Some visual drawings and video titles were made using artificial intelligence.
- Creator
- Paragon Game Studio
- Reviews
- 22
- Added
- Mar 18, 2026
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Interactive or runtime AI features disclosed by the developer.
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Some visual drawings and video titles were made using artificial intelligence.
Some 2D artworks and promotional images in our game are created using generative artificial intelligence.
We utilized artificial intelligence for character voiceovers and 3D modeling.
Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists.
Capsule and Library imagery integrate AI generation.
Some visual assets and promotional materials for Rimal were created or enhanced using generative AI tools during development. All gameplay mechanics, progression systems, and core game logic are fully designed and controlled by the development team. No AI-generated content is created dynamically during gameplay.
This game utilizes AI for certain design elements and NPC behavior patterns.
Arts are generated with AI support
Character voice acting contains AI voice.
The game’s logo + the achievment logos was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated. All in-game content was manually created. The AI-generated logo does not affect gameplay or user experience.
Starting with the version 1.3 patch, AI tools were used to make minor translation updates to French, Spanish and German text in conjunction with a review by a professional.
For the MVP of the Development version of the game 3D models, 2D sprites, sound and music are part wise AI generated. These assets will not be used for the release of the game but instead replaced by human-made assets.
The game itself does not contain AI-generated assets. AI was used only for some background images shown on the Steam store page and in the trailer.
South Scrimshaw Part One uses voiced narration synthesized from public domain recordings.
using AI for text translation and images.
Some of the graphic assets used in the game were generated by AI.
I've created the sound tracks using AI.
In the game are included images for cinematics, generated with a commercial image generation engine.
AI images were generated for use on the store page and as loading screens within the game.
I (Creekside Interactive) use AI generated music via SUNO. In which I (Creekside Interactive) own all the rights to song(s) generated by SUNO as stated in the SUNO commercial license purchased by Levi's Arts LLC.
AI assist in creation of some textures and logos
Some code and artwork was ai generated
Part of the images for the difficult mode were created using AI
Cover art.
AI assisted with early art concepting. Every piece of final in-game art is handmade by the developers.
This game uses some AI-generated artwork.
Some minor polish such as wording refinement and UI icons were assisted using AI tools. All 3D models, animations, gameplay systems, UI implementation, sound and visual effects, and narrative were created entirely in-house.
Our Cover art contains elements that were partially generated by AI, as shown on the shop page.
(Newcomer uses AI in a variety of contexts. If you have moral conundrums about AI usage or you do not want to use a resource with AI translations, I recommend finding learner/teacher curated non-AI resources. Thankyou!) Text to speech (TTS): Newcomer uses text to speech to generate voices for anything the user or NPC might say. Translations: Newcomer uses Google's Gemini to generate translations across all content (dialogue, stories, etc.) for all language pair combinations. Grammar Explanations: Newcomer uses Google's Gemini to allow users to click on any word to receive a localized grammar explanation. NPC Response Generation: Beginner mode dialogue is handcrafted and planned. However, the majority of NPC responses in intermediate mode are generated using Google Gemini. This allows Newcomer to handle any type of response the player might communicate. Developer response: I am using AI primarily to help me provide the best RPG experience I can for as many language learners as possible while I continue to build the game. Thankyou! - Jason
Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Icon, avatar, The marketing images might be made with AI.
Generative AI was used to create six placeholder images and one piece of music used in the game. These assets are temporary and are intended to be replaced with non-AL-created assets.
Our game uses pre-generated voice issues of the main character
Generating inventory items icons using AI during prototyping stage for the game
Used for creating the game banner
The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response.
Used for creating the game banner
There is no AI generated content in the game, and we don't use AI to generate content or assets for the game. During a previous playtest we found out that some assets from a third-party-pack from the marketplace, that we used in game as placeholders for icons, might have been created using generative AI, even though the seller did not explicitly state this. We removed these assets from the game just to be sure.
The game is using the AI-generated prompts in audio form.
AI was used in some of the linear story parts. AI just helped generating some casual dialogue text lines and translations in game text without any copyright element.
-some pictures for puzzles created using AI -some marketing materials for puzzles created using AI
Some concept art edited using AI tools.
Generation of Textures and Icons offline. Training of Deep Learning Models for Image Generation. LLMs for Coding, Spelling Correction and Translation.
The store page assets use AI-generated art for their headers and capsules.
We use AI to localize the main game interface and texts
For images and loading screens only.
Includes spoof movie posters (artwork) and enhanced OST based on original compositions (music).
Marketing assets includes images that are AI generated
Steam store page description corrections
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Build For Sale Simulator Store/marketing art | Some visual drawings and video titles were made using artificial intelligence. | Paragon Game Studio | 22 | Mar 18, 2026 | |
Carvival Store/marketing art | Some 2D artworks and promotional images in our game are created using generative artificial intelligence. | Vival Games | - | Mar 18, 2026 | |
The House In-game content audioart | We utilized artificial intelligence for character voiceovers and 3D modeling. | DarkSheep Games | - | Mar 18, 2026 | |
Park Ranger Simulator In-game content art | Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists. | Polygon Art | 79 | Mar 18, 2026 | |
Iridio Store/marketing art | Capsule and Library imagery integrate AI generation. | KR Games | 104 | Mar 18, 2026 | |
Rimal Game In-game content art | Some visual assets and promotional materials for Rimal were created or enhanced using generative AI tools during development.
All gameplay mechanics, progression systems, and core game logic are fully designed and controlled by the development team.
No AI-generated content is created dynamically during gameplay. | Rumbling Games Studio | - | Mar 18, 2026 | |
Undefined Survivors Live AI arttext | This game utilizes AI for certain design elements and NPC behavior patterns. | Runpath Inc. | - | Mar 18, 2026 | |
School Girl Simulator Unclear art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Finding Anastasia In-game content audio | Character voice acting contains AI voice. | AK Studio | 40 | Mar 18, 2026 | |
Dash Or Die In-game content art | The game’s logo + the achievment logos was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated.
All in-game content was manually created. The AI-generated logo does not affect gameplay or user experience. | Clocknotionstudio | - | Mar 18, 2026 | |
STORY OF SEASONS: Grand Bazaar In-game content text | Starting with the version 1.3 patch, AI tools were used to make minor translation updates to French, Spanish and German text in conjunction with a review by a professional. | Marvelous Inc. | 1.3k | Mar 18, 2026 | |
Testament of Power In-game content artaudio | For the MVP of the Development version of the game 3D models, 2D sprites, sound and music are part wise AI generated. These assets will not be used for the release of the game but instead replaced by human-made assets. | Airburst Studios | - | Mar 18, 2026 | |
Click Cluck Store/marketing art | The game itself does not contain AI-generated assets.
AI was used only for some background images shown on the Steam store page and in the trailer. | Amca Games | - | Mar 18, 2026 | |
South Scrimshaw Part One In-game content audio | South Scrimshaw Part One uses voiced narration synthesized from public domain recordings. | Nathan O. Marsh | 1.5k | Mar 18, 2026 | |
Ocean Explorer In-game content textart | using AI for text translation and images. | Finger tip | - | Mar 18, 2026 | |
The Way of Death In-game content art | Some of the graphic assets used in the game were generated by AI. | Dawid Kusyk | - | Mar 18, 2026 | |
Ancestral Players In-game content audio | I've created the sound tracks using AI. | ENSLIP | - | Mar 18, 2026 | |
Kay's Destiny In-game content art | In the game are included images for cinematics, generated with a commercial image generation engine. | KayThePianist | - | Mar 18, 2026 | |
Acorn Hunt In-game content art | AI images were generated for use on the store page and as loading screens within the game. | Immersive Works | - | Mar 18, 2026 | |
Paper Planes In-game content audio | I (Creekside Interactive) use AI generated music via SUNO. In which I (Creekside Interactive) own all the rights to song(s) generated by SUNO as stated in the SUNO commercial license purchased by Levi's Arts LLC. | Creekside Interactive | - | Mar 18, 2026 | |
Tales of Rein Ravine In-game content art | AI assist in creation of some textures and logos | Maia the Horsegirl | 1.3k | Mar 18, 2026 | |
PROFOUND In-game content artcode | Some code and artwork was ai generated | Tegridy Made Games | - | Mar 18, 2026 | |
Pair Of Stamps In-game content art | Part of the images for the difficult mode were created using AI | Five Percents | 70 | Mar 18, 2026 | |
Carrying Carrots Store/marketing art | Cover art. | Kind Cat Games | - | Mar 18, 2026 | |
Asbury Pines In-game content art | AI assisted with early art concepting. Every piece of final in-game art is handmade by the developers. | Chaystar Unlimited LLC | 489 | Mar 18, 2026 | |
Mountain Resort Manager In-game content art | This game uses some AI-generated artwork. | collisdecus | - | Mar 18, 2026 | |
Dinosaurs Dominion In-game content arttext | Some minor polish such as wording refinement and UI icons were assisted using AI tools.
All 3D models, animations, gameplay systems, UI implementation, sound and visual effects, and narrative were created entirely in-house. | Arcupion Art | 31 | Mar 18, 2026 | |
Ultimate Fishing® Online Store/marketing art | Our Cover art contains elements that were partially generated by AI, as shown on the shop page. | Pancake Games | - | Mar 18, 2026 | |
Newcomer Live AI audiotext | (Newcomer uses AI in a variety of contexts. If you have moral conundrums about AI usage or you do not want to use a resource with AI translations, I recommend finding learner/teacher curated non-AI resources. Thankyou!)
Text to speech (TTS): Newcomer uses text to speech to generate voices for anything the user or NPC might say.
Translations: Newcomer uses Google's Gemini to generate translations across all content (dialogue, stories, etc.) for all language pair combinations.
Grammar Explanations: Newcomer uses Google's Gemini to allow users to click on any word to receive a localized grammar explanation.
NPC Response Generation: Beginner mode dialogue is handcrafted and planned. However, the majority of NPC responses in intermediate mode are generated using Google Gemini. This allows Newcomer to handle any type of response the player might communicate.
Developer response: I am using AI primarily to help me provide the best RPG experience I can for as many language learners as possible while I continue to build the game. Thankyou! - Jason | Jason Kappes | 61 | Mar 18, 2026 | |
Max Twist In-game content art | Some ornamental in-game images, as well as certain Store Page and Library assets, incorporate AI-generated elements | Black Sun Games Inc. | - | Mar 18, 2026 | |
On the Wings - Birth of a Hero In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | 85 | Mar 18, 2026 | |
The Creator In-game content art | Icon, avatar, The marketing images might be made with AI. | Mark Miller | 43 | Mar 18, 2026 | |
Escape Purgatory In-game content artaudio | Generative AI was used to create six placeholder images and one piece of music used in the game. These assets are temporary and are intended to be replaced with non-AL-created assets. | JamBit Games | 10 | Mar 18, 2026 | |
Farm Renovator In-game content audio | Our game uses pre-generated voice issues of the main character | MobilWay | - | Mar 18, 2026 | |
Paragrowth In-game content art | Generating inventory items icons using AI during prototyping stage for the game | Fimpossible Creations | - | Mar 18, 2026 | |
Visual Novel Sisters Store/marketing art | Used for creating the game banner | Quacky Games | 198 | Mar 18, 2026 | |
ONCE / однажды Unclear art | The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response. | dipgames | - | Mar 18, 2026 | |
Firelight Fantasy: Vengeance Store/marketing art | Used for creating the game banner | Quacky Games | 156 | Mar 18, 2026 | |
Towns of Yore general | There is no AI generated content in the game, and we don't use AI to generate content or assets for the game.
During a previous playtest we found out that some assets from a third-party-pack from the marketplace, that we used in game as placeholders for icons, might have been created using generative AI, even though the seller did not explicitly state this. We removed these assets from the game just to be sure. | Yvora game studio | - | Mar 18, 2026 | |
Serum In-game content audio | The game is using the AI-generated prompts in audio form. | Game Island | 233 | Mar 18, 2026 | |
Camping Simulator: The Squad In-game content text | AI was used in some of the linear story parts. AI just helped generating some casual dialogue text lines and translations in game text without any copyright element. | CubeCube Sports Ltd. | 873 | Mar 18, 2026 | |
Master of Pieces © Jigsaw Puzzle In-game content art | -some pictures for puzzles created using AI
-some marketing materials for puzzles created using AI | Graphium Studio | 56 | Mar 18, 2026 | |
Terra Firma Store/marketing art | Some concept art edited using AI tools. | Working as Intended | 565 | Mar 18, 2026 | |
StaudSoft's Synthetic World In-game content artcodetext | Generation of Textures and Icons offline.
Training of Deep Learning Models for Image Generation.
LLMs for Coding, Spelling Correction and Translation. | StaudSoft | 14 | Mar 18, 2026 | |
Fields of Fear Store/marketing art | The store page assets use AI-generated art for their headers and capsules. | FireRing Studio | - | Mar 18, 2026 | |
Stone Simulator In-game content text | We use AI to localize the main game interface and texts | STFGames | 1.3k | Mar 18, 2026 | |
Animalia Survival In-game content art | For images and loading screens only. | High Brazil Studio | 1.9k | Mar 18, 2026 | |
Treasure Islands In-game content artaudio | Includes spoof movie posters (artwork) and enhanced OST based on original compositions (music). | Mark J. Lovegrove | - | Mar 18, 2026 | |
Real VR Fishing Store/marketing art | Marketing assets includes images that are AI generated | Devs United Games, Inc | 181 | Mar 18, 2026 | |
Orders of Magnitude general | Steam store page description corrections | Ouroboro Soft Inc. | 64 | Mar 18, 2026 |