AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Tactical
TitleDisclosureCreatorSrcReviewsAdded
Echoes Of Formation
art
This game utilizes artificial intelligence (AI) tools to assist in generating some of the promotional materials on the store page, as well as certain in-game visual assets
Nanjing Shangxiangyujiu Network Technology Co., Ltd.
-Jul 13, 2026
Shield Operator
In-game content
artcode
We used generative AI tools during development to assist with coding and to create game icons. All assets were reviewed and integrated manually. The game does not generate content in real-time
Puantaun Studio
-Jul 11, 2026
Gear Clash: Hero Unite
In-game content
art
Some in-game art assets and some promotional art assets on the store page were created with AI-assisted production.
SKYREACH INTERACTIVE
-Jul 11, 2026
Theocide
In-game content
text
Generative AI was used during development to help draft and edit some in-game text, such as card descriptions and UI copy. All AI-assisted text was reviewed and finalized by the developer before shipping. The game does not generate content live using AI.
Fenexware
-Jul 11, 2026
Z-Sector
Store/marketing
art
I have used AI-assisted tools to generate specific visual assets for the game, including the library logo and certain promotional marketing materials. The AI was utilized solely for asset creation and does not generate content dynamically during live gameplay. The game's core mechanics and narrative elements were developed by our team without AI-generated procedural systems.
YamaStudio
-Jul 11, 2026
Hex Clash - The Fractured Combs
In-game content
art
Game backgrounds, character portraits, map elements, and UI icons are pre-generated using AI image generation tools.
Salih Demirkol
-Jul 11, 2026
Galaxor
In-game content
art
Galaxor uses generative AI tools to support the creation and revision of selected visual content, including icons, artwork, banners, store graphics and marketing materials. Generated content is reviewed, selected and, where necessary, manually adjusted before being used in the game or on the store page. No live-generated AI content is created during gameplay.
MyVLife
-Jul 11, 2026
MindGate
In-game content
arttext
MindGate's content—including character illustrations, related store and promotional images, and in-game text—is created by the developer using generative AI tools. The developer directs, selects, edits, and finalizes every asset, and makes all gameplay design and balance decisions.
inkmoon_dev
-Jul 11, 2026
Auto Cats
In-game content
arttext
Auto Cats uses generative AI tools for some pre-generated visual and written content, including selected marketing artwork, concept-assisted item artwork, and some pre-written random event content.
YNJ Games LLC
-Jul 11, 2026
Crown & Conquest
In-game content
art
Some store-page and marketing imagery for Crown & Conquest (capsule art, icons) was created with the assistance of generative AI image tools. All gameplay, rules, audio, and in-game art are hand-authored, and the game does not use generative AI during gameplay.
Cannibal Parrot Games
-Jul 11, 2026
Deadly Dispatch
In-game content
audio
Certain assets, music, and sound effects were created using generative AI.
Monochrome Ltd
-Jul 9, 2026
Destiny Unknown
In-game content
art
This game uses pre-generated AI-assisted artwork for some visual assets, including store artwork, library assets, logos, and selected 2D fantasy background images. These assets were created or edited during development, reviewed by the developer, and included as fixed images in the game or marketing materials. The game does not use live generative AI while the player is playing. No AI system generates new dialogue, quests, characters, images, audio, or gameplay content during gameplay.
Douglas Bowen
-Jul 9, 2026
Board Poker
In-game content
arttext
Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running.
Natural Nomad
-Jul 9, 2026
MoonScape
In-game content
artaudio
This game uses AI-generated content, created during development and included as fixed, pre-generated assets in the shipped game (not generated live or dynamically during gameplay). 3D models: Unit, structure, and Titan models are generated using Meshy, an AI text/image-to-3D generation tool. Music: The game's background soundtrack (16 tracks) is generated using Suno, an AI music generation tool.
SouthMoon Studio
-Jul 8, 2026
Guncrypt
In-game content
text
AI tools were used to assist with localization for some of the supported languages in Guncrypt. Many translations were reviewed by native speakers at Halfbrick, although not every supported language received a full review. If you notice anything that seems incorrect in your language, please let us know. We’d appreciate your help improving it.
Halfbrick Studios
-Jul 8, 2026
Sniper Game
Some text on this Steam store page and in related marketing materials was drafted with the help of generative AI tools and then reviewed and edited by the developer. The game's artwork, characters, animations, and audio are created by the developer and are not AI-generated. The game does not use generative AI to create any content during gameplay.
Coral Art Studio
-Jul 8, 2026
Hatch'n'Wall
In-game content
audioart
Some music and assets in this game were created with generative AI tools, then manually reworked and adapted by the developer. The game design, code and integration are the developer's own work.
Fromont Gaming
-Jul 8, 2026
ChessBase'26 SE
Unclear
text
The program generates Chess player profiles and Evaluations of certain chess positions with the help of chess engines and AI.
ChessBase GmbH
-Jul 8, 2026
遗珍拍卖所
In-game content
art
该游戏美术素材以及宣传素材大部分基于ai生成
http://steamcommunity.com/groups/DSDIYY/
-Jul 7, 2026
Card Sprawl
Unclear
We use generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
Ridiculous Games
-Jul 7, 2026
Command Doctrine
Live AI
arttext
Command Doctrine uses generative AI to create some of the content you play. When you generate a scenario or a campaign, an AI model produces the map, the opposing forces, the objectives, and the written mission briefing from your prompt. AI is also used to write narrative battle reports, to create the images that accompany them, and to interpret the natural-language orders you give your units. This content is generated live by third-party AI services. We apply content moderation and input filtering to guard against inappropriate or unsafe output.
ByteFlow
-Jul 7, 2026
Band of Mercenaries
In-game content
arttext
Most of the images used in the narrative mode scenes were initially generated using generative AI and subsequently refined through manual editing. Generative AI was also employed to assist with the translation of the narrative text.
Padakodart
-Jul 7, 2026
Abyssal Hollow
In-game content
artaudio
AI-assisted tools were used during visual exploration and iteration for some marketing materials, select visual drafts and music. Final design, creative direction, editing, asset selection, and implementation were handled by the developer.
Twinfang Studios
-Jul 7, 2026
Thorny Times
In-game content
art
Some visual assets, including characters, environments, objects, and backgrounds, were produced with the help of generative AI tools during development, then curated, edited, cleaned up, and integrated manually under human art direction to achieve a consistent visual style.
Aterdux Entertainment™
-Jul 7, 2026
Feierabend Poker
In-game content
textartaudio
Feierabend Poker is developed by a solo creator with the help of AI tools. The story and character dialogue are written with AI assistance and then reviewed and edited by the developer. The game's visuals are 2D vector graphics drawn directly in code rather than produced by image generators, and all sound is created procedurally in code. No AI generates content live while you play.
Emberholm Games
-Jul 6, 2026
Action & Automation
In-game content
artcodetext
Action & Automation is not only how the game plays, it is how the game was made. As the game’s sole human developer, game director, and system architect, I designed the core gameplay systems, software architecture, worldbuilding, narrative framework, story design, and gameplay balance. That is the Action. For the Automation, I deliberately pushed generative AI throughout the production pipeline, with quality and player experience as the only limits. Following my direction and specifications, AI produced much of the code, artwork, animation, VFX, and UI, and was used for text polishing and localization. No generative AI model or external AI service runs during gameplay. The game requires no AI account, API key, subscription, or token credits. Any apparent AI thinking or reasoning is scripted or driven by conventional game AI systems. Human-designed. AI-produced. That is Action & Automation.
pflovv
-Jul 5, 2026
FootBall Card Battle
In-game content
art
I have updated the AI Content Survey to better reflect the content used in the game. Some background images were created with the assistance of generative AI. A small number of player card artworks were also created using generative AI, but the majority of the cards were created without AI-generated artwork. Additionally, some promotional/store images contain AI-generated elements, while many others do not. The AI-generated content is limited to certain visual assets and does not affect gameplay or game logic.
Howling Beast Entertainment
-Jul 5, 2026
Tank
Store/marketing
art
The graphics for the Steam library were created using AI
Tank Master
-Jul 5, 2026
Sanslo:Spin of the Three Kingdoms
In-game content
artaudio
This game contains pre-generated AI-assisted content, including some character artwork, visual assets, and audio. All AI-generated content has been reviewed, edited, and integrated into the game by the developer.
Studio Huewel
-Jul 4, 2026
Deck Forge
Dev only
artcode
Generative AI was used heavily to assist in both coding and artwork.
ISG
-Jul 4, 2026
Mind Over Dice
In-game content
artaudio
AI was used as a creative tool for: Generating and refining background art (later curated by our artists) Creating early atmospheric textures for the soundtrack (finished by human composers) All AI-generated content was reviewed, edited, and finalized by the team to ensure quality and consistency.
White Sobol
-Jul 4, 2026
Football Dynasty Manager
In-game content
art
The game includes an AI generated player facepack
Nekolitch Games
-Jul 3, 2026
Sparky's Escape
In-game content
art
AI generation tools were used to assist in creating 2D asset designs, specifically the main menu background artwork, enemy sprites, and power-up graphics. All code, level design, and core gameplay mechanics were traditionally developed.
Gerd Gaiser
-Jul 3, 2026
Derples Vs Xenos
Dev only
code
Because I am a dev team of 1, yes, I have used AI specifically for working on multiplayer code - that's an area of coding I'm just not up to speed on. The in-game code is all me though. As for art, having 10 years experience in game-dev GFX, that's me - 99% of it. I'm highly proficient in using the tools of the trade )Pshop, Blender, 3d MAx etc), but yes, I have used some highly modified bits and pieces for the landing screen and outros, but everything in-game (100%) is me. The SFX, music and voice acting, me too... for my sins. I'm no Mozart or Lawrence Olivier, but, yakknow... it's passable :)
Games For Derples
-Jul 3, 2026
Neural Drift
In-game content
artaudiotext
AI has been used to generate some graphics, music, and translations. As the story of this game may suggest, I understand (and even share) most of the criticisms regarding AI, but it is also a tool that has enabled small creators like myself to achieve bigger things that would have been difficult without it.
Frédéric Julian
-Jul 3, 2026
Gods Shall Tremble
Unclear
arttextcode
Everything is AI generated... I built my own AI Agent harness, and then used it to build this game... I'm not a developer, I'm a Functional/UX/Graphic Designer that finally found a tool that could help me build my dream games... and i think you'll be surprised when you see it.
Daniel Olver
-Jul 3, 2026
Norectus: Theatre of War
In-game content
art
Some of the artwork currently in Norectus: Theatre of War was created with generative AI tools during development, including card art, in-game backgrounds, and store images. We use it as placeholder art so we can build, balance, and expand the game during Early Access. We are commissioning human artists and replacing this AI-generated art over time. Every AI-assisted asset is reviewed by our team before it goes into the game.
Glacir Studios
-Jul 2, 2026
Tower! Simulator 3
Live AI
audio
This game includes live-generated AI features that run locally on the player's computer and do not rely on external AI services. The game uses AI to: - interpret the player's spoken voice commands in real time to support gameplay interactions; - generate voice audio for in-game pilot communications in real time. The AI systems are used exclusively for these gameplay functions. They do not generate user-visible images, text, or other open-ended content. The game is designed so that AI-generated output is limited to its intended gameplay purpose and cannot be used to create illegal, infringing, or otherwise prohibited content.
FeelThere
1kJul 2, 2026
Revolith
In-game content
art
As a solo developer, some assets started with AI assistance. I personally handled all final design and polish.
Demodex Games
-Jul 1, 2026
Football Boardroom
In-game content
art
This game contains some pre-generated AI-created artwork. AI-assisted images are used for certain visual assets, such as event illustrations (for example, cup draw graphics), news imagery, and other decorative artwork. These images are pre-generated during development and are not created dynamically during gameplay. All gameplay, mechanics, and player decisions are authored by the developer.
TheHydraFlash
-Jul 1, 2026
Geoplanetical
In-game content
textart
Yes. Geoplanetical is made by a single person. I use generative AI for localization (translating the in-game and Steam page text), for help researching and formatting the game's real-world data (public sources: World Bank, IMF, Natural Earth), and for the Steam page's promotional content (marketing visuals and text). No AI for anything else. All translations and data are checked by me.
Polytale Games
-Jul 1, 2026
Conglomerate
In-game content
artcode
AI has been used to refine the game balance, produce the graphics and the code for Conglomerate. As a solo indie dev, AI is used to bounce ideas and support the game development, replicating having a development partner.
Pale Ember Games
-Jul 1, 2026
Rookspell
Dev only
Some generative ai was used for general bug fixes
8_bit_blockhead
-Jul 1, 2026
The Last One Bullet
In-game content
art
Some PNG assets were created with the assistance of AI.
Taha Demir
-Jun 30, 2026
Wildborn Football Cup
In-game content
artaudio
Some pre-generated visual and audio assets were created or assisted with generative AI tools and then selected, edited, integrated, and reviewed by the developer. The game does not use live generative AI to create content during gameplay.
Wildborn Studios
-Jun 30, 2026
The Rich Die First
In-game content
arttextcode
Generative AI tools were used during the development of this game to assist with programming, game logic implementation, written content, visual assets, and other development workflows. AI-generated code, text, images, and design elements were reviewed, modified, and approved by the developer before being included in the final product.
Huiyi Chu
-Jun 30, 2026
Carmagist
In-game content
text
Part of the English localization.
Usaoi Games
-Jun 30, 2026
Super Kickmen
In-game content
arttext
Generative AI tools were used to assist with translation/localization and parts of the in-game artwork production. No generative AI tools are used for sound effects, music, story content, or live-generated gameplay content.
Reeecook Studio
-Jun 30, 2026
Vexbound
In-game content
art
This game uses AI-generated artwork.
Cierzo Works
-Jun 29, 2026
NETBREAK
Store/marketing
art
Main Steam Page graphics
Splice
-Jun 29, 2026
1,310 results
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