AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Survival
TitleDisclosureCreatorSrcReviewsAdded
Xenogarden
In-game content
arttextaudio
Generative AI-assisted tools were used as part of the development process for Xenogarden. This includes support in creating and refining selected visual content such as concept art, artwork, textures, marketing materials and store page assets, as well as assistance with text, localization, sound/music ideas and creative drafts. All content included in the game is pre-generated, selected, reviewed and curated. The game does not generate new AI content during gameplay and does not connect to external AI services during gameplay.
Stefan Krall
-Jul 13, 2026
The Unworty
In-game content
art
Some of the paintings featured in the game were partially generated using generative AI.
Meetkow
-Jul 13, 2026
The Toilet
In-game content
art
Some 2D images and promotional artwork used in the game and on the Steam store page were created or assisted using generative AI tools and then reviewed, modified, and integrated by the developer. No real-time AI-generated content is created during gameplay.
Cankut Keskin
-Jul 13, 2026
Z-Sector
Store/marketing
art
I have used AI-assisted tools to generate specific visual assets for the game, including the library logo and certain promotional marketing materials. The AI was utilized solely for asset creation and does not generate content dynamically during live gameplay. The game's core mechanics and narrative elements were developed by our team without AI-generated procedural systems.
YamaStudio
-Jul 11, 2026
More BrainZ
In-game content
art
The game does not use live AI-generated content. All gameplay assets were created by an artist. Some promotional images and UI artwork were initially generated with AI and then manually edited and refined.
Wynand Smit
-Jul 11, 2026
Suho
In-game content
audiotext
Suho's background music was produced with the help of a generative AI music tool, and some store-page text was drafted with AI assistance and edited by a human. We intend to replace the AI-generated music with commissioned, original music. All gameplay, game design, code, and in-game visual art are human-authored or rendered programmatically (not AI-generated), and no AI content is generated live during play - the soundtrack ships as fixed, pre-made audio files.
Hanamori Labs, LLC
-Jul 11, 2026
像素三国-僵尸地牢
In-game content
artaudio
Partial images and BGM created by AI
YYTGAME
-Jul 11, 2026
Hamlet
Dev only
art
AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied.
K2 Games
-Jul 11, 2026
Duelgrounds
In-game content
audio
The narrator's voice lines have been made by AI.
Sauna Interactive
-Jul 11, 2026
Chobisuke's Weird Farm
In-game content
text
We used Gemini (Google's Generative AI) to assist with Japanese to English localization and text translation.
Syurarin19
-Jul 11, 2026
VoidFall
Store/marketing
art
Some visual assets used in VoidFall, including promotional artwork and store materials, were created with the assistance of generative AI tools and further edited and integrated during development.
Voidfall Studios
-Jul 11, 2026
Bastyrion: Endless Tide
In-game content
codetext
Generative AI was used during the development process to assist with code optimization, refactoring, and text translation. None of the AI-generated content is generated in real-time or active during live gameplay.
Ryuusu's Mate Party
-Jul 11, 2026
Forsaken Shores
In-game content
arttext
Some of the artwork/Images were Ai Enhanced to make the images clearer. The localization(languages) was done by Ai.
Kuldan Studio
-Jul 11, 2026
DUAT
In-game content
art
Generative AI was used to assist in creating certain environmental textures, decorative artwork, and promotional materials. All gameplay systems, programming, level design, puzzles, story, and core game content were created by the developer and manually integrated into the game
Night2Night Studios
-Jul 9, 2026
Garden Defence
In-game content
art
Generative AI was used to assist in the creation of the visual assets displayed on the Steam store page, including capsules, promotional artwork, backgrounds, and other marketing images. AI was also used to assist in the creation of certain 2D visual assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included. No generative AI is used during gameplay or by players.
Team Toggenburger
-Jul 9, 2026
Wild Hive
Dev only
The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team.
Studio42
-Jul 9, 2026
LAST CORE:BROKE LINK
Store/marketing
art
Generative AI tools were used to assist in creating pre-generated visual artwork, including concept art, key art, and promotional images used for the Steam store page and marketing materials. All AI-assisted visual assets are static, reviewed, selected, and edited by the developer to match the game's dark sci-fi visual direction. The game does not use live generative AI to create gameplay, player-generated content, dialogue, images, audio, or other content during gameplay.
LAST CORE STUDIO
-Jul 9, 2026
铁门之下
In-game content
artaudiotext
This game includes pre-generated content made with the assistance of generative AI tools during development. AI tools were used to help create and iterate some static story illustrations, character and store-art references, voice and sound-effect materials, texture details, copy polishing, and localization drafts. All such content is selected, edited, assembled, and manually reviewed by the developer before shipping. The game does not connect to a live generative AI service during play and does not generate new player-facing AI content at runtime.
FunPlaceGame
-Jul 9, 2026
Forest Escape: Last Train
Store/marketing
artaudio
The pre-rendered cinematics and/or voiceovers may include AI-generated or AI-enhanced content.
Frag Lab, LLC
-Jul 8, 2026
Idle of the Dead
In-game content
artcode
Some of the game's 2D art (character sprites, scenery, item icons and store artwork) was created with the help of generative AI image tools, then curated, edited and integrated by the team. Parts of the game's code were written with AI assistance under developer direction. All AI-assisted content was reviewed by the developers. The game does NOT generate AI content at runtime and does NOT connect to any external AI service.
Sucata Studio
-Jul 8, 2026
I Missed the Apocalypse
Store/marketing
art
A pre-rendered cinematic intro sequence was created with the assistance of AI-based video generation tools. Some visual assets were generated or refined using AI image generation.
Bork One
-Jul 8, 2026
The Beak Doctor
In-game content
art
A small number of in-game icons were generated using AI tools. All generated assets were reviewed and integrated by the developer.
Immersion Interactive
-Jul 8, 2026
No Man's Mines
In-game content
art
This game is developed by a solo developer. To ship a project of this scope in a reasonable timeframe, some assets are created with the help of generative AI tools. This includes parts of the user interface, certain icons, and the game logo. All core gameplay, code, systems, and world generation are built by hand. AI is used only as a support tool for visual assets, and all generated content is reviewed and edited before use.
Auscan Games
-Jul 8, 2026
A Dark Cave
In-game content
codetext
During the development of this game, AI coding assistants were used for programming support, and AI tools were used for localization.
Julian Bauer
-Jul 7, 2026
拼好车
In-game content
artcode
Generative AI tools were used to create store page graphic assets, in-game textures, and assist with writing part of the game code.
布吉岛Game
-Jul 5, 2026
Day by day:东京留子生存日记
In-game content
artcode
This game was developed with the assistance of generative AI. Generative AI was used to help create portions of the game's source code and some game assets (including certain artwork and prototype assets). All AI-generated content has been reviewed, modified, or integrated by the developer before being included in the game.
MaxineJo
-Jul 5, 2026
Europe Heatwave Simulator
In-game content
art
The capsule image has been edited with AI tools. All the in-game assets are human made.
swissm4n
-Jul 4, 2026
The Quiet Cold
Unclear
Placeholder Images, which will be removed before make public.
EliteNinja32
-Jul 4, 2026
人生之旅 The Path of Life
In-game content
artaudio
Some visuals and music assets in this game were partially generated using AI technologies.
xieyoujune
-Jul 4, 2026
Black Hollow
In-game content
artcode
AI was used to troubleshoot coding issues, generate some game model assets, and some UI elements. All code, models, and UI elements were edited and finalized by me before implementation into the game.
PolyPixel Interactive
-Jul 3, 2026
System Cleaner
In-game content
text
Some of the displayed assets and upgrade text descriptions in-game are using human-verified LLM pre-generated content.
Radiant Bear Games
-Jul 3, 2026
FYP Ride the Feed
In-game content
artaudio
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. Some of the audio files are AI generated.
Andrew
-Jul 3, 2026
The Left Behind
In-game content
text
AI has been used to translate the game in multiple languages so the story can be enjoyed by more people.
Extrude
-Jul 3, 2026
Jelly Worms
In-game content
art
JellyWorms uses generative AI-assisted visual content for some game art, store assets, and marketing materials. Final assets are reviewed and edited by the developer before release. The game does not generate live AI content during gameplay.
DISUPPER
-Jul 3, 2026
KILLSWARM
Dev only
art
I use procedural AI tools to assist with some content creation, but the final product entirely reflects my own creative vision as a solo developer.
slezkh
-Jul 3, 2026
7 Days to Escape
In-game content
audioart
This game uses generative AI to help create some assets, including audio/voice and visual content. All outputs are reviewed and edited by the developers before being used.
RedForge
-Jul 3, 2026
Critical Ward
In-game content
audioartcode
During the development of *Critical Ward*, generative artificial intelligence tools were used to assist with various creative and technical tasks. These tools were used to generate part of the game's music and certain sound effects, assist in refining selected graphical assets, and support programming, debugging, and bug-fixing tasks. All AI-generated or AI-assisted content was manually reviewed, validated, and adapted by the developer before being included in the final product. The game's design, creative direction, programming, artwork, gameplay balancing, and all development decisions were carried out and supervised by the developer.
BiEsEl
-Jul 2, 2026
Stick Picker Simulator
In-game content
textart
Some of the games text was drafted with the assistance of generative AI and then edited by hand by developers before inclusion. The game's audio is procedurally synthesized in-engine (algorithmic DSP) and layered with real & recorded audio by the developers. not produced by a generative AI model. Some of the games 3D model primitive shapes were drafted with the assistance of generative AI, but finalized by hand.
Some Assembly Games
-Jul 2, 2026
Xalvorynthium
Store/marketing
art
Xalvorynthium does not use generative AI during gameplay and does not connect to any external AI service while the game is running. Some pre-generated visual assets used for store marketing, promotional artwork, capsule images, logos, or related presentation materials may have been created or assisted with generative AI tools. These assets were reviewed and selected by the developer before use.
D3a1hXSaga Studios
-Jul 2, 2026
GilongWorld
Store/marketing
text
Generative AI tools are used to assist in drafting text and setting up this Steam store page, as well as marketing materials.
Long Gil Studio
-Jul 2, 2026
Miner Survivor
In-game content
art
Some visual assets used in this game were created or assisted using generative AI during development and have been reviewed and edited by the developer before being included in the final game. The game does not use generative AI during gameplay and does not generate content in real time.
cksiow
-Jul 2, 2026
Slippery
In-game content
art
Generative AI was used during the development of Slippery to assist in creating certain static visual assets, including [store page artwork / background images / character concepts / UI elements]. All AI-generated content was reviewed, modified, and integrated by hand to match the game's overall visual style. The game does not generate any AI content in real-time during gameplay.
Artem Hnidobor
-Jul 2, 2026
Lawnmower Game
In-game content
art
Community items were generated using artificial intelligence.
Tero Lunkka
310Jul 1, 2026
Slums: Hauler 2
In-game content
arttext
Some visual assets used in the game and store page were created or modified with the assistance of generative AI, including certain UI elements, icons, and promotional artwork. AI-assisted translation was also used for some store page localizations. All AI-generated content was reviewed, edited, and integrated by the developer.
Urban Bear Studios
-Jul 1, 2026
GaebongAllStar
In-game content
audio
- AI used for some sound effects (SFX) - AI used for some background music (BGM)
Gold Tongs
-Jul 1, 2026
SIGNAL//LOSS
In-game content
artaudio
Some player-facing visual and sound assets, as well as promotional images, were created or assisted with generative AI tools during development.
Coffee Makes Games Studio
-Jun 30, 2026
The Last One Bullet
In-game content
art
Some PNG assets were created with the assistance of AI.
Taha Demir
-Jun 30, 2026
Survivor
Artificial Intelligence (AI) is used to enhance and edit artwork and graphical assets on the Steam store page.
KolaCape
21Jun 30, 2026
OVERHEAT PROTOCOL
In-game content
artaudio
Some visual and audio assets used in the game and its marketing materials were created or refined with the assistance of generative AI tools. All content is reviewed, edited, and integrated by the developer.
Rene Studios
-Jun 30, 2026
Survival Code
In-game content
audio
Some sounds were created with AI assistance, and Claude Code helped support parts of the development process. Thank you for your understanding!
biluky
-Jun 30, 2026
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