Ai Music, Some AI Artwork, AI Voices
- Creator
- GCWD LLC
- Reviews
- -
- Added
- Mar 18, 2026
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Ai Music, Some AI Artwork, AI Voices
AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music.
Game resources include AI-generated images and sounds. Use legally generated resources without copyright issues
Using artificial intelligence technology to generate some art materials
Using artificial intelligence technology to generate some art materials
AI content is used for prototyping. This will be replaced by human produced work for the final game.
Using artificial intelligence technology to generate some art materials
Store promotional poster
Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision.
Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include: 1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic. 2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism. Transparency and Ethical Use: The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience. All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players. This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines.
-Eirene special Letter image and illusts -Myosithar special Letter image and illusts -Otto Von Westmark special Letter image and illusts -Thrumhald Axebjorn special Letter image and illusts -Professor Aurelian secial Letter image and illusts
AI has been used to help develop the game's cover art.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
- Dialogue Background Illusts - Background Music
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay
I helped create the cover and finish the character a little.I wrote the code myself
AI has been used to help develop the game's cover art.
Description in the store
Some pixel art effects are made through the use of AI.
- PixelTapStudio has publicly declared the usage of AI on the store page for promotional usage. (Not in-game).
A part of the backgrounds and scenes. Some elements of the user interface.
Store page capsule images have been generated with assistance from Photoshop's generative AI.
"Statement on Game Development Process: During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience. AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players."
The game puzzles, promotional images, and logos are all crafted using advanced AI technology.
May be used in some images.
Some game scene maps and game promotional posters
AI has been used for pre-rendered images
AI has been used to help develop the game's cover art.
Used artificial intelligence to generate some art assets
The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans.
Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow.
I create a small portion of the code with reference to AI. I use AI for translating the store text.
Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them.
This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI.
Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
''When you open the game, the background image you see is AI-generated.''
We used AI to generate the two images we have in the game and the music, but we make a promise here: as soon as we can afford, we're getting rid of it and replacing it with human art.
The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software.
Some pre-rendered images were mocked up using AI. Some Voiceovers also were generated using AI.
"The Madness of Billiards" uses artificial intelligence exclusively for generating certain pre-rendered images and some voice effects in the game. These AI-generated assets contribute to the game's immersive experience but are not used for live content generation or code modifications during gameplay.
BGM
Player selection screen have an AI generated background image.
The room images featured in the game, as well as those in the item store and on the store page (including the game icon and other related artwork), are generated using artificial intelligence. AI is not used in any other aspect of this product.
Menu background illustration
Voice over
"Statement on Game Development Process: During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience. AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players."
Some of the images for this game were created using artificial intelligence.
All faces that appear in the game were AI generated, except for the actors playing Jasper Holder, Adam Holder, Cheryl Holder, and Rory 'The Cleaner'. In addition, all voice performances in the game were modified with AI assistance to preserve the privacy of the original voice actors, except for the kitchen radio newsreader and all the live actors. Nothing else was created using AI.
Cinematics
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Potion Seller In-game content audioart | Ai Music, Some AI Artwork, AI Voices | GCWD LLC | - | Mar 18, 2026 | |
Code: Loopbreaker In-game content artaudio | AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music. | Mega Dook Games | - | Mar 18, 2026 | |
Dice Making Ending In-game content artaudio | Game resources include AI-generated images and sounds. Use legally generated resources without copyright issues | bluestruggle | 23 | Mar 18, 2026 | |
Hidden Cats of Mars Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | 12 | Mar 18, 2026 | |
Hidden Cats of Atlantis Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | 13 | Mar 18, 2026 | |
MoonStreet Dev only | AI content is used for prototyping. This will be replaced by human produced work for the final game. | Christopher Lee | - | Mar 18, 2026 | |
Hidden Cats of Mayan Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | - | Mar 18, 2026 | |
Milky Mouse Store/marketing art | Store promotional poster | Milky Mouse | - | Mar 18, 2026 | |
The Count Of Monte Cristo In-game content art | Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision. | Hidden Veil Studios | - | Mar 18, 2026 | |
EarthClicker In-game content arttext | Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include:
1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic.
2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism.
Transparency and Ethical Use:
The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience.
All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players.
This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines. | Jafet Egill | 19 | Mar 18, 2026 | |
ENSCROLL Store/marketing art | -Eirene special Letter image and illusts
-Myosithar special Letter image and illusts
-Otto Von Westmark special Letter image and illusts
-Thrumhald Axebjorn special Letter image and illusts
-Professor Aurelian secial Letter image and illusts | InTheBox | 1k | Mar 18, 2026 | |
Home Cleaning: Cozy Baby Cleanup Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Holiday in Europe: Wonders of Germany Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Dr. COG In-game content artaudio | - Dialogue Background Illusts
- Background Music | Re:ZT1 | 90 | Mar 18, 2026 | |
Hopepunk City In-game content audiotext | Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well. | Date Ariane Games | - | Mar 18, 2026 | |
Trouble in Warsaw In-game content artaudio | Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay | FrontBone | 17 | Mar 18, 2026 | |
Odyssey 2024 artcode | I helped create the cover and finish the character a little.I wrote the code myself | PopCornG | - | Mar 18, 2026 | |
Millie and Friends: Hidden Object Puzzles Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Silent Anomalies general | Description in the store | Pryeyes | 37 | Mar 18, 2026 | |
Letters from the War In-game content art | Some pixel art effects are made through the use of AI. | Etrurian Games | 47 | Mar 18, 2026 | |
Animal Workforce: Idle Tycoon Clicker In-game content art | - PixelTapStudio has publicly declared the usage of AI on the store page for promotional usage. (Not in-game). | PixelTapStudio | - | Mar 18, 2026 | |
Jixo: The Season of Joy Collector's Edition In-game content art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Ho-Ho-Maze! Store/marketing art | Store page capsule images have been generated with assistance from Photoshop's generative AI. | Maze Day Games | - | Mar 18, 2026 | |
Magic Puzzle King 2 In-game content arttext | "Statement on Game Development Process:
During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience.
AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players." | Magic Cat | 33 | Mar 18, 2026 | |
USA Nature's Trails Jigsaw Edition Store/marketing art | The game puzzles, promotional images, and logos are all crafted using advanced AI technology. | Boogygames Studios | - | Mar 18, 2026 | |
Weapon Rearing Store/marketing art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
King of Hoops Store/marketing art | Some game scene maps and game promotional posters | Black Whale Core Studio | - | Mar 18, 2026 | |
DICTOCRACY Store/marketing art | AI has been used for pre-rendered images | A2B Games | - | Mar 18, 2026 | |
Top Burger Shop Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Twist Logic In-game content art | Used artificial intelligence to generate some art assets | Magic Cat | - | Mar 18, 2026 | |
Just Grill the Steak! In-game content art | The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans. | KIMIDORI SOFT | 48 | Mar 18, 2026 | |
Itty Bitty Little Kitties In-game content art | Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow. | Peter Eisfelder | - | Mar 18, 2026 | |
HER TREES : PUZZLE DREAM Store/marketing text | I create a small portion of the code with reference to AI.
I use AI for translating the store text. | Stone | 1.6k | Mar 18, 2026 | |
Germ Blasters In-game content audio | Temporary music I used and created at Suno for just the title menu and levels. but other things such as jingles and win and loose music and "cutscene" music is made by me. but I plan to do replace it with a artist soon. I am in talks right now with them. | Hen Soup Studios | - | Mar 18, 2026 | |
CaseCracker3 In-game content artaudiotext | This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI. | BlackRobe | 317 | Mar 18, 2026 | |
버튜버 파라노이아 - Vtuber Paranoia In-game content art | Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | 17 | Mar 18, 2026 | |
Fantasy Memory: A Relaxing Match Game In-game content art | ''When you open the game, the background image you see is AI-generated.'' | Boogygames Studios | - | Mar 18, 2026 | |
What Should I Eat In-game content artaudio | We used AI to generate the two images we have in the game and the music, but we make a promise here: as soon as we can afford, we're getting rid of it and replacing it with human art. | Fire Game Studios | - | Mar 18, 2026 | |
Tower Of Arithmetic In-game content art | The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software. | GGOLDBIG | - | Mar 18, 2026 | |
Christian Quest In-game content artaudio | Some pre-rendered images were mocked up using AI. Some Voiceovers also were generated using AI. | QUEST MASTERS LLC | - | Mar 18, 2026 | |
The Madness of Billiards In-game content artaudio | "The Madness of Billiards" uses artificial intelligence exclusively for generating certain pre-rendered images and some voice effects in the game. These AI-generated assets contribute to the game's immersive experience but are not used for live content generation or code modifications during gameplay. | Julián David Rozo Montealegre | - | Mar 18, 2026 | |
Hashi Infinite Unclear audio | BGM | Vector Game | - | Mar 18, 2026 | |
Budget Guardian: Health Realm Store/marketing art | Player selection screen have an AI generated background image. | CDH Games | - | Mar 18, 2026 | |
Lucky Realtor In-game content art | The room images featured in the game, as well as those in the item store and on the store page (including the game icon and other related artwork), are generated using artificial intelligence. AI is not used in any other aspect of this product. | Mirzazada A | 16 | Mar 18, 2026 | |
SynthetiCell BioClicker In-game content art | Menu background illustration | furiousDevPhoenix | - | Mar 18, 2026 | |
Rainerles Abenteuer Unclear audio | Voice over | Rainer Zufall | - | Mar 18, 2026 | |
Meow Time Machine: Munch In-game content arttext | "Statement on Game Development Process:
During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience.
AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players." | Magic Cat | 39 | Mar 18, 2026 | |
Watermelon Store/marketing art | Some of the images for this game were created using artificial intelligence. | John Production | 75 | Mar 18, 2026 | |
Ellingby House In-game content artaudio | All faces that appear in the game were AI generated, except for the actors playing Jasper Holder, Adam Holder, Cheryl Holder, and Rory 'The Cleaner'. In addition, all voice performances in the game were modified with AI assistance to preserve the privacy of the original voice actors, except for the kitchen radio newsreader and all the live actors. Nothing else was created using AI. | Jepfore Games Ltd. | 55 | Mar 18, 2026 | |
The Final Exam art | Cinematics | Webcore Games | 526 | Mar 18, 2026 |