Public Steam disclosure research25,878 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated.
In our assets on the shop page, the globe that Atlas is holding has been edited using AI.
This game uses AI to drive enemy behavior and adaptive difficulty, optimize level and card spawn probabilities, and provide gameplay-based intelligent hints to enhance the player experience and educational outcomes. AI is used only for internal game algorithms and experience optimization; it is not used to generate player-visible free-form text or to send player content for external training. The game will not transmit personally identifiable data to third parties for AI training, and any network or cloud features will be clearly disclosed in the privacy policy.
As a solo developer some art assets used during the development of the game are generated using AI models with art references. Should the game be successful it is my hope to slowly replace these generated assets.
Some static artwork used on the store page and marketing materials was created with AI-assisted tools. These images were manually edited, reviewed, and finalized by the developer.
Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process.
Generative AI was used to create a pre-rendered promotional artwork (store page and capsules) and faction logos used in game UI. The game itself does not use AI during gameplay.
About 30% of the total artwork was created with AI assistance by generating concept art, which was then hand-drawn over to turn it into the desired pixel art.”
Generative AI was used to create the main promotional image/poster displayed on the Steam Store Page. All in-game content, code, and assets were created by the developer
We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script.
The game includes pre-generated AI-assisted assets.
These consist of HUD/UI elements, some static in-game images, and a limited number of 3D assets.
All AI-generated content is fixed and does not change during gameplay.
No AI systems are used for real-time content generation or player interaction.
Generative AI was used during the development process as an assistant for writing code scripts and debugging. Additionally, AI tools were utilized to assist with the translation of in-game text for localization purposes. All AI-generated content has been reviewed and edited by the developers.
Generative AI was used to create the background images for the store page and the game's start screen. All other assets, including characters and source code, were developed without the use of generative AI.
I used AI tools (ChatGPT) during development as a learning assistant while I wrote my code in Godot.
All final code in the game is manually created and reviewed by me.
The game itself does not use AI and does not generate any code during gameplay.
The main graphical assets of this game, such as character portraits and backgrounds, as well as portions of the code, were generated with the assistance of AI tools.
This game contains background illustrations partially created using AI technology.
No data that would improperly infringe upon the rights of third parties was used in the AI-assisted production process.
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
All images used for the game's visuals were generated using the Bing Image Creator (Microsoft Copilot Designer).
The background music includes tracks that were created and mastered using generative AI.
No AI was involved in coding or core game design
In RoleMIAster, a local AI acts as your personal Game Master. It creates worlds, characters, quests, and items in real time, interprets your actions, and narrates the consequences dynamically, offering a unique and ever-changing role-playing experience.
The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets.
We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This primarily includes generating base concepts, textures, and background elements.
Environment tiles are assisted by AI tools to support the game’s art development. We intend to get rid of this IA asset as soon as possible. All gameplay and player content is fully created and controlled by the developers
Some minor 2D assets, such as item icons, were created with the assistance of AI tools and later manually edited. All final assets used in the game are fixed, reviewed, and do not generate content during gameplay.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated.
In our assets on the shop page, the globe that Atlas is holding has been edited using AI.
This game uses AI to drive enemy behavior and adaptive difficulty, optimize level and card spawn probabilities, and provide gameplay-based intelligent hints to enhance the player experience and educational outcomes. AI is used only for internal game algorithms and experience optimization; it is not used to generate player-visible free-form text or to send player content for external training. The game will not transmit personally identifiable data to third parties for AI training, and any network or cloud features will be clearly disclosed in the privacy policy.
As a solo developer some art assets used during the development of the game are generated using AI models with art references. Should the game be successful it is my hope to slowly replace these generated assets.
Some static artwork used on the store page and marketing materials was created with AI-assisted tools. These images were manually edited, reviewed, and finalized by the developer.
Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process.
Generative AI was used to create a pre-rendered promotional artwork (store page and capsules) and faction logos used in game UI. The game itself does not use AI during gameplay.
About 30% of the total artwork was created with AI assistance by generating concept art, which was then hand-drawn over to turn it into the desired pixel art.”
Generative AI was used to create the main promotional image/poster displayed on the Steam Store Page. All in-game content, code, and assets were created by the developer
We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script.
The game includes pre-generated AI-assisted assets.
These consist of HUD/UI elements, some static in-game images, and a limited number of 3D assets.
All AI-generated content is fixed and does not change during gameplay.
No AI systems are used for real-time content generation or player interaction.
Generative AI was used during the development process as an assistant for writing code scripts and debugging. Additionally, AI tools were utilized to assist with the translation of in-game text for localization purposes. All AI-generated content has been reviewed and edited by the developers.
Generative AI was used to create the background images for the store page and the game's start screen. All other assets, including characters and source code, were developed without the use of generative AI.
I used AI tools (ChatGPT) during development as a learning assistant while I wrote my code in Godot.
All final code in the game is manually created and reviewed by me.
The game itself does not use AI and does not generate any code during gameplay.
The main graphical assets of this game, such as character portraits and backgrounds, as well as portions of the code, were generated with the assistance of AI tools.
This game contains background illustrations partially created using AI technology.
No data that would improperly infringe upon the rights of third parties was used in the AI-assisted production process.
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
All images used for the game's visuals were generated using the Bing Image Creator (Microsoft Copilot Designer).
The background music includes tracks that were created and mastered using generative AI.
No AI was involved in coding or core game design
In RoleMIAster, a local AI acts as your personal Game Master. It creates worlds, characters, quests, and items in real time, interprets your actions, and narrates the consequences dynamically, offering a unique and ever-changing role-playing experience.
The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets.
We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This primarily includes generating base concepts, textures, and background elements.
Environment tiles are assisted by AI tools to support the game’s art development. We intend to get rid of this IA asset as soon as possible. All gameplay and player content is fully created and controlled by the developers
Some minor 2D assets, such as item icons, were created with the assistance of AI tools and later manually edited. All final assets used in the game are fixed, reviewed, and do not generate content during gameplay.