The background images and girls pictures are pre-rendered AI art
- Creator
- Blender Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The background images and girls pictures are pre-rendered AI art
Background music is created by AI.
Game menu image, game logo and game library assets made with ai software
I use AI for marketing assets only, for now it is only for the logo and the background of the logo. I am a solo developer and don't have the money at the moment to pay an artist.
"The game's visual and audio assets (art, sound, music, and primary narrative) do not contain generative AI content. The development process utilized standard algorithmic tools for code generation and debugging assistance. Gameplay relies on basic procedural and deterministic logic (e.g., enemy spawning, score calculation)."
The background images and lemons pictures are pre-rendered AI art.
The game and related appearances, such as websites, use AI-generated content (images and text).
Music by SunoAI
This game uses AI software to create its music.
Texts were generated and/or translated using AI. The angry emoji is AI generated. All other graphics and content is created by hand.
The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated.
Some of the music is AI generated, but there is an AI toggle (main menu and in the options)
Generative AI was used only to create a few illustrations shown as short comic-style scenes at the beginning and end of the game, as well as some promotional artwork (capsules and banners). These images do not affect gameplay or appear as part of the interactive experience. All game mechanics, characters, and environments were created manually. All AI-generated illustrations were created specifically for this project, and I have full rights to use and distribute them.
The card images are AI
I used Ai to help with promotional content and improve some of my original artwork ie as a timesaver
Chat GPT 5 was used to perform the translations.
Some illustrations for the Steam page were created using AI.
AI was used for marketing materials, translations and some in-game models, textures and sounds.
Music and some textures generated by AI.
Some story pieces are generated using AI.
AI helped create the foundational concept for the main logo and card icon.
The background images and raspberrys pictures are pre-rendered AI art.
Some assets and promotional materials were created or enhanced using AI tools. However, all game content is original, owned by the developer, and does not include unlicensed third-party material. The AI tools were used only to assist in creating art, text, and marketing visuals under full creative control.
This game does not use any artificial intelligence in its gameplay. Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase.
This game uses Chat GPT 4o, Gemini 2.0, and Stable Diffusion (Model: AnythingXL) for background drawing, cover backgrounds, some props for compositing, and a small number of character illustrations.
AI generates a few images and icons, reviewed manually.
Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content.
The core character designs are created manually, but I use AI to refine details and backgrounds. AI is not used to directly generate any in-game content during gameplay. The game’s translation was also done with the help of AI.
Cards were created using an AI image generator.
This game uses AI-assisted tools during development to support the creation of assets such as text polishing, 3D models, textures, and sprites. AI was used as a creative aid for pre-rendered content and visual elements, but it does not generate live gameplay, or player-driven content. All final assets are reviewed, refined, and integrated by the development team.
The opening cutscene was created using AI-generated visual assets. The ending cutscene includes a mix of AI-generated elements and original assets created and edited by the developer. No real-time AI generation occurs in game
AI has been used to help develop the game's cover art.
We use AI for Generated Image Capsule
All property images in the game are generated using AI. This ensures unique visuals while avoiding copyright and privacy issues associated with real-world properties.
We use AI for capsules (Store Page)
Whilst the game's code is independently created LLM's have been used to assist in bug fix and code suggestions, as well as assistance in the creation of the store page
Create a simple icon image, translation
AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer. All remaining game content was fully developed by our indie team.
Images for the menus and steam page
In SmarterWaysProductions: Andromeda, AI is used to provide intelligent behavior and assistance directly on your PC. The AI analyzes your input and helps with writing text, generating code, organizing tasks, and controlling the desktop. All processing happens locally on your computer. Your data never leaves your system, and you choose which AI models to use. This gives you a private, versatile tool that adapts to your actions.
AI has been used for collaborative coding, with full human review of all code. AI may also be used for image generation, video generation, and music/sound generation, with full human review of all generated content.
Text format, marketing, music postprocessing
The store page text has been created/enhanced by AI.
All promotional images, Header Image - Small Capsule - Main Capsule - Vertical Capsule were used AI to adapt the images with better quality
AI was used to create some of the artwork, sprites and music.
The game's logo and some in-game artwork were created using generative AI.
Only for the Steam page description.
The app uses AI to create personalized daily recommendations and to generate adaptive reading texts.
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
The background images and blueberrys pictures are pre-rendered AI art.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lovely Anime Puzzle: Halloween In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Super Billards Maker In-game content audio | Background music is created by AI. | Virtualbird UG | - | Mar 18, 2026 | |
Drunken Guy Adventure Store/marketing art | Game menu image, game logo and game library assets made with ai software | Saylor Games | - | Mar 18, 2026 | |
TowerBonk Store/marketing art | I use AI for marketing assets only, for now it is only for the logo and the background of the logo. I am a solo developer and don't have the money at the moment to pay an artist. | Histoka | - | Mar 18, 2026 | |
Halloween Mystery: 100 Hidden Object Fruits Dev only code | "The game's visual and audio assets (art, sound, music, and primary narrative) do not contain generative AI content. The development process utilized standard algorithmic tools for code generation and debugging assistance. Gameplay relies on basic procedural and deterministic logic (e.g., enemy spawning, score calculation)." | ArPeaKK Games | - | Mar 18, 2026 | |
Sweetie Candy Maze: Yellow Lemon In-game content art | The background images and lemons pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
IntuiCraft Store/marketing arttext | The game and related appearances, such as websites, use AI-generated content (images and text). | Brainpowder | - | Mar 18, 2026 | |
Cardborne In-game content audio | Music by SunoAI | Lakeborn studio | - | Mar 18, 2026 | |
哭泣的猫咪(Cut cats' balls) In-game content audio | This game uses AI software to create its music. | Yvciyv | 120 | Mar 18, 2026 | |
Green Wave In-game content text | Texts were generated and/or translated using AI. The angry emoji is AI generated. All other graphics and content is created by hand. | nobankstudio | - | Mar 18, 2026 | |
Headache: Altered States In-game content textaudioart | The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated. | Pior Dipond | - | Mar 18, 2026 | |
Particulitix In-game content audio | Some of the music is AI generated, but there is an AI toggle (main menu and in the options) | Workshop Geek | 10 | Mar 18, 2026 | |
Mission Whilkas Store/marketing art | Generative AI was used only to create a few illustrations shown as short comic-style scenes at the beginning and end of the game, as well as some promotional artwork (capsules and banners).
These images do not affect gameplay or appear as part of the interactive experience. All game mechanics, characters, and environments were created manually.
All AI-generated illustrations were created specifically for this project, and I have full rights to use and distribute them. | BaMNyX | - | Mar 18, 2026 | |
GoGDoD In-game content art | The card images are AI | WAP | - | Mar 18, 2026 | |
TROID BLASTER 2 Store/marketing art | I used Ai to help with promotional content and improve some of my original artwork ie as a timesaver | KINGSGUARD GAMES | - | Mar 18, 2026 | |
Flowfects In-game content text | Chat GPT 5 was used to perform the translations. | SmallBigSquare | - | Mar 18, 2026 | |
ClickWave Store/marketing art | Some illustrations for the Steam page were created using AI. | Gremushka | - | Mar 18, 2026 | |
Dzyun Battle 2026 In-game content artaudiotext | AI was used for marketing materials, translations and some in-game models, textures and sounds. | Just Making Games | - | Mar 18, 2026 | |
BONK THE BOYKISSER In-game content audioart | Music and some textures generated by AI. | akhsotoen | 140 | Mar 18, 2026 | |
H3LL0 H4CK3R In-game content text | Some story pieces are generated using AI. | h3ll0h4ck3r | - | Mar 18, 2026 | |
Mutiny In-game content art | AI helped create the foundational concept for the main logo and card icon. | Adrien Richard | - | Mar 18, 2026 | |
Sweetie Candy Maze: Pink Raspberry In-game content art | The background images and raspberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Battle Synth In-game content arttext | Some assets and promotional materials were created or enhanced using AI tools.
However, all game content is original, owned by the developer, and does not include unlicensed third-party material. The AI tools were used only to assist in creating art, text, and marketing visuals under full creative control. | Cow Games | 66 | Mar 18, 2026 | |
Groupel In-game content audioart | This game does not use any artificial intelligence in its gameplay.
Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase. | Dretz Studio | - | Mar 18, 2026 | |
精神寄生 In-game content art | This game uses Chat GPT 4o, Gemini 2.0, and Stable Diffusion (Model: AnythingXL) for background drawing, cover backgrounds, some props for compositing, and a small number of character illustrations. | 阿禾 | 14 | Mar 18, 2026 | |
Idle Sailor In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 18 | Mar 18, 2026 | |
Time Sticker In-game content art | Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content. | LUO ZHEN YU | - | Mar 18, 2026 | |
Beneath their Names In-game content arttext | The core character designs are created manually, but I use AI to refine details and backgrounds. AI is not used to directly generate any in-game content during gameplay. The game’s translation was also done with the help of AI. | Owl's Howls | - | Mar 18, 2026 | |
GLOBAL CONTROL COUNTRIES In-game content art | Cards were created using an AI image generator. | Maximilian Urazov | - | Mar 18, 2026 | |
Granite Noir: The Social Experiment In-game content arttext | This game uses AI-assisted tools during development to support the creation of assets such as text polishing, 3D models, textures, and sprites. AI was used as a creative aid for pre-rendered content and visual elements, but it does not generate live gameplay, or player-driven content. All final assets are reviewed, refined, and integrated by the development team. | Black Potion | - | Mar 18, 2026 | |
Back From Earth In-game content art | The opening cutscene was created using AI-generated visual assets. The ending cutscene includes a mix of AI-generated elements and original assets created and edited by the developer. No real-time AI generation occurs in game | Blip-Blop Works | - | Mar 18, 2026 | |
Mini Golf Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Cards Lie Store/marketing art | We use AI for Generated Image Capsule | Doru.best | - | Mar 18, 2026 | |
Housing Market In-game content art | All property images in the game are generated using AI. This ensures unique visuals while avoiding copyright and privacy issues associated with real-world properties. | Sunny Island Studio | - | Mar 18, 2026 | |
Bottom Squad Store/marketing art | We use AI for capsules (Store Page) | Family Devs | - | Mar 18, 2026 | |
Grid Wipe Store/marketing code | Whilst the game's code is independently created LLM's have been used to assist in bug fix and code suggestions, as well as assistance in the creation of the store page | Wuzord | - | Mar 18, 2026 | |
Trichramas Unclear arttext | Create a simple icon image, translation | JKDX | - | Mar 18, 2026 | |
Drift Overdrive In-game content audio | AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer.
All remaining game content was fully developed by our indie team. | Neon Apex Studio | - | Mar 18, 2026 | |
Skies Scrapper Store/marketing art | Images for the menus and steam page | NerdHead | - | Mar 18, 2026 | |
SmarterWaysProductions: Andromeda Live AI textcode | In SmarterWaysProductions: Andromeda, AI is used to provide intelligent behavior and assistance directly on your PC. The AI analyzes your input and helps with writing text, generating code, organizing tasks, and controlling the desktop.
All processing happens locally on your computer. Your data never leaves your system, and you choose which AI models to use. This gives you a private, versatile tool that adapts to your actions. | SmarterWaysProductions | - | Mar 18, 2026 | |
Retro Soccer Manager Sim 89 In-game content artaudiocode | AI has been used for collaborative coding, with full human review of all code. AI may also be used for image generation, video generation, and music/sound generation, with full human review of all generated content. | NEXUS ODYSSEY HOLDINGS LLC | - | Mar 18, 2026 | |
Starhood In-game content audioart | Text format, marketing, music postprocessing | FirconED | - | Mar 18, 2026 | |
Chicks In Trouble Store/marketing text | The store page text has been created/enhanced by AI. | Creamative | - | Mar 18, 2026 | |
5 minutes Store/marketing art | All promotional images, Header Image - Small Capsule - Main Capsule - Vertical Capsule were used AI to adapt the images with better quality | Christian tavares da silva | - | Mar 18, 2026 | |
Abstract Wars In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
Logic Deck In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Why Is Driving So Hard? | Only for the Steam page description. | SteleDev | - | Mar 18, 2026 | |
Catch the Light Live AI text | The app uses AI to create personalized daily recommendations and to generate adaptive reading texts. | Hugglebit | - | Mar 18, 2026 | |
Ai Empire: Idle Clicker In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Bit Boy Games | - | Mar 18, 2026 | |
Sweetie Candy Maze: Blueberry In-game content art | The background images and blueberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 |