Some scene concept art was made with the assistance of AI technology.
- Creator
- TinyBigger
- Reviews
- 32
- Added
- Mar 18, 2026
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Some scene concept art was made with the assistance of AI technology.
Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually.
AI-generated pre-rendered content for games, store pages, marketing materials, and community assets
AI‑generated background images, sprite assets, and text are used.
The achievement icon is generated by AI
The achievement icon is generated by AI.
# Project 2025 Text-Based Storyboard - Instructions for AI Interaction Functions 1.Dynamic Plot Generation - Through the built-in **Intelligent Story Engine**, the AI will analyze your choices in real-time and generate unique plot branches. For example, if you choose "Steal the Divine Artifact", it will trigger a suspenseful conspiracy storyline. 2.Custom Instruction Rewriting - You can click on the plot options or enter free instructions (such as "Make the protagonist suddenly lose his memory"), and the AI will seamlessly integrate into the existing story. 3.Style Adaptation - Set your preferences on the options page or in the `genres_prompts` (such as "Dark Fantasy" or "Humorous Science Fiction"), and the AI will adjust the narrative tone and events accordingly. 4.Users need to configure the API keys by themselves: - Currently, the tested AI services and API keys include DeepSeek and the local service of LM Studio.
The only AI generated content related to this game is the artwork, minus the logos that I created myself. The art of the avatar I have uploaded is also original.
AI was used in the following ways: - Translation into some languages - Creation of images for the Steam store - Improvement of animation
all the pictures are generated by artificial intelligence.
AI is used to generate pre-built content for your game, store page, marketing materials and community assets.
This game utilizes AI-generated assets for in-game content and store page materials.
Generative AI tools are used to create some of the assets
All illustrations and visual assets in this game were created using AI-based tools, followed by manual retouching and quality refinement. Our goal was to craft a unique and immersive world by combining the creative potential of AI with careful artistic direction. All AI tools were used legally, and the resulting content was thoroughly reviewed to avoid any ethical or copyright concerns.
-AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game. -AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts.
AI was used to to mass-generate funny and interesting resumes for the players. Minimal AI was used for image processing, instead opting for human-created content.
Some of the backgrounds contain elements that were modified or generated with the assistance of AI.
本作品在开发阶段仅临时使用了少量(不超过五张)的 AI 生成图片作为背景参考,最终游戏内不会采用任何形式的 AI 实时生成内容。
AI was used to generate photos used in the game, including background images, characters in the story line, and special coins. The use of AI is limited to production of the game. There are no opportunities through this game for the user to create any content using AI.
There is some writing which is provided for the player to simulate the conversational style of LLMs when the player is pretending to be the ship's computer. This text was generated via LLM.
少部分美术资产基于AI生成的结果进行优化。
The game's soundtrack has been enhanced using AI tools. Some of the marketing material images have been enhanced using AI tools.
AI Used for the main menu and the character selection. Everything else is made by artist.
The game contains some images generated by AI, which have been further customized and enhanced by the developer to fit the game's unique vision.
剧情为100%原创,非AI生成。 图片资源为AI+手绘组合的方式生成。 我会尽最大努力做出效果很好的图片,做出大量丰富的内容,让大家更融入整个游戏故事。 感谢AI能让这个故事的画面更多,更有带入感 更致敬每一位画师的努力与付出
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
Dictionary entries and example sentences for Kanji Grinder's flashcards were generated with custom AI tooling, but have been checked by both a custom AI error-detection system and a human reviewer for correctness and accuracy. Voice clips of vocabulary word pronunciation were created via Amazon Polly, a high-accuracy AI-based text-to-speech system. All other voice clips are from human voice actors. Kanji Grinder contains no AI-generated artistic assets.
1. Generative AI acts as your virtual Game Master: Classic lateral thinking puzzles rely on a human host's flexible judgment. We use AI to fulfill this role, instantly interpreting your open-ended questions in real-time to provide accurate "Yes," "No," or "Irrelevant" responses. This replaces rigid scripts with human-like judgment, allowing you to enjoy the full deduction experience solo. 2. AI empowers the Creation Mode: The AI can transform your simple prompts, scenarios, or endings into complete puzzle sets, allowing you to instantly generate fresh mysteries to play or share with others. 3. Visual assets are pre-generated by AI: To support the game's detective atmosphere, visual assets were generated with AI assistance, then carefully curated and integrated into the game.
All renders were created before AI processing. We used Stable Diffusion on the pre-rendered images to give the game a unique visual style.
Some of the graphics and sound effects in the game are generated by AI
The card image resources in this game are generated by AI. The game features a cyberpunk art style and includes cards with demon imagery, which might be perceived as unsuitable for children. However, these are merely anthropomorphic illustrations and are based on common, traditional tarot card designs. The main purpose of the game is to explain the inner meanings of the cards through text and images.
This work uses CG and background illustrations partially created by image generation AI.
Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English.
AI has been used to help develop the game's cover art.
The characters, some background assets, and the text used to describe battles in the game screenshots are generated by AI. During gameplay, the creation of characters, the text descriptions of the battle process, and the scoring judgments for battle results are all powered by real-time AI technology. Additionally, AI is used in the process of converting voice recognition into text. AI is only utilized to enhance the dramatic nature of the turn-based battle gameplay mode. We do not use player data for any AI training.
AI was used during the development process to generate the images used in the game.
Some visuals and audio elements in this game were generated using AI tools, including cover artwork, UI assets, and background music. All generated content has been curated and polished to maintain artistic consistency and quality. The development prioritizes gameplay and system stability first. Based on player feedback, we will continue to refine related assets in future updates.
App Icon created by generative AI.
icon、Cover image、achievement icon are all generated by AI
AI technology is used exclusively for generating images on the store page and in marketing materials.
use midjourney to generate backgrounds use TTSMaker to generate voice use suno AI to generate music use Meshy to generate 3D models
The Hollow Line uses a local LLM to generate unique replies for every player and enables you to interact with the characters via the chat function.
The GM is powered by Deepseek-V3, generating game content in real time.
AI Content Disclosure Pre-generated Content: This game uses AI-generated images for certain 2D background assets and in game pictures. Human Involvement & Modification: All AI-generated base layers have been manually modified, cropped, and digitally color-corrected by the developer. We use AI as a foundational tool to create initial drafts, which are then refined and integrated by hand to ensure they align with the game's unique aesthetic and technical requirements. No AI content is generated in real-time during gameplay.
AI was used to create some of the background images and a NPCs in the game.
In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts.
The background image used in the main menu was generated by AI
The game uses AI to create some of the graphics.
游戏将会通过由生成式LLM的AI组成的NPC根据玩家的问题与玩家进行对话进行游戏解密
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
地球倒数日:981赫兹 Store/marketing art | Some scene concept art was made with the assistance of AI technology. | TinyBigger | 32 | Mar 18, 2026 | |
Idle Awakening: Mages Path In-game content art | Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually. | Strange Matter Gaming | 168 | Mar 18, 2026 | |
楽園樹海 Store/marketing art | AI-generated pre-rendered content for games, store pages, marketing materials, and community assets | mokosoft | - | Mar 18, 2026 | |
新宝島トーアの新天地開拓記 arttext | AI‑generated background images, sprite assets, and text are used. | kanban-cloud | - | Mar 18, 2026 | |
The Love Between Litchis and Elms In-game content art | The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Harem Of Three Thousand In-game content art | The achievement icon is generated by AI. | LumiMaker | 11 | Mar 18, 2026 | |
Project 2025 Text Based Story Board Live AI text | # Project 2025 Text-Based Storyboard - Instructions for AI Interaction Functions
1.Dynamic Plot Generation
- Through the built-in **Intelligent Story Engine**, the AI will analyze your choices in real-time and generate unique plot branches. For example, if you choose "Steal the Divine Artifact", it will trigger a suspenseful conspiracy storyline.
2.Custom Instruction Rewriting
- You can click on the plot options or enter free instructions (such as "Make the protagonist suddenly lose his memory"), and the AI will seamlessly integrate into the existing story.
3.Style Adaptation
- Set your preferences on the options page or in the `genres_prompts` (such as "Dark Fantasy" or "Humorous Science Fiction"), and the AI will adjust the narrative tone and events accordingly.
4.Users need to configure the API keys by themselves:
- Currently, the tested AI services and API keys include DeepSeek and the local service of LM Studio. | BCinGZ | - | Mar 18, 2026 | |
The Legend of Abdal In-game content art | The only AI generated content related to this game is the artwork, minus the logos that I created myself. The art of the avatar I have uploaded is also original. | Redacdev | - | Mar 18, 2026 | |
CRIME, LAWN, REPEAT In-game content textart | AI was used in the following ways:
- Translation into some languages
- Creation of images for the Steam store
- Improvement of animation | Blvck Sheep | - | Mar 18, 2026 | |
ЗУМЕРЫ Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 11 | Mar 18, 2026 | |
Fortune Paradox Store/marketing arttext | AI is used to generate pre-built content for your game, store page, marketing materials and community assets. | StoneBreaker Studios | 11 | Mar 18, 2026 | |
Merica Tale In-game content art | This game utilizes AI-generated assets for in-game content and store page materials. | Alright Peaches Studio | - | Mar 18, 2026 | |
Vanakan In-game content art | Generative AI tools are used to create some of the assets | Erik Khachatryan | - | Mar 18, 2026 | |
Yogoe Hunter In-game content art | All illustrations and visual assets in this game were created using AI-based tools, followed by manual retouching and quality refinement.
Our goal was to craft a unique and immersive world by combining the creative potential of AI with careful artistic direction.
All AI tools were used legally, and the resulting content was thoroughly reviewed to avoid any ethical or copyright concerns. | Studio Justice | - | Mar 18, 2026 | |
Spooky Monster In-game content arttext | -AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game.
-AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts. | 雉野ハチ | - | Mar 18, 2026 | |
Resume Rush In-game content text | AI was used to to mass-generate funny and interesting resumes for the players. Minimal AI was used for image processing, instead opting for human-created content. | Christian Beadling | - | Mar 18, 2026 | |
みすずの国 In-game content art | Some of the backgrounds contain elements that were modified or generated with the assistance of AI. | StudioHommage | 17 | Mar 18, 2026 | |
Ω协议:重逢 Dev only art | 本作品在开发阶段仅临时使用了少量(不超过五张)的 AI 生成图片作为背景参考,最终游戏内不会采用任何形式的 AI 实时生成内容。 | 麻糬社 | - | Mar 18, 2026 | |
Coincremental In-game content art | AI was used to generate photos used in the game, including background images, characters in the story line, and special coins. The use of AI is limited to production of the game. There are no opportunities through this game for the user to create any content using AI. | Fractal Forge Gaming | 14 | Mar 18, 2026 | |
Before Peace In-game content text | There is some writing which is provided for the player to simulate the conversational style of LLMs when the player is pretending to be the ship's computer. This text was generated via LLM. | Michael Lewis | - | Mar 18, 2026 | |
异世笔录 In-game content art | 少部分美术资产基于AI生成的结果进行优化。 | Black Planet Studios | - | Mar 18, 2026 | |
Buck Trucker in Rowdy Business In-game content audio | The game's soundtrack has been enhanced using AI tools.
Some of the marketing material images have been enhanced using AI tools. | One of Daggers | 23 | Mar 18, 2026 | |
Battlers Of Ekrasys In-game content art | AI Used for the main menu and the character selection.
Everything else is made by artist. | Itchys | - | Mar 18, 2026 | |
Monitor State In-game content art | The game contains some images generated by AI, which have been further customized and enhanced by the developer to fit the game's unique vision. | Artur Pukhavoi | - | Mar 18, 2026 | |
大梦春秋 In-game content art | 剧情为100%原创,非AI生成。
图片资源为AI+手绘组合的方式生成。
我会尽最大努力做出效果很好的图片,做出大量丰富的内容,让大家更融入整个游戏故事。
感谢AI能让这个故事的画面更多,更有带入感
更致敬每一位画师的努力与付出 | 夫夫游戏工作室 | - | Mar 18, 2026 | |
お嬢様学院のインチキ占い師 Ghost of Boarding School In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
美少女スナップ!メタモル写真クラブ School Photo Transformer In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Kanji Grinder In-game content textaudio | Dictionary entries and example sentences for Kanji Grinder's flashcards were generated with custom AI tooling, but have been checked by both a custom AI error-detection system and a human reviewer for correctness and accuracy. Voice clips of vocabulary word pronunciation were created via Amazon Polly, a high-accuracy AI-based text-to-speech system. All other voice clips are from human voice actors.
Kanji Grinder contains no AI-generated artistic assets. | 預流プロデュース | - | Mar 18, 2026 | |
Couch Detective Live AI text | 1. Generative AI acts as your virtual Game Master: Classic lateral thinking puzzles rely on a human host's flexible judgment. We use AI to fulfill this role, instantly interpreting your open-ended questions in real-time to provide accurate "Yes," "No," or "Irrelevant" responses. This replaces rigid scripts with human-like judgment, allowing you to enjoy the full deduction experience solo.
2. AI empowers the Creation Mode: The AI can transform your simple prompts, scenarios, or endings into complete puzzle sets, allowing you to instantly generate fresh mysteries to play or share with others.
3. Visual assets are pre-generated by AI: To support the game's detective atmosphere, visual assets were generated with AI assistance, then carefully curated and integrated into the game. | Gamtropy | 18 | Mar 18, 2026 | |
September 19 In-game content art | All renders were created before AI processing. We used Stable Diffusion on the pre-rendered images to give the game a unique visual style. | My Dots | - | Mar 18, 2026 | |
颠市健康中心 In-game content artaudio | Some of the graphics and sound effects in the game are generated by AI | 星火燎猎 | - | Mar 18, 2026 | |
诗意塔罗牌1.0 In-game content art | The card image resources in this game are generated by AI.
The game features a cyberpunk art style and includes cards with demon imagery, which might be perceived as unsuitable for children. However, these are merely anthropomorphic illustrations and are based on common, traditional tarot card designs. The main purpose of the game is to explain the inner meanings of the cards through text and images. | kkzheng | - | Mar 18, 2026 | |
モンゴリアンデスワーム捕獲部活動記録 In-game content art | This work uses CG and background illustrations partially created by image generation AI. | mokosoft | - | Mar 18, 2026 | |
Neko no Yume In-game content arttext | Generative AI was used to enhance and upscale background assets from earlier development versions. Additionally, AI tools were utilized to generate intermediate frames for the game’s animatic sequences, assist in the coloring process and to provide the initial translation of the script into English. | Fawcett Labs | - | Mar 18, 2026 | |
Sudoku Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Paw Arena Live AI textart | The characters, some background assets, and the text used to describe battles in the game screenshots are generated by AI.
During gameplay, the creation of characters, the text descriptions of the battle process, and the scoring judgments for battle results are all powered by real-time AI technology. Additionally, AI is used in the process of converting voice recognition into text.
AI is only utilized to enhance the dramatic nature of the turn-based battle gameplay mode. We do not use player data for any AI training. | AgentLive | - | Mar 18, 2026 | |
Heroes' Call - A Casual MMO Guild Sim In-game content art | AI was used during the development process to generate the images used in the game. | Daima | - | Mar 18, 2026 | |
遗传之线:从过去到未来的生命传承 In-game content artaudio | Some visuals and audio elements in this game were generated using AI tools, including cover artwork, UI assets, and background music.
All generated content has been curated and polished to maintain artistic consistency and quality.
The development prioritizes gameplay and system stability first. Based on player feedback, we will continue to refine related assets in future updates. | 命运测试 | - | Mar 18, 2026 | |
Midway 1981 In-game content art | App Icon created by generative AI. | David Riggle | - | Mar 18, 2026 | |
Diamond Runway In-game content art | icon、Cover image、achievement icon are all generated by AI | LumiMaker | - | Mar 18, 2026 | |
这个CEO我当定了! Store/marketing art | AI technology is used exclusively for generating images on the store page and in marketing materials. | 叁石肆两 | 471 | Mar 18, 2026 | |
LingTian2: Your Destined Prince In-game content artaudio | use midjourney to generate backgrounds
use TTSMaker to generate voice
use suno AI to generate music
use Meshy to generate 3D models | 琴研 Ginyan | - | Mar 18, 2026 | |
The Hollow Line Live AI text | The Hollow Line uses a local LLM to generate unique replies for every player and enables you to interact with the characters via the chat function. | Luna Niermann | - | Mar 18, 2026 | |
The Abyss Book Live AI text | The GM is powered by Deepseek-V3, generating game content in real time. | QZQ Studio | - | Mar 18, 2026 | |
Fremd Wagen: Mod Chaos In-game content art | AI Content Disclosure
Pre-generated Content:
This game uses AI-generated images for certain 2D background assets and in game pictures.
Human Involvement & Modification:
All AI-generated base layers have been manually modified, cropped, and digitally color-corrected by the developer. We use AI as a foundational tool to create initial drafts, which are then refined and integrated by hand to ensure they align with the game's unique aesthetic and technical requirements. No AI content is generated in real-time during gameplay. | alpware | - | Mar 18, 2026 | |
Love Hospital In-game content art | AI was used to create some of the background images and a NPCs in the game. | KXMstudio | - | Mar 18, 2026 | |
Clicker Maker Live AI arttext | In Clicker Maker, all content is dynamically generated by AI, except for icons and fonts. | Bogoobee | - | Mar 18, 2026 | |
Liar Game Store/marketing art | The background image used in the main menu was generated by AI | Kark Project | 98 | Mar 18, 2026 | |
Chill with Lisa – She Listens, She Cares, She Supports In-game content art | The game uses AI to create some of the graphics. | Alkinoy | - | Mar 18, 2026 | |
谜境·AI剧本杀互动剧场 Live AI text | 游戏将会通过由生成式LLM的AI组成的NPC根据玩家的问题与玩家进行对话进行游戏解密 | 灵思AI工作室 | - | Mar 18, 2026 |