The preliminary version of some audio sound effects and soundtracks were generated by generative AI before being refined to the final version.
- Creator
- Quillo Entertainment Limited
- Reviews
- 13
- Added
- Mar 18, 2026
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The preliminary version of some audio sound effects and soundtracks were generated by generative AI before being refined to the final version.
AI was used to generate voiceover.
I used AI to make the images for each Fruit
A majority of the static image content, the character portrait animations in the Character Select screen, and some flavor text on playable cards, had AI play a role in their development. Some notable exceptions to this are: The card frame artwork for all cards, which were created by a contracted artist. Our capsule and header images, which were created by a contracted artist. Some enemy portraits. Marketing materials which include artwork from the capsule and header. All narrative and dialogue text, which was written by the team. We would like to extend a special thank you to the select family and friends who volunteered their likenesses for use as models for some of our main characters. It is deeply appreciated and we enjoyed working with you.
2D generated ai images. ( Characters, map)
1.Some maps use artificial intelligence 2.Some characters use artificial intelligence
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Some graphics, music, and translations were created with the help of AI and refined manually.
In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory. Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them. We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone. We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience.
By integrating OpenAI's technology, users can generate unique high-quality images that serve as components for their tabletop games. This feature requires a free external account created with your email address. The core application remains fully functional without registration.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Apopia: Sugar Coated Tale In-game content audio | The preliminary version of some audio sound effects and soundtracks were generated by generative AI before being refined to the final version. | Quillo Entertainment Limited | 13 | Mar 18, 2026 | |
Grimstar: Crystals are the New Oil! In-game content audio | AI was used to generate voiceover. | SvenRahn Games | 13 | Mar 18, 2026 | |
Fruits In-game content art | I used AI to make the images for each Fruit | Studio Gygax | 80 | Mar 18, 2026 | |
Mori Carta In-game content arttext | A majority of the static image content, the character portrait animations in the Character Select screen, and some flavor text on playable cards, had AI play a role in their development.
Some notable exceptions to this are:
The card frame artwork for all cards, which were created by a contracted artist.
Our capsule and header images, which were created by a contracted artist.
Some enemy portraits.
Marketing materials which include artwork from the capsule and header.
All narrative and dialogue text, which was written by the team.
We would like to extend a special thank you to the select family and friends who volunteered their likenesses for use as models for some of our main characters. It is deeply appreciated and we enjoyed working with you. | Nevergreen Games | 73 | Mar 18, 2026 | |
Fruit Hoop 2 In-game content art | 2D generated ai images. ( Characters, map) | Teeter Games | - | Mar 18, 2026 | |
东方永恒符卡 Live AI | 1.Some maps use artificial intelligence
2.Some characters use artificial intelligence | 东方玄域 | 25 | Mar 18, 2026 | |
Catjong 2: Pawprints in the Snow In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | 23 | Mar 18, 2026 | |
Next Run In-game content artaudiotext | Some graphics, music, and translations were created with the help of AI and refined manually. | Clarus Victoria | 62 | Mar 18, 2026 | |
Esports Godfather In-game content art | In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory.
Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them.
We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone.
We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience. | Asteroid Game Studio | 1.1k | Mar 18, 2026 | |
Tabletop Creator Pro Live AI art | By integrating OpenAI's technology, users can generate unique high-quality images that serve as components for their tabletop games. This feature requires a free external account created with your email address. The core application remains fully functional without registration. | Tabletop Tech | 131 | Mar 17, 2026 |