ArchmageSteamInitial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
- Creator
- Solo Gaming
- Reviews
- -
- Added
- Aug 28, 2026
ArchmageSteamInitial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
Road to VerdantSteamI am a solo developer balancing this project with another job. To make this game a reality, I have used generative AI tools as an assistant during development, as well as to generate various pre-rendered assets: 2D visual elements (such as item icons, textures, and interface art) and the composition of the orchestral soundtrack.
Gears Of ConquestSteamAI was used during development to create portions of the game’s pre-generated artwork, characters, animations, music, voices, and sound effects. These assets are included in the finished game. No AI content is generated live during gameplay.
HUMAN, 39.99SteamAI tools were used for part of the art and music. Everything gets picked, cleaned up and put together by hand afterwards. There's no AI in the game itself: what you play is exactly what was built in mind.
100K ZOMBIESSteamAI is used to generate a portion of the in-game imagery.
Coquí Crusader: Defenders of BorikénSteamCoquí Crusader was made with AI-assisted tools under the developer's direction. The coquí mascot logo and the background music were AI-generated. AI coding assistance was used to build the game and to help write its in-game and store text, all reviewed by the developer. Every design decision was made by the developer: the mechanics, the progression and balance, and the Puerto Rican setting — the ten zones based on real landmarks, the folklore creatures from Taíno legend, and the Spanish localization. No content is generated during gameplay, and the game never connects to any external AI service.
Ascend Idle: ChroniclesSteamSome of the promotional artwork, store page banners, and/or trailer visuals for Ascend Idle: Chronicles were created with the assistance of Generative AI tools. The core game code and design were developed entirely by hand as a solo project.
She Sucked Me Once, and DrySteamThe images and music are 100% AI generated but the story is 100% human generated.
Own The MapSteamSome visual artwork used in the game and promotional materials was created with generative AI tools and then selected, edited, and integrated by the developer. No generative AI content is created during gameplay.
A Vila Sobre o PoçoSteamWe used generative AI tools during development to help create pre-rendered assets: part of the visual art (environments, buildings, characters and interface elements), the music, and store page artwork. All AI-generated content was reviewed, edited and assembled by us. Generative AI is not used at runtime — the game generates no AI content while you play.
Siege of the IsletressSteamGenerative AI was used during development to produce certain 2D art assets, including weapon, upgrade, and buff icons.
Just a Rescue, Bro!SteamSome art assets in the game and on the store page (story character portraits, some icons, backgrounds, and capsule images) were created with AI image generation tools, then manually curated and edited by the developer. All gameplay, code, and written story content is human-made. No AI content is generated at runtime.
RabbitDiceSteamGenerative AI tools were used. All AI-assisted content was reviewed by the developer, with some assets further edited and refined.No AI content is generated during gameplay.
Traymon World: Taskbar Monster RPGSteamGenerative AI was used to translate (localize) the original Korean text into other languages. The original text was written by the development team, and the AI translations were reviewed before use.
にゃんクリメントSteamGenerative AI was used in the creation of graphical assets and in the localization of this game.
RoulettegeddonSteamSome pre-generated visual assets used in Roulettegeddon, including portions of promotional artwork and certain in-game visual elements, were created or refined with the assistance of generative AI. The game's gameplay, mechanics, and player progression do not rely on AI-generated content during play.
Crawling Desktop PetSteamGenerative AI tools were used during development to assist with creating and refining some pre-generated visual assets and promotional artwork. All AI-assisted content was reviewed before inclusion. The game does not generate AI content during gameplay and does not connect to external AI services.
BATTLE: PARTS & POWERSteamGenerative AI was used during development to assist with coding and the creation of pre-generated visual assets. No AI content is generated during gameplay.
DicepotSteamThe Steam graphics and promotional visuals were made using AI. However, no AI was used for any of the in-game designs or assets.
变废为宝 Trash to CashSteamArt assets are AI-generated with subsequent manual refinement.
SumMonSteamVisual assets were created using a combination of generative AI tools and manual editing/art direction. No generative AI is used during gameplay.
At Once, My Lord!SteamGenerative AI has been used solely as a supporting tool to create some of the icons used for the character's abilities and upgrades, as well as to assist with translating the game's text into other languages.
TaskforgeSteamThe pixel art in Taskforge — character and enemy sprites, animation frames, item and UI icons, scenery pieces and the game's emblem — was produced with the help of an AI image generation tool during development. Every generated asset was reviewed, selected, edited and assembled by hand, and ships as a fixed image file. Nothing is generated while you play: the game contains only static assets and never calls an AI service at runtime. Code, game design, balance data and all written text were made by the developer.
Humble HaulerSteamAI was used to assist with coding and logo creation.
Aquarium DaysSteamSome graphics, music, and translations were initially generated by AI and subsequently revised by humans.
TOWERPULSESteamSome pre-generated visual and audio assets used in TOWERPULSE were created with the assistance of generative AI tools during development. These assets were selected, edited, and integrated by the developer. TOWERPULSE does not use generative AI at runtime. No player prompts, gameplay content, dialogue, or other assets are generated live while the game is running.
Yokai ParadeSteamThe pixel art in this game was created with an AI image generation tool (Pixellab). Generated art is never used as-is: the style, proportions and palette standards are set by a human, every sprite is reviewed by eye, and anything off-standard is rejected and redone. Grounding, animation continuity and color consistency are likewise human-checked before adoption. Game design, balance and specification decisions are made by a human. AI-assisted tools are also used in the development process. Nothing is generated by AI at runtime (pre-generated content only).
トークン x トークン x クリッカーSteamAI tools were used to generate in-game text.
Peeling Feeling: Sticker GaloreSteamHandcrafted assets are refined and upscaled with AI
Stack Together - To the MoonSteamGenerative AI was used to create and/or assist with some promotional and marketing materials for the game, including store capsule artwork, cover images, and other store page visuals. Generative AI was not used to generate gameplay content or content during gameplay.
噗噗泼噗:色彩有限公司Steam使用ai生成游戏音乐音效;
Nexus: Quantum IndustriesSteamSome assets were created using AI. I'm not as artist lol.
One More ChopSteamTo make One More Chop more accessible to players around the world, AI-assisted tools were used as part of the localization process for supported languages. Their use is limited to translation and localization support, helping us make the game available to players across a wider range of languages and regions.
DreadgenceSteamCode generation and quality assurance testing/reporting.
Fuwa! Fuwa! Omurice Simulator RogueliteSteamAll assets in this game — art, music, and text — were created by humans. During development, generative AI tools were used for coding assistance and debugging. All resulting code was reviewed and approved by a human developer before inclusion.
Dungeoneers IdleSteamAs a solo developer, AI has been a big help in making the development of this game more efficient by assisting in, but not be the sole performer of: testing, performing repetitive and some programming tasks, brainstorming and discussions, translations and some design.
Soldier RushSteamSome store copy, localization, and in-game Field Guide text were drafted with generative AI and then edited. No AI content is generated live in the game. Character/environment art and audio are not AI-generated unless noted.
VHS ChaosSteamAI was used on a limited basis to assist with the refinement of certain visual designs. All VHS artwork and other licensed imagery is based on artwork created by human artists, and we hold the appropriate licenses for all third-party images used.
Spellbound & ShelvedSteamSteam assets and code was code assisted with AI.
Sushi YummySteamWe used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
ASCEND.exeSteamAI was used in the generation and editing of code and to edit the script for the dialogue present in the game.
MolluscariumSteamThe store capsule artwork and some in-game assets were created using generative AI. All AI-generated content was reviewed by the developer
Breezy BloomsSteamGenerative AI was used to create artwork, and some sound effects. All generated content was tested automatically and reviewed by human. Background Music, and some sound effects are licensed from third-party libraries and are not AI-generated. No AI content is generated during gameplay. The game does not connect to an external AI service during gameplay, and all shipped content is finalized and static.
A Cat's Little PondSteamAI tools were used during development to provide feedback on artwork and assist with localization. No AI-generated artwork or other AI-generated assets are included in the final game.
暗黑修个仙SteamSome 2D‑art assets in this game are created with the assistance of generative‑AI tools. These assets have been filtered, edited, composited and manually reviewed by the developer before being used in‑game. The game does not perform real‑time content generation based on player input during runtime, nor does it send any player input to generative‑AI services.
Crystal KeeperSteamCrystal Keeper is made by one person. I used generative AI tools during development to help create some of the game's assets, such as artwork and music, every asset was hand-picked and integrated by me. No AI is used at runtime: nothing is generated while you play.
无限循环SteamThis game utilized generative AI tools during development to assist with the following aspects: Generation and optimization of certain code snippets; Creation and processing of some sound effects; Machine translation and localization assistance for in-game text and UI strings. Important note: All visual art assets in the game (including characters, environments, props, UI elements, icons, animations, etc.) are exclusively created by human artists and were not generated by any AI tools. All AI-generated content (code, sound, translation) has been manually reviewed, revised, and tested to ensure quality, stylistic consistency, and compliance with applicable regulations. AI is not used for real-time generation of player-facing content; all released content is finalized prior to launch.
Slime HunterSteamThis game uses generative AI to assist with some translations. All AI-assisted translations were reviewed, edited, and approved by the developer before being included in the game.
Idle ClackerSteamSome store page art and description text were produced with AI assistance. All in-game art, audio and text are hand-authored or procedurally generated.
We Become LegionSteamGenerative AI tools were used during development to assist with programming and to create some pre-generated 2D visual assets, including icons and promotional artwork. All AI-assisted code and generated assets were reviewed, tested, edited, and integrated by the developer. No generative AI is used while the game is running, and no content is generated live.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Archmage Store/marketing art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. | Solo Gaming | - | Aug 28, 2026 | |
Road to Verdant In-game content artaudio | I am a solo developer balancing this project with another job. To make this game a reality, I have used generative AI tools as an assistant during development, as well as to generate various pre-rendered assets: 2D visual elements (such as item icons, textures, and interface art) and the composition of the orchestral soundtrack. | Verdant Studio | - | Aug 28, 2026 | |
Gears Of Conquest In-game content artaudio | AI was used during development to create portions of the game’s pre-generated artwork, characters, animations, music, voices, and sound effects. These assets are included in the finished game. No AI content is generated live during gameplay. | Makroudata | - | Aug 28, 2026 | |
HUMAN, 39.99 In-game content artaudio | AI tools were used for part of the art and music. Everything gets picked, cleaned up and put together by hand afterwards. There's no AI in the game itself: what you play is exactly what was built in mind. | Wombart | - | Aug 28, 2026 | |
100K ZOMBIES In-game content art | AI is used to generate a portion of the in-game imagery. | 正常游戏 Normal Games | - | Aug 28, 2026 | |
Coquí Crusader: Defenders of Borikén In-game content artaudiotext | Coquí Crusader was made with AI-assisted tools under the developer's direction.
The coquí mascot logo and the background music were AI-generated. AI coding assistance was used to build the game and to help write its in-game and store text, all reviewed by the developer.
Every design decision was made by the developer: the mechanics, the progression and balance, and the Puerto Rican setting — the ten zones based on real landmarks, the folklore creatures from Taíno legend, and the Spanish localization.
No content is generated during gameplay, and the game never connects to any external AI service. | Yucayeque Games | - | Aug 28, 2026 | |
Ascend Idle: Chronicles Store/marketing art | Some of the promotional artwork, store page banners, and/or trailer visuals for Ascend Idle: Chronicles were created with the assistance of Generative AI tools. The core game code and design were developed entirely by hand as a solo project. | GODev Games | - | Aug 28, 2026 | |
She Sucked Me Once, and Dry In-game content artaudio | The images and music are 100% AI generated but the story is 100% human generated. | ProgenitorWorks | - | Aug 28, 2026 | |
Own The Map In-game content art | Some visual artwork used in the game and promotional materials was created with generative AI tools and then selected, edited, and integrated by the developer. No generative AI content is created during gameplay. | Own The Map | - | Aug 28, 2026 | |
A Vila Sobre o Poço In-game content artaudio | We used generative AI tools during development to help create pre-rendered assets: part of the visual art (environments, buildings, characters and interface elements), the music, and store page artwork. All AI-generated content was reviewed, edited and assembled by us. Generative AI is not used at runtime — the game generates no AI content while you play. | STREAM ON | - | Aug 28, 2026 | |
Siege of the Isletress In-game content art | Generative AI was used during development to produce certain 2D art assets, including weapon, upgrade, and buff icons. | Isletress Studios | - | Aug 28, 2026 | |
Just a Rescue, Bro! In-game content art | Some art assets in the game and on the store page (story character portraits, some icons, backgrounds, and capsule images) were created with AI image generation tools, then manually curated and edited by the developer. All gameplay, code, and written story content is human-made. No AI content is generated at runtime. | XiLing Games | - | Aug 28, 2026 | |
RabbitDice Unclear | Generative AI tools were used. All AI-assisted content was reviewed by the developer, with some assets further edited and refined.No AI content is generated during gameplay. | SeptenaryCrescent | - | Aug 28, 2026 | |
Traymon World: Taskbar Monster RPG In-game content text | Generative AI was used to translate (localize) the original Korean text into other languages. The original text was written by the development team, and the AI translations were reviewed before use. | Kniv Studio Co., Ltd. | - | Aug 28, 2026 | |
にゃんクリメント In-game content arttext | Generative AI was used in the creation of graphical assets and in the localization of this game. | :FK Tale | - | Aug 28, 2026 | |
Roulettegeddon In-game content art | Some pre-generated visual assets used in Roulettegeddon, including portions of promotional artwork and certain in-game visual elements, were created or refined with the assistance of generative AI. The game's gameplay, mechanics, and player progression do not rely on AI-generated content during play. | Patria Games | - | Aug 28, 2026 | |
Crawling Desktop Pet Store/marketing art | Generative AI tools were used during development to assist with creating and refining some pre-generated visual assets and promotional artwork. All AI-assisted content was reviewed before inclusion. The game does not generate AI content during gameplay and does not connect to external AI services. | AnKer | - | Aug 27, 2026 | |
BATTLE: PARTS & POWER In-game content artcode | Generative AI was used during development to assist with coding and the creation of pre-generated visual assets. No AI content is generated during gameplay. | Cartoon Rocket Games | - | Aug 26, 2026 | |
Dicepot Store/marketing art | The Steam graphics and promotional visuals were made using AI. However, no AI was used for any of the in-game designs or assets. | Unmei Studio | - | Aug 26, 2026 | |
变废为宝 Trash to Cash In-game content art | Art assets are AI-generated with subsequent manual refinement. | 棱镜工作室 | - | Aug 26, 2026 | |
SumMon In-game content art | Visual assets were created using a combination of generative AI tools and manual editing/art direction.
No generative AI is used during gameplay. | UnphysicalMachinery | - | Aug 26, 2026 | |
At Once, My Lord! In-game content arttext | Generative AI has been used solely as a supporting tool to create some of the icons used for the character's abilities and upgrades, as well as to assist with translating the game's text into other languages. | Who Makes Games | - | Aug 26, 2026 | |
Taskforge In-game content art | The pixel art in Taskforge — character and enemy sprites, animation frames, item and UI icons, scenery pieces and the game's emblem — was produced with the help of an AI image generation tool during development. Every generated asset was reviewed, selected, edited and assembled by hand, and ships as a fixed image file. Nothing is generated while you play: the game contains only static assets and never calls an AI service at runtime. Code, game design, balance data and all written text were made by the developer. | Marcos Araponga | - | Aug 26, 2026 | |
Humble Hauler Dev only codeart | AI was used to assist with coding and logo creation. | JP Games | - | Aug 26, 2026 | |
Aquarium Days In-game content artaudiotext | Some graphics, music, and translations were initially generated by AI and subsequently revised by humans. | Pet Party | - | Aug 26, 2026 | |
TOWERPULSE In-game content artaudio | Some pre-generated visual and audio assets used in TOWERPULSE were created with the assistance of generative AI tools during development. These assets were selected, edited, and integrated by the developer.
TOWERPULSE does not use generative AI at runtime. No player prompts, gameplay content, dialogue, or other assets are generated live while the game is running. | Greg HAT | - | Aug 26, 2026 | |
Yokai Parade In-game content art | The pixel art in this game was created with an AI image generation tool (Pixellab).
Generated art is never used as-is: the style, proportions and palette standards are set by a human,
every sprite is reviewed by eye, and anything off-standard is rejected and redone. Grounding,
animation continuity and color consistency are likewise human-checked before adoption.
Game design, balance and specification decisions are made by a human. AI-assisted tools are also
used in the development process.
Nothing is generated by AI at runtime (pre-generated content only). | CITTA FOX | - | Aug 26, 2026 | |
トークン x トークン x クリッカー In-game content text | AI tools were used to generate in-game text. | Preferred Networks | - | Aug 26, 2026 | |
Peeling Feeling: Sticker Galore In-game content art | Handcrafted assets are refined and upscaled with AI | moimart | - | Aug 25, 2026 | |
Stack Together - To the Moon In-game content art | Generative AI was used to create and/or assist with some promotional and marketing materials for the game, including store capsule artwork, cover images, and other store page visuals. Generative AI was not used to generate gameplay content or content during gameplay. | Simnetic Game | - | Aug 25, 2026 | |
噗噗泼噗:色彩有限公司 In-game content audio | 使用ai生成游戏音乐音效; | RGBA Games | - | Aug 25, 2026 | |
Nexus: Quantum Industries Unclear | Some assets were created using AI. I'm not as artist lol. | Kuiper Industries | - | Aug 25, 2026 | |
One More Chop In-game content text | To make One More Chop more accessible to players around the world, AI-assisted tools were used as part of the localization process for supported languages. Their use is limited to translation and localization support, helping us make the game available to players across a wider range of languages and regions. | Jubar Studio | - | Aug 25, 2026 | |
Dreadgence Dev only code | Code generation and quality assurance testing/reporting. | Limited Input LLC | - | Aug 25, 2026 | |
Fuwa! Fuwa! Omurice Simulator Roguelite Dev only code | All assets in this game — art, music, and text — were created by humans. During development, generative AI tools were used for coding assistance and debugging. All resulting code was reviewed and approved by a human developer before inclusion. | スタジオ白亜研究室 | - | Aug 25, 2026 | |
Dungeoneers Idle | As a solo developer, AI has been a big help in making the development of this game more efficient by assisting in, but not be the sole performer of: testing, performing repetitive and some programming tasks, brainstorming and discussions, translations and some design. | VindR Games | - | Aug 25, 2026 | |
Soldier Rush In-game content text | Some store copy, localization, and in-game Field Guide text were drafted with generative AI and then edited. No AI content is generated live in the game. Character/environment art and audio are not AI-generated unless noted. | Timo House | - | Aug 25, 2026 | |
VHS Chaos In-game content art | AI was used on a limited basis to assist with the refinement of certain visual designs. All VHS artwork and other licensed imagery is based on artwork created by human artists, and we hold the appropriate licenses for all third-party images used. | RewindApp | - | Aug 25, 2026 | |
Spellbound & Shelved Dev only code | Steam assets and code was code assisted with AI. | needmoar.games | - | Aug 24, 2026 | |
Sushi Yummy In-game content text | We used a Gen AI powered tool to localize the following:
- (in some languages) In-game text
- (in some languages) Steam store descriptions
We plan to replace these with human translation and LQA when we can afford it.
Until then, we are using Gen AI temporarily. | Achimphang Studio | - | Aug 24, 2026 | |
ASCEND.exe In-game content text | AI was used in the generation and editing of code and to edit the script for the dialogue present in the game. | Sprint Jump Studio | - | Aug 24, 2026 | |
Molluscarium In-game content art | The store capsule artwork and some in-game assets were created using generative AI. All AI-generated content was reviewed by the developer | PiqFocus Interactive | - | Aug 24, 2026 | |
Breezy Blooms In-game content artaudio | Generative AI was used to create artwork, and some sound effects. All generated content was tested automatically and reviewed by human.
Background Music, and some sound effects are licensed from third-party libraries and are not AI-generated.
No AI content is generated during gameplay. The game does not connect to an external AI service during gameplay, and all shipped content is finalized and static. | EXPECTACLE | - | Aug 24, 2026 | |
A Cat's Little Pond In-game content arttext | AI tools were used during development to provide feedback on artwork and assist with localization. No AI-generated artwork or other AI-generated assets are included in the final game. | Rikerat | - | Aug 24, 2026 | |
暗黑修个仙 In-game content art | Some 2D‑art assets in this game are created with the assistance of generative‑AI tools. These assets have been filtered, edited, composited and manually reviewed by the developer before being used in‑game. The game does not perform real‑time content generation based on player input during runtime, nor does it send any player input to generative‑AI services. | 亦如小草 | - | Aug 24, 2026 | |
Crystal Keeper In-game content artaudio | Crystal Keeper is made by one person. I used generative AI tools during development to help create some of the game's assets, such as artwork and music, every asset was hand-picked and integrated by me. No AI is used at runtime: nothing is generated while you play. | Wombart | - | Aug 24, 2026 | |
无限循环 In-game content codeaudiotext | This game utilized generative AI tools during development to assist with the following aspects:
Generation and optimization of certain code snippets;
Creation and processing of some sound effects;
Machine translation and localization assistance for in-game text and UI strings.
Important note: All visual art assets in the game (including characters, environments, props, UI elements, icons, animations, etc.) are exclusively created by human artists and were not generated by any AI tools.
All AI-generated content (code, sound, translation) has been manually reviewed, revised, and tested to ensure quality, stylistic consistency, and compliance with applicable regulations. AI is not used for real-time generation of player-facing content; all released content is finalized prior to launch. | Capybara BBQ Studio | - | Aug 24, 2026 | |
Slime Hunter In-game content text | This game uses generative AI to assist with some translations. All AI-assisted translations were reviewed, edited, and approved by the developer before being included in the game. | DogDog | - | Aug 24, 2026 | |
Idle Clacker In-game content arttext | Some store page art and description text were produced with AI assistance. All in-game art, audio and text are hand-authored or procedurally generated. | Bookis Worthy | - | Aug 24, 2026 | |
We Become Legion In-game content artcode | Generative AI tools were used during development to assist with programming and to create some pre-generated 2D visual assets, including icons and promotional artwork. All AI-assisted code and generated assets were reviewed, tested, edited, and integrated by the developer. No generative AI is used while the game is running, and no content is generated live. | Celtillos | - | Aug 23, 2026 |