Generate art resources using AI
- Creator
- CHEN JIE
- Reviews
- -
- Added
- Mar 18, 2026
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Generate art resources using AI
This game uses generative AI to create some game assets.
This game uses generative artificial intelligence to produce some voice over audio. All AI generated voice content is pre-generated by the developer and shipped as fixed audio files. No AI content is generated dynamically during gameplay.
游戏中的所有素材均通过AI生成 All in-game materials are generated by AI.
The music in this game was created using AI.
Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc.
AI-generated content is temporarily being used, specifically images. It will be replaced in the future.
Some assets in this game were created with the assistance of AI-generated tools, including in-game building artwork, resource icons, and promotional video materials. All AI-generated content was reviewed, curated, and edited by the developer to fit the game's visual style.
The creation of some 2D textures and illustrative assets was aided by the use of image-generation tools, and a small number of 3D models were generated using AI-based modeling services. These assets were selected, edited, and integrated manually by the developer and are part of a larger set of handcrafted and traditionally created content. This project is developed by a single independent developer with no external art team. Given the scope of the game and the scale of required environmental and illustrative assets, the limited use of AI-assisted tools makes it feasible to build and maintain a world of this size while remaining an independently developed project. All AI-assisted content is curated, modified, and incorporated by the developer to fit the game’s artistic direction and gameplay needs.
Character art is AI-generated and finely tuned to fit our game’s unique aesthetic and immersion. Additionally, parts of the soundtrack are created using AI.
Model and image production were carried out using AI technology
This game uses generative AI for various voice overs.
Development utilized AI for the following: - Interior textures for building decor (book covers and paintings) - Code generation and programming assistance during the latter half of development
The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI image generation and followed up with extensive post-processing.
The game to contain art assets generated by artificial intelligence
The game uses traditional in-game artificial intelligence for zombie behavior, such as movement, combat, and player detection. These systems are part of normal gameplay logic and were manually implemented and configured by the developer. No generative artificial intelligence tools were used to create game content such as art, audio, models, animations, or written text.
AI was used to assist with localization for languages other than English and Polish.
We use generative AI to create certain marketing assets for the Steam store page and promotional materials. We also use AI-assisted voice generation for some in-game narration/voice lines, and AI-assisted translation to produce localized subtitles and UI text in multiple languages. No player data is used to train these models, and the game’s core gameplay is not generated by AI.
Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and written by me. Programming: I designed the code architecture and utilized AI for coding assistance and optimization. Visual Arts: A small portion of assets were initially designed using AI and then manually refined and revised by me. Localization: Localization for languages other than Chinese was supported by AI translation.
Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools during development. These assets are primarily non-core visual or atmospheric elements. All core gameplay systems, design, programming, balance, mechanics, and the overall creative direction of the game were developed by the human development team.
AI-generated tools were used to assist in the creation of certain promotional artwork displayed on the Steam store page. No AI-generated content is used within the gameplay, story, audio, or interactive elements of the game.
Language translations
The game itself was developed without the use of generative AI. During the development and release process, we may use AI-based tools to assist with the creation of certain store marketing materials (such as Steam banners). In all such cases, the final materials reflect the creativity and expression of our own development team.
AI-generated artwork is used for some marketing materials such as Steam capsule images. Gameplay content is not AI-generated.
"We use generative AI tools to assist in the creation of concept art, marketing capsules, UI mockups, and store page assets. All AI-generated assets are manually reviewed and edited by the developer to ensure they align with the game's artistic vision."
Generative AI was used during development to assist with the creation of some 2D images, audio assets, and the initial translation of text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the game.
Some images in this game are generated using AI.
Some of the music were labelled as AI-generated by their original authors on Pixabay.
The capsules were created using AI tools.
As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes: Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia. Character Portraits: All visual representations of the villagers and historical figures. UI & Icons: The majority of the user interface elements, icons, and parchment-style menus. Concept Art: All marketing materials and store page assets. We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio.
Some visual assets in this project were created or assisted using artificial intelligence tools, including pre-rendered backgrounds, character illustrations, and interface textures. All content has been carefully reviewed and manually refined to ensure consistency with the game's visual style.
Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology.
Some artwork used on the Steam store page and marketing materials for this game was created with the assistance of generative AI tools. The game itself does not contain any AI-generated or AI-driven content.
The character voice in Trailer
Generative AI was used only to create background images for marketing materials. No AI-generated content is used in gameplay, game assets, or in-game systems.
The game to contain art assets generated by artificial intelligence
Using Claude code for translation
Some Sounds and 2d Image
During the development of Gloom, generative AI technologies were used to create promotional images, concept designs, and marketing videos. Additionally, certain in-game visual assets and cinematic videos displayed during gameplay were also developed using generative AI. All AI-generated content has been thoroughly reviewed, manually edited, and refined by the developer to ensure it meets the game's quality standards and atmospheric requirements.
This game utilized AI tools exclusively to assist in writing and optimizing a portion of the underlying code during development. All other elements, including visual assets, 3D models, music, and sound effects, were created entirely without the use of AI. All AI-assisted code underwent manual review and testing to ensure game quality and stability.
Voices and some images are AI generated.
No in - game content was generated by AI The store page capsule background image was generated by AI
The voice actors are A.I. generated.
Some game images, sound effects, and music are generated and modified by AI.
Some promotional visuals were created using generative AI tools and were then manually edited.
Some background music in this game is produced using artificial intelligence technology
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
This game uses generative AI tools during development to create certain pre-rendered visual assets. These include some in-game visual elements such as icons, UI-related graphics, and visual assets, as well as store page and promotional materials. No generative AI is used during gameplay. The game does not generate content, visuals, text, audio, or code in real time using AI. All gameplay logic, behavior, and systems are fully authored and deterministic.
Some visual assets such as UI elements, icons, and promotional images were created or assisted using generative AI tools. All assets were reviewed, edited, and implemented by the developer. No copyrighted material was intentionally replicated.
This game uses generative AI during development to assist with the creation of visual assets and music. AI was also used to assist with certain marketing materials (e.g., trailer and store assets). All AI-assisted content is reviewed and edited by the developer before release. The game does not generate content from player inputs at runtime, and no player data is used to train AI models.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Card roguelike of musou farming Store/marketing art | Generate art resources using AI | CHEN JIE | - | Mar 18, 2026 | |
拓荒纪元 Age of Frontier In-game content artaudiotextcode | This game uses generative AI to create some game assets. | TriCat Games | - | Mar 18, 2026 | |
Lost In Dimensions In-game content audio | This game uses generative artificial intelligence to produce some voice over audio. All AI generated voice content is pre-generated by the developer and shipped as fixed audio files. No AI content is generated dynamically during gameplay. | IdecoGames | - | Mar 18, 2026 | |
幸存者笔记 In-game content artaudiocodetext | 游戏中的所有素材均通过AI生成
All in-game materials are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Horde Overrun In-game content audio | The music in this game was created using AI. | merius | - | Mar 18, 2026 | |
DeadLands Store/marketing | Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc. | Havitailstudio Ltd. | - | Mar 18, 2026 | |
Project: Story about In-game content art | AI-generated content is temporarily being used, specifically images. It will be replaced in the future. | DRT Games | - | Mar 18, 2026 | |
Restoration: Chronicles of Survival In-game content art | Some assets in this game were created with the assistance of AI-generated tools, including in-game building artwork, resource icons, and promotional video materials. All AI-generated content was reviewed, curated, and edited by the developer to fit the game's visual style. | ALGaming | - | Mar 18, 2026 | |
Stoned to Death In-game content art | The creation of some 2D textures and illustrative assets was aided by the use of image-generation tools, and a small number of 3D models were generated using AI-based modeling services. These assets were selected, edited, and integrated manually by the developer and are part of a larger set of handcrafted and traditionally created content.
This project is developed by a single independent developer with no external art team. Given the scope of the game and the scale of required environmental and illustrative assets, the limited use of AI-assisted tools makes it feasible to build and maintain a world of this size while remaining an independently developed project. All AI-assisted content is curated, modified, and incorporated by the developer to fit the game’s artistic direction and gameplay needs. | Pita | - | Mar 18, 2026 | |
鳌太线模拟器 In-game content artaudio | Character art is AI-generated and finely tuned to fit our game’s unique aesthetic and immersion. Additionally, parts of the soundtrack are created using AI. | Yinyu Studio | - | Mar 18, 2026 | |
Mo Wu Tian Gong Unclear art | Model and image production were carried out using AI technology | 吴健002 | - | Mar 18, 2026 | |
Everyone's dead In-game content audio | This game uses generative AI for various voice overs. | Reindeer Grove | - | Mar 18, 2026 | |
OFFICE KEEPER In-game content artcode | Development utilized AI for the following:
- Interior textures for building decor (book covers and paintings)
- Code generation and programming assistance during the latter half of development | Watamos | - | Mar 18, 2026 | |
Donut Die In-game content art | The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI image generation and followed up with extensive post-processing. | Five Rooms | - | Mar 18, 2026 | |
VILOVEJETS In-game content art | The game to contain art assets generated by artificial intelligence | Polka Studio | 11 | Mar 18, 2026 | |
Dust general | The game uses traditional in-game artificial intelligence for zombie behavior, such as movement, combat, and player detection.
These systems are part of normal gameplay logic and were manually implemented and configured by the developer.
No generative artificial intelligence tools were used to create game content such as art, audio, models, animations, or written text. | Dust Studio | - | Mar 18, 2026 | |
Blast Beam Bang In-game content text | AI was used to assist with localization for languages other than English and Polish. | SWAGamesDev | - | Mar 18, 2026 | |
Evac Point In-game content audiotext | We use generative AI to create certain marketing assets for the Steam store page and promotional materials. We also use AI-assisted voice generation for some in-game narration/voice lines, and AI-assisted translation to produce localized subtitles and UI text in multiple languages. No player data is used to train these models, and the game’s core gameplay is not generated by AI. | Mousavi Tech | - | Mar 18, 2026 | |
SURVIVOR 01 In-game content arttextcode | Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and written by me.
Programming: I designed the code architecture and utilized AI for coding assistance and optimization.
Visual Arts: A small portion of assets were initially designed using AI and then manually refined and revised by me.
Localization: Localization for languages other than Chinese was supported by AI translation. | Shota | - | Mar 18, 2026 | |
80s Horror Survivors In-game content artaudio | Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools during development. These assets are primarily non-core visual or atmospheric elements. All core gameplay systems, design, programming, balance, mechanics, and the overall creative direction of the game were developed by the human development team. | Alligator Virtual | - | Mar 18, 2026 | |
Cliché Horror 2000s: The Witch’s Lair Store/marketing art | AI-generated tools were used to assist in the creation of certain promotional artwork displayed on the Steam store page. No AI-generated content is used within the gameplay, story, audio, or interactive elements of the game. | High Room Game studio | - | Mar 18, 2026 | |
Elixion In-game content text | Language translations | Sweet Levelz | - | Mar 18, 2026 | |
OVER SAND Store/marketing art | The game itself was developed without the use of generative AI.
During the development and release process, we may use AI-based tools to assist with the creation of certain store marketing materials (such as Steam banners). In all such cases, the final materials reflect the creativity and expression of our own development team. | Moonmana | - | Mar 18, 2026 | |
Medieval Survivors: Village Defense Store/marketing art | AI-generated artwork is used for some marketing materials such as Steam capsule images. Gameplay content is not AI-generated. | MadDevs Studio | - | Mar 18, 2026 | |
Street Legal Store/marketing art | "We use generative AI tools to assist in the creation of concept art, marketing capsules, UI mockups, and store page assets. All AI-generated assets are manually reviewed and edited by the developer to ensure they align with the game's artistic vision." | Tabletop Logic Studios | - | Mar 18, 2026 | |
City of Hunger In-game content artaudiotext | Generative AI was used during development to assist with the creation of some 2D images, audio assets, and the initial translation of text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the game. | MVCAO Studios | - | Mar 18, 2026 | |
明末:干柴烈火 In-game content art | Some images in this game are generated using AI. | Drilling Wood For Fire | - | Mar 18, 2026 | |
Tied to the Beat In-game content audio | Some of the music were labelled as AI-generated by their original authors on Pixabay. | Javier Lianes García | 20 | Mar 18, 2026 | |
Meow Survivors Store/marketing art | The capsules were created using AI tools. | ILYA KURTAEV | 10 | Mar 18, 2026 | |
Frostveil: The Last Winter In-game content art | As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes:
Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia.
Character Portraits: All visual representations of the villagers and historical figures.
UI & Icons: The majority of the user interface elements, icons, and parchment-style menus.
Concept Art: All marketing materials and store page assets.
We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio. | Alabarda Gaming | - | Mar 18, 2026 | |
Contención: Psiquiátrico In-game content art | Some visual assets in this project were created or assisted using artificial intelligence tools, including pre-rendered backgrounds, character illustrations, and interface textures. All content has been carefully reviewed and manually refined to ensure consistency with the game's visual style. | Rodrigo David Cañas Pérez | - | Mar 18, 2026 | |
Elemental: Story Cards In-game content artcode | Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology. | 龙星游戏工作室 | - | Mar 18, 2026 | |
WRONG ANSWER Store/marketing art | Some artwork used on the Steam store page and marketing materials for this game was created with the assistance of generative AI tools. The game itself does not contain any AI-generated or AI-driven content. | WRONG | - | Mar 18, 2026 | |
Agent C In-game content audio | The character voice in Trailer | LIDO GAMES | - | Mar 18, 2026 | |
Undead Apocalypse: The Dawn Store/marketing art | Generative AI was used only to create background images for marketing materials. No AI-generated content is used in gameplay, game assets, or in-game systems. | Laszmoe | - | Mar 18, 2026 | |
Wasteland with Robots In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 34 | Mar 18, 2026 | |
魔法少女ファイナルピンクスター In-game content text | Using Claude code for translation | WINGLAY | - | Mar 18, 2026 | |
Zombies & Battery Unclear artaudio | Some Sounds and 2d Image | Ransuz Studio | - | Mar 18, 2026 | |
Gloom In-game content art | During the development of Gloom, generative AI technologies were used to create promotional images, concept designs, and marketing videos. Additionally, certain in-game visual assets and cinematic videos displayed during gameplay were also developed using generative AI. All AI-generated content has been thoroughly reviewed, manually edited, and refined by the developer to ensure it meets the game's quality standards and atmospheric requirements. | Alibaz Game Studio | - | Mar 18, 2026 | |
《生命线:轨道》 (Lifeline: Orbit) Dev only code | This game utilized AI tools exclusively to assist in writing and optimizing a portion of the underlying code during development. All other elements, including visual assets, 3D models, music, and sound effects, were created entirely without the use of AI. All AI-assisted code underwent manual review and testing to ensure game quality and stability. | XSPACE | - | Mar 18, 2026 | |
Autism, ADHD and Syphilis In-game content audioart | Voices and some images are AI generated. | ProgenitorWorks | - | Mar 18, 2026 | |
Deployed Store/marketing art | No in - game content was generated by AI
The store page capsule background image was generated by AI | Evengy | - | Mar 18, 2026 | |
Strange Horizons In-game content audio | The voice actors are A.I. generated. | Blue Moose Games | - | Mar 18, 2026 | |
洪荒进化 Hong Huang Evolution In-game content artaudio | Some game images, sound effects, and music are generated and modified by AI. | SPsimon Games | - | Mar 18, 2026 | |
Last Planet Store/marketing art | Some promotional visuals were created using generative AI tools and were then manually edited. | Vertices Art Studio | - | Mar 18, 2026 | |
Misty Land In-game content audio | Some background music in this game is produced using artificial intelligence technology | Branches Games | 17 | Mar 18, 2026 | |
规则怪谈:幸存者游戏 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Cursed Ghost In-game content art | This game uses generative AI tools during development to create certain pre-rendered visual assets.
These include some in-game visual elements such as icons, UI-related graphics, and visual assets, as well as store page and promotional materials.
No generative AI is used during gameplay. The game does not generate content, visuals, text, audio, or code in real time using AI.
All gameplay logic, behavior, and systems are fully authored and deterministic. | Tugay Studios | - | Mar 18, 2026 | |
Dead Rush art | Some visual assets such as UI elements, icons,
and promotional images were created or assisted
using generative AI tools. All assets were reviewed,
edited, and implemented by the developer.
No copyrighted material was intentionally replicated. | Sefa Game Studio | - | Mar 18, 2026 | |
Last State In-game content artaudio | This game uses generative AI during development to assist with the creation of visual assets and music. AI was also used to assist with certain marketing materials (e.g., trailer and store assets). All AI-assisted content is reviewed and edited by the developer before release. The game does not generate content from player inputs at runtime, and no player data is used to train AI models. | Miroslav Sendlai | - | Mar 18, 2026 |