Small portion of code is generated using AI
- Creator
- Saitama
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Small portion of code is generated using AI
Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery and visual assets created for external marketing purposes. No generative AI tools are used within the game itself. All in-game content, including gameplay systems, environments, characters, narrative elements, audio, and animations, is entirely handcrafted by the development team. The store page description, gameplay experience, and all playable content do not rely on live-generated or pre-rendered AI-generated assets.
Currently, AI was used to localize the store page and in-game text from English into other languages. We plan to verify and refine these translations with human speakers soon to ensure the highest quality possible.
AI is used to create some previews and to post-process some images.
No in - game content was generated by AI The store page capsule background image was generated by AI
A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools.
This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted content has been reviewed, edited, and integrated by the development team. The game does not use live-generated AI systems during gameplay.
I use AI to supplement as a stand in for what will eventually become human made content, currently its just music at the main menu and some parts of images in advertisements
Game logo was created by AI.
Some visual assets on the store page and parts of the in-game art were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer (Cag). Portions of the store page text and the game’s music were created with the assistance of generative AI tools.
Static images and logos in store where generated with help of AI.
create icon with ai
AI is only used to accelerate development
Some visual assets such as UI elements, icons, and promotional images were created or assisted using generative AI tools. All assets were reviewed, edited, and implemented by the developer. No copyrighted material was intentionally replicated.
AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (raven capsule, owl hero banner) matching Steam specs in 2 hours.
The Logo is AI generated.
DLSS, default voice over and background music.
AI used for concepts and the creation of some assets
Use of UI Assets and Visual Elements The game uses a combination of custom-made assets and assisted tools for certain visual elements. Some UI icons and minor interface elements were created with the help of generation tools and then manually edited and integrated into the game. This includes: small UI icons damage indicators ability cards and card elements UI cards and visual overlays promotional banners for the Steam store All generated elements are used as supporting visuals, refined and adapted to fit the game’s original design, gameplay systems, and overall art direction. Core gameplay visuals, mechanics, environments, and animations are fully custom and developed specifically for the game.
During the dialogue sequences, the characters avatar representations have been created using AI image generation tools based on original 3D images of the in-game models
This game was developed with the assistance of generative AI tools.AI was primarily used to support the creation of game description text, promotional materials, visual assets, textures, music, and sound effects. All AI-generated or AI-assisted content has been reviewed, edited, and finalized by the development team to ensure overall quality and an enjoyable gameplay experience.
Because I'm developing this game solo, I use generative to iterate quickly and rapidly produce content.
Artificial Intelligence was used for vocalization.
I use AI for translation.
This uses AI-assisted tools within software like Adobe Photoshop, Adobe Illustrator, or programs such as Topaz Gigapixel to enhance or upscale texture quality in development.
Promotional graphics for loading title were AI generated. All screenshots and videos are of actual gameplay.
We use AI for dev placeholders. UI Icons for now.
AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scripts.
Atheris is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials. These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision. We value transparency, and we encourage players to consider this information when deciding whether the game is right for them.
Only certain visual assets such as the cover art, banners, and installation icons were created using AI. No in-game content, gameplay elements, or narrative assets were generated with AI.
The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes.
I use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it.
AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been used for any game content. All art in the game is self-made.
This game uses AI to generate some scene art assets and the game theme song; the localization text is translated with AI assistance.
Menu images, and select sprites were created using generative AI and manually edited.
As a solo dev, I do not have the skills like many other dev teams. Therefore some parts like the game icon, and the image of the game name, are made with the help of AI. I do not have any plans to expand beyond that.
Generative AI has been used to create marketing content (game poster, capsule image) for this game.
No AI is used in core development. We use AI sparingly for some initial aspects such as toy mock ups - all final models are made by our team. We also use to aid in ideation, some social media graphics, voices, sound track and renders. All core aspects, such as development work, maps, VFX, final toy models and code are done by hand and our development team of 30.
This game subtly experiments with AI-assisted tools in parts of the experience and in some of the marketing images.
The game utilizes pre-generated AI content during the development process. Specifically, we use Adobe Photoshop's AI features to assist in editing, retouching 2D images, and creating specific visual text elements. All AI-assisted assets are manually reviewed and modified by the development team before implementation.
Roach english voice. Some marketing images
Includes AI‑assisted artwork.
Promo materials for marketing and community.
Some visual assets used in the store page and in-game presentation were initially created with the assistance of AI-based tools and were subsequently manually edited, refined, and integrated by the developer. AI tools were used only as part of the early creative workflow (such as concept exploration or base imagery). All final assets were curated, modified, and approved by a human developer. No AI-generated content is created dynamically at runtime, and AI is not used to generate gameplay logic, player interactions, or in-game decisions.
Capsule images on store page were enhanced and edited using AI tools.
This game was created using advanced generative AI (neural networks) technology to accelerate and inspire the development process.
This game uses artificial intelligence to create unique artwork, including cover art, menus, and visual elements. AI was employed as a creative tool to bring the project's artistic style to life, offering a unique and innovative identity to the experience.
Store page uses AI generated Art
Some code and art may be ai generated
Just like additional helper (for faster 3d models creation)
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sniper Reaction Dev only code | Small portion of code is generated using AI | Saitama | - | Mar 18, 2026 | |
Unbelievers In-game content art | Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery and visual assets created for external marketing purposes.
No generative AI tools are used within the game itself. All in-game content, including gameplay systems, environments, characters, narrative elements, audio, and animations, is entirely handcrafted by the development team.
The store page description, gameplay experience, and all playable content do not rely on live-generated or pre-rendered AI-generated assets. | 2DOT Games | - | Mar 18, 2026 | |
The Dreadthorn Therapist In-game content text | Currently, AI was used to localize the store page and in-game text from English into other languages. We plan to verify and refine these translations with human speakers soon to ensure the highest quality possible. | T3rrifk | - | Mar 18, 2026 | |
Ironsphere Store/marketing art | AI is used to create some previews and to post-process some images. | Jemie | - | Mar 18, 2026 | |
Deployed Store/marketing art | No in - game content was generated by AI
The store page capsule background image was generated by AI | Evengy | - | Mar 18, 2026 | |
IronWood In-game content art | A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools. | CheeseStick Studios | - | Mar 18, 2026 | |
Nightrift In-game content art | This game includes pre-generated art and assets created with the assistance of generative AI tools. All AI-assisted content has been reviewed, edited, and integrated by the development team. The game does not use live-generated AI systems during gameplay. | AfterEnd Studios | - | Mar 18, 2026 | |
Industrial Legion In-game content audioart | I use AI to supplement as a stand in for what will eventually become human made content, currently its just music at the main menu and some parts of images in advertisements | Utilitarium Interactive Development | - | Mar 18, 2026 | |
Boom Buddies Store/marketing art | Game logo was created by AI. | Nightloop | - | Mar 18, 2026 | |
Princess Khalifa: Legacy of Wrath In-game content arttextaudio | Some visual assets on the store page and parts of the in-game art were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer (Cag).
Portions of the store page text and the game’s music were created with the assistance of generative AI tools. | Cag | - | Mar 18, 2026 | |
Canyon Raid Store/marketing art | Static images and logos in store where generated with help of AI. | Asto Games | - | Mar 18, 2026 | |
LUMOLISH Unclear art | create icon with ai | Liu polun | - | Mar 18, 2026 | |
Void Breach Dev only | AI is only used to accelerate development | fp32.ai LLC | - | Mar 18, 2026 | |
Dead Rush art | Some visual assets such as UI elements, icons,
and promotional images were created or assisted
using generative AI tools. All assets were reviewed,
edited, and implemented by the developer.
No copyrighted material was intentionally replicated. | Sefa Game Studio | - | Mar 18, 2026 | |
B.I.R.D. Store/marketing art | AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (raven capsule, owl hero banner) matching Steam specs in 2 hours. | 1234 corp | - | Mar 18, 2026 | |
Gravezone Arena Store/marketing art | The Logo is AI generated. | eXPresso Softworks | - | Mar 18, 2026 | |
Kepler 186F | DLSS, default voice over and background music. | Axiox Media Technology LTD | - | Mar 18, 2026 | |
Sandy In-game content art | AI used for concepts and the creation of some assets | Luca Alberti | - | Mar 18, 2026 | |
MELLDESTROY In-game content art | Use of UI Assets and Visual Elements
The game uses a combination of custom-made assets and assisted tools for certain visual elements.
Some UI icons and minor interface elements were created with the help of generation tools and then manually edited and integrated into the game.
This includes:
small UI icons
damage indicators
ability cards and card elements
UI cards and visual overlays
promotional banners for the Steam store
All generated elements are used as supporting visuals, refined and adapted to fit the game’s original design, gameplay systems, and overall art direction.
Core gameplay visuals, mechanics, environments, and animations are fully custom and developed specifically for the game. | CUBE studio | - | Mar 18, 2026 | |
Deadrock Salvation In-game content art | During the dialogue sequences, the characters avatar representations have been created using AI image generation tools based on original 3D images of the in-game models | Ghost Machine | 37 | Mar 18, 2026 | |
坦克大作战 In-game content textartaudio | This game was developed with the assistance of generative AI tools.AI was primarily used to support the creation of game description text, promotional materials, visual assets, textures, music, and sound effects.
All AI-generated or AI-assisted content has been reviewed, edited, and finalized by the development team to ensure overall quality and an enjoyable gameplay experience. | Pixel Jumping | - | Mar 18, 2026 | |
Airsoft Allstars Unclear artaudiotextcode | Because I'm developing this game solo, I use generative to iterate quickly and rapidly produce content. | Nekomata Games LLC | - | Mar 18, 2026 | |
La Cosa Nostra In-game content audio | Artificial Intelligence was used for vocalization. | Zi Zi Games | - | Mar 18, 2026 | |
Chainsaw Woods Unclear text | I use AI for translation. | Ratsuha | - | Mar 18, 2026 | |
Castle In-game content art | This uses AI-assisted tools within software like Adobe Photoshop, Adobe Illustrator, or programs such as Topaz Gigapixel to enhance or upscale texture quality in development. | ReignFall Games | - | Mar 18, 2026 | |
Operation Obliteration 2 In-game content art | Promotional graphics for loading title were AI generated. All screenshots and videos are of actual gameplay. | Oblit Gamewerks | - | Mar 18, 2026 | |
Null Reach In-game content art | We use AI for dev placeholders. UI Icons for now. | Vessel Horizon | - | Mar 18, 2026 | |
Ramming Turtleship - 1592: The Imjin War Store/marketing artcode | AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scripts. | Dreampanda | - | Mar 18, 2026 | |
Atheris In-game content art | Atheris is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials.
These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision.
We value transparency, and we encourage players to consider this information when deciding whether the game is right for them. | Weird Potro Studio | - | Mar 18, 2026 | |
The Other Me Reborn In-game content art | Only certain visual assets such as the cover art, banners, and installation icons were created using AI. No in-game content, gameplay elements, or narrative assets were generated with AI. | Anomalybyte Studio | - | Mar 18, 2026 | |
Dead Stock Store/marketing art | The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes. | SODA GAME STUDIO | - | Mar 18, 2026 | |
Target Menace : The Awakening In-game content artcode | I use AI to debug my existing code so I don't need to spend time looking at documentation. I also use AI to generate some of the art but not all of it. | thebitbinarygames | - | Mar 18, 2026 | |
Overpowered 2 - Crux of Fate Store/marketing art | AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been used for any game content. All art in the game is self-made. | Eastasiasoft Limited | - | Mar 18, 2026 | |
离校 School's Out In-game content artaudiotext | This game uses AI to generate some scene art assets and the game theme song; the localization text is translated with AI assistance. | FinalMachine | - | Mar 18, 2026 | |
Attack from Izar 2250 In-game content art | Menu images, and select sprites were created using generative AI and manually edited. | Xayba | - | Mar 18, 2026 | |
Dead Circuit In-game content art | As a solo dev, I do not have the skills like many other dev teams. Therefore some parts like the game icon, and the image of the game name, are made with the help of AI.
I do not have any plans to expand beyond that. | Devils Hire Games | - | Mar 18, 2026 | |
LOZT: Legion of Zombie Terrors Store/marketing art | Generative AI has been used to create marketing content (game poster, capsule image) for this game. | Wizard Games Inc. | - | Mar 18, 2026 | |
Bedroom Brawl In-game content artaudiotext | No AI is used in core development. We use AI sparingly for some initial aspects such as toy mock ups - all final models are made by our team. We also use to aid in ideation, some social media graphics, voices, sound track and renders. All core aspects, such as development work, maps, VFX, final toy models and code are done by hand and our development team of 30. | RED Gaming LLC | - | Mar 18, 2026 | |
The Zyrdain Sands In-game content | This game subtly experiments with AI-assisted tools in parts of the experience and in some of the marketing images. | FifoArts | - | Mar 18, 2026 | |
Boys in the dark In-game content arttext | The game utilizes pre-generated AI content during the development process. Specifically, we use Adobe Photoshop's AI features to assist in editing, retouching 2D images, and creating specific visual text elements. All AI-assisted assets are manually reviewed and modified by the development team before implementation. | Gayeti | - | Mar 18, 2026 | |
MeetMeat In-game content audioart | Roach english voice. Some marketing images | Cherokee Games | - | Mar 18, 2026 | |
StormBonk Unclear art | Includes AI‑assisted artwork. | Edenvind | - | Mar 18, 2026 | |
StalSide Store/marketing art | Promo materials for marketing and community. | Mobster | - | Mar 18, 2026 | |
BlastForge MFPS In-game content art | Some visual assets used in the store page and in-game presentation were initially created with the assistance of AI-based tools and were subsequently manually edited, refined, and integrated by the developer.
AI tools were used only as part of the early creative workflow (such as concept exploration or base imagery). All final assets were curated, modified, and approved by a human developer.
No AI-generated content is created dynamically at runtime, and AI is not used to generate gameplay logic, player interactions, or in-game decisions. | BlastForge– Forge your legend Studio | - | Mar 18, 2026 | |
Final Breach Store/marketing art | Capsule images on store page were enhanced and edited using AI tools. | GTI | - | Mar 18, 2026 | |
Blood Night Dev only | This game was created using advanced generative AI (neural networks) technology to accelerate and inspire the development process. | Team | 105 | Mar 18, 2026 | |
Iron Colony In-game content art | This game uses artificial intelligence to create unique artwork, including cover art, menus, and visual elements. AI was employed as a creative tool to bring the project's artistic style to life, offering a unique and innovative identity to the experience. | LonGames | - | Mar 18, 2026 | |
FPSCore Store/marketing art | Store page uses AI generated Art | OptimGames Studios Inc. | - | Mar 18, 2026 | |
Endless Furry Slayer Unclear codeart | Some code and art may be ai generated | Tegridy Made Games | - | Mar 18, 2026 | |
Great Meme Reset 2026 Unclear art | Just like additional helper (for faster 3d models creation) | Meme Masters 1337 | - | Mar 18, 2026 |