Images created with image generation AI are used as part of the texture of the 3D model.
- Creator
- woof Inc.
- Reviews
- 12
- Added
- Mar 18, 2026
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Images created with image generation AI are used as part of the texture of the 3D model.
The images in this game are AI-generated.
This game contains ART resources, SOUND resources, and English Translations generated by Artificial Intelligence.
We use Ai to generate some of the 2D art and sounds.
Generated voiceover.
There are AI-generated images on the store page and in-game.
Character artwork and title screen background.
This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons.
In this game, AI was used to facilitate the creation of character avatars and illustrations, as well as AI localizations and dialogues and steam page localization.
部分遊戲美術有使用Stable Diffusion來進行製作。
Some of the item icons in the game used AI generation. For example, gem icon.
AI technology is used in the creation of 3D models. Logos and backgrounds used on the store page are generated using AI. AI is utilized when searching for sample music materials. Some of the in-game text was created with the assistance of AI. Most of the images used in the game are generated using AI.
a few promo images and minor elements in GUI
Some of the images were assisted by AI
There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage
Songs used in this game are generated by Suno AI.
All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues.
We use additional AI for the game only to enhance the players' experiences. We applied them in: 1. Image rendering DAL-E using chatGPT 4.0 for some UI and Background Images (40%) 2. SFX for the game using AI generative around 30% of the game sound
Use ChatGPT to help write descriptions, come up with ideas, proofread the text. Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun.
The game uses AI generated anime style character and backgrounds.
The game uses AI to create some of the graphics.
As a solo developer I am unable to produce some of the assets that i'm not qualified for. Also, due to the war and economic crisis there are no jobs for people with disabilities in my country (Ukraine), so I am unable to hire people to work with me. Therefore, I had no choice but to use AI for generation of certain assets, but rest assured: 100% of the story and almost all graphics in game were made by human, and the AI assets fit into general aestetics of the game and only serve as a support for the main content. And if you still not sure regarding game's quality, feel free to pirate it now, and buy later, when you will be certain that it's worth the price.
During the development process, we might utilize procedural and AI-driven tools to assist with content creation. However, the final product always showcases the creativity and expression of our development team.
Editing a voice for voiceover
Parts of the garden
A few areas are AI generated with further help and direction from artists.
We used AI assistance to design some characters
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
AI is used to generate the character avatar images during the games narration. The voices are also AI generated.
We use artificial intelligence to produce the game's store images
The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles. The game's logos were created with GPT AI.
The stained glass artworks in the game were generated by AI. For each level, we needed 3 different stained glass depictions of different animals. Our logo and some of our UI elements were also designed by AI.
The in-game illustrations were created using AI.
The game Delta Strike uses AI generated assets or images for the store page and marketing Material. No AI generated Code or live generated AI is used in Delta Strike.
Some 2d icons were generated, as well as the menu background.
Some art asset used AI for initial conceptual design
Art works are made with AI and corrected by hands. and added to the game as static images.
The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game.
Some textures and audio have been generated by AI.
All images and textures, as well as achievement icons in this game, are generated by AI.
We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not. Please read the article for the AI removal that we posted. However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions). But the game itself does not contain any AI content now.
Due to limited production budget, the game uses AI to create background music, voices, and textures...
All artwork is hand-drawn. AI-based upscaling/filtering was used to enhance resolution and details on some assets.
It was used for the playable characters' artworks.
It was used for the playable characters' artworks.
It was used for the playable characters' artworks.
Game uses built-in text generation AI to determine Unity-chan responses in chat, her relation responses and optionally remembers facts the user tells in chat. All generation happens offline and does not require any third party accounts or payments.
This game uses AI-generated images (via MidJourney) exclusively for the environmental background.
Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted.
We are using AI to generate the 3D models in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
MOTTAINAI GHOST In-game content art | Images created with image generation AI are used as part of the texture of the 3D model. | woof Inc. | 12 | Mar 18, 2026 | |
HAPPY girls In-game content art | The images in this game are AI-generated. | Lovely Girls Studio | 12 | Mar 18, 2026 | |
Mira's Mirage Mirror In-game content artaudiotext | This game contains ART resources, SOUND resources, and English Translations generated by Artificial Intelligence. | Amethyst Atelier | - | Mar 18, 2026 | |
Parasited Will In-game content artaudio | We use Ai to generate some of the 2D art and sounds. | Underground Interactive | - | Mar 18, 2026 | |
Midnight Shift In-game content audio | Generated voiceover. | Midnight Gaming Studio | 12 | Mar 18, 2026 | |
Clothing In-game content art | There are AI-generated images on the store page and in-game. | cem99 | 85 | Mar 18, 2026 | |
Closed world Store/marketing art | Character artwork and title screen background. | Starry Sky | 12 | Mar 18, 2026 | |
Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs- In-game content art | This game utilizes AI for the creation, editing, and upscaling of some graphics such as backgrounds and icons. | Nise-Eikoku Studio | 598 | Mar 18, 2026 | |
Forbidden Offering In-game content arttext | In this game, AI was used to facilitate the creation of character avatars and illustrations, as well as AI localizations and dialogues and steam page localization. | Binah Games | - | Mar 18, 2026 | |
救贖的奧米伽 In-game content art | 部分遊戲美術有使用Stable Diffusion來進行製作。 | Azure | - | Mar 18, 2026 | |
Black Myth: Heaven In-game content art | Some of the item icons in the game used AI generation. For example, gem icon. | ShaneGame | 56 | Mar 18, 2026 | |
ナレハテ / Karma In-game content arttext | AI technology is used in the creation of 3D models.
Logos and backgrounds used on the store page are generated using AI.
AI is utilized when searching for sample music materials.
Some of the in-game text was created with the assistance of AI.
Most of the images used in the game are generated using AI. | Jloo | 13 | Mar 18, 2026 | |
The Pyrite Talisman Store/marketing art | a few promo images and minor elements in GUI | Paolo Roncaglia | - | Mar 18, 2026 | |
ValveTestApp3063670 Unclear art | Some of the images were assisted by AI | FalooGames | - | Mar 18, 2026 | |
em.Path Live AI audiotext | There is a radio station that put on air AI generated songs, random generated NPCs have access database of pre-generated topics of discussions, there are collectable lost media VHS featuring short experimental films made with AI generated and real footage | Nocoldiz | - | Mar 18, 2026 | |
LAUNDRY In-game content audio | Songs used in this game are generated by Suno AI. | sirome | - | Mar 18, 2026 | |
轉生打怪學英文(七)-模擬人生大冒險 In-game content art | All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues. | 愛上補習班 | - | Mar 18, 2026 | |
Batik Heroes In-game content artaudio | We use additional AI for the game only to enhance the players' experiences. We applied them in:
1. Image rendering DAL-E using chatGPT 4.0 for some UI and Background Images (40%)
2. SFX for the game using AI generative around 30% of the game sound | Xire Studios | - | Mar 18, 2026 | |
The Final Act In-game content textart | Use ChatGPT to help write descriptions, come up with ideas, proofread the text.
Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun. | One Electron Universe | 14 | Mar 18, 2026 | |
WEEB In-game content art | The game uses AI generated anime style character and backgrounds. | Team Dunplar | 84 | Mar 18, 2026 | |
You know my name? In-game content art | The game uses AI to create some of the graphics. | Mystael studio | 192 | Mar 18, 2026 | |
Isekaing: from zero to zero. In-game content art | As a solo developer I am unable to produce some of the assets that i'm not qualified for. Also, due to the war and economic crisis there are no jobs for people with disabilities in my country (Ukraine), so I am unable to hire people to work with me.
Therefore, I had no choice but to use AI for generation of certain assets, but rest assured: 100% of the story and almost all graphics in game were made by human, and the AI assets fit into general aestetics of the game and only serve as a support for the main content.
And if you still not sure regarding game's quality, feel free to pirate it now, and buy later, when you will be certain that it's worth the price. | ElvenNeko | 10 | Mar 18, 2026 | |
Fateful Bullet Unclear | During the development process, we might utilize procedural and AI-driven tools to assist with content creation. However, the final product always showcases the creativity and expression of our development team. | Lymdun | - | Mar 18, 2026 | |
HARD2KILL In-game content audio | Editing a voice for voiceover | RADIATOR HEAVEN | - | Mar 18, 2026 | |
Queen's Garden : French Splendor Unclear | Parts of the garden | Seven Sails Games | - | Mar 18, 2026 | |
Bloody Roses In-game content art | A few areas are AI generated with further help and direction from artists. | Zoomob | - | Mar 18, 2026 | |
Witch Way In-game content art | We used AI assistance to design some characters | e-sheep | 15 | Mar 18, 2026 | |
Familiar Friends: What's Your Familiar? In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 187 | Mar 18, 2026 | |
180 Seconds: A Firefighter's Call In-game content artaudio | AI is used to generate the character avatar images during the games narration. The voices are also AI generated. | Kevin Smith | - | Mar 18, 2026 | |
Loud Run Store/marketing art | We use artificial intelligence to produce the game's store images | Lance Games | 258 | Mar 18, 2026 | |
YeGung In-game content art | The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles.
The game's logos were created with GPT AI. | MinSOO | 13 | Mar 18, 2026 | |
Revert In-game content art | The stained glass artworks in the game were generated by AI. For each level, we needed 3 different stained glass depictions of different animals. Our logo and some of our UI elements were also designed by AI. | Higher Up Games | - | Mar 18, 2026 | |
Naomi Clicker In-game content art | The in-game illustrations were created using AI. | 闇のダーク | 41 | Mar 18, 2026 | |
Delta Strike Store/marketing art | The game Delta Strike uses AI generated assets or images for the store page and marketing Material. No AI generated Code or live generated AI is used in Delta Strike. | Gamesoft Studios | - | Mar 18, 2026 | |
Highland Huntress In-game content art | Some 2d icons were generated, as well as the menu background. | Accessed None | - | Mar 18, 2026 | |
Stellar Poetry Dev only art | Some art asset used AI for initial conceptual design | MXL-Studio | - | Mar 18, 2026 | |
Rockthesea In-game content art | Art works are made with AI and corrected by hands.
and added to the game as static images. | Insexsity_team | - | Mar 18, 2026 | |
Bad Omens: 8th Apartment Store/marketing art | The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game. | Neon Flamingo Games | 60 | Mar 18, 2026 | |
Prime Agents In-game content artaudio | Some textures and audio have been generated by AI. | ULTRABUFF ENTERTAINMENT | - | Mar 18, 2026 | |
Suika Watermelon Fruits In-game content art | All images and textures, as well as achievement icons in this game, are generated by AI. | randomspin | - | Mar 18, 2026 | |
Shop Crush In-game content art | We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not.
Please read the article for the AI removal that we posted.
However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions).
But the game itself does not contain any AI content now. | Bs1 & Bslteam | - | Mar 18, 2026 | |
Cabin Crew Life Simulator In-game content audioart | Due to limited production budget, the game uses AI to create background music, voices, and textures... | SOGA Std | 484 | Mar 18, 2026 | |
The Necromancer's Pact In-game content art | All artwork is hand-drawn. AI-based upscaling/filtering was used to enhance resolution and details on some assets. | Adins Games | 32 | Mar 18, 2026 | |
Untold Story In-game content art | It was used for the playable characters' artworks. | Valkyria Games | - | Mar 18, 2026 | |
Fall From Eden In-game content art | It was used for the playable characters' artworks. | Valkyria Games | - | Mar 18, 2026 | |
Dragon Daughter In-game content art | It was used for the playable characters' artworks. | Anima Games | - | Mar 18, 2026 | |
Unity-Chan: Desktop Companion Live AI text | Game uses built-in text generation AI to determine Unity-chan responses in chat, her relation responses and optionally remembers facts the user tells in chat. All generation happens offline and does not require any third party accounts or payments. | Jacopo Dev | - | Mar 18, 2026 | |
异时异所 In-game content art | This game uses AI-generated images (via MidJourney) exclusively for the environmental background. | 6Magic Lab | - | Mar 18, 2026 | |
RESHOOTER Store/marketing text | Generative AI helps us localize and optimize this game’s store presence worldwide, while all in-game assets and text are fully handcrafted. | spieleschreiber | - | Mar 18, 2026 | |
虎馬 / Trauma In-game content art | We are using AI to generate the 3D models in the game. | Jloo | 22 | Mar 18, 2026 |