Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator.
This game was made by a solo developer. Some art and music were aided by AI-tools, but all gameplay systems, design and code were authored, reviewed and maintained by the developer. Thanks for your support
This game uses generative AI technology in the creation of certain background and character images. The generated assets are not used as-is; they are manually edited and refined as necessary before being incorporated into the game.
This game includes certain AI-generated images to enhance visual storytelling and design. All AI-generated content has been carefully curated to support the game's artistic vision and immersive experience.
Some content in this game was created with the assistance of AI tools. This includes:
Library Hero image (partially generated using AI-based image generation tools)
Certain background music and sound effects (created or enhanced using AI composition tools)
A portion of character voice lines (generated using AI voice synthesis for non-playable characters)
AI is at the core of our game’s experience. It’s what brings our characters to life.
The AI is responsible for generating personalized responses to the player's messages, allowing for dynamic, engaging conversations that adapt to the player's choices and tone. It also generates images that represent the characters’ reactions, moods, outfits, and environments — making interactions feel vivid and visually expressive.
Beyond that, the AI plays an active role in shaping the narrative. It decides which events are remembered, how they impact each character, and how relationships evolve over time. Thanks to this system, each player’s journey feels unique, with characters that grow and change based on meaningful interactions.
Our goal is to create the feeling of truly living, emotionally responsive characters — and AI is the engine that makes that possible.
As a solo developer, I’ve leveraged AI tools to enhance various aspects of Duskmarch’s development while ensuring the game remains a deeply personal and creative project. Specifically, I’ve used AI to assist with the following:
Artwork Creation: AI has been instrumental in generating some of the game’s images, helping me bring the dark fantasy world of Duskmarch to life with visuals that match my vision. These AI-generated assets are carefully curated and often edited to ensure they align with the game’s unique aesthetic.
Text Polishing: To ensure clarity and professionalism, I’ve used AI to correct grammatical and lexical errors in the game’s text, including story content and UI elements. This helps me deliver a polished experience for players.
Localization: AI has also supported the localization process, assisting with translating the game’s stories and interface into multiple languages. This allows me to reach a broader audience while maintaining the integrity of the narrative. All AI-assisted translations are reviewed and refined to ensure accuracy and cultural sensitivity.
While AI has been a valuable tool in streamlining these aspects of development, the core design, storytelling, and gameplay mechanics of Duskmarch are crafted by me, reflecting my passion for creating an immersive and engaging experience. I’m committed to using AI responsibly and transparently, and I’m excited to share this journey with the community!
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
AI was used to create or enhance the fidelity of in game sprites such as characters, enemies and ground textures. AI was also used in creation of graphical materials on the store page.
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
The characters, some background assets, and the text used to describe battles in the game screenshots are generated by AI.
During gameplay, the creation of characters, the text descriptions of the battle process, and the scoring judgments for battle results are all powered by real-time AI technology. Additionally, AI is used in the process of converting voice recognition into text.
AI is only utilized to enhance the dramatic nature of the turn-based battle gameplay mode. We do not use player data for any AI training.
Some 2D visuals in the game, such as dream sequences or hallucinations, may be AI-generated to create surreal or distorted imagery. However, all gameplay mechanics, writing, and core assets are manually designed
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator.
This game was made by a solo developer. Some art and music were aided by AI-tools, but all gameplay systems, design and code were authored, reviewed and maintained by the developer. Thanks for your support
This game uses generative AI technology in the creation of certain background and character images. The generated assets are not used as-is; they are manually edited and refined as necessary before being incorporated into the game.
This game includes certain AI-generated images to enhance visual storytelling and design. All AI-generated content has been carefully curated to support the game's artistic vision and immersive experience.
Some content in this game was created with the assistance of AI tools. This includes:
Library Hero image (partially generated using AI-based image generation tools)
Certain background music and sound effects (created or enhanced using AI composition tools)
A portion of character voice lines (generated using AI voice synthesis for non-playable characters)
AI is at the core of our game’s experience. It’s what brings our characters to life.
The AI is responsible for generating personalized responses to the player's messages, allowing for dynamic, engaging conversations that adapt to the player's choices and tone. It also generates images that represent the characters’ reactions, moods, outfits, and environments — making interactions feel vivid and visually expressive.
Beyond that, the AI plays an active role in shaping the narrative. It decides which events are remembered, how they impact each character, and how relationships evolve over time. Thanks to this system, each player’s journey feels unique, with characters that grow and change based on meaningful interactions.
Our goal is to create the feeling of truly living, emotionally responsive characters — and AI is the engine that makes that possible.
As a solo developer, I’ve leveraged AI tools to enhance various aspects of Duskmarch’s development while ensuring the game remains a deeply personal and creative project. Specifically, I’ve used AI to assist with the following:
Artwork Creation: AI has been instrumental in generating some of the game’s images, helping me bring the dark fantasy world of Duskmarch to life with visuals that match my vision. These AI-generated assets are carefully curated and often edited to ensure they align with the game’s unique aesthetic.
Text Polishing: To ensure clarity and professionalism, I’ve used AI to correct grammatical and lexical errors in the game’s text, including story content and UI elements. This helps me deliver a polished experience for players.
Localization: AI has also supported the localization process, assisting with translating the game’s stories and interface into multiple languages. This allows me to reach a broader audience while maintaining the integrity of the narrative. All AI-assisted translations are reviewed and refined to ensure accuracy and cultural sensitivity.
While AI has been a valuable tool in streamlining these aspects of development, the core design, storytelling, and gameplay mechanics of Duskmarch are crafted by me, reflecting my passion for creating an immersive and engaging experience. I’m committed to using AI responsibly and transparently, and I’m excited to share this journey with the community!
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
AI was used to create or enhance the fidelity of in game sprites such as characters, enemies and ground textures. AI was also used in creation of graphical materials on the store page.
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
The characters, some background assets, and the text used to describe battles in the game screenshots are generated by AI.
During gameplay, the creation of characters, the text descriptions of the battle process, and the scoring judgments for battle results are all powered by real-time AI technology. Additionally, AI is used in the process of converting voice recognition into text.
AI is only utilized to enhance the dramatic nature of the turn-based battle gameplay mode. We do not use player data for any AI training.
Some 2D visuals in the game, such as dream sequences or hallucinations, may be AI-generated to create surreal or distorted imagery. However, all gameplay mechanics, writing, and core assets are manually designed