-Some base textures have been AI generated during the development -Some of the imagery and speech audio in the in-game TV programs are AI generated -Some in-game radio music is AI generated
- Creator
- Amistech Games
- Reviews
- 6.4k
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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-Some base textures have been AI generated during the development -Some of the imagery and speech audio in the in-game TV programs are AI generated -Some in-game radio music is AI generated
The game's store visuals were created using artificial intelligence.
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
The promotional images on our game's store page were aided by artificial intelligence to reflect our game very well.
Echoes of the Rest uses AI to enhance the player experience. AI is used to generate in-game character voices, environmental textures, and certain narrative elements, making each playthrough feel dynamic and immersive.
Generative AI tools were used only in the narration / voice acting workflow, with consent from the voice artist. All visual assets, gameplay content, and core creative work are created by our team and external artists."
Our game uses AI-powered NPCs that engage players in interactive conversations to solve specific puzzles, providing a dynamic and immersive gameplay experience. These NPCs follow carefully crafted dialogue scripts to guide players while ensuring consistent and appropriate content. Additionally, we leveraged AI tools to assist in creating some of the Steam capsules and promotional materials, helping us enhance the visual presentation of our game.
Used AI assistance for some images.
TRPG식 진행으로 게임마스터가 AI임
Some visual, audio, and writing assets in this game were created with the help of generative AI tools during development. Every AI-assisted element was carefully reviewed, manually edited, and significantly refined by the development team before being added to the final game or its marketing materials. No AI systems generate or alter content while the game is running.
Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images.
Artificial intelligence was used to create character images.
Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools.
Some of the images used on marketing materials were generated with the assistance of artificial intelligence.
Most images used in the User Interface are created with generative AI, with plans to replace them in the future.
Rift Investigations uses AI in three core ways: First, every mystery case is procedurally generated by AI, creating unique investigations with original characters, clues, and solutions—no two cases are ever the same. Second, you can interrogate NPCs using natural language questions; an AI system generates contextual, believable responses based on what each character knows and their relationship to the crime. Third, all character portraits and location backgrounds are AI-generated to visually bring each procedurally-created case to life. The power of AI enables infinite replayability with genuinely different detective stories each time you play.
AI is used to create capsule images
Introduction videos use an ai-generated voice.
Most of the music on the cassette tapes are AI generated
Some marketing images (e.g. Steam header and capsule art) were partially AI-assisted and later manually edited.
Some of the promotional materials in the game are generated using ai
Most of the game's art and UI are generated by AI.
AI tools were used to create assets for the game.
AI technology is used in in some promotional materials.
Some game content was translated with the assistance of AI tools.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
During the development of this game, we used generative AI tools to assist in creating two types of core content: first, game-related graphical materials, including capsule images required for store promotion (such as Header Capsule, Small Capsule, etc.), in-game scene illustrations, character design reference images, and other visual assets; second, game audio materials, including background music for scenes, operational interaction sound effects, and other musical content. All AI-generated materials have undergone screening, modification, and compliance review by the development team to ensure they meet Steam's graphical asset rules and content guidelines. The final presentation is highly consistent with the game's overall style and core gameplay, and does not involve any non-compliant or infringing content.
The game's logo and library assets were generated with the help of artificial intelligence.
We only used AI-generated content for Steam capsule images.
Generative AI is used to generate texture of certain models
AI is used to create 2D images for making 3D assets later.
This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page.
Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated
As a solo developer, I've used AI to generate a number of 3d models, textures, and images. Most have been modified after their generation to some extent.
AI tools were used during development to assist with game code and visual design. The AI helped with coding support, debugging suggestions, and creating certain visual assets such as icons and background elements. No AI-generated content is produced in real time during gameplay — all AI-assisted work was done before release to improve development efficiency and visual quality.
Some story pieces are generated using AI.
Kinmen Kill uses a custom-built AI agent that operates directly within the Unity Editor to write code and develop the game.
generated character face expressions
AI is not used for any major assets or parts of Ludicrum's development. The limited usage was for a few custom generated, niche textures that could not be easily produced.
游戏中部分npc是使用AI建立概念图,然后再人工修改。
Base Model, code, outfits, dialogues and voice acting, sounds and store assets have been generated with AI tools.
AI has been used to generate logos and other game artwork.
This game uses Chat GPT 4o, Gemini 2.0, and Stable Diffusion (Model: AnythingXL) for background drawing, cover backgrounds, some props for compositing, and a small number of character illustrations.
Some sound effects were created using artificial intelligence.
Some UI icons and store artwork have been AI generated.
AI was used to generate the background music for the game’s trailer. No AI-generated content is present in the gameplay itself.
Generative AI has been used only for the following things but will be replaced before the full release: -Voice announcements at the start of the battle -A few GUI elements and buttons
Some promotional and marketing images were partially created using generative AI tools. No AI-generated content appears in the actual gameplay or in-game assets
All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer. Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer. These AI-generated contents will be replaced as soon as the developer has enough budget.
During the Early Access stage, translations for languages other than English are provided using DeepL AI. We will continue to improve and refine these translations over time. No AI is used in the gameplay itself.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
My Winter Car In-game content artaudio | -Some base textures have been AI generated during the development
-Some of the imagery and speech audio in the in-game TV programs are AI generated
-Some in-game radio music is AI generated | Amistech Games | 6.4k | Mar 18, 2026 | |
Crypto Trading Simulator Store/marketing art | The game's store visuals were created using artificial intelligence. | SUMER | 32 | Mar 18, 2026 | |
Summer Delicous Simulator In-game content art | Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI. | BitRaiders Games | 25 | Mar 18, 2026 | |
EGGMART Store/marketing art | The promotional images on our game's store page were aided by artificial intelligence to reflect our game very well. | Emre Şahin | - | Mar 18, 2026 | |
Echoes of the Rest In-game content audioarttext | Echoes of the Rest uses AI to enhance the player experience. AI is used to generate in-game character voices, environmental textures, and certain narrative elements, making each playthrough feel dynamic and immersive. | Feronline Games | - | Mar 18, 2026 | |
Barfender In-game content audio | Generative AI tools were used only in the narration / voice acting workflow, with consent from the voice artist. All visual assets, gameplay content, and core creative work are created by our team and external artists." | Proto Division | - | Mar 18, 2026 | |
MindEscape Live AI text | Our game uses AI-powered NPCs that engage players in interactive conversations to solve specific puzzles, providing a dynamic and immersive gameplay experience. These NPCs follow carefully crafted dialogue scripts to guide players while ensuring consistent and appropriate content. Additionally, we leveraged AI tools to assist in creating some of the Steam capsules and promotional materials, helping us enhance the visual presentation of our game. | RealMINT ai | - | Mar 18, 2026 | |
Mommy don't hurt me mommy don't hurt me mommy don't hurt me Unclear art | Used AI assistance for some images. | Igor Cunev | - | Mar 18, 2026 | |
Zero Century Live AI text | TRPG식 진행으로 게임마스터가 AI임 | Beff Inc. | - | Mar 18, 2026 | |
Relics of Wayne: Greymoor In-game content artaudiotext | Some visual, audio, and writing assets in this game were created with the help of generative AI tools during development. Every AI-assisted element was carefully reviewed, manually edited, and significantly refined by the development team before being added to the final game or its marketing materials. No AI systems generate or alter content while the game is running. | Blackroot Games | - | Mar 18, 2026 | |
Weed Supermarket Simulator In-game content audioart | Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images. | DreamWay Games | 274 | Mar 18, 2026 | |
No, I'm not a Voenkom In-game content art | Artificial intelligence was used to create character images. | Pine Games | 101 | Mar 18, 2026 | |
Ice Cream Revolution In-game content artaudiotext | Some of the in-game images and audio, store page assets, and translations were created with assistance from AI tools. | Apache Gunner Games | 15 | Mar 18, 2026 | |
Eggstreme Farming Store/marketing art | Some of the images used on marketing materials were generated with the assistance of artificial intelligence. | Sagitta Studios | - | Mar 18, 2026 | |
Land of the Druids In-game content art | Most images used in the User Interface are created with generative AI, with plans to replace them in the future. | Tyler Folger | - | Mar 18, 2026 | |
Rift Investigations Live AI textart | Rift Investigations uses AI in three core ways: First, every mystery case is procedurally generated by AI,
creating unique investigations with original characters, clues, and solutions—no two cases are ever the same.
Second, you can interrogate NPCs using natural language questions; an AI system generates contextual, believable
responses based on what each character knows and their relationship to the crime. Third, all character portraits
and location backgrounds are AI-generated to visually bring each procedurally-created case to life. The power of AI enables infinite replayability
with genuinely different detective stories each time you play. | fp32.ai LLC | - | Mar 18, 2026 | |
Megastore Simulator: Prologue Store/marketing art | AI is used to create capsule images | Yolo Games Studio | 163 | Mar 18, 2026 | |
City Transport Simulator 2026 In-game content audio | Introduction videos use an ai-generated voice. | ViewApp | 479 | Mar 18, 2026 | |
Apocalypter In-game content audio | Most of the music on the cassette tapes are AI generated | SawyerK Games | - | Mar 18, 2026 | |
ADHD Simulator Store/marketing art | Some marketing images (e.g. Steam header and capsule art) were partially AI-assisted and later manually edited. | Kyrsoft Studios | - | Mar 18, 2026 | |
金宵公寓事件 Store/marketing art | Some of the promotional materials in the game are generated using ai | Buddy Studio | 27 | Mar 18, 2026 | |
Clan and Crown In-game content art | Most of the game's art and UI are generated by AI. | alanchu | 11 | Mar 18, 2026 | |
Dancing Inn In-game content artaudiotext | AI tools were used to create assets for the game. | Falconetti Games | - | Mar 18, 2026 | |
艾娃的救赎 Store/marketing | AI technology is used in in some promotional materials. | DiracRipple | - | Mar 18, 2026 | |
Wreckborn In-game content text | Some game content was translated with the assistance of AI tools. | Krystian Dobaczewski | 22 | Mar 18, 2026 | |
The Gallery: VR Secrets Store/marketing art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | - | Mar 18, 2026 | |
她的狩猎场 In-game content artaudio | During the development of this game, we used generative AI tools to assist in creating two types of core content: first, game-related graphical materials, including capsule images required for store promotion (such as Header Capsule, Small Capsule, etc.), in-game scene illustrations, character design reference images, and other visual assets; second, game audio materials, including background music for scenes, operational interaction sound effects, and other musical content. All AI-generated materials have undergone screening, modification, and compliance review by the development team to ensure they meet Steam's graphical asset rules and content guidelines. The final presentation is highly consistent with the game's overall style and core gameplay, and does not involve any non-compliant or infringing content. | 电子冰块Cybertech | - | Mar 18, 2026 | |
Service Please: First Dinner Store/marketing art | The game's logo and library assets were generated with the help of artificial intelligence. | Dynamic Dice | 43 | Mar 18, 2026 | |
Minsgon Simulator: Prologue Store/marketing art | We only used AI-generated content for Steam capsule images. | Vokcen | - | Mar 18, 2026 | |
取件码 In-game content art | Generative AI is used to generate texture of certain models | Michi Games | - | Mar 18, 2026 | |
Dave's Wrecking Yard 3D Dev only art | AI is used to create 2D images for making 3D assets later. | Dave C | 17 | Mar 18, 2026 | |
THE ONES BEYOND Store/marketing art | This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page. | Evolen Studios | - | Mar 18, 2026 | |
Excavator Simulator REMAKE Store/marketing art | Only a few visuals, specifically posters and promotional materials displayed on the Steam store page, were created with the help of AI tools. No in-game content was AI-generated | idris Celik | - | Mar 18, 2026 | |
The 7th Night In-game content art | As a solo developer, I've used AI to generate a number of 3d models, textures, and images. Most have been modified after their generation to some extent. | SUDO GAMES CORPORATION | - | Mar 18, 2026 | |
DigScape In-game content artcode | AI tools were used during development to assist with game code and visual design. The AI helped with coding support, debugging suggestions, and creating certain visual assets such as icons and background elements. No AI-generated content is produced in real time during gameplay — all AI-assisted work was done before release to improve development efficiency and visual quality. | Pixellow Official | - | Mar 18, 2026 | |
H3LL0 H4CK3R In-game content text | Some story pieces are generated using AI. | h3ll0h4ck3r | - | Mar 18, 2026 | |
Kinmen Kill Dev only code | Kinmen Kill uses a custom-built AI agent that operates directly within the Unity Editor to write code and develop the game. | Kongroth | - | Mar 18, 2026 | |
Chakana In-game content art | generated character face expressions | PLECOCO | 20 | Mar 18, 2026 | |
Ludicrum In-game content art | AI is not used for any major assets or parts of Ludicrum's development. The limited usage was for a few custom generated, niche textures that could not be easily produced. | Cheese Tart | - | Mar 18, 2026 | |
程序员的刻板印象 In-game content art | 游戏中部分npc是使用AI建立概念图,然后再人工修改。 | 糯米糍工作室 | - | Mar 18, 2026 | |
Ultimate Girlfriend Experience In-game content arttextaudio | Base Model, code, outfits, dialogues and voice acting, sounds and store assets have been generated with AI tools. | NSFW18 Games | - | Mar 18, 2026 | |
Delta 4 Terminal Protocol In-game content art | AI has been used to generate logos and other game artwork. | Ignivar Technology Solutions | - | Mar 18, 2026 | |
精神寄生 In-game content art | This game uses Chat GPT 4o, Gemini 2.0, and Stable Diffusion (Model: AnythingXL) for background drawing, cover backgrounds, some props for compositing, and a small number of character illustrations. | 阿禾 | 14 | Mar 18, 2026 | |
Angry Cleaner VR In-game content audio | Some sound effects were created using artificial intelligence. | Vnow Games | - | Mar 18, 2026 | |
Suez Canal Training Simulator In-game content art | Some UI icons and store artwork have been AI generated. | Mythical City Games | - | Mar 18, 2026 | |
Primal Repairs In-game content audio | AI was used to generate the background music for the game’s trailer. No AI-generated content is present in the gameplay itself. | GameCompany | - | Mar 18, 2026 | |
Ludus Magnatus: Gladiator Manager Simulator In-game content audioart | Generative AI has been used only for the following things but will be replaced before the full release:
-Voice announcements at the start of the battle
-A few GUI elements and buttons | Contec Games | - | Mar 18, 2026 | |
Donor Clinic Simulator Store/marketing art | Some promotional and marketing images were partially created using generative AI tools. No AI-generated content appears in the actual gameplay or in-game assets | 2 Stula Games | - | Mar 18, 2026 | |
Fire & Crown: A Romantic Tale of the Hundred Years' War In-game content art | All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer.
Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer.
These AI-generated contents will be replaced as soon as the developer has enough budget. | IrisCrownStudio | - | Mar 18, 2026 | |
Biztopia: Prologue In-game content text | During the Early Access stage, translations for languages other than English are provided using DeepL AI. We will continue to improve and refine these translations over time. No AI is used in the gameplay itself. | Lymo Games | - | Mar 18, 2026 |