We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
- Creator
- Dog On God
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
Some 2D artwork on our game is based on AI generation.
Echoes Below uses AI-generated voiceovers as temporary placeholders for character dialogues. These will be replaced with professionally recorded voice acting during development.
I have incorporated artificial intelligence elements into the promotional images of the store, which can make the store look more like what I hope and quickly visualize my ideas
This game uses AI for generation of temporary assets (like icons) that can be seen in early screenshots or trailers but will be removed before the game is released
Art is AI generated
The A.I. voice actors are generated from Replica Studios.
Logo
The game includes enhanced images and generated text-to-speech audio.
The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices.
The game background music, circuit board background, and some UI backgrounds are generated by AI.
AI generated images used for marketing purposes such as capsule art...
We only used AI to generate Assets for the store page. The game itself doesn't use any AI generated content.
Some SoundTrack Music was generated by using AI
Some images are AI generated on the store page.
The game uses a large language model (LLM) in certain parts to reason about NPC behavior and provide strategic guidance.
The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly.
We have used AI assistance to increase our language support, which might result in some localization errors, but we believe it's better than having none at all.
Used AI to create the capsules for the game's store page and some in-game brush textures for painting on motel walls.
AI has been used in the generation of musical compositions and several UI graphical elements. AI was also used in the making of character dialogue (NOTE: dialogues in-game were spoken by a real actor, but changed, updated, and/or modified to suit different characters).
AI was used to assist in programming tasks during development of the game. AI was used for prototyping 2D game art.
We used AI to generate some 2D characters
Some store assets were generated using Artificial Intelligence.
Art and text in the game do not directly use any AI-generated content. However, the character portraits and item UI designs are based on AI designs. The artwork will be created by the artist. Especially for the character portraits, each one took a significant amount of time to create. A very small portion of the sound effects and music in the game are created or modified by AI.
Generative AI is used to create some icons and descriptions.
Xeno Rangers uses AI to help generate interface image details as well as community / promotional material. The AI uses our own 3D models as reference to generate from and uses realistic photographic styling as to not infringe on any works.
AI is used for unit voice lines.
Limited generative AI usage in some artwork.
Some cover art & icons are first generated by AI and then modified/finetuned by human.
Game CG is generated using AI
My items in the steam market is generated by AI and used in Game.
AI is used to translate text where google translate fails us only.
Some icons are modified generated AI images. The rest of the content is made by people.
Some of the character concept art or background filler images in the store visuals for the game were generated with AI assistance and then further processed.
Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices.
In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually).
AI is used to design capsules on the game page
We used AI assistance to design some characters
As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI. The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything.
We used AI tools to generate the store page capsules and some in-game visual assets.
Some image resources are generated by AI
Using AI to generate visual posters and visual elements used for marketing purposes
Used for creating the game banner
This game uses AI for localisation into different languages.
Image resources generated using AI
There some images generated by AI, prompted by the creative lead with the aim to showcase the concept he imagined. They are mainly placeholders for future artworks.
The AI-generated elements in the game include: NPC character illustrations in the game
Only the cover background was created with the help of AI.
Development Stage: AI was used during the development phase for generating specific art assets. Types of Assets: Background scenes , some interface elements, element - technology and building icons. AI Tools Used: DALL-E. Extent of AI Use: AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist). No live generation of AI content occurs while the game is running. Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements. This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality.
We have employed a text-generating AI to make the NPCs more vivid.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Alfons World Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Gun Factory Simulator In-game content art | Some 2D artwork on our game is based on AI generation. | Broken Clock | 156 | Mar 18, 2026 | |
Echoes Below In-game content audio | Echoes Below uses AI-generated voiceovers as temporary placeholders for character dialogues. These will be replaced with professionally recorded voice acting during development. | Echo Division | - | Mar 18, 2026 | |
They Are Rising Store/marketing art | I have incorporated artificial intelligence elements into the promotional images of the store, which can make the store look more like what I hope and quickly visualize my ideas | zj | - | Mar 18, 2026 | |
Shitlings In-game content art | This game uses AI for generation of temporary assets (like icons) that can be seen in early screenshots or trailers but will be removed before the game is released | Slagvi | - | Mar 18, 2026 | |
Battle Babes 2 Store/marketing art | Art is AI generated | Recoil Mojo | - | Mar 18, 2026 | |
Strange Horizons In-game content audio | The A.I. voice actors are generated from Replica Studios. | Dark Panda | - | Mar 18, 2026 | |
Enigma Isle Unclear | Logo | Inilyx Studio | - | Mar 18, 2026 | |
IDUN Prologue - Frontline Survival In-game content artaudio | The game includes enhanced images and generated text-to-speech audio. | IDUN Interactive | 81 | Mar 18, 2026 | |
The Green Way: Farming Simulator In-game content artaudio | The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices. | Yahia Droubi | - | Mar 18, 2026 | |
编程工厂2 In-game content audioart | The game background music, circuit board background, and some UI backgrounds are generated by AI. | KUOKUO | - | Mar 18, 2026 | |
Recycling Center Simulator: Prologue Store/marketing art | AI generated images used for marketing purposes such as capsule art... | Balas Games | 395 | Mar 18, 2026 | |
Tower Maze Defense Store/marketing art | We only used AI to generate Assets for the store page. The game itself doesn't use any AI generated content. | Julian Salama | - | Mar 18, 2026 | |
Ancient the Dimensions In-game content audio | Some SoundTrack Music was generated by using AI | HEADSTONE STUDIO | 11 | Mar 18, 2026 | |
Stranded With Darkness Store/marketing art | Some images are AI generated on the store page. | Feather Force Studio | - | Mar 18, 2026 | |
Astrobuilder Live AI text | The game uses a large language model (LLM) in certain parts to reason about NPC behavior and provide strategic guidance. | wastudio | 347 | Mar 18, 2026 | |
DreamWorld: Sandbox MMO Live AI arttext | The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly. | DreamWorld Realities, Inc. | 55 | Mar 18, 2026 | |
CASE In-game content text | We have used AI assistance to increase our language support, which might result in some localization errors, but we believe it's better than having none at all. | Cubeta Studio | - | Mar 18, 2026 | |
Arctic Motel Simulator In-game content art | Used AI to create the capsules for the game's store page and some in-game brush textures for painting on motel walls. | One Slice of Pizza Games | 443 | Mar 18, 2026 | |
Edge of the Wild In-game content audioarttext | AI has been used in the generation of musical compositions and several UI graphical elements. AI was also used in the making of character dialogue (NOTE: dialogues in-game were spoken by a real actor, but changed, updated, and/or modified to suit different characters). | Avalon Studios, llc | - | Mar 18, 2026 | |
Night Keep In-game content codeart | AI was used to assist in programming tasks during development of the game. AI was used for prototyping 2D game art. | Lathanoboy | - | Mar 18, 2026 | |
IMPACT In-game content art | We used AI to generate some 2D characters | Hochschule Darmstadt | 60 | Mar 18, 2026 | |
Keziah's Realm Store/marketing art | Some store assets were generated using Artificial Intelligence. | Bonny Studios | 13 | Mar 18, 2026 | |
世外桃源 Land Of Idyllic Beauty In-game content artaudio | Art and text in the game do not directly use any AI-generated content.
However, the character portraits and item UI designs are based on AI designs.
The artwork will be created by the artist.
Especially for the character portraits, each one took a significant amount of time to create.
A very small portion of the sound effects and music in the game are created or modified by AI. | Neo | 215 | Mar 18, 2026 | |
The Drunken Dragon Inn In-game content arttext | Generative AI is used to create some icons and descriptions. | Roman Savenok | - | Mar 18, 2026 | |
Xeno Rangers Store/marketing art | Xeno Rangers uses AI to help generate interface image details as well as community / promotional material. The AI uses our own 3D models as reference to generate from and uses realistic photographic styling as to not infringe on any works. | 9000 Legends | - | Mar 18, 2026 | |
Project Cheese In-game content audio | AI is used for unit voice lines. | Paweł Murias | - | Mar 18, 2026 | |
Cog Foo Store/marketing art | Limited generative AI usage in some artwork. | Anforus Games | - | Mar 18, 2026 | |
Martial Realms In-game content art | Some cover art & icons are first generated by AI and then modified/finetuned by human. | Emptyhanded Whitewolf | - | Mar 18, 2026 | |
Don't take me away Store/marketing art | Game CG is generated using AI | zzzgame | - | Mar 18, 2026 | |
Kiwi'n In-game content art | My items in the steam market is generated by AI and used in Game. | G Reason | 17 | Mar 18, 2026 | |
Breeze of Ashes In-game content text | AI is used to translate text where google translate fails us only. | Chocolate Ship Games | - | Mar 18, 2026 | |
Necuratu In-game content art | Some icons are modified generated AI images. The rest of the content is made by people. | Tobop Productions | - | Mar 18, 2026 | |
Witchcraft Tales Store/marketing art | Some of the character concept art or background filler images in the store visuals for the game were generated with AI assistance and then further processed. | Nonereal Games | - | Mar 18, 2026 | |
Robin Hood: Sherwood Defenders In-game content artaudio | Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices. | MeanAstronauts | 24 | Mar 18, 2026 | |
Fantasy Trader In-game content arttext | In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually). | TarVoy | - | Mar 18, 2026 | |
Tavern Manager Simulator: Prologue Store/marketing art | AI is used to design capsules on the game page | One More Time | 177 | Mar 18, 2026 | |
Witch Way In-game content art | We used AI assistance to design some characters | e-sheep | 15 | Mar 18, 2026 | |
FactoryCapi In-game content art | As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI.
The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything. | Nafffen | 17 | Mar 18, 2026 | |
Horse Farm Simulator In-game content art | We used AI tools to generate the store page capsules and some in-game visual assets. | Glow Egg Games | 43 | Mar 18, 2026 | |
太古洪荒 Unclear art | Some image resources are generated by AI | 光鸽 | - | Mar 18, 2026 | |
Endeavor In-game content art | Using AI to generate visual posters and visual elements used for marketing purposes | Shrey Games Inc. | - | Mar 18, 2026 | |
VALDIS Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Rising Army In-game content text | This game uses AI for localisation into different languages. | Arkbits | 51 | Mar 18, 2026 | |
我在末日造方舟 Store/marketing art | Image resources generated using AI | 萌新所长 | - | Mar 18, 2026 | |
The New Rome Dev only art | There some images generated by AI, prompted by the creative lead with the aim to showcase the concept he imagined. They are mainly placeholders for future artworks. | Pendulum Interactive | - | Mar 18, 2026 | |
Faun Town In-game content art | The AI-generated elements in the game include:
NPC character illustrations in the game | 游乐坊 | 70 | Mar 18, 2026 | |
Ranch Store Simulator Store/marketing art | Only the cover background was created with the help of AI. | AGAMES | 10 | Mar 18, 2026 | |
Beyond The Walls In-game content art | Development Stage: AI was used during the development phase for generating specific art assets.
Types of Assets: Background scenes , some interface elements, element - technology and building icons.
AI Tools Used: DALL-E.
Extent of AI Use:
AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist).
No live generation of AI content occurs while the game is running.
Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements.
This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality. | Pear vs Apple | 12 | Mar 18, 2026 | |
Magi Scapes Live AI text | We have employed a text-generating AI to make the NPCs more vivid. | AutoGame | - | Mar 18, 2026 |