AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Minimalist
TitleDisclosureCreatorSrcReviewsAdded
Ultracode
Dev only
codeartaudio
Development is AI-assisted: source code, the procedural asset factories (meshes, MetaSound hero sounds, code-driven UMG) and docs are written with AI tooling under human review in-repo. No external generative-AI image/audio assets are imported; everything ships from the code-authored pipeline.
Lava Block
-Aug 11, 2026
Arithmetrick
In-game content
artaudio
The capsule artwork, logo, some card illustrations, and soundtrack were created with the assistance of generative AI tools. All other in-game content — including UI, effects, and text — is hand-crafted without AI generation. No AI content is generated during gameplay.
WeiLuo
-Aug 11, 2026
Beehive Simulator
Store/marketing
art
Only the game's logo was generated using AI, solely as a temporary placeholder. It will eventually be replaced with artwork created by a human artist.
Eragone
-Aug 11, 2026
Commit!!!
In-game content
textart
Portions of this game's content were created with generative AI assistance under human direction and review: in-game text (social feed posts, event copy), localization into 8 languages, and marketing materials including the trailer. All AI-assisted content was reviewed by the developer. The game does not generate AI content at runtime.
gand-tr
-Aug 11, 2026
STO:REAM AI Voice Adventure
Live AI
text
Generative artificial intelligence is used in this game for the following purposes: ・Interpretation of fluctuations in input voice instructions ・Flavor text regarding actions during the adventure
パティオ
-Aug 11, 2026
Dice Factory
In-game content
text
Dice Factory is translated to English & French by me. For all the other languages, I was helped by AI.
mrTodo
-Aug 11, 2026
Tunnelborn
Store/marketing
art
As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos.
CROCFISH
-Aug 11, 2026
Godheart
Dev only
codetext
AI was utilized to generate some references and provide consultations during the code development process. Additionally, AI assisted in translating and correcting grammatical errors, as English is not my native language. I wanted to lie and say I didn’t use ai at all, but my conscience wouldn't let me.
Dagmar Games
-Aug 11, 2026
World War Chess
Unclear
art
Very few of the models are AI Generated, and I want to remove those models once I have the time
Lanse
18Aug 11, 2026
Detonate & Dash
In-game content
audiotextart
Some marketing materials for this game were made with generative AI: the trailer's narration uses an AI text-to-speech voice, and parts of this store page were drafted with AI assistance. Nothing inside the game is AI-generated. The soundtrack is human-composed music licensed for commercial use, all artwork and logos are drawn programmatically by the game's own code, and every screenshot is captured from real gameplay. The game generates no AI content while you play.
Jose Montalvo
-Aug 10, 2026
プールサイドの記憶
In-game content
artaudiocode
Some assets in this game were created using generative AI tools. The theme song and its stem tracks were generated with Suno and edited by the developer. Some 3D models (the pursuer, corpse and flower props) were generated with Meshy. Some in-game images, such as photographs and posters, were created with image-generation AI. All program code was designed and implemented by the developer, with AI coding assistance. The game contains no live AI-generated content.
SF Create
-Aug 10, 2026
Magnet to Planet
Dev only
art
AI was used only during early development for temporary placeholder assets. These materials are not intended to be included in the final shipped game. The game does not use live-generated AI content during gameplay.
Magnet to Planet
-Aug 10, 2026
Tactician
In-game content
textart
AI translation tools were used to produce the localized text for the game. Additionally, initial concept drafts for select visual assets were generated using AI, but were subsequently heavily modified, painted over, and finalized by human artists.
Interlink Games
-Aug 10, 2026
Fish Lab
In-game content
textaudio
No AI-generated images and I made all the music by hand. Some text may be translated with AI.
stonecodes
-Aug 10, 2026
20 Trials to Heaven
In-game content
text
Generative AI tools were used as a development assistant for portions of written text, localization, Steam store page copy, and technical troubleshooting. The game's artwork, animations, music, sound effects, and level design were not generated by AI. All AI-assisted material and technical suggestions were manually reviewed, edited, and implemented by the developer, and several localizations were additionally reviewed by native speakers. The game does not generate AI content during gameplay or connect to external AI services.
Rodel Pacheco
-Aug 8, 2026
Ode to War
In-game content
codetext
Parts of this game's source code and in-game text were produced with the assistance of generative AI tools during development. The planet itself is not AI-generated. It is built by conventional deterministic algorithms : noise functions, Voronoi tessellation, plate tectonics, erosion and climate simulation (the same family of techniques used in procedural generation for decades. Every world is reproducible from its seed). No AI runs while you play, and the game never connects to an external AI service.
Joran Batty
-Aug 8, 2026
Liminal Space Holiday
In-game content
art
The only Ai Artwork used are for the cardboard cut out characters. All the Paintings in the game are my own Oil Paintings.
Ravenhome Studios
-Aug 8, 2026
BeBalance
In-game content
arttext
Generative AI tools were used during development to assist with selected pre-generated content,including some balance-object artwork, reflective text, localization, store-page copy, and selected marketing artwork. All generated outputs were manually reviewed, curated, and edited by the developer before being included. The game does not use generative AI at runtime and does not generate or modify player-facing content during play.
Starray
-Aug 8, 2026
Aura Farmer 67
In-game content
artaudio
All this game images and sounds are generated with the help of IA tools.
saBOR Gamedev
-Aug 8, 2026
The Endless Sky
In-game content
audioart
Se ha usado IA para la creación de la música de fondo durante el juego, la imagen de la tienda en Steam y para la corrección de errores bajo supervisión personal.
SundayGames
-Aug 8, 2026
YOU ARE NEWTON
In-game content
arttext
Generative AI was used to assist in creating some promotional artwork and localization text. All AI-assisted content was reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
YOU ARE NEWTON
-Aug 8, 2026
Space Interface
In-game content
art
The drone images on the website and Steam game page, (not used in the actual game), were generated by AI. The Symbology of the in-game tactical display was generated by AI under close human supervision and iteration. The music in this game was not generated by AI.
Hbit LLC
-Aug 8, 2026
Harvest Deadline
In-game content
arttext
Some visual assets, store page artwork, marketing materials, and localized store text were created or assisted using generative AI tools. All AI-assisted content is reviewed and curated by the developers before being used in the game or on the Steam store page.
Second Wind Games
-Aug 8, 2026
ColorShift
Store/marketing
art
Generative AI was used to create the capsule artwork displayed on the Steam store page. No AI-generated content is used during gameplay, and the game does not use live-generated AI.
Boötes Dreams
-Aug 8, 2026
Algorithms
Dev only
Test cases, hints, solutions, testing and validation was assisted by artificial intelligence.
Chilling Moose Games
-Aug 7, 2026
PIGMENT LAB
In-game content
artaudio
The artwork in this game (backgrounds, menu art, the still-life and landscape references used as puzzle targets, achievement medals, and store art) and the music were created with generative AI tools, then selected and adjusted by the developer before inclusion. No content is generated live during gameplay.
Q-Lab Games
-Aug 7, 2026
The Highest School: Don’t Look Down
Store/marketing
art
Only images for steam Capsules
UnnamedCreators
-Aug 7, 2026
1.44MB RESCUE
In-game content
audioarttext
AI tools were used during development to help compose the soundtrack, draw the pixel art, and draft text (including localization and this store page), all under human direction — every piece was reviewed, curated, and approved by the developer. All content is fixed at build time; the game contains no live or runtime AI generation.
Soarinto Inc.
-Aug 7, 2026
KERF: Sawmill Tycoon
In-game content
audioarttext
This game uses generative AI tools for some of its pre-made content. The soundtrack and some sound effects were created with AI audio tools. Some 3D models (such as vehicles and NPC characters) started as AI-generated drafts and were then manually reworked. Translations of the game's interface from English and Polish into the other supported languages were prepared with AI assistance. All AI-assisted content was reviewed by the developer. No content is generated by AI during gameplay.
MGDB Studio
-Aug 7, 2026
Rot & Bloom
In-game content
art
Some visual assets were created with the help of generative AI and then hand-finished: the store capsule/key art and a short promotional video are AI-assisted, and a small set of in-game background and decoration art (tile textures, decals) started from AI-generated images that were manually edited and integrated. All game code, game design, writing and gameplay systems are human-made. Screenshots on this page show real gameplay. The game does not generate any content with AI at runtime.
Loam
-Aug 7, 2026
アルティメット伝言ゲーム
Store/marketing
art
Generative AI was used to create some pre-rendered marketing and store page artwork, including capsule images and promotional graphics. These assets were reviewed and selected by the developer before use. The game does not use live-generated AI content during gameplay.
oremosouomou
-Aug 7, 2026
Snake Extended
In-game content
text
AI to translate.
Noninoni
-Aug 7, 2026
Traffic Architect
In-game content
art
Some store page artwork was created with the assistance of generative AI and manually reviewed and edited. All in-game content and gameplay systems are made by the developer.
Green Signal Games
-Aug 5, 2026
WSudoku
Store/marketing
codetextart
Generative AI tools were used to assist with programming, debugging, and improving written content. However, the developer remained fully responsible for the game's design, direction, overall programming, integration, testing, and all final decisions. Promotional materials and store page artwork were created with the help of generative AI and then reviewed and edited by the developer. No generative AI is used during gameplay or connects to external AI services.
Kvass Games
-Aug 5, 2026
CURB SERVICE
Dev only
code
This is not actually required to disclose but since it crosses the line for some people, I should admit that AI coding tools were used during the game's production. No AI was used to generate any images, audio, text, or design. Its purpose was to help code mechanics according to my design, assist in debugging, and (most importantly) eliminate crunch.
GamesCorp
-Aug 5, 2026
Hearts Extreme
In-game content
art
Pre-generated generative AI tools were used during development to assist in creating promotional artwork, background graphics, and card concept visuals.
Hwantastic Games
-Aug 5, 2026
Moho-Moho DX
In-game content
artcode
This game was developed with the assistance of generative AI tools for coding support and some visual asset creation. All content was reviewed and finalized by the developer. No generative AI is used during gameplay.
Factory Digital Entertainment
-Aug 5, 2026
OtherWorld: Infinite Loop
In-game content
text
Some of this game's localized text was translated with AI assistance. All translated content has been manually reviewed and proofread to ensure quality and accuracy, and does not contain any illegal or infringing material.
Vegecat Games
-Aug 5, 2026
Stick Legion
In-game content
text
Some of Stick Legion's in-game text and promotional materials were created with the help of generative AI tools, all reviewed and edited by the developer. The game performs no live AI generation during play.
Vanishline Games
-Aug 5, 2026
Cube Sweeper
In-game content
art
Cube Sweeper used AI assistance during development in two places. Some of the game's handcrafted curated boards began as AI-generated shapes, which were then validated and certified solvable by the game's own logic engine before anything shipped, exactly like every other board in the game. Store page artwork production was aided by AI-assisted tools. No AI is used at runtime. The puzzles are generated by a deterministic system.
Hinten Software
-Aug 5, 2026
Bug Bounty Hunter — Idle
audio
This game's music was generated using an AI music generation tool.
VulnByte
-Aug 5, 2026
The Last Night of Olivia Harrow
In-game content
art
Some of the pictures used in this game we're created with the assistance of A.I.
Cipher & Clue
-Aug 5, 2026
GG Life
In-game content
art
This game uses AI-generated artwork for static marketplace listing images including cars, homes, investment properties, boats, and businesses shown in the Assets and Business panels, as well as for Steam achievement icons. All AI-generated content is created during development and shipped as fixed image files. The game does not generate any content live during gameplay and does not connect to any AI service while you play.
AfterGlow Games
-Aug 5, 2026
FinSim
In-game content
art
AI tools were used to help speed up development. Cutscenes/story images in Career mode are AI-generated.
FinSim
-Aug 5, 2026
Tail Recursion
In-game content
audio
Music — the background tracks were generated with AI.
DEV505
-Aug 4, 2026
Kinetether
In-game content
artcode
Artificial intelligence tools were used throughout development, assisting with the game’s programming as well as the creation of capsule artwork and other minor graphical assets.
Nilan Funcke
-Aug 4, 2026
Takeout Mania
Dev only
AI was used throughout to assist in the development of this game.
Alagesia
-Aug 4, 2026
Wayfarer Protocol
In-game content
textaudioart
During development we used generative AI in a few places. A large language model helped write some of the game's text (in-game descriptions, events, and store copy). The music and many of the sound effects were created with Adobe Firefly, while some other sounds are generated in real time by the game's own code. The app icon was also created with Adobe Firefly. The in-game graphics are drawn procedurally by the game's code and are not AI-generated. Nothing is generated by AI while you play: every AI-assisted asset is created during development and shipped as a fixed file. The generative AI tools used (Adobe Firefly) grant commercial usage rights.
OC Studios
-Aug 4, 2026
Siege
In-game content
art
Cards art was done with Generative AI. The background art, win/lose/tie screens, and several effect images
Emas
-Aug 4, 2026
Ballatory
In-game content
text
This game uses AI-assisted translation for the Steam store page and some in-game UI text. As a solo indie developer with limited resources, AI translation helps make the game accessible to more players and support a wider range of languages.
Mini Fun Games
16Aug 3, 2026
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