.
We have utilized AI tools during development to help make our peaceful sanctuary accessible to players worldwide in their native languages. All AI-assisted elements fall under pre-generated content:
In-Game Translations: Game texts and quests were translated from the Slovak original using AI. We actively work with community volunteers to review these. Any languages that have not yet undergone human verification are clearly marked within the game settings as AI/machine translations.
Marketing Copy: AI was used extensively to draft and translate store descriptions and marketing materials for international storefronts (without subsequent human verification).
The core game design, mechanics, storyline, and atmosphere are entirely our own original work. AI served purely as a technical tool to deliver faster localization.
During the development of this game, generative artificial intelligence tools (such as language models) were used to assist in the generation of code, game logic, and certain content elements.
All systems have been manually integrated, validated, and fine-tuned by the developer. Artificial intelligence does not operate in real time within the game nor does it generate dynamic content for the end user.
Measures have been taken to ensure that the generated content complies with the required intellectual property and quality policies.
The promotional visuals and banners on the Steam store page were created with the support of generative AI tools. In contrast, the in-game assets were either manually created or later edited. However, certain marketing materials, such as headers, capsules, and banners, contain AI-generated components.
I used AI generation tools to assist in creating the 2D visual assets for the game, including UI elements, enemy shapes, background textures, and the promotional store capsules. All generated images were manually reviewed, edited, and integrated into the game to fit the minimalist neon aesthetic, ensuring no copyright infringement or illegal content is present.
During the development process AI-based tools used to assist with content creation. In all such cases, the final product reflects the creativity and expression of the development team.
The AI has been used to provide translations for people across the world!
Also - Library Hero image were created to show how it would feel to be alone as operator of old entropy archive machine.
An Icon for the app was creted with AI, yeah... I just do not have designer, so....here it go...
Some visual assets in this game, including backgrounds and certain enemy designs, were created using AI-assisted tools and then edited, modified, and integrated into the game by the developer.
Some visual assets in this game were created with the assistance of AI tools. All content has been reviewed, curated, and integrated by the developer to ensure a cohesive gameplay experience.
AI generation tools were utilized to assist in the creation of static 2D/3D background aesthetic assets, as well as for structural programming assistance involving the core mathematical idling engines
Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations.
This game expands upon an open-source fluid physics framework, implementing real-time multi-particle physics simulation and strategic gameplay. Generative AI tools were used during development to assist with UI interface coding.
Important Note: The game does NOT contain any AI-generated content during runtime. All particle physics are procedurally simulated using SPH (Smoothed Particle Hydrodynamics) methods, with core physics calculations derived from open-source implementations.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some art assets are sourced from the CC0 asset libraries provided by Kenney. Music and sound effects used in the game are sourced from Phat Phrog Studio and ZapSplat.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography. All 3D assets and visual effects in the game are handcrafted and contain no AI-generated content.