Background Music (BGM)
- Creator
- GoldKids
- Reviews
- 83
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Background Music (BGM)
AI-generated images were used for promotional materials on this store page
Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer.
Some skill icons and the loading background asset are AI-generated and manually refined.
Some UI icons and promotional images are currently generated using AI. They will be refined and updated by the art team at a later stage.
Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits.
Localization is conducted either through AI translation followed by human review. Additionally, due to the nature of the scenario, Generative AI is utilized only for illustrations within the work that are explicitly labeled as 'Created by Generative AI.' (Generative AI was not used for general scenes, character illustrations, BGM, or other creative assets.)
The game uses AI to generate card assets and item icons, delivering a rich and diverse gameplay experience.
The game utilizes AI technology for generating artwork of in-game cards.
This game uses artificial intelligence generated artworks and illustrations.
・Used for programming assistance ・Used for background images ・For use in store page graphic assets
Some in-game graphics are AI-generated.
2D Asset Generation Debugging QA Testing
Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release.
Battle Babes features artwork developed with generative AI.
I have used AI tools to create original images and sounds included in the game and on the store page. All content was generated with care to avoid infringing any third-party intellectual property or trademarks. I hold full commercial rights for the use and distribution of these assets within the game and on the Steam platform. Also This project includes licensed third-party assets obtained from the Unity Asset Store and similar marketplaces. All assets were acquired legally under their respective licenses, which allow integration into interactive commercial products. No asset has been redistributed or resold outside of the game. The development team holds valid purchase records for all third-party content used.
Some graphic assets make use of AI-generated content.
The characters in this game are created with the help of AI
Background image and some icons. BGM
The card UI artwork in the game was created with AI-generated technology.
Game translation made with MI!
In-game background art.
AI was used to translate the Steam page
部分游戏图片由AI生成并修改
Some characters were designed by AI and created by the developer.
Artwork
Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually.
Some in-game sprites are made by hand, some used AI generation in the process. AI was used to assist in localization.
Some marketing and static images related to the game generated using AI.
A few audio effects are generated by AI. Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI.
Music is generated by AI
A part of the assets in this game were generated by AI
The game uses AI to create card images, but does not use AI to generate game content in real time.
Some graphical assets are generated with AI.
Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders.
Developed various atmospheric descriptions. Wrote achievement names and descriptions. Localized into 7 languages.
Game backgrounds and music utilize AI.
Players can leverage AI-generated content (AIGC) technology to customize and create distinctive game cards through an intuitive design interface.
Card illustration
Just use AI to make place holder art for cards.
We use AI only for research and text editing purposes.
The game uses generative artificial intelligence to generate some pre-rendered visual content.
Use Ollama to assess the situation and publish in-game current affairs commentary based on it.
This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game.
The game's images and music are generated using AI tools
To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool.
Used for generating card illustrations.
AI was used to help create some event scenes in this game.
Some elements has been enhanced and generated with Adobe Express. Some Music has been generated
AI assisted in the design of some game artwork
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Deckstination Unclear audio | Background Music (BGM) | GoldKids | 83 | Mar 18, 2026 | |
Sink And Score Store/marketing art | AI-generated images were used for promotional materials on this store page | Fart Games | - | Mar 18, 2026 | |
Stackbound In-game content arttext | Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer. | Werner Viljoen | - | Mar 18, 2026 | |
Shadow Quest In-game content art | Some skill icons and the loading background asset are AI-generated and manually refined. | Anaheim Works | - | Mar 18, 2026 | |
长生 In-game content art | Some UI icons and promotional images are currently generated using AI. They will be refined and updated by the art team at a later stage. | Leo | - | Mar 18, 2026 | |
Final Notice In-game content art | Some placeholder card art was generated using AI, and was then edited and photobashed to create new images, as are the placeholder boss portraits. | Friend | - | Mar 18, 2026 | |
"Erase -missing link-" Cthulhu Mythos Card Game ADV In-game content textart | Localization is conducted either through AI translation followed by human review.
Additionally, due to the nature of the scenario, Generative AI is utilized only for illustrations within the work that are explicitly labeled as 'Created by Generative AI.' (Generative AI was not used for general scenes, character illustrations, BGM, or other creative assets.) | PermanentPapyrus | - | Mar 18, 2026 | |
Galactic Deck Clash In-game content art | The game uses AI to generate card assets and item icons, delivering a rich and diverse gameplay experience. | Froststone Game | - | Mar 18, 2026 | |
Right & Left Column Battle In-game content art | The game utilizes AI technology for generating artwork of in-game cards. | 左右列战 | - | Mar 18, 2026 | |
Only Dead In-game content art | This game uses artificial intelligence generated artworks and illustrations. | Games For Me | - | Mar 18, 2026 | |
東方連珠 Store/marketing codeart | ・Used for programming assistance
・Used for background images
・For use in store page graphic assets | 緑青工房 | - | Mar 18, 2026 | |
Witchcrafter In-game content art | Some in-game graphics are AI-generated. | Spear Group Limited | 12 | Mar 18, 2026 | |
Rogue Paper Scissors Dev only art | 2D Asset Generation
Debugging
QA Testing | Serhat Marasligil | - | Mar 18, 2026 | |
Lodge of Complaints In-game content art | Lodge of Complaints' content systems are built to be highly customizable, from storylines to visual content. The game is still in development and subject to change. It currently contains AI generated art assets which may not be included in the final release. | Squeezecat | - | Mar 18, 2026 | |
Battle Babes 3 In-game content art | Battle Babes features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Another Where - Card Game In-game content artaudio | I have used AI tools to create original images and sounds included in the game and on the store page. All content was generated with care to avoid infringing any third-party intellectual property or trademarks. I hold full commercial rights for the use and distribution of these assets within the game and on the Steam platform. Also This project includes licensed third-party assets obtained from the Unity Asset Store and similar marketplaces. All assets were acquired legally under their respective licenses, which allow integration into interactive commercial products. No asset has been redistributed or resold outside of the game. The development team holds valid purchase records for all third-party content used. | Milone Roberto | - | Mar 18, 2026 | |
Exorcist: Oldest Tongue In-game content art | Some graphic assets make use of AI-generated content. | 727 Not Hound | - | Mar 18, 2026 | |
Mahjong House: Challenge All Achievements In-game content art | The characters in this game are created with the help of AI | TMG | - | Mar 18, 2026 | |
Return to ... In-game content artaudio | Background image and some icons.
BGM | kupstudio | - | Mar 18, 2026 | |
三国兵临城下 In-game content art | The card UI artwork in the game was created with AI-generated technology. | QIAN JIN | - | Mar 18, 2026 | |
Game Dev Journey In-game content text | Game translation made with MI! | Fless Games | - | Mar 18, 2026 | |
Silver In-game content art | In-game background art. | Bezier Games | - | Mar 18, 2026 | |
Strigoi Town In-game content text | AI was used to translate the Steam page | seto_itchy | - | Mar 18, 2026 | |
我在西游当妖怪 Store/marketing art | 部分游戏图片由AI生成并修改 | RedKardia | - | Mar 18, 2026 | |
Dungeon Picnic In-game content art | Some characters were designed by AI and created by the developer. | Lapismine | - | Mar 18, 2026 | |
Italian Brainrot TCG Unclear art | Artwork | Visage Games Studio | - | Mar 18, 2026 | |
Rot Runner In-game content artcode | Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually. | XS2PULZ | - | Mar 18, 2026 | |
Super Cabbage Kabumi In-game content arttext | Some in-game sprites are made by hand, some used AI generation in the process.
AI was used to assist in localization. | Vividesca Games | 103 | Mar 18, 2026 | |
Chaturanga Store/marketing art | Some marketing and static images related to the game generated using AI. | Bored Games LLC | - | Mar 18, 2026 | |
Square Colosseum: Cell B201 In-game content audiotext | A few audio effects are generated by AI.
Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI. | Selfward Games | - | Mar 18, 2026 | |
Bullet Ouroboros In-game content audio | Music is generated by AI | BlunderbussPowerStudio | - | Mar 18, 2026 | |
Caemdale In-game content art | A part of the assets in this game were generated by AI | JRB | 10 | Mar 18, 2026 | |
Overwork Empire In-game content art | The game uses AI to create card images, but does not use AI to generate game content in real time. | YanBei | - | Mar 18, 2026 | |
Deckheim In-game content art | Some graphical assets are generated with AI. | Deckbuilder.gg | - | Mar 18, 2026 | |
Deckanism: Singularity Island In-game content art | Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders. | Arvis Games | - | Mar 18, 2026 | |
Delirium: Echoes of the Domino In-game content text | Developed various atmospheric descriptions. Wrote achievement names and descriptions. Localized into 7 languages. | Rialuz Games | - | Mar 18, 2026 | |
奇幻打怪 In-game content artaudio | Game backgrounds and music utilize AI. | yjwGame | 40 | Mar 18, 2026 | |
Galacia Auto Card Live AI art | Players can leverage AI-generated content (AIGC) technology to customize and create distinctive game cards through an intuitive design interface. | 游心雕龙 | - | Mar 18, 2026 | |
奥术轮回 Arcane Eternity Store/marketing art | Card illustration | MoussyCat | 19 | Mar 18, 2026 | |
Titan Core In-game content art | Just use AI to make place holder art for cards. | Why I Salty | - | Mar 18, 2026 | |
Doomclock Dev only text | We use AI only for research and text editing purposes. | Dancing Lobster | - | Mar 18, 2026 | |
Unsealed Pact In-game content art | The game uses generative artificial intelligence to generate some pre-rendered visual content. | Rockbench Studio | - | Mar 18, 2026 | |
Electoral Empire: Vote to Rule, Lie to Shine Unclear | Use Ollama to assess the situation and publish in-game current affairs commentary based on it. | Water Wood Games | - | Mar 18, 2026 | |
仙骰诡道 In-game content arttext | This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game. | 宅生万物工作室 | - | Mar 18, 2026 | |
黑暗童话 In-game content artaudio | The game's images and music are generated using AI tools | Fun Workshop | 34 | Mar 18, 2026 | |
Noir Lords In-game content textart | To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool. | Speed Trail Games | 49 | Mar 18, 2026 | |
GensouKoroKoro In-game content art | Used for generating card illustrations. | mitiroom | - | Mar 18, 2026 | |
Gold and Graves In-game content text | AI was used to help create some event scenes in this game. | Yoon | 164 | Mar 18, 2026 | |
Aleato In-game content artaudio | Some elements has been enhanced and generated with Adobe Express. Some Music has been generated | covgco | - | Mar 18, 2026 | |
FrostBound In-game content art | AI assisted in the design of some game artwork | Lyra Studio | 1.2k | Mar 18, 2026 |