Public Steam disclosure research25,877 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Artificial intelligence was used in this project to assist with generating and preparing graphic materials, including concept art and background elements. All gameplay logic, code, level design, and final implementation were created manually.
Abyssbound uses generative AI to create certain voice lines and character animations. These AI-generated elements are used to enhance atmosphere and storytelling, but they do not affect gameplay mechanics or player progression. All AI-generated content is integrated in a way that supports the game's artistic direction.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Some visual and text elements in this game were created with the help of AI tools during development.
No real-time AI is used during gameplay.
All AI-assisted content has been reviewed, modified and approved by the developer.
The billboard female model was created using AI, and the initial draft of the game icon was also generated with AI before being refined by me.
I lacked both the resources and the skills, and I apologize for this.
To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic.
In this project, we utilized AI solely for source code generation assistance.
Additionally, we employed AI-generated art for certain materials on the Steam page and promotional announcements.
AI-assisted tools were used to generate and refine some store page text and certain visual assets. All AI-generated content was reviewed and edited by the developer. No AI is used for live content generation during gameplay or for processing player data.
Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow.
AI tools were used to assist in the creation of certain pre-rendered assets such as key art, promotional images, and some music. All AI-assisted content was reviewed, curated, and finalized manually. The game itself does not use AI during gameplay.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Se utilizó la inteligencia artificial generativa de Google Gemini para crear los siguientes recursos gráficos del juego: imagenes avatar, imagenes botones tirar i finalizar turno. Todo el contenido generado ha sido revisado cuidadosamente por el equipo de desarrollo para asegurar que no infringe ningún derecho de autor ni contiene material inapropiado
Artificial intelligence was used in the game to process different processes for each player. Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
A part of references for artworks was generated using AI. Some music tracks, interface and environment sounds may contain samples generated by AI. There is no AI content in its unprocessed, "raw" form.
Users of the game do not interact with A.I.
A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in-game text based on the developer's concepts. Every output was reviewed and edited by the developer to ensure accuracy and alignment with the game's vision.
This game uses AI-generated assets such as images and sound effects that were created during development and are pre-rendered into the game. No AI is used to generate content during gameplay, and players cannot generate content using AI. All AI-generated assets are reviewed by the developer to ensure they do not infringe on third-party rights.
Some 2D art assets, such as certain textures and icons, were created with the help of generative AI tools during development and then reviewed and edited by hand. The game does not generate new AI content while you play and does not send any player data to external AI services.
Some UI elements and 2D art assets have been made with AI. Some sound effects have been made or mixed with elements containing AI generated content. The store page capsule art background contains AI generated content.
No AI art, no AI music, no AI sounds, no AI dialouges/descriptions/names, no vibe coding was used during development of game. Only: very small misc UI elements, some smaller closed coding elements like some shaders and AI machine translation for every steam supported language excluding English, Polish and Chinese (Traditional and Simplified).
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
AI was used in the development of GNF, but only for small, mundane tasks. All creative work — including design, writing, humour, and gameplay — was fully created by the developer.
AI was used for localization only (UI and dialogue).
The following languages were translated using AI: German, French, Spanish, Chinese (Simplified), Japanese, and Russian.
All original English text is human-written, and the Greek translation was also done by a human.
AI tools were used during development to assist with the initial composition and texture generation for background assets. All AI-assisted materials have been manually reworked, painted over, and polished by our art team to ensure a cohesive artistic style and the best possible visual experience.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Artificial intelligence was used in this project to assist with generating and preparing graphic materials, including concept art and background elements. All gameplay logic, code, level design, and final implementation were created manually.
Abyssbound uses generative AI to create certain voice lines and character animations. These AI-generated elements are used to enhance atmosphere and storytelling, but they do not affect gameplay mechanics or player progression. All AI-generated content is integrated in a way that supports the game's artistic direction.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Some visual and text elements in this game were created with the help of AI tools during development.
No real-time AI is used during gameplay.
All AI-assisted content has been reviewed, modified and approved by the developer.
The billboard female model was created using AI, and the initial draft of the game icon was also generated with AI before being refined by me.
I lacked both the resources and the skills, and I apologize for this.
To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic.
In this project, we utilized AI solely for source code generation assistance.
Additionally, we employed AI-generated art for certain materials on the Steam page and promotional announcements.
AI-assisted tools were used to generate and refine some store page text and certain visual assets. All AI-generated content was reviewed and edited by the developer. No AI is used for live content generation during gameplay or for processing player data.
Certain mechanics and rendering optomizations were created using LLM(s). Majority of the code was written by me and some parts were taken from copyright-free tutorials on Youtube and Stack Overflow.
AI tools were used to assist in the creation of certain pre-rendered assets such as key art, promotional images, and some music. All AI-assisted content was reviewed, curated, and finalized manually. The game itself does not use AI during gameplay.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Se utilizó la inteligencia artificial generativa de Google Gemini para crear los siguientes recursos gráficos del juego: imagenes avatar, imagenes botones tirar i finalizar turno. Todo el contenido generado ha sido revisado cuidadosamente por el equipo de desarrollo para asegurar que no infringe ningún derecho de autor ni contiene material inapropiado
Artificial intelligence was used in the game to process different processes for each player. Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
A part of references for artworks was generated using AI. Some music tracks, interface and environment sounds may contain samples generated by AI. There is no AI content in its unprocessed, "raw" form.
Users of the game do not interact with A.I.
A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in-game text based on the developer's concepts. Every output was reviewed and edited by the developer to ensure accuracy and alignment with the game's vision.
This game uses AI-generated assets such as images and sound effects that were created during development and are pre-rendered into the game. No AI is used to generate content during gameplay, and players cannot generate content using AI. All AI-generated assets are reviewed by the developer to ensure they do not infringe on third-party rights.
Some 2D art assets, such as certain textures and icons, were created with the help of generative AI tools during development and then reviewed and edited by hand. The game does not generate new AI content while you play and does not send any player data to external AI services.
Some UI elements and 2D art assets have been made with AI. Some sound effects have been made or mixed with elements containing AI generated content. The store page capsule art background contains AI generated content.
No AI art, no AI music, no AI sounds, no AI dialouges/descriptions/names, no vibe coding was used during development of game. Only: very small misc UI elements, some smaller closed coding elements like some shaders and AI machine translation for every steam supported language excluding English, Polish and Chinese (Traditional and Simplified).
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
AI was used in the development of GNF, but only for small, mundane tasks. All creative work — including design, writing, humour, and gameplay — was fully created by the developer.
AI was used for localization only (UI and dialogue).
The following languages were translated using AI: German, French, Spanish, Chinese (Simplified), Japanese, and Russian.
All original English text is human-written, and the Greek translation was also done by a human.
AI tools were used during development to assist with the initial composition and texture generation for background assets. All AI-assisted materials have been manually reworked, painted over, and polished by our art team to ensure a cohesive artistic style and the best possible visual experience.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.