Some pictures in the game are generated by artificial intelligence.
- Creator
- T-Time Technology CO., LTD.
- Reviews
- 49
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some pictures in the game are generated by artificial intelligence.
Some images that do not play a major role in the story were created using AI and edited using manual post-processing.
This software uses DDPG and TD3 self-learning algorithms to train virtual lifeforms to control their bodies. These algorithms only learn from experiences collected by their organisms over the course of their lifetimes and use no other data. In the future, we plan to introduce the recombination engine - a generative AI that will analyse genetic data from lifeforms based on viability and use the results to create new, more capable species of offspring, simulating an accelerated evolutionary process. User-created lifeforms may be used for this as well as those, generated by the engine. Only those lifeforms, explicitly shared by the user, will be utilized for this purpose. Both processes are initiated by the user with their direct permission.
The AI is only used for generating store promotional images
Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing.
“It’s Not Me, It's You...” uses cutting edge AI as a breakup simulator to help prepare you when you decide to ultimately end whatever relationship you’re in. By specifying a partner and relationship information, you can prepare for how realistic their responses may be so when you decide to have the actual conversation, you’ll be ready.
We harness generative artificial intelligence to deepen the immersive experience of this sci-fi universe, set 4970 years in a parallel future. Our AI enhances the creative process by generating dynamic text that players directly engage with, crafting unique narratives, dialogues, and event descriptions tailored to the game’s original lore. As you embody a Frame—trapped in a 24-hour mind-swap loop via the HyperNet—AI-generated text brings the galaxy to life, shaping interactions with factions like The Guild (Anu'Aki), Reapers Swarm, or the Vodah Collective, and driving the mystery of your hijacked consciousness. We ensure all AI-generated text, including narrative logs, faction communications, and in-game events, is wholly original and designed specifically for the Nexus Wars universe. Our AI operates under strict guidelines to avoid any copyrighted or trademarked material, adhering to the highest standards of creativity and legality, so every story and interaction feels authentic to this unique IP. Additionally, we utilize pre-generated AI images in-game and in Store Page assets to visually depict the Nexus Wars universe, an original IP based on the novel set in this galaxy. These AI-generated images are crafted to represent the lore and aesthetic of this world, ensuring they align with the creative vision of the universe 5000 years into the future. We also employ AI animation to enrich the gameplay experience, further immersing players in the world and its lore. These AI-generated animations and images serve as initial drafts or placeholders during development. As the game evolves, we may replace them with higher-quality renditions if necessary—though if the AI-generated quality proves indistinguishable from the highest content standards, they will remain to deliver an exceptional experience for players. This AI-generated text, imagery, and animation enriches your journey, immersing you in a galaxy of peril and wonder—from the neon grit of Cyberpunk-inspired hubs to the cosmic dread of Event Horizon-like threats. The GAME MASTER AI crafts these textual and visual experiences in real-time, ensuring that every choice, from surviving AruKai attacks to navigating Rohar Empire intrigue, enhances the storytelling and gameplay while staying true to the Nexus Wars universe.
4 designs used in the game were pleasantly given to me by people in the community. 3 of these authors just told me they used AI to make the designs. UPDATE: More designs were given to me by people in the community which are made by AI. Please be aware that some assets in the game are made by AI, along with some images on the store page.
Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game.
An open source language model is used to generate the output for all AI characters in game.
A few background images were rendered using AI and manipulated thereafter to include drawn figures and tileset details.
Some assets were created using generative AI
An LLM is used to generate some of the items in the game, if you prefer to have the base game experience, this feature can be turned off in game
Head Image generation only. Head & Achievement Images
We use text-to-speech AI to build our voice lines in game.
Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used. Model: https://openaipublic.azureedge.net/main/whisper/models/ed3a0b6b1c0edf879ad9b11b1af5a0e6ab5db9205f891f668f8b0e6c6326e34e/base.pt Repository with license: https://github.com/openai/whisper The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters. Model: https://huggingface.co/sentence-transformers/paraphrase-multilingual-mpnet-base-v2 Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game. Repository and License: https://github.com/facebookresearch/faiss Icon was made with local diffusion model.
AI-generated voiceovers.
This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content The game contains no other AI assets, such as code or sound, which were created by humans
The AI generates responses to the player's interrogations.
The AI table pet plays some specific roles, players can talk to him, and the AI table pet will reply to you with expressions, movements, and voices.
We use generative AI for character voices, with detailed direction and review by our creative team.
In the game, NPCs have text-based artificial intelligence language models, and as long as we have an internet connection, you can converse with them just like talking to someone in real life.
Club Koala uses AI integration regarding NPCs (non-playable characters). Our NPCS are intelligent, adaptable and will grow alongside players to enhance gaming experience. Think of Club Koala’s AI NPCs as your pals as they will foster unique interactions and dialogues. This results in personalized experiences tailored to each player's unique play style, maximizing engagement and enjoyment. They are there to assist you and offer personalised challenges and quests, elevating the overall gaming experience. NPCs dynamically evolve and contribute to intricate narratives through AI. This allows players to shape their own stories, immersing themselves in a fantasy world where choices and actions shape the evolving plot. In Club Koala you are bound to experience gameplay like never before.
GPT technology is used in the development of Hysteria in Howlsbend to power conversations between players and the cast of characters. The technology generates responses based on the input provided by the player, and a tailored AI context carefully crafted by the team. This enables the characters to generate natural dialogues, and evolve over the game experience by having emotional curves.
Most audio speech in the game is AI generated. Unit portraits were all enhanced using a diffusion based generative AI model by taking pictures of low polygon 3d meshes and using Stable Diffusion to make them more life-like.
IA is used for the background of the main menu
This game uses AI to generate text, game mechanics, images, and sound effects on the fly based on the player's world description. Some in-world interactions are also powered by an LLM in real time.
album art for some songs and other random textures
AI chat
Some parts of the story were written with assistance using Chat GPT.
Discover 16 unique puzzle images crafted by AI in the game. And explore AI-generated banners and capsules on the game page.
players can chat with in-game characters about the world, the characters and quests they are on.
AI was used for the creation of the fake artwork that you will have to detect during the game, as well as for the visual elements of the game.
NPCs will generate only text and corresponding voice.
All answers are created by generative ai (large language model inference), the complete chat is filtered by a stopword blocklist. We cannot control the output 100%, so it may be inaccurate or offending as for all generative ai.
In order to create an experimental mystery game that focuses on interactive conversations with characters, I also used generative AI to create the visuals, as I don't have an artistic background or the funds to hire a professional artist.
The art is rendered by AI.
Artificial intelligence has been used for: - creating story videos for the game - some single images for user interface (character portraits) - game logo
We believe AI can create new experiences for the player not possible before. In this game AI is used to generate text responses to make the NPC's in the game dynamically act and respond like humans. This differs from previously available technologies since all responses are tailored to this player input.
Generative AI has been used to simulate voices and generate artwork that you find in the game. Additionally AI was used for some text generation. These have been done so purposely alongside the use of generic assets to illustrate overarching points made by the game: namely the use of generative AI in video games as a topic, in keeping with the themes of the game and points it is making.
This game uses a locally-run language model to power live, on-device conversations with an AI character — no data leaves your computer. All visual and audio assets are human-made or commercially licensed. A small number of assets used AI generation as an early drafting tool; each was subsequently revised and finalized by human artists to meet our visual and quality standards.
I use AI-generated pre-rendered images for the Desktop Backgrounds in the game. This is to provide the player with a more unique, customizable experience over their in-game computer. I also use AI-generated pre-rendered images for character photos/portraits when needed. All images do not resemble or impersonate any person, living or dead.
Tel-AI-phone uses AI image generation, generating images based off of user's inputs. The images are passed between players who then describe and generate their own version of the image. Another AI is used to generate descriptions of images submitted by users.
AI was used for the opening images and cutscene animation.
This game utilizes AI to assist in personalizing responses to content.
- Event Illusts - Base of Character Portraits
Images on the Storefront are generated by Leonardo.ai. Nothing in the game was generated by an AI.
Suck Up! uses advanced AI to create dynamic gameplay. Players interact with AI characters using their voice, and the AI responds in real time based on tone and strategy. With unique personalities and behaviors, the AI challenges players to outwit them, ensuring immersive and unpredictable experiences.
AI-generated art is from https://modelslab.com and NPC chat is via ChatGPT.
Ai is used to help create textures and models that i process carefully in an image editor, visual texture defects may occur.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
蒸汽麻將社 In-game content art | Some pictures in the game are generated by artificial intelligence. | T-Time Technology CO., LTD. | 49 | Mar 18, 2026 | |
Самый дорогой человек In-game content art | Some images that do not play a major role in the story were created using AI and edited using manual post-processing. | house.opposite | 618 | Mar 18, 2026 | |
soul Interface Live AI | This software uses DDPG and TD3 self-learning algorithms to train virtual lifeforms to control their bodies. These algorithms only learn from experiences collected by their organisms over the course of their lifetimes and use no other data.
In the future, we plan to introduce the recombination engine - a generative AI that will analyse genetic data from lifeforms based on viability and use the results to create new, more capable species of offspring, simulating an accelerated evolutionary process. User-created lifeforms may be used for this as well as those, generated by the engine. Only those lifeforms, explicitly shared by the user, will be utilized for this purpose.
Both processes are initiated by the user with their direct permission. | soulless technologies | 25 | Mar 18, 2026 | |
Hack Deep Store/marketing art | The AI is only used for generating store promotional images | Aznable Studio | - | Mar 18, 2026 | |
Battle for Ercaton: Robot Uprising In-game content art | Only a few textures and sprites in the game were created using AI tools, but all of them underwent extensive manual processing, editing, and polishing. AI tools were also used for promotional materials with subsequent manual editing. | Roman Stasyshyn | - | Mar 18, 2026 | |
It's not me, it's you... Live AI text | “It’s Not Me, It's You...” uses cutting edge AI as a breakup simulator to help prepare you when you decide to ultimately end whatever relationship you’re in. By specifying a partner and relationship information, you can prepare for how realistic their responses may be so when you decide to have the actual conversation, you’ll be ready. | Bolder Games | - | Mar 18, 2026 | |
Nexus Wars Live AI arttext | We harness generative artificial intelligence to deepen the immersive experience of this sci-fi universe, set 4970 years in a parallel future. Our AI enhances the creative process by generating dynamic text that players directly engage with, crafting unique narratives, dialogues, and event descriptions tailored to the game’s original lore.
As you embody a Frame—trapped in a 24-hour mind-swap loop via the HyperNet—AI-generated text brings the galaxy to life, shaping interactions with factions like The Guild (Anu'Aki), Reapers Swarm, or the Vodah Collective, and driving the mystery of your hijacked consciousness.
We ensure all AI-generated text, including narrative logs, faction communications, and in-game events, is wholly original and designed specifically for the Nexus Wars universe. Our AI operates under strict guidelines to avoid any copyrighted or trademarked material, adhering to the highest standards of creativity and legality, so every story and interaction feels authentic to this unique IP.
Additionally, we utilize pre-generated AI images in-game and in Store Page assets to visually depict the Nexus Wars universe, an original IP based on the novel set in this galaxy. These AI-generated images are crafted to represent the lore and aesthetic of this world, ensuring they align with the creative vision of the universe 5000 years into the future.
We also employ AI animation to enrich the gameplay experience, further immersing players in the world and its lore. These AI-generated animations and images serve as initial drafts or placeholders during development.
As the game evolves, we may replace them with higher-quality renditions if necessary—though if the AI-generated quality proves indistinguishable from the highest content standards, they will remain to deliver an exceptional experience for players.
This AI-generated text, imagery, and animation enriches your journey, immersing you in a galaxy of peril and wonder—from the neon grit of Cyberpunk-inspired hubs to the cosmic dread of Event Horizon-like threats.
The GAME MASTER AI crafts these textual and visual experiences in real-time, ensuring that every choice, from surviving AruKai attacks to navigating Rohar Empire intrigue, enhances the storytelling and gameplay while staying true to the Nexus Wars universe. | Retro Epic Empire | - | Mar 18, 2026 | |
Mech Builder In-game content art | 4 designs used in the game were pleasantly given to me by people in the community. 3 of these authors just told me they used AI to make the designs.
UPDATE: More designs were given to me by people in the community which are made by AI.
Please be aware that some assets in the game are made by AI, along with some images on the store page. | Don Pachi | 495 | Mar 18, 2026 | |
Tennis Manager 2024 In-game content art | Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game. | Rebound | 94 | Mar 18, 2026 | |
MyAIs Live AI text | An open source language model is used to generate the output for all AI characters in game. | Simplex Studios | - | Mar 18, 2026 | |
Shade Hunters In-game content art | A few background images were rendered using AI and manipulated thereafter to include drawn figures and tileset details. | Little Raucous Games LLC | - | Mar 18, 2026 | |
Demon Kingdom Unclear | Some assets were created using generative AI | Seven Wall | - | Mar 18, 2026 | |
Alchemy Unbound Live AI text | An LLM is used to generate some of the items in the game, if you prefer to have the base game experience, this feature can be turned off in game | KlutzyBubbles | 93 | Mar 18, 2026 | |
Delivery Express art | Head Image generation only.
Head & Achievement Images | SimpleGames | 18 | Mar 18, 2026 | |
New Warfare In-game content audio | We use text-to-speech AI to build our voice lines in game. | WaveRise Studios | 90 | Mar 18, 2026 | |
Interrogator Live AI text | Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used.
Model:
https://openaipublic.azureedge.net/main/whisper/models/ed3a0b6b1c0edf879ad9b11b1af5a0e6ab5db9205f891f668f8b0e6c6326e34e/base.pt
Repository with license:
https://github.com/openai/whisper
The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters.
Model:
https://huggingface.co/sentence-transformers/paraphrase-multilingual-mpnet-base-v2
Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game.
Repository and License:
https://github.com/facebookresearch/faiss
Icon was made with local diffusion model. | Jarema Radom | - | Mar 18, 2026 | |
Hexagon Ultra VR In-game content audio | AI-generated voiceovers. | PixelBrain Studio | - | Mar 18, 2026 | |
Baskerville In-game content art | This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content
The game contains no other AI assets, such as code or sound, which were created by humans | DragonCog Interactive | - | Mar 18, 2026 | |
Doki Doki AI Interrogation Live AI text | The AI generates responses to the player's interrogations. | YAMADA | 471 | Mar 18, 2026 | |
AIPet Live AI textaudio | The AI table pet plays some specific roles, players can talk to him, and the AI table pet will reply to you with expressions, movements, and voices. | Shenzhen Jingsheng Toys Co., Ltd | - | Mar 18, 2026 | |
The Oversight Bureau In-game content audio | We use generative AI for character voices, with detailed direction and review by our creative team. | Iconic Interactive | - | Mar 18, 2026 | |
Land of Futures Live AI text | In the game, NPCs have text-based artificial intelligence language models, and as long as we have an internet connection, you can converse with them just like talking to someone in real life. | Togril Games | - | Mar 18, 2026 | |
Club Koala Live AI text | Club Koala uses AI integration regarding NPCs (non-playable characters). Our NPCS are intelligent, adaptable and will grow alongside players to enhance gaming experience. Think of Club Koala’s AI NPCs as your pals as they will foster unique interactions and dialogues. This results in personalized experiences tailored to each player's unique play style, maximizing engagement and enjoyment.
They are there to assist you and offer personalised challenges and quests, elevating the overall gaming experience. NPCs dynamically evolve and contribute to intricate narratives through AI. This allows players to shape their own stories, immersing themselves in a fantasy world where choices and actions shape the evolving plot. In Club Koala you are bound to experience gameplay like never before. | Play For Fun Studio | - | Mar 18, 2026 | |
Hysteria in Howlsbend Live AI text | GPT technology is used in the development of Hysteria in Howlsbend to power conversations between players and the cast of characters. The technology generates responses based on the input provided by the player, and a tailored AI context carefully crafted by the team. This enables the characters to generate natural dialogues, and evolve over the game experience by having emotional curves. | Jingyu Z. | - | Mar 18, 2026 | |
Rogue Stargun In-game content audioart | Most audio speech in the game is AI generated.
Unit portraits were all enhanced using a diffusion based generative AI model by taking pictures of low polygon 3d meshes and using Stable Diffusion to make them more life-like. | Du Games | - | Mar 18, 2026 | |
Almost Dungeon Store/marketing art | IA is used for the background of the main menu | Almost Studio | - | Mar 18, 2026 | |
AI Roguelite 2D Live AI textartaudio | This game uses AI to generate text, game mechanics, images, and sound effects on the fly based on the player's world description. Some in-world interactions are also powered by an LLM in real time. | Max Loh | 26 | Mar 18, 2026 | |
DJ SIMULATOR In-game content art | album art for some songs and other random textures | REMBOT GAMES | 40 | Mar 18, 2026 | |
I Ching Unclear | AI chat | 三页先生 | - | Mar 18, 2026 | |
Super Chroma Bots : SEASON ONE In-game content text | Some parts of the story were written with assistance using Chat GPT. | NecroCatic Games | - | Mar 18, 2026 | |
Van Gogh's Masterpiece Jigsaw Puzzles Live AI art | Discover 16 unique puzzle images crafted by AI in the game. And explore AI-generated banners and capsules on the game page. | Boogygames Studios | - | Mar 18, 2026 | |
Solse AI-Quest Live AI text | players can chat with in-game characters about the world, the characters and quests they are on. | SyKeep AI | - | Mar 18, 2026 | |
Who made this art? Human or AI In-game content art | AI was used for the creation of the fake artwork that you will have to detect during the game, as well as for the visual elements of the game. | Regu Games | - | Mar 18, 2026 | |
Job Interview Live AI text | NPCs will generate only text and corresponding voice. | BIG GAME STONE | - | Mar 18, 2026 | |
I, Chatbot: AISYLUM Unclear | All answers are created by generative ai (large language model inference), the complete chat is filtered by a stopword blocklist. We cannot control the output 100%, so it may be inaccurate or offending as for all generative ai. | Ludetis UG (haftungsbeschr.) | - | Mar 18, 2026 | |
Cursed Diamonds In-game content arttext | In order to create an experimental mystery game that focuses on interactive conversations with characters, I also used generative AI to create the visuals, as I don't have an artistic background or the funds to hire a professional artist. | Lioncode Games | - | Mar 18, 2026 | |
The Cyber Masquerade In-game content art | The art is rendered by AI. | Spectre Sun | 32 | Mar 18, 2026 | |
Enemy Inside In-game content arttext | Artificial intelligence has been used for:
- creating story videos for the game
- some single images for user interface (character portraits)
- game logo | Six Ways Games | 10 | Mar 18, 2026 | |
Verbal Verdict Live AI text | We believe AI can create new experiences for the player not possible before. In this game AI is used to generate text responses to make the NPC's in the game dynamically act and respond like humans. This differs from previously available technologies since all responses are tailored to this player input. | Savanna Developments | - | Mar 18, 2026 | |
The Incredible Adventures of Josh & Connor: The Secrets of Office World In-game content arttext | Generative AI has been used to simulate voices and generate artwork that you find in the game. Additionally AI was used for some text generation. These have been done so purposely alongside the use of generic assets to illustrate overarching points made by the game: namely the use of generative AI in video games as a topic, in keeping with the themes of the game and points it is making. | AEGIS Game Studios | - | Mar 18, 2026 | |
In Waiting Live AI arttext | This game uses a locally-run language model to power live, on-device conversations with an AI character — no data leaves your computer. All visual and audio assets are human-made or commercially licensed. A small number of assets used AI generation as an early drafting tool; each was subsequently revised and finalized by human artists to meet our visual and quality standards. | CynicalMonkeys | - | Mar 18, 2026 | |
Dark Web: Vigilante In-game content art | I use AI-generated pre-rendered images for the Desktop Backgrounds in the game. This is to provide the player with a more unique, customizable experience over their in-game computer.
I also use AI-generated pre-rendered images for character photos/portraits when needed.
All images do not resemble or impersonate any person, living or dead. | Edgebyter_ | - | Mar 18, 2026 | |
Tel-AI-phone Live AI arttext | Tel-AI-phone uses AI image generation, generating images based off of user's inputs. The images are passed between players who then describe and generate their own version of the image. Another AI is used to generate descriptions of images submitted by users. | Jacob Strong | - | Mar 18, 2026 | |
Deep Crafter In-game content art | AI was used for the opening images and cutscene animation. | Deep Crafter Studio | 76 | Mar 18, 2026 | |
紫斗千问 Live AI text | This game utilizes AI to assist in personalizing responses to content. | WANG XUEYUAN | - | Mar 18, 2026 | |
Frostrain Unclear art | - Event Illusts
- Base of Character Portraits | STEWDIO | 1.1k | Mar 18, 2026 | |
GrigoriNightDragon Store/marketing art | Images on the Storefront are generated by Leonardo.ai.
Nothing in the game was generated by an AI. | GrigoriNightDragon.com | - | Mar 18, 2026 | |
Suck Up! Live AI text | Suck Up! uses advanced AI to create dynamic gameplay. Players interact with AI characters using their voice, and the AI responds in real time based on tone and strategy. With unique personalities and behaviors, the AI challenges players to outwit them, ensuring immersive and unpredictable experiences. | Proxima | 174 | Mar 18, 2026 | |
Nulandia Live AI arttext | AI-generated art is from https://modelslab.com and NPC chat is via ChatGPT. | Impulse Communications, Inc. | - | Mar 18, 2026 | |
Helhigan In-game content art | Ai is used to help create textures and models that i process carefully in an image editor, visual texture defects may occur. | MD | - | Mar 18, 2026 |