AI has been used to generate steam store page visuals only.
- Creator
- Organica Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI has been used to generate steam store page visuals only.
All card images, videos, voices and songs are AI generated.
AI was used to make the Loadingscreens as well as the cover image of the game.
Whispering Age uses ChatGPT to drive the actions of your units and will include a message in reply of what the player has inputted.
AI was used to prepare several textures and sprites, but subsequently replaced by actual artwork.
Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence. Animal information tab near the animal enclosures uses backgrounds generated by AI Building Door and windows internal backgrounds are generated with AI
Minor AI use for marketing material
I made the black forest the background by AI
This game uses AI-generated images (via MidJourney) exclusively for the environmental background.
AI was used to assist with marketing materials, such as store page text polishing and promotional event images. No AI-generated content is used in gameplay or in-game assets.
Images for store, marketing, and announcement pages are AI-Supported creations.
Some backgrounds in gameplay were generated for AI, I am a one man show and had to conserve time. The game play helper was modeled and is 3d. The menu BG was modeled in Blender.
Just the icons and store page art none of the actual game is AI generated in any way or contains any AI within it
We are developing our own in-house machine-learning model which is trained on publicly available open-source data and vetted to prevent the use of any copyrighted material. This ML model is used to generate base terrain maps in Unreal Engine 5 which are then populated procedurally with custom made assets such as the trees, rivers, rocks, and hills you explore. Our artists and designers use our ML model to allow us to generate 64km2 maps that look and feel natural and realistic. The game generates a new map offline on your system every time you play.
This game uses a locally deployed large model (about 4GB in the game installation directory) to provide players with a more interactive NPC chat experience. Because it is locally deployed, security is completely fine. This game that does not require an Internet connection will not collect and disseminate your chat information with the AI in any form. If you are really worried, you can play the game without an Internet connection. The model itself has been trained to avoid sensitive political, pornographic, violent and other unhealthy topics. Although it is still not 100% guaranteed that it will not offend you, we provide clear dialogue options for you to decide whether to use this feature.
Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish.
This game used AI for translation.
Some of the game art was pre-rendered using AI.
Some objects and backgrounds are made by AI.
We use AI to generate pre-rendered skies.
Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference.
the background was by artificial intelligence
We use AI during our production process to facilitate quest integration through our in-house tool, HanaCore. It allows us to synthesize, correct, and integrate quests while fully respecting the existing lore. We also use AI to assist with code generation, helping us save valuable development time.
In the store page the main capsule was done started by AI generated image and then expanded and edited in photoshop to finalize and customize it for our needs.
Some localization and localization proofreading were done using AI translation
AI was used to create some of the images and 3d models.
Use of AI on capsule art.
Support to capsul image
I leverage AI technologies for code suggestions in Godot and image generation. Although, most of the art is hand-drawn. These AI tools assist development workflows and enhance visual quality. While AI aids my process, the development remains predominantly driven by me.
AI-generated art
I used AI for some background art.
In the game, you can change the visual style at any time, which is pre-generated by artificial intelligence. The original style is drawn by a person.
This game relies on AI to underpin its procedural image and functionality generation systems (the systems that allow for personalised creatures and their effects).
We used AI to create some of the portable wall decorations in the game.
Pre-rendered sprites.
Some images in the game are created using generative AI, including splash images, capsule and marketing art, and character art. The images are generated using paid subscription to Midjourney. The image copyright belongs to Midjourney with Crystalline Green Ltd. licensing the images for commercial use. We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns.
AI chat
Discover 16 unique puzzle images crafted by AI in the game. And explore AI-generated banners and capsules on the game page.
A couple of background images throughout the game.
Generative AI was used to produce the images for levels in the game.
AI support was provided for our game's poster and capsule designs.
I used AI to generate the logo's and images used on the steam store page in the fashion that I wanted.
I used AI to generate some textures for backgrounds and images for the UI, which I then manually processed and refined.
AI image was use as the forest background in all graphic asset images.
The cover photo of our game was created using artificial intelligence technology. Other than that, there is no other use of artificial intelligence in our game.
AI-assisted tools were used for background adjustments in the store page images.
AI voice AI translations
All still images in the game are generated by AI
AI technology was used in the backgrounds and items as an aid to the design.
We use AI tools to help us develop the game faster, mainly for coding purposes.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Money Simulator Store/marketing art | AI has been used to generate steam store page visuals only. | Organica Games | - | Mar 18, 2026 | |
Project Kinesis In-game content artaudio | All card images, videos, voices and songs are AI generated. | Cavelion | - | Mar 18, 2026 | |
It Takes Many Store/marketing art | AI was used to make the Loadingscreens as well as the cover image of the game. | Yunashi | - | Mar 18, 2026 | |
Whispering Age Live AI text | Whispering Age uses ChatGPT to drive the actions of your units and will include a message in reply of what the player has inputted. | Glaikun | - | Mar 18, 2026 | |
The Shepherd: Black Sheep In-game content art | AI was used to prepare several textures and sprites, but subsequently replaced by actual artwork. | Bandaloop Games GmbH | - | Mar 18, 2026 | |
My Life: Zoo Vet In-game content art | Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence.
Animal information tab near the animal enclosures uses backgrounds generated by AI
Building Door and windows internal backgrounds are generated with AI | Raylight Games Srls | - | Mar 18, 2026 | |
Silent Mourning In-game content art | Minor AI use for marketing material | Raven Clancey | 14 | Mar 18, 2026 | |
Samurai Elemental Unclear art | I made the black forest the background by AI | Gabriel Chaves Alencar | - | Mar 18, 2026 | |
异时异所 In-game content art | This game uses AI-generated images (via MidJourney) exclusively for the environmental background. | 6Magic Lab | - | Mar 18, 2026 | |
Mercenarian In-game content textart | AI was used to assist with marketing materials, such as store page text polishing and promotional event images. No AI-generated content is used in gameplay or in-game assets. | Good Spuun | - | Mar 18, 2026 | |
Train Simulator Store/marketing art | Images for store, marketing, and announcement pages are AI-Supported creations. | Sentric | - | Mar 18, 2026 | |
Klaviactor In-game content art | Some backgrounds in gameplay were generated for AI, I am a one man show and had to conserve time. The game play helper was modeled and is 3d. The menu BG was modeled in Blender. | Klavier Kreation Studios | - | Mar 18, 2026 | |
Terra Dentium In-game content art | Just the icons and store page art none of the actual game is AI generated in any way or contains any AI within it | [SuperType] | - | Mar 18, 2026 | |
Prologue: Go Wayback! Live AI art | We are developing our own in-house machine-learning model which is trained on publicly available open-source data and vetted to prevent the use of any copyrighted material. This ML model is used to generate base terrain maps in Unreal Engine 5 which are then populated procedurally with custom made assets such as the trees, rivers, rocks, and hills you explore. Our artists and designers use our ML model to allow us to generate 64km2 maps that look and feel natural and realistic. The game generates a new map offline on your system every time you play. | PLAYERUNKNOWN Productions | 537 | Mar 18, 2026 | |
Endless Casual Drive Live AI text | This game uses a locally deployed large model (about 4GB in the game installation directory) to provide players with a more interactive NPC chat experience.
Because it is locally deployed, security is completely fine. This game that does not require an Internet connection will not collect and disseminate your chat information with the AI in any form. If you are really worried, you can play the game without an Internet connection.
The model itself has been trained to avoid sensitive political, pornographic, violent and other unhealthy topics.
Although it is still not 100% guaranteed that it will not offend you, we provide clear dialogue options for you to decide whether to use this feature. | MorningHeart | 24 | Mar 18, 2026 | |
Sime Is Back In-game content art | Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish. | Grande Spallone Games | 14 | Mar 18, 2026 | |
ChopChop In-game content text | This game used AI for translation. | PlatypusQuad | 58 | Mar 18, 2026 | |
Just a Cute Capybara Puzzle In-game content art | Some of the game art was pre-rendered using AI. | SFW Games Inc | - | Mar 18, 2026 | |
Dish Up Fruit In-game content art | Some objects and backgrounds are made by AI. | Katarienumono, Inc. | - | Mar 18, 2026 | |
RetroSpace In-game content art | We use AI to generate pre-rendered skies. | Cosmopage | - | Mar 18, 2026 | |
Easy Breezy Drive Store/marketing art | Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference. | Lunar Solitude | 65 | Mar 18, 2026 | |
Guerra de Insetos TW PREMIUM In-game content art | the background was by artificial intelligence | Gabriel Chaves Alencar | - | Mar 18, 2026 | |
Hana In-game content textcode | We use AI during our production process to facilitate quest integration through our in-house tool, HanaCore.
It allows us to synthesize, correct, and integrate quests while fully respecting the existing lore.
We also use AI to assist with code generation, helping us save valuable development time. | Studio 3NA | - | Mar 18, 2026 | |
Turret Kingdom Store/marketing art | In the store page the main capsule was done started by AI generated image and then expanded and edited in photoshop to finalize and customize it for our needs. | Tito Hernandez | - | Mar 18, 2026 | |
Puzzled Hive In-game content text | Some localization and localization proofreading were done using AI translation | Player Links Players(PLP漂流瓶) | 15 | Mar 18, 2026 | |
Archipelago: Island Survival In-game content art | AI was used to create some of the images and 3d models. | FrostFire | - | Mar 18, 2026 | |
Vanlife Camping Simulator Store/marketing art | Use of AI on capsule art. | Warlock Arts | - | Mar 18, 2026 | |
My Corp Cargo Simulator : Prologue In-game content art | Support to capsul image | NocturnForge | 45 | Mar 18, 2026 | |
Find My Wiener Dev only artcode | I leverage AI technologies for code suggestions in Godot and image generation. Although, most of the art is hand-drawn. These AI tools assist development workflows and enhance visual quality. While AI aids my process, the development remains predominantly driven by me. | JamCraft | 42 | Mar 18, 2026 | |
Survival Boat Simulator - Lost at Sea Unclear art | AI-generated art | DEZVOLT GAMES | - | Mar 18, 2026 | |
Dating Joyce: a Deckbuilding Game In-game content art | I used AI for some background art. | Omshinwa18 | 39 | Mar 18, 2026 | |
My Adventure Book In-game content art | In the game, you can change the visual style at any time, which is pre-generated by artificial intelligence.
The original style is drawn by a person. | Kaser Studio | 28 | Mar 18, 2026 | |
GUG Live AI art | This game relies on AI to underpin its procedural image and functionality generation systems (the systems that allow for personalised creatures and their effects). | Martian Lawyers Club | 42 | Mar 18, 2026 | |
Exotica 2: Pet Shop Simulator In-game content art | We used AI to create some of the portable wall decorations in the game. | Konrul Game | 510 | Mar 18, 2026 | |
Christmas Journey to Santa art | Pre-rendered sprites. | Roman Stasyshyn | - | Mar 18, 2026 | |
Palm Paradise Garden In-game content art | Some images in the game are created using generative AI, including splash images, capsule and marketing art, and character art.
The images are generated using paid subscription to Midjourney. The image copyright belongs to Midjourney with Crystalline Green Ltd. licensing the images for commercial use.
We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns. | Crystalline Green Ltd. | - | Mar 18, 2026 | |
I Ching Unclear | AI chat | 三页先生 | - | Mar 18, 2026 | |
Van Gogh's Masterpiece Jigsaw Puzzles Live AI art | Discover 16 unique puzzle images crafted by AI in the game. And explore AI-generated banners and capsules on the game page. | Boogygames Studios | - | Mar 18, 2026 | |
EcoGenesis In-game content art | A couple of background images throughout the game. | Exit 1 Studios | - | Mar 18, 2026 | |
Color Hunt - Jigsaw Block Puzzle In-game content art | Generative AI was used to produce the images for levels in the game. | Petty Vindictive Games Inc. | 18 | Mar 18, 2026 | |
My Corp Cargo Simulator Store/marketing art | AI support was provided for our game's poster and capsule designs. | NocturnForge | 70 | Mar 18, 2026 | |
Pistol Wizard Store/marketing art | I used AI to generate the logo's and images used on the steam store page in the fashion that I wanted. | DhammaDev | - | Mar 18, 2026 | |
Thousands of Heroes In-game content art | I used AI to generate some textures for backgrounds and images for the UI, which I then manually processed and refined. | radiuthree | - | Mar 18, 2026 | |
Bitesize Heroes: Forest Defender In-game content art | AI image was use as the forest background in all graphic asset images. | JEGS Studio | - | Mar 18, 2026 | |
Escape Zombie Maze Store/marketing art | The cover photo of our game was created using artificial intelligence technology. Other than that, there is no other use of artificial intelligence in our game. | VELİ ARIK | - | Mar 18, 2026 | |
Red's Ascent Store/marketing art | AI-assisted tools were used for background adjustments in the store page images. | Özgür Çallı | - | Mar 18, 2026 | |
Rancher: A new life In-game content audiotext | AI voice
AI translations | Sim Farm S.A. | 230 | Mar 18, 2026 | |
My life as a cat In-game content art | All still images in the game are generated by AI | Black Elephant Games | - | Mar 18, 2026 | |
Castaway Hand In-game content art | AI technology was used in the backgrounds and items as an aid to the design. | BAOCHUAN | 22 | Mar 18, 2026 | |
Bird Game 3 Dev only code | We use AI tools to help us develop the game faster, mainly for coding purposes. | Aengel Studio | - | Mar 18, 2026 |