AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Incremental
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Idle Energy Dev only codeart | AI was used as the main tool to code this game, generate assets, and navigate the release processes.
This is the core model of Shadow Games Software. Leveraging AI to do the busy work to free up creative teams to focus more on design, taste, and producing a quality product.
As the 2nd real project for the studio, Idle Energy, heavily used AI during development. | Shadow Games Software | - | Jul 13, 2026 | |
Lane Wars In-game content artaudio | Lane Wars uses generative AI only for some pre-made 2D artwork: the game's icon, main-menu key art, and the Steam store capsule/promotional images were created with AI image-generation tools and then edited by the developer. Some trailer and marketing music was made with an AI music tool. Everything you interact with in-game — the 3D characters, environments, HUD, visual and sound effects, and all gameplay systems — is hand-built and procedurally generated in code, not AI-generated. The game does not use any generative AI at runtime. | Voltari Studio | - | Jul 11, 2026 | |
The Endless Hallway Store/marketing text | AI was used for to help write and come up with description text edited by a person to fit the game better, tags, and some other minor items on the steam page. AI was not used in the development of the game there are no AI generated assets in this game at all. | Iron Tank Studios | - | Jul 11, 2026 | |
像素修仙录 In-game content artcode | Generative AI was used during the development process to assist and improve efficiency. Specifically, some in-game art assets (such as UI icons and backgrounds) were generated by AI and subsequently refined by human artists. Additionally, AI-assisted tools were utilized to help with the writing and debugging of some foundational code. We assure you that all final art assets and core logic code presented to players have been manually reviewed and optimized by our development team. There is no live-generated AI content or code during actual gameplay. | BAILAICHUANGYUE | - | Jul 11, 2026 | |
Razor Trail Survivors In-game content arttext | AI was used to assist on coding and to create some of the pictures and text descriptions used. | RH Portugal | - | Jul 11, 2026 | |
Karakulo 21 In-game content audio | We use AI to generate songs | Pigeon-G | - | Jul 11, 2026 | |
Meow Squad: Incremental Fishing In-game content art | Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists. | Happy Universe Studios | - | Jul 11, 2026 | |
GF Clicker In-game content artaudio | Character artwork and background music in this game were created with the assistance of generative AI tools. | Simulacrum Games | - | Jul 11, 2026 | |
Incremental Vampire In-game content codeaudioart | The game was made only by me and my friend, we are starting out in this endeavor, and AI helped us a lot.
The programming code was assisted by artificial intelligence.
Some music might have been altered using artificial intelligence.
Images outside of gameplay used to promote the game were adjusted using artificial intelligence. | LobotoMax | - | Jul 9, 2026 | |
Mors: Idle Reaper Store/marketing codeart | I only used AI to help with the Steam assets (capsules, banners, etc.) and with some programming systems I was still learning, such as the save system and the rebirth system. I've been developing this game for about 3.5 months, and at some point you have to call it finished. I'm happy with how it turned out, and I hope you'll give it a try. It's designed to be a game you can open for 10–15 minutes a day, make some progress, and come back to later. | Dopa Games | - | Jul 9, 2026 | |
Golf Superstore Simulator In-game content artcodetext | This game uses generative AI in the following ways:
In-game assets: Some game objects and assets were generated using Unity's built-in AI tools.
Development assistance: Claude (Anthropic) was used as a coding and development assistant during development.
Store page content: Store page descriptions and marketing copy were drafted with the assistance of Claude (Anthropic). | Shaneoh Games | - | Jul 9, 2026 | |
Tsushima Incremental In-game content textart | Localisation and some icons were generated with Ai. | Zouzou | - | Jul 9, 2026 | |
Milk Can Clicker In-game content arttext | This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion.
The game does not use live-generated AI during gameplay. | ShoninyasTube | - | Jul 9, 2026 | |
Wild Hive Dev only | The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team. | Studio42 | - | Jul 9, 2026 | |
挖个蛋 In-game content textart | Some early designs of characters were assisted by AI, and the initial animations of some characters were also aided by AI.
Utilize generative artificial intelligence to aid in the translation and localization of menu texts and interface elements. | Fourfold Compass | - | Jul 9, 2026 | |
The Keeper's Path In-game content art | Store and marketing art assets were created with the assistance of generative AI image tools, based on the developer's original prompts. All other game content is human-authored. No AI content is generated during gameplay. | Call Yourself a Lord Studios | - | Jul 8, 2026 | |
Idle of the Dead In-game content artcode | Some of the game's 2D art (character sprites, scenery, item icons and store artwork) was created with the help of generative AI image tools, then curated, edited and integrated by the team. Parts of the game's code were written with AI assistance under developer direction. All AI-assisted content was reviewed by the developers. The game does NOT generate AI content at runtime and does NOT connect to any external AI service. | Sucata Studio | - | Jul 8, 2026 | |
Cratebreaker: Wasteland Workshop In-game content art | A game created with the help of "vibe coding." Some assets were created using AI. | VitalGrid Games | - | Jul 8, 2026 | |
Keep On Nailing In-game content artaudio | Some visual assets and music in the game were created with the assistance of AI tools. | Alfish Games | - | Jul 8, 2026 | |
AXIS Dev only | Artificial intelligence was used as a supporting tool to help organize the project, structure ideas, and assist throughout development. The game's design, gameplay, programming, and all creative decisions were created by the developer. | c4t1sf4ct10n Studio | - | Jul 8, 2026 | |
Giraffe Champion 3: Halloween Party & The Ghost Guitar In-game content artaudio | Generative AI has been used when creating some of the images in the menu and as well as when editing some parts of the audio tracks. | John Ramstedt | - | Jul 7, 2026 | |
KlikBee In-game content artcodetext | Generative AI tools are used to assist the development process, including concept art generation, programming support, and localization. All final content is reviewed and edited by the developer. | BynxitBit | - | Jul 7, 2026 | |
The Legend of Fireball Store/marketing art | Some visual and promotional elements of the game have been created with the use of ai. | TapNation | - | Jul 7, 2026 | |
Astaryn: RPG Idler Store/marketing art | Some images have been generated with AI after the initial launch. | Karl Eriksson | 18 | Jul 7, 2026 | |
A Dark Cave In-game content codetext | During the development of this game, AI coding assistants were used for programming support, and AI tools were used for localization. | Julian Bauer | - | Jul 7, 2026 | |
Pocket Aquarium 方寸水族 In-game content art | Some of the game's art assets were created with the assistance of generative AI tools. | Sojourner. Game | - | Jul 7, 2026 | |
Abyssal Hollow In-game content artaudio | AI-assisted tools were used during visual exploration and iteration for some marketing materials, select visual drafts and music. Final design, creative direction, editing, asset selection, and implementation were handled by the developer. | Twinfang Studios | - | Jul 7, 2026 | |
Rouge Process Store/marketing art | Some of the 2D assets and Page Logo and Banners | Splice | - | Jul 6, 2026 | |
Arcade & Motel Simulator Together In-game content text | In addition to simple materials, textures, and music, artificial intelligence was used entirely for both in-game and store page translations. | Nons Games | - | Jul 6, 2026 | |
Oreworks In-game content artcode | Oreworks contains AI-generated content. Like in-game visual assets and programming assistance during developement.
All AI-generated content was manually reviewed, curated and intetegrated by the developer. | Galocan | - | Jul 6, 2026 | |
Love Joy Happiness In-game content text | I use AI to localize game into other languages then English and Czech. | Jindřich Skeldal | - | Jul 6, 2026 | |
Signal Foundry In-game content audio | This game was made with the help of AI. The music was generated using Suno, and AI tools assisted with other content and store materials, all reviewed and curated by the developer. | Justin Edwards | - | Jul 6, 2026 | |
Chest Looter: Monster Card Collection In-game content codeartaudiotext | Most of the code and game assets are AI-generated. | Vision Party | - | Jul 4, 2026 | |
Idle Pocket Crafter 2 In-game content text | 100% human made code, art, design, and audio!
AI assistance was only used for a tiny fraction of the text localizations to fill small gaps in our community made translations and for translating the Steam store page descriptions to non English languages. | Ruoto Games | - | Jul 4, 2026 | |
Meme Farm In-game content art | Some of the artwork in Meme Farm was generated using AI tools and then selected, edited, and integrated into the game by the developer. | fjeed | - | Jul 4, 2026 | |
Boardroom Store/marketing art | AI leveraged for store page creatives | Decimal Games | - | Jul 4, 2026 | |
Stellar Harvest In-game content audioart | This game includes some AI-assisted music and Steam store marketing assets created during development. All such content was reviewed and integrated by the developer. No AI-generated content is created during gameplay, and players cannot generate AI content within the game. | Midnight Forge Studios | - | Jul 4, 2026 | |
Vespera In-game content art | Some images have been generated with AI. If the game does well I will hire real artists and replace the content. | Idle Gamers | - | Jul 4, 2026 | |
Box Flow Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | SimSam | - | Jul 3, 2026 | |
The Big Suck In-game content art | AI tools were used to assist with promotional artwork, capsule art, and visual concept iteration for The Big Suck. Final art direction, selection, editing, game design, programming, balancing, and implementation were done by the developer. AI was used as a creative production aid for a small indie project, not as live-generated gameplay content. | Critics Arcade | - | Jul 3, 2026 | |
This Little World Store/marketing artcode | This game actively supports human creativity, notably musicians and programmers - but uses AI in the design of marketing materials and some aspects of software development. Neither the game itself - nor the procedural generation techniques used to create the world, music, or audio - use AI or AI-generated art. | nash.audio | - | Jul 3, 2026 | |
Settlers of Idlestan In-game content art | Some sprites were generated using IA | Ratz 'N' Godz | - | Jul 3, 2026 | |
Motelet Unclear art | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Team Baeb Sae | - | Jul 3, 2026 | |
须弥仙业 In-game content artaudio | Some of the artwork and animations in this work were created using AI tools.
Some of the music in this work was created using AI tools. | 太白阙猫 | - | Jul 3, 2026 | |
InfiniteConflict In-game content art | AI has been used to generate the artwork and imagery for this game. | Muffinman | - | Jul 2, 2026 | |
Scrap Yard Idle Store/marketing art | Some images, including the Steam cover, were generated with the help of artificial intelligence. | David Seco | - | Jul 2, 2026 | |
Sudoku Haven In-game content artaudiotext | Some of this game's images and artwork, its background music, and parts of its translated text were created with the help of generative AI tools. All AI-assisted content was reviewed by the developer before being included. The Sudoku puzzles themselves are generated by traditional (non-AI) algorithms, and no content is generated by AI while you play. | Emu WTF | - | Jul 2, 2026 | |
The Singularity In-game content art | This game contains some AI-generated backgrounds and icons.
Apart from that, all card art, characters, and 3D models are hand-crafted. | CompileError | - | Jul 2, 2026 | |
Hover Raid In-game content art | Most of the in-game graphics and marketing assets were created using AI. | EckGames | - | Jul 2, 2026 | |
Achievement Fly Clicker Store/marketing art | > **AI was used exclusively for the creation of certain artwork and promotional materials for the game. All programming, mechanics, systems, achievements, and playable content were developed manually by the developer. The game does not use generative AI during execution.** | THE GAMING WORLD | - | Jul 2, 2026 |
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