Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI coding assistants were used during development to help write and debug game code. All game content — visuals, audio, color palettes, recipes, and gameplay mechanics — is procedurally generated by the game's own algorithms, not by generative AI.
The game contains some AI generated background music tracks (e.g. background music blasting from an apartment or an old radio playing from a vehicle, user interface background music)
AI was used to generate content that ships with the game:
- NPC portrait artwork (AI-generated illustrations)
- Localization / translation assistance
- Marketing copy and store page text
Capsule and promotional artwork were created using AI-assisted image generation. These assets are pre-generated marketing materials and are not generated during gameplay. The game itself does not use live AI systems.
The music and translations in this game are generated using artificial intelligence technology. Additionally, the background images in the story sections, the coloring of the character Lang, the coloring of the boss in the third memory interface, and the images of the three crystals are also AI-generated.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
We used AI assistance for multilingual translation of promotional texts, for visual style suggestions, and for the creation of capsule and library assets. We also used AI tools during development for in-game text localization, as well as for generating certain audio elements and textures/visual content.
This game is an AI-powered desktop companion that uses Large Language Models (LLM) to generate real-time dialogue and voice interactions. The AI assistant can engage in natural conversations, answer questions, perform tasks, and provide voice feedback through Text-to-Speech (TTS) technology. All AI-generated content is produced in real-time via external API services, with content filtering and safety measures implemented to ensure compliance with community standards.
Image generation for fictional players (“NEWgens”) – creating visual portraits for entirely fictional characters.
Localization support – assisting in the translation and adaptation of in-game text into different languages.
Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team.
No generative AI is used during gameplay or to create real-time in-game content.
Generative AI was used strictly as a technical tool to digitize original, hand-drawn pencil sketches. Each asset in the game reflects the developer’s physical drawings 1:1, with AI only assisting in the translation of paper lines into a clean digital format. No additional details or artistic elements were generated by the AI. All final styling, including the 'blueprint' aesthetic, was performed manually by the developer in graphic design software
Neofold includes real-time generated AI content, such as its recommended "Infinity Mode", which uses a local diffusion model to generate infinite unique creatures in real-time using your GPU. No external servers are used. No generation happens without your prior input, ensuring stable performance during your work and gaming sessions.
Neofold includes pre-generated AI content, such as its alternate "Lite Mode", which uses a giant set of pre-generated creatures for players without a suitable video card.
As a solo developer, this project would not have been possible without the use of AI tools during early production to generate placeholder assets. Most if not all of these assets will be replaced with original artwork.
No people have been replaced by AI.
This product contains AI-generated images used for certain in-game artwork. As a solo developer without a budget, I don't have means to obtain and use the real art at this moment. In case of commercial success I plan to replace AI-generated art with an art from real artists. All gameplay systems and mechanics are designed by me.
Artificial Intelligence is part of the lore behind this project, but it leans heavily towards balance between humans and AI. - The friend bots within this app can be disabled and reprogrammed by you! - With each update, the machine will become more user friendly. The goal is to create jobs by allowing anyone to become their employer starting here. Placeholders and maintenance may be generated in some projects for demonstrations and further editing. Every update here is free once you own a copy.
Our team may utilize AI tools to assist with specific illustrations during the development process. Any AI-generated content is used as a draft content; it is selected, edited, combined by our team before the final result is achieved. The final product is created under the complete creative control of our developers and artists.
The core code and system design of the game were primarily developed with the assistance of Generative AI.
The development approach adopts a "human-AI collaboration" development model:
- Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers
- Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models)
- Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback
- Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers
This game uses generative AI to create unique detective cases and power in-game conversations. At the start of each session, the AI generates a new case (scenario details, suspects, motives, and leads). During gameplay, NPC dialogue is also generated in real time based on the case context and what you type.
To keep things safe and on-topic, the game includes guardrails that filter both player input and AI output. AI-generated text is used only for gameplay narrative and dialogue.
AI coding assistants were used during development to help write and debug game code. All game content — visuals, audio, color palettes, recipes, and gameplay mechanics — is procedurally generated by the game's own algorithms, not by generative AI.
The game contains some AI generated background music tracks (e.g. background music blasting from an apartment or an old radio playing from a vehicle, user interface background music)
AI was used to generate content that ships with the game:
- NPC portrait artwork (AI-generated illustrations)
- Localization / translation assistance
- Marketing copy and store page text
Capsule and promotional artwork were created using AI-assisted image generation. These assets are pre-generated marketing materials and are not generated during gameplay. The game itself does not use live AI systems.
The music and translations in this game are generated using artificial intelligence technology. Additionally, the background images in the story sections, the coloring of the character Lang, the coloring of the boss in the third memory interface, and the images of the three crystals are also AI-generated.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
We used AI assistance for multilingual translation of promotional texts, for visual style suggestions, and for the creation of capsule and library assets. We also used AI tools during development for in-game text localization, as well as for generating certain audio elements and textures/visual content.
This game is an AI-powered desktop companion that uses Large Language Models (LLM) to generate real-time dialogue and voice interactions. The AI assistant can engage in natural conversations, answer questions, perform tasks, and provide voice feedback through Text-to-Speech (TTS) technology. All AI-generated content is produced in real-time via external API services, with content filtering and safety measures implemented to ensure compliance with community standards.
Image generation for fictional players (“NEWgens”) – creating visual portraits for entirely fictional characters.
Localization support – assisting in the translation and adaptation of in-game text into different languages.
Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team.
No generative AI is used during gameplay or to create real-time in-game content.
Generative AI was used strictly as a technical tool to digitize original, hand-drawn pencil sketches. Each asset in the game reflects the developer’s physical drawings 1:1, with AI only assisting in the translation of paper lines into a clean digital format. No additional details or artistic elements were generated by the AI. All final styling, including the 'blueprint' aesthetic, was performed manually by the developer in graphic design software
Neofold includes real-time generated AI content, such as its recommended "Infinity Mode", which uses a local diffusion model to generate infinite unique creatures in real-time using your GPU. No external servers are used. No generation happens without your prior input, ensuring stable performance during your work and gaming sessions.
Neofold includes pre-generated AI content, such as its alternate "Lite Mode", which uses a giant set of pre-generated creatures for players without a suitable video card.
As a solo developer, this project would not have been possible without the use of AI tools during early production to generate placeholder assets. Most if not all of these assets will be replaced with original artwork.
No people have been replaced by AI.
This product contains AI-generated images used for certain in-game artwork. As a solo developer without a budget, I don't have means to obtain and use the real art at this moment. In case of commercial success I plan to replace AI-generated art with an art from real artists. All gameplay systems and mechanics are designed by me.
Artificial Intelligence is part of the lore behind this project, but it leans heavily towards balance between humans and AI. - The friend bots within this app can be disabled and reprogrammed by you! - With each update, the machine will become more user friendly. The goal is to create jobs by allowing anyone to become their employer starting here. Placeholders and maintenance may be generated in some projects for demonstrations and further editing. Every update here is free once you own a copy.
Our team may utilize AI tools to assist with specific illustrations during the development process. Any AI-generated content is used as a draft content; it is selected, edited, combined by our team before the final result is achieved. The final product is created under the complete creative control of our developers and artists.
The core code and system design of the game were primarily developed with the assistance of Generative AI.
The development approach adopts a "human-AI collaboration" development model:
- Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers
- Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models)
- Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback
- Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers
This game uses generative AI to create unique detective cases and power in-game conversations. At the start of each session, the AI generates a new case (scenario details, suspects, motives, and leads). During gameplay, NPC dialogue is also generated in real time based on the case context and what you type.
To keep things safe and on-topic, the game includes guardrails that filter both player input and AI output. AI-generated text is used only for gameplay narrative and dialogue.