AI is used to assist in development across all departments. Our team is small, but dedicated and fiercely dedicated to providing the best games possible, using whatever tools are available.
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- GoUnconditionalGames
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- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used to assist in development across all departments. Our team is small, but dedicated and fiercely dedicated to providing the best games possible, using whatever tools are available.
Many of the assets and code in the game were created with the help of artificial intelligence. Since we don't have an artist, 95% of the visuals were created by AI.
Some of the sprites have been created with generative AI.
The following are AI generated content: Main menu background image
Loading Screen Images
UI,Log , and descrption
AI tools are used to assist in development, including code, writing, art, and sound effects
Generative AI tools were used during development to assist in creating art, 3D models, music, and code. All AI-assisted content was manually reviewed and altered for optimization to align with the aesthetic and vision for the game.
This game contains a mix of human-created and AI-generated pixel art assets. Some assets were initially AI-generated and then heavily modified by a human artist (e.g. the battle map hexes, horse sprites, intro screen). The voice acting was generated with XTTS v2, an open-source text-to-speech model. This allowed a one-person project to have a large cast of voiced characters.
The game to contain art assets generated by artificial intelligence
Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game text into multiple languages.
3d modeling for game, image for store page. icons, SFX,
This game includes AI-generated content. Voice lines were created using ElevenLabs AI voice synthesis technology. Some sound effects were generated using AI tools. The intro sequence features AI-generated images that were heavily edited and manipulated in Adobe Photoshop as part of the artistic process.
Generative AI tools were used as part of the creative workflow to help produce certain marketing and promotional assets, such as concept artwork and store page imagery. The game itself, including all gameplay, mechanics, in-game assets, and narrative content, is developed by a human team. No generative AI is used to create live or dynamic content within the game.
Our team uses generative AI tools to help develop some in-game assets. All AI outputs were reviewed and curated by our team to meet our quality standards. No AI outputs are used to replace core gameplay design decisions or narrative direction.
Image generation for fictional players (“NEWgens”) – creating visual portraits for entirely fictional characters. Localization support – assisting in the translation and adaptation of in-game text into different languages.
AI-generated art objects
Some visual assets and character concepts in this game were created with the assistance of AI-based tools and were further refined and integrated by the developer. No real-time AI-generated content is used during gameplay.
Used AI image editor/generator for card art assets.
AI tools were used in various stages of development, including prototyping, localization and the creation of some visual assets. The project is developed by a single creator, and AI-assisted tools are part of the workflow. All gameplay systems and implementation are authored and controlled by the developer. No generative AI is used at runtime.
Some artwork and audio may be generated using AI tools.
Generative AI have been used during development to: assist with visual ideation (preliminary concepts and artistic inspiration) and some initial visuals. help with the writing or rephrasing of certain descriptive texts. All content present in the game (gameplay, mechanics, final visuals, interfaces, animations, and balancing) has been designed, selected, modified, and integrated manually by the developer. No other artists' works were used as reference to generate anything. Generative artificial intelligence is not used during gameplay, does not influence in-game decisions, and does not interact with player data.
AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists.
This game uses generative AI during development in the following areas: * Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game. * Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer. * Programming: AI tools were used to assist with parts of the game's code development. * Store Page: AI tools were used to assist in creating certain store page materials. The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build.
Some Steam Store materials have been created using generative AI. Some in-game assets (descriptions, textures, music) have been created using generative AI.
Generative AI was used as a supportive tool for the localization (translation) of in-game texts.
Marketing and game assets
Some images in the game were created with the help of artificial intelligence to enhance the atmosphere and the visual design of cards and environments. The AI was used only for artistic purposes and does not affect gameplay.
This game makes limited use of generative artificial intelligence during development. Generative AI tools were used by the developer to assist with code prototyping, internal scripts, concept imagery, and promotional materials during the development process. All AI-generated content is reviewed, edited, and curated by the developer.
Generative AI was used for the localization and translation of some languages in this game.
Some visual assets in this game were generated or enhanced using AI tools.
This game uses generative AI to create player images and for localization into languages not spoken by the developer. All AI-generated content is pre-generated during development, and no real-time AI content generation occurs during gameplay.
Some images were created using A.I. - My only fear is that I might have created sentient in the process. Pray for me CyberSoul.
Was used as a supportive tool during the development of this game in the following ways: Technical Development: AI assisted in debugging gameplay logic, optimizing Steam API integration, and refactoring controller code to ensure a smoother, modular experience. Language & Planning: AI was used to refine in-game text for better clarity and to help structure the implementation of game mechanics. Visual Assets: Certain environment textures and icons were refined and polished using AI tools to improve consistency and/or detail. NOTE: All AI-generated elements were manually reviewed and integrated by the developer to maintain the game's vision and direction.
Some visual assets and images in this game were created using pre-generated AI tools. No AI is used during gameplay.
Some of the game's art assets, sound effects, and music are AI-generated.
This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping. All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team. No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time.
Image generation
Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork and music), which were subsequently edited and finalized manually before being included in the game and store materials.
In the upper left corner of the game screen (highlighted in yellow), AI-generated numbers are selected based on an analysis of all possible combinations, including probability calculations. The AI retrieves data from a database of previous draws and uses it to calculate the possible combinations of numbers that could be drawn in the next lotto draw.
Generative AI was used to create the promotional artwork (capsules and banners) for the store page. In-game, the soldiers' voices were generated using AI text-to-speech technologies.
The game's background music were created using artificial intelligence.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
I used AI to generate many of the images in this game.
I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
The music for the game was generated and processed.
Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Celestial Defense Dev only | AI is used to assist in development across all departments. Our team is small, but dedicated and fiercely dedicated to providing the best games possible, using whatever tools are available. | GoUnconditionalGames | - | Mar 18, 2026 | |
Dealer Bust! | Roguelike BlackJack In-game content artcode | Many of the assets and code in the game were created with the help of artificial intelligence. Since we don't have an artist, 95% of the visuals were created by AI. | Destina Games | - | Mar 18, 2026 | |
Zero Bugs Given In-game content art | Some of the sprites have been created with generative AI. | BrokenKnee | - | Mar 18, 2026 | |
Cannon Ball In-game content art | The following are AI generated content:
Main menu background image | Jasontreks | - | Mar 18, 2026 | |
Warstate In-game content art | Loading Screen Images | AngourGaming | - | Mar 18, 2026 | |
郑成功传 Clash of Armadas: Koxinga Unclear text | UI,Log , and descrption | 铭记历史 | - | Mar 18, 2026 | |
Idle Realms: The Eternal Spire In-game content codetextartaudio | AI tools are used to assist in development, including code, writing, art, and sound effects | Idle Realms | 20 | Mar 18, 2026 | |
Hold The Roost In-game content artaudiocode | Generative AI tools were used during development to assist in creating art, 3D models, music, and code. All AI-assisted content was manually reviewed and altered for optimization to align with the aesthetic and vision for the game. | Jody Hiatt | - | Mar 18, 2026 | |
Three Kingdoms Stratagem In-game content artaudio | This game contains a mix of human-created and AI-generated pixel art assets. Some assets were initially AI-generated and then heavily modified by a human artist (e.g. the battle map hexes, horse sprites, intro screen).
The voice acting was generated with XTTS v2, an open-source text-to-speech model. This allowed a one-person project to have a large cast of voiced characters. | Iron Pagoda | - | Mar 18, 2026 | |
Emoji Wars In-game content art | The game to contain art assets generated by artificial intelligence | Total | 11 | Mar 18, 2026 | |
Breach Squad In-game content artaudiotext | Some parts of development used AI-assisted workflows, including asset creation, image processing/background removal, voice work, and localization of in-game text into multiple languages. | INDIELLIGENT | - | Mar 18, 2026 | |
Total Blade: Mythology In-game content artaudio | 3d modeling for game, image for store page. icons, SFX, | Moondolino | - | Mar 18, 2026 | |
Shatterswarm In-game content audioart | This game includes AI-generated content. Voice lines were created using ElevenLabs AI voice synthesis technology. Some sound effects were generated using AI tools. The intro sequence features AI-generated images that were heavily edited and manipulated in Adobe Photoshop as part of the artistic process. | Iron Fin Games | - | Mar 18, 2026 | |
Gecko: Wall Hacker In-game content art | Generative AI tools were used as part of the creative workflow to help produce certain marketing and promotional assets, such as concept artwork and store page imagery.
The game itself, including all gameplay, mechanics, in-game assets, and narrative content, is developed by a human team.
No generative AI is used to create live or dynamic content within the game. | Bright 8 Games | - | Mar 18, 2026 | |
MechaCorps Draft In-game content artaudiocodetext | Our team uses generative AI tools to help develop some in-game assets. All AI outputs were reviewed and curated by our team to meet our quality standards. No AI outputs are used to replace core gameplay design decisions or narrative direction. | MechaCorps Games | - | Mar 18, 2026 | |
Rush B: Esports Manager In-game content arttext | Image generation for fictional players (“NEWgens”) – creating visual portraits for entirely fictional characters.
Localization support – assisting in the translation and adaptation of in-game text into different languages. | Lazy Penguin Studios | - | Mar 18, 2026 | |
SHIP SIMULATOR OCEAN FISHING In-game content art | AI-generated art objects | MORAHAN Studio Games | - | Mar 18, 2026 | |
Humans vs Aliens BattleWorlds In-game content art | Some visual assets and character concepts in this game were created with the assistance of AI-based tools and were further refined and integrated by the developer.
No real-time AI-generated content is used during gameplay. | BNMBY | - | Mar 18, 2026 | |
Mech EVO In-game content art | Used AI image editor/generator for card art assets. | Benedict King | - | Mar 18, 2026 | |
HEXSTORM: Tears of Arcadia In-game content arttext | AI tools were used in various stages of development, including prototyping, localization and the creation of some visual assets. The project is developed by a single creator, and AI-assisted tools are part of the workflow. All gameplay systems and implementation are authored and controlled by the developer. No generative AI is used at runtime. | Tearevo | 47 | Mar 18, 2026 | |
Sigma Protocol In-game content artaudio | Some artwork and audio may be generated using AI tools. | NextGen Solutions LLC | - | Mar 18, 2026 | |
The Last Errant In-game content arttext | Generative AI have been used during development to:
assist with visual ideation (preliminary concepts and artistic inspiration) and some initial visuals.
help with the writing or rephrasing of certain descriptive texts.
All content present in the game (gameplay, mechanics, final visuals, interfaces, animations, and balancing) has been designed, selected, modified, and integrated manually by the developer.
No other artists' works were used as reference to generate anything.
Generative artificial intelligence is not used during gameplay, does not influence in-game decisions, and does not interact with player data. | Porthox | - | Mar 18, 2026 | |
SPARTA 2035 – The Last Diamond In-game content art | AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists. | Lipsar Studio | - | Mar 18, 2026 | |
Keepwright In-game content textartcode | This game uses generative AI during development in the following areas:
* Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game.
* Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer.
* Programming: AI tools were used to assist with parts of the game's code development.
* Store Page: AI tools were used to assist in creating certain store page materials.
The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build. | FRIVER | - | Mar 18, 2026 | |
HotFix In-game content textartaudio | Some Steam Store materials have been created using generative AI.
Some in-game assets (descriptions, textures, music) have been created using generative AI. | Triple Point Interactive | - | Mar 18, 2026 | |
OKEYABILITY: Board Game In-game content text | Generative AI was used as a supportive tool for the localization (translation) of in-game texts. | Gnsr | - | Mar 18, 2026 | |
Crown of the Empire: Temple of Resurrection Unclear | Marketing and game assets | 8floor ltd | - | Mar 18, 2026 | |
Creature Tamer In-game content art | Some images in the game were created with the help of artificial intelligence to enhance the atmosphere and the visual design of cards and environments. The AI was used only for artistic purposes and does not affect gameplay. | Shadow Form Games | - | Mar 18, 2026 | |
Hostile Paths Dev only codeart | This game makes limited use of generative artificial intelligence during development.
Generative AI tools were used by the developer to assist with code prototyping, internal scripts, concept imagery, and promotional materials during the development process. All AI-generated content is reviewed, edited, and curated by the developer. | Alberto Lanata | - | Mar 18, 2026 | |
IROONI - Color Tag - In-game content text | Generative AI was used for the localization and translation of some languages in this game. | North Fox Games | - | Mar 18, 2026 | |
Mia's Fantasy Tale In-game content art | Some visual assets in this game were generated or enhanced using AI tools. | 偽裝放血的DDT | - | Mar 18, 2026 | |
Pro Soccer Manager 27 In-game content arttext | This game uses generative AI to create player images and for localization into languages not spoken by the developer. All AI-generated content is pre-generated during development, and no real-time AI content generation occurs during gameplay. | Catoo Games | - | Mar 18, 2026 | |
Project CyberSky Store/marketing art | Some images were created using A.I. - My only fear is that I might have created sentient in the process. Pray for me CyberSoul. | Xcogames LLC | - | Mar 18, 2026 | |
Specter Hideout In-game content textart | Was used as a supportive tool during the development of this game in the following ways:
Technical Development: AI assisted in debugging gameplay logic, optimizing Steam API integration, and refactoring controller code to ensure a smoother, modular experience.
Language & Planning: AI was used to refine in-game text for better clarity and to help structure the implementation of game mechanics.
Visual Assets: Certain environment textures and icons were refined and polished using AI tools to improve consistency and/or detail.
NOTE: All AI-generated elements were manually reviewed and integrated by the developer to maintain the game's vision and direction. | G64 | - | Mar 18, 2026 | |
Rival Commanders In-game content art | Some visual assets and images in this game were created using pre-generated AI tools.
No AI is used during gameplay. | Miz | - | Mar 18, 2026 | |
摸鱼争霸 In-game content artaudio | Some of the game's art assets, sound effects, and music are AI-generated. | Choice Studio | - | Mar 18, 2026 | |
Submarine Homesick Blues In-game content arttext | This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping.
All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team.
No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time. | MONOKU SAS | - | Mar 18, 2026 | |
Tank General Unclear art | Image generation | RokDooM | - | Mar 18, 2026 | |
Sub Rosa Tournament In-game content artaudio | Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork and music), which were subsequently edited and finalized manually before being included in the game and store materials. | Niv Kor | - | Mar 18, 2026 | |
Quantum Lotto Machine Live AI text | In the upper left corner of the game screen (highlighted in yellow), AI-generated numbers are selected based on an analysis of all possible combinations, including probability calculations. The AI retrieves data from a database of previous draws and uses it to calculate the possible combinations of numbers that could be drawn in the next lotto draw. | Quantum Studio | - | Mar 18, 2026 | |
Tacticell Arena In-game content audioart | Generative AI was used to create the promotional artwork (capsules and banners) for the store page. In-game, the soldiers' voices were generated using AI text-to-speech technologies. | Antheed | - | Mar 18, 2026 | |
TradingLife In-game content audio | The game's background music were created using artificial intelligence. | Fun(ctor) Studio | - | Mar 18, 2026 | |
Fortress of the Fallen In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Iron Crown Studio | - | Mar 18, 2026 | |
奉先勇者:我爹是魔王? In-game content art | I used AI to generate many of the images in this game. | 梦华 | - | Mar 18, 2026 | |
Joker Madness 🃏 In-game content artaudio | I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own. | BadGafiGames | - | Mar 18, 2026 | |
Durak Online by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 46 | Mar 18, 2026 | |
Vegas Keno by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Video Poker by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Howl Of Heavens In-game content audio | The music for the game was generated and processed. | kokonGames | - | Mar 18, 2026 | |
DeadLands Store/marketing | Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc. | Havitailstudio Ltd. | - | Mar 18, 2026 |