Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Hot Seat Triage uses AI tools during development only; the game contains no live AI generation at runtime.
Code: The game's code was written with the assistance of Claude (Anthropic). All AI-assisted code was directed, reviewed and tested by the developer.
Art: The in-game background image was initially generated with Nano Banana 2, then manually edited and finalized by the developer. All other art and UI assets are human-made.
Text: Clinical case scenarios were drafted with AI assistance and then reviewed, corrected and medically approved by the developer, an emergency medicine physician.
Audio: The theme music and some sound effects were created by the developer using Suno.
All AI-assisted content was human-reviewed before inclusion.
Some of the game's 2D artwork (illustrations, icons, and backgrounds) was created with the assistance of generative AI tools and then curated and edited by the development team. Some non-English text is translated with AI assistance and reviewed before shipping. No AI content is generated live during gameplay.
AI tools were used as assistive tools during development, specifically for code writing and text proofreading. No AI-generated content is used in the game's art assets, sound effects, or music.
Holiday Alliance uses generative AI to help produce character art, map backgrounds, and music/SFX. All game design, level design, balance, dialogue, and final art/audio selection were done by the developer, with every AI-generated asset reviewed and revised before inclusion.
Generative AI tools were used as development assistants for portions of game code, UI text, localization, and the preparation of some store-page copy and marketing layouts. All results were reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services.
The voice of R.E.I.K.A, the AI companion character, is generated using AI text-to-speech technology same as the voice lines of the end dialogue; all other game content — code, art, design, and writing — is handmade.
This game was made with the help of generative AI tools:
• 2D art: Some of the game's 2D artwork (backgrounds, UI skins, card and joker illustrations) was created using generative AI, then selected, edited and integrated into the game by hand.
• Commentary: In-match commentary lines were produced with AI text-to-speech. All other sound effects are synthesized procedurally by the game's own code, with no AI involved.
No AI model runs while you play. The game is fully offline and never connects to any server; all of the content above is pre-generated, fixed content created during development. No player data is ever sent to any AI system.
This game uses pre-generated AI-assisted content during development, including some artwork and visual assets. All AI-generated content has been reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
AI-assisted tools were used during development. All final content was reviewed and approved by the developer. No AI content is generated during gameplay.
Some store page artwork was created with the assistance of generative AI and manually reviewed and edited. All in-game content and gameplay systems are made by the developer.
Generative AI tools were used as production assistance for portions of the game's 2D artwork, character voices, and localization. All such content is pre-generated and manually reviewed before release. The game does not generate content with AI during play.
Generative AI was used to assist in creating selected promotional capsule and library artwork for this Steam store page. These assets were reviewed and selected by the developer. No generative AI features are used during gameplay, and no content is generated at runtime.
This is not actually required to disclose but since it crosses the line for some people, I should admit that AI coding tools were used during the game's production.
No AI was used to generate any images, audio, text, or design.
Its purpose was to help code mechanics according to my design, assist in debugging, and (most importantly) eliminate crunch.
Generative AI was used as a development aid to assist with parts of the game's user interface and some programming tasks during development. All AI-assisted code and assets have been reviewed, modified, and integrated by the developer. The game's design, gameplay systems, creative direction, and final implementation are the developer's own.
Pivot does not use generative AI during gameplay, and players cannot generate AI-created content in-game.
Some visual assets used in the game and its store presentation were created or refined with the assistance of generative AI and were subsequently reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Pre-generated AI image tools were used to assist in creating concepts and final assets for the game's logo, store capsule images, and promotional graphics. No live-generated AI content is used within the actual gameplay.
I had a clear vision for my game but am just some guy trying to make games so I can spend more time with my kids. So I used Ai to assist me in turning my vision into art. I purchased assets from multiple artists as I fully believe in supporting the arts, however certain things I had to make myself and couldn't afford to commission an artist.
Generative AI tools were used during development to assist with portions of the game’s code, gameplay data, English and Korean text, visual assets—including card, character, monster, UI, and environment artwork—and the creation of music, ambience, and sound effects.
All AI-assisted material was reviewed and selected by the developer, then edited or processed where appropriate, tested, and integrated into the game. The game does not use generative AI at runtime, and no player input or personal data is sent to generative AI services.
Generative AI tools were used during development to create all visual artwork, sound effects, and music in Matchinko, including artwork used in store and marketing materials. AI tools also assisted with code, debugging, and drafts of some written content. All generated material was reviewed, selected, edited, tested, and integrated by the developer before inclusion. The game does not generate content using AI at runtime, connect to external AI services during play, or send player data to AI systems.
The game's code, writing (company names, event text, narrative flavor), and 2D art were created during development with AI assistance (Anthropic's Claude), directed, curated, and edited by the developer. All content is pre-generated: the game generates no AI content at runtime and connects to no AI services while you play.
Some of this game's localized text was translated with AI assistance. All translated content has been manually reviewed and proofread to ensure quality and accuracy, and does not contain any illegal or infringing material.
Some of Stick Legion's in-game text and promotional materials were created with the help of generative AI tools, all reviewed and edited by the developer. The game performs no live AI generation during play.
Pre-generated only. Generative AI assisted in creating some art, music, SFX, and localization during development, all developer-reviewed. No live AI content in the shipped game.
This game's localization (including English text) was created with the assistance of AI translation tools, reviewed by the developer. No AI-generated content is created live during gameplay.
Bar Baron's game design, code, simulation systems, balance and all in-game text are written by hand.Generative AI was used as a production tool in two places: some of the game's 3D props-furniture,
bar equipment, kitchen and decor items-were produced with AI tools, and part of the soundtrack is
AI-generated music.
Those props were made specifically for Bar Baron, following our own art direction, and were then
reviewed, optimized and placed by hand-this is not a game assembled from generic asset packs.
Character models are not AI-generated.
Nothing is generated while you play. The game runs no generative AI at runtime: every system, every
event and every number in the simulation was authored by a person.
This game uses AI-generated artwork for static marketplace listing images including cars, homes, investment properties, boats, and businesses shown in the Assets and Business panels, as well as for Steam achievement icons. All AI-generated content is created during development and shipped as fixed image files. The game does not generate any content live during gameplay and does not connect to any AI service while you play.
CivEconomy: Future Leader uses locally-running AI for two optional gameplay features. All AI processing runs entirely on the player's machine — no data is sent to external servers.
Text AI (Command Processing): An on-device language model (Llama 3.2 1B via Ollama) interprets natural language player commands and classifies them into game actions. A keyword-matching fallback system works identically without AI enabled.
Image AI (Chieftain Portraits): An on-device Stable Diffusion 1.5 model generates decorative chieftain portrait images. These are purely cosmetic with no gameplay impact.
Both features are completely optional. The game is fully functional and playable without any AI features active.
Ice Coast Revival is built by a small team working with AI tools. Some pre-made content that ships with the game, including in-game text and some audio, was created with generative AI and then human-reviewed. All of it is fixed at build time: the game does not generate content live with AI while you play.
Some promotional artwork and marketing materials for this game were created with the assistance of generative AI tools. All gameplay content, systems, and game assets are developed and reviewed by the development team.
Some card illustrations were created with the assistance of generative AI during development, then selected, edited, and integrated by the developer. No AI-generated content is created during gameplay.
Some visual assets and promotional materials were initially created with the assistance of AI and then reviewed, edited, and integrated by the developer. All gameplay, game design, programming, balancing, and final content were created and curated by the developer.
To create a better context and focus on the essential parts of the game, we used AI to help create some background art. After AI generated these images, our artists still had to refine them to ensure the style of the background.
Graphic assets such as sprites and decorations are created with AI tools, then refined by hand in software like Photoshop. Videos follow the same process. Music and sound effects contain no AI-generated content.
Some of the content in this game was created using generative AI tools - this includes converting to seamless textures, some visual elements, localization (interface translations), as well as some sound effects and music. All AI-generated materials have been reviewed, edited and adapted by the game's creators.
Hot Seat Triage uses AI tools during development only; the game contains no live AI generation at runtime.
Code: The game's code was written with the assistance of Claude (Anthropic). All AI-assisted code was directed, reviewed and tested by the developer.
Art: The in-game background image was initially generated with Nano Banana 2, then manually edited and finalized by the developer. All other art and UI assets are human-made.
Text: Clinical case scenarios were drafted with AI assistance and then reviewed, corrected and medically approved by the developer, an emergency medicine physician.
Audio: The theme music and some sound effects were created by the developer using Suno.
All AI-assisted content was human-reviewed before inclusion.
Some of the game's 2D artwork (illustrations, icons, and backgrounds) was created with the assistance of generative AI tools and then curated and edited by the development team. Some non-English text is translated with AI assistance and reviewed before shipping. No AI content is generated live during gameplay.
AI tools were used as assistive tools during development, specifically for code writing and text proofreading. No AI-generated content is used in the game's art assets, sound effects, or music.
Holiday Alliance uses generative AI to help produce character art, map backgrounds, and music/SFX. All game design, level design, balance, dialogue, and final art/audio selection were done by the developer, with every AI-generated asset reviewed and revised before inclusion.
Generative AI tools were used as development assistants for portions of game code, UI text, localization, and the preparation of some store-page copy and marketing layouts. All results were reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services.
The voice of R.E.I.K.A, the AI companion character, is generated using AI text-to-speech technology same as the voice lines of the end dialogue; all other game content — code, art, design, and writing — is handmade.
This game was made with the help of generative AI tools:
• 2D art: Some of the game's 2D artwork (backgrounds, UI skins, card and joker illustrations) was created using generative AI, then selected, edited and integrated into the game by hand.
• Commentary: In-match commentary lines were produced with AI text-to-speech. All other sound effects are synthesized procedurally by the game's own code, with no AI involved.
No AI model runs while you play. The game is fully offline and never connects to any server; all of the content above is pre-generated, fixed content created during development. No player data is ever sent to any AI system.
This game uses pre-generated AI-assisted content during development, including some artwork and visual assets. All AI-generated content has been reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
AI-assisted tools were used during development. All final content was reviewed and approved by the developer. No AI content is generated during gameplay.
Some store page artwork was created with the assistance of generative AI and manually reviewed and edited. All in-game content and gameplay systems are made by the developer.
Generative AI tools were used as production assistance for portions of the game's 2D artwork, character voices, and localization. All such content is pre-generated and manually reviewed before release. The game does not generate content with AI during play.
Generative AI was used to assist in creating selected promotional capsule and library artwork for this Steam store page. These assets were reviewed and selected by the developer. No generative AI features are used during gameplay, and no content is generated at runtime.
This is not actually required to disclose but since it crosses the line for some people, I should admit that AI coding tools were used during the game's production.
No AI was used to generate any images, audio, text, or design.
Its purpose was to help code mechanics according to my design, assist in debugging, and (most importantly) eliminate crunch.
Generative AI was used as a development aid to assist with parts of the game's user interface and some programming tasks during development. All AI-assisted code and assets have been reviewed, modified, and integrated by the developer. The game's design, gameplay systems, creative direction, and final implementation are the developer's own.
Pivot does not use generative AI during gameplay, and players cannot generate AI-created content in-game.
Some visual assets used in the game and its store presentation were created or refined with the assistance of generative AI and were subsequently reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Pre-generated AI image tools were used to assist in creating concepts and final assets for the game's logo, store capsule images, and promotional graphics. No live-generated AI content is used within the actual gameplay.
I had a clear vision for my game but am just some guy trying to make games so I can spend more time with my kids. So I used Ai to assist me in turning my vision into art. I purchased assets from multiple artists as I fully believe in supporting the arts, however certain things I had to make myself and couldn't afford to commission an artist.
Generative AI tools were used during development to assist with portions of the game’s code, gameplay data, English and Korean text, visual assets—including card, character, monster, UI, and environment artwork—and the creation of music, ambience, and sound effects.
All AI-assisted material was reviewed and selected by the developer, then edited or processed where appropriate, tested, and integrated into the game. The game does not use generative AI at runtime, and no player input or personal data is sent to generative AI services.
Generative AI tools were used during development to create all visual artwork, sound effects, and music in Matchinko, including artwork used in store and marketing materials. AI tools also assisted with code, debugging, and drafts of some written content. All generated material was reviewed, selected, edited, tested, and integrated by the developer before inclusion. The game does not generate content using AI at runtime, connect to external AI services during play, or send player data to AI systems.
The game's code, writing (company names, event text, narrative flavor), and 2D art were created during development with AI assistance (Anthropic's Claude), directed, curated, and edited by the developer. All content is pre-generated: the game generates no AI content at runtime and connects to no AI services while you play.
Some of this game's localized text was translated with AI assistance. All translated content has been manually reviewed and proofread to ensure quality and accuracy, and does not contain any illegal or infringing material.
Some of Stick Legion's in-game text and promotional materials were created with the help of generative AI tools, all reviewed and edited by the developer. The game performs no live AI generation during play.
Pre-generated only. Generative AI assisted in creating some art, music, SFX, and localization during development, all developer-reviewed. No live AI content in the shipped game.
This game's localization (including English text) was created with the assistance of AI translation tools, reviewed by the developer. No AI-generated content is created live during gameplay.
Bar Baron's game design, code, simulation systems, balance and all in-game text are written by hand.Generative AI was used as a production tool in two places: some of the game's 3D props-furniture,
bar equipment, kitchen and decor items-were produced with AI tools, and part of the soundtrack is
AI-generated music.
Those props were made specifically for Bar Baron, following our own art direction, and were then
reviewed, optimized and placed by hand-this is not a game assembled from generic asset packs.
Character models are not AI-generated.
Nothing is generated while you play. The game runs no generative AI at runtime: every system, every
event and every number in the simulation was authored by a person.
This game uses AI-generated artwork for static marketplace listing images including cars, homes, investment properties, boats, and businesses shown in the Assets and Business panels, as well as for Steam achievement icons. All AI-generated content is created during development and shipped as fixed image files. The game does not generate any content live during gameplay and does not connect to any AI service while you play.
CivEconomy: Future Leader uses locally-running AI for two optional gameplay features. All AI processing runs entirely on the player's machine — no data is sent to external servers.
Text AI (Command Processing): An on-device language model (Llama 3.2 1B via Ollama) interprets natural language player commands and classifies them into game actions. A keyword-matching fallback system works identically without AI enabled.
Image AI (Chieftain Portraits): An on-device Stable Diffusion 1.5 model generates decorative chieftain portrait images. These are purely cosmetic with no gameplay impact.
Both features are completely optional. The game is fully functional and playable without any AI features active.
Ice Coast Revival is built by a small team working with AI tools. Some pre-made content that ships with the game, including in-game text and some audio, was created with generative AI and then human-reviewed. All of it is fixed at build time: the game does not generate content live with AI while you play.
Some promotional artwork and marketing materials for this game were created with the assistance of generative AI tools. All gameplay content, systems, and game assets are developed and reviewed by the development team.
Some card illustrations were created with the assistance of generative AI during development, then selected, edited, and integrated by the developer. No AI-generated content is created during gameplay.
Some visual assets and promotional materials were initially created with the assistance of AI and then reviewed, edited, and integrated by the developer. All gameplay, game design, programming, balancing, and final content were created and curated by the developer.
To create a better context and focus on the essential parts of the game, we used AI to help create some background art. After AI generated these images, our artists still had to refine them to ensure the style of the background.
Graphic assets such as sprites and decorations are created with AI tools, then refined by hand in software like Photoshop. Videos follow the same process. Music and sound effects contain no AI-generated content.
Some of the content in this game was created using generative AI tools - this includes converting to seamless textures, some visual elements, localization (interface translations), as well as some sound effects and music. All AI-generated materials have been reviewed, edited and adapted by the game's creators.