Generative AI tools are used in this project. Claude and ChatGPT assist with drafting store page copy and marketing media. Some in-game visual assets are created with AI image generation.
- Creator
- Subroutine Gaming
- Reviews
- 13
- Added
- Jun 3, 2026
Public Steam disclosure research 27,030 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI tools are used in this project. Claude and ChatGPT assist with drafting store page copy and marketing media. Some in-game visual assets are created with AI image generation.
Some art assets in the game were created and optimized using AI.
Some visual assets and minor content elements were created with the assistance of AI tools and refined by the developer.
Some visual assets and promotional materials for Frozen Christmas Magic: Santa’s Hidden Village were created with the assistance of generative AI tools, then manually directed, selected, edited and integrated by the developer as part of the game’s artistic production pipeline. No real-time generative AI is used during gameplay.
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
AI is used for backgrounds, textures, and movies.
AI has been used to proofread and improve human-written localization drafts (used in game and on Steam page).
Foundation Typer uses generative AI-assisted artwork, voice, and cinematic media elements for certain visual and promotional content, including portions of trailers, character presentation, and store assets. All gameplay systems, lesson structure, progression design, typing mechanics, interface functionality, and core training content were created and assembled as part of the game's original development.
Only minor voice effects in the game were generated using AI tools. No AI-generated gameplay, narrative, music, or visual content is included.
In our game, some sections of code are generated by artificial intelligence, a common practice among developers and quality assurance engineers. Some images are also generated by artificial intelligence.
This application uses local AI technology for interaction, although the chosen TTS and STT plugins have not yet been selected because the word game is still under development. However, it is confirmed that plugins from the FAB marketplace will be used. And AI processing will run offline on player's device. No internet connection will be required.
I used AI for some assets.
AI tools were used to assist with code generation. All visual art is hand-drawn by the developer. All AI-assisted content has been manually reviewed and refined.
Proofreading in-game description
This game used generative AI tools during development to assist with the creation of some 3D modeling and audio assets. During gameplay, AI does not generate content or code, and the game does not rely on real-time AI systems.
The art and code of this game are fully generated with AI assistance.
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was reviewed and edited by the developer. No AI-generated content is produced during gameplay.
Some elements of this store page uses generative AI
Most artwork is hand-drawn. AI-generated assets were used as prototypes and later modified manually.
This game does not generate any AI content in real-time. Pre-generated AI images were used during the development process to create some of the design assets both inside the game and on the store page (including the capsule art)
This title was developed with substantial assistance from generative AI.[Store Assets — Visual Content]The key visual, store capsule images, library assets (including the library hero), and certain screenshot backgrounds were produced using image generation AI ("Midjourney v7 / Niji v7") under a commercial license (Standard tier).[Source Code, Game Design, and In-Game Text]The C++ source code, data structures, system architecture, gameplay mechanics specifications, in-game text, item naming conventions, job names, and skill names were developed in collaboration with conversational AI ("Claude" by Anthropic and "Gemini" by Google).[The Developer's Role]Quench Forge handles concept, product vision, product management, final specification decisions, hands-on PIE (Play-In-Editor) testing, bug reports, and release decisions.Code generation, code review, test design, system architecture, game mechanics specifications, in-game text, and marketing materials are all created in collaboration with Claude (Anthropic) and Gemini (Google). Every AI-generated artifact is filtered through the developer's "appraiser's eye" — selected, approved, and revised through specification feedback — before being incorporated into the product.This game applies its own core theme — "an appraiser-shopkeeper who reads materials and Modifiers to forge the right blade" — to its own development process.[Runtime Behavior]No generative AI runs during gameplay. All in-game mechanics operate on compiled, deterministic algorithms (with optional reproducible random seeds). The game does not require any online connection to AI services during play.
Code Blue Idle was developed with the assistance of generative AI tools during the production process. Specifically: VOICE NARRATION: The in-game tutorial voice narration was generated using ElevenLabs, an AI voice synthesis service. No human voice actor was recorded for this content. DEVELOPMENT ASSISTANCE: Game code, game design, balancing, and written content (case descriptions, event text, upgrade descriptions, and UI copy) were developed with assistance from Claude, an AI assistant made by Anthropic. All content was reviewed, edited, and approved by the developer. No AI-generated content is created during gameplay. All assets, text, and audio were finalized before release and are not generated in real time. The game does not use AI to generate images, music, or any runtime content.
Generative AI tools were used during development to assist with portions of the game’s code and to create some visual assets. All AI-generated content has been reviewed and modified by the development team to ensure quality and consistency with the game’s design. Where possible, we prioritize the use of original, human-created assets. We take care to ensure that all content included in the game complies with applicable intellectual property and content guidelines.
The original game language is English. Localization for all other supported languages was generated using advanced AI translation tools to make the game accessible to more players worldwide at launch. The entire game code, design, assets, and original English text were entirely created by humans.
All visuals in MEMORY DEALER are procedural; there is no AI-generated art. The English and French text was written by the developer. The German, Spanish (Latin America), Brazilian Portuguese and Simplified Chinese localizations were produced with generative AI.
The capsule images were initially created by hand, then enhanced using AI tools, and finally refined and finalized manually.
Coding Supported by anthropic Opus 4.6 & Opus 4.7 Music 13 era-specific tracks generated with Google Lyria · manually curated and mastered Voice (Klammi) Google Gemini TTS "Puck" · German · Opus 96 kbit/s WebM Avatars & Images Generated with DALL-E / Google Gemini Image · manually selected and background-removed Mascot Videos (Klammi) Google Veo 2.0 · Luma-Key + VP9-Alpha pipeline · 480×480 px Logo & Branding Generated with Google Gemini · background removed with rembg Translation Original content written in german, translated by Claude Sonett 4.6
Visual AI assets were used to fasten the development process, with caution and help of art direction to keep the sketch art style consistent and avoid being another AI slop game.
Some music and illustrations were created using AI. These can be disabled in settings.
・Creation of some image assets ・Localization (translation) of in-game text All AI-generated content has been reviewed and adjusted by the developer before being included in the game.
Some cinematic sequences in this trailer were created with AI assistance. All in-game content is handcrafted by humans.
We have used Photoshop's "Generative Expand" feature to adapt some marketing assets to additional aspect ratios and sizes.
All background music and translation/localization were made using AI.
Generative AI tools were used during development to assist with some visual assets.
AI was used to create in-game sounds and 2D promotional art.
This game uses screen reader-type generative AI for in-game menus and terminals.
The promotional images on the store page and the music in the game are using AI.
We used AI to produce some promotional image materials.
仅在游戏的背景中使用了AI。其他全部内容,包括立绘、表情、CG、文案均未使用AI。
Localization text was produced with AI assistance. A few item images in the demo were created from AI-generated base images and then edited by our team. These images will be replaced with original artwork in the full release.
Generative AI tools were used to assist with portions of the game's text, localization, and visual asset development.
Some assets used on the store page (including promotional images and background art) were created with the assistance of generative AI tools. All AI-generated materials have been reviewed and edited by our team to meet quality and content standards.
Some visual assets in The Last Show were created with the assistance of generative AI tools,
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
Some images were generated using AI
Some game & marketing assets are developed with developer curated AI-assisted workflows.
AI tools were used during development to assist in generating custom sound effects, instrumental music assets, and code optimization. The technology was also utilized as a base to pre-fabricate certain background environment elements. However, all character designs and frame-by-frame 2D animations were 100% hand-drawn and manually created by a solo developer.
AI Disclosure (for Steam Store Page) This game uses generative artificial intelligence tools only for certain visual assets on the store page. Some promotional images and artwork displayed on the Steam store page were created or enhanced with the assistance of AI tools. All such content has been reviewed and curated by the developer to match the intended style and quality.
No live AI during play. Some static art created and edited using AI tools.
Part of visual make with AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
OIL.EXE In-game content arttext | Generative AI tools are used in this project. Claude and ChatGPT assist with drafting store page copy and marketing media. Some in-game visual assets are created with AI image generation. | Subroutine Gaming | 13 | Jun 3, 2026 | |
Break Point: Brace & Breach In-game content art | Some art assets in the game were created and optimized using AI. | Break Point Stuido | - | Jun 3, 2026 | |
Potato Dominion Clicker In-game content arttext | Some visual assets and minor content elements were created with the assistance of AI tools and refined by the developer. | LoopCraft Games | - | Jun 3, 2026 | |
Frozen Christmas Magic ; Santa’s Hidden Village Store/marketing art | Some visual assets and promotional materials for Frozen Christmas Magic: Santa’s Hidden Village were created with the assistance of generative AI tools, then manually directed, selected, edited and integrated by the developer as part of the game’s artistic production pipeline.
No real-time generative AI is used during gameplay. | Rivardus | - | Jun 3, 2026 | |
Baccarat Strada: Ultimate Baccarat Punto Banco Simulator & Trainer Store/marketing textart | AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay. | TheVegasLab.com | - | Jun 3, 2026 | |
AM I OK? In-game content art | AI is used for backgrounds, textures, and movies. | namimon | - | Jun 3, 2026 | |
Do Not Press That Button In-game content text | AI has been used to proofread and improve human-written localization drafts (used in game and on Steam page). | Gameji Studio | - | Jun 3, 2026 | |
Foundation Typer In-game content artaudio | Foundation Typer uses generative AI-assisted artwork, voice, and cinematic media elements for certain visual and promotional content, including portions of trailers, character presentation, and store assets. All gameplay systems, lesson structure, progression design, typing mechanics, interface functionality, and core training content were created and assembled as part of the game's original development. | Bladevampirek | - | Jun 3, 2026 | |
Far Away Kingdom In-game content audio | Only minor voice effects in the game were generated using AI tools. No AI-generated gameplay, narrative, music, or visual content is included. | The Other Guy Studio | - | Jun 3, 2026 | |
Astro beasts In-game content codeart | In our game, some sections of code are generated by artificial intelligence, a common practice among developers and quality assurance engineers. Some images are also generated by artificial intelligence. | Well-fed dogs | - | Jun 3, 2026 | |
Word Score Labs Live AI text | This application uses local AI technology for interaction, although the chosen TTS and STT plugins have not yet been selected because the word game is still under development.
However, it is confirmed that plugins from the FAB marketplace will be used. And AI processing will run offline on player's device. No internet connection will be required. | Achieve Bright | - | Jun 3, 2026 | |
Will’s Quest Unclear | I used AI for some assets. | Angel | - | Jun 3, 2026 | |
GREEN WITCH WAGON Dev only code | AI tools were used to assist with code generation. All visual art is hand-drawn by the developer. All AI-assisted content has been manually reviewed and refined. | TunderWunder | - | Jun 3, 2026 | |
Cultist In-game content text | Proofreading in-game description | Stagman | - | Jun 3, 2026 | |
Ballad of the Magic Wand In-game content artaudio | This game used generative AI tools during development to assist with the creation of some 3D modeling and audio assets. During gameplay, AI does not generate content or code, and the game does not rely on real-time AI systems. | COTAKJI GAMES | - | Jun 3, 2026 | |
文明幸存者 In-game content artcode | The art and code of this game are fully generated with AI assistance. | 缘码游戏工作室 | 10 | Jun 3, 2026 | |
The Lumberjack's Routine In-game content art | Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was reviewed and edited by the developer. No AI-generated content is produced during gameplay. | Aleksandr Pogrebitskii | 46 | Jun 3, 2026 | |
Evolved Survivors Store/marketing | Some elements of this store page uses generative AI | SiddPlus | - | Jun 3, 2026 | |
Beast Bastion Dev only art | Most artwork is hand-drawn. AI-generated assets were
used as prototypes and later modified manually. | Bit Constellation | - | Jun 3, 2026 | |
[Room Escape] April First In-game content art | This game does not generate any AI content in real-time. Pre-generated AI images were used during the development process to create some of the design assets both inside the game and on the store page (including the capsule art) | OG-SOFT | - | Jun 3, 2026 | |
Ultimate Blacksmith Tycoon In-game content arttextcode | This title was developed with substantial assistance from generative AI.[Store Assets — Visual Content]The key visual, store capsule images, library assets (including the library hero), and certain screenshot backgrounds were produced using image generation AI ("Midjourney v7 / Niji v7") under a commercial license (Standard tier).[Source Code, Game Design, and In-Game Text]The C++ source code, data structures, system architecture, gameplay mechanics specifications, in-game text, item naming conventions, job names, and skill names were developed in collaboration with conversational AI ("Claude" by Anthropic and "Gemini" by Google).[The Developer's Role]Quench Forge handles concept, product vision, product management, final specification decisions, hands-on PIE (Play-In-Editor) testing, bug reports, and release decisions.Code generation, code review, test design, system architecture, game mechanics specifications, in-game text, and marketing materials are all created in collaboration with Claude (Anthropic) and Gemini (Google). Every AI-generated artifact is filtered through the developer's "appraiser's eye" — selected, approved, and revised through specification feedback — before being incorporated into the product.This game applies its own core theme — "an appraiser-shopkeeper who reads materials and Modifiers to forge the right blade" — to its own development process.[Runtime Behavior]No generative AI runs during gameplay. All in-game mechanics operate on compiled, deterministic algorithms (with optional reproducible random seeds). The game does not require any online connection to AI services during play. | Quench Forge | - | Jun 3, 2026 | |
Code Blue Idle In-game content textaudio | Code Blue Idle was developed with the assistance of generative AI tools during the production process. Specifically:
VOICE NARRATION: The in-game tutorial voice narration was generated using ElevenLabs, an AI voice synthesis service. No human voice actor was recorded for this content.
DEVELOPMENT ASSISTANCE: Game code, game design, balancing, and written content (case descriptions, event text, upgrade descriptions, and UI copy) were developed with assistance from Claude, an AI assistant made by Anthropic. All content was reviewed, edited, and approved by the developer.
No AI-generated content is created during gameplay. All assets, text, and audio were finalized before release and are not generated in real time. The game does not use AI to generate images, music, or any runtime content. | Sulcus Games | - | Jun 3, 2026 | |
Hold'em Fold'em Poker In-game content artcode | Generative AI tools were used during development to assist with portions of the game’s code and to create some visual assets. All AI-generated content has been reviewed and modified by the development team to ensure quality and consistency with the game’s design.
Where possible, we prioritize the use of original, human-created assets. We take care to ensure that all content included in the game complies with applicable intellectual property and content guidelines. | Longdog Games | - | Jun 3, 2026 | |
Far Mining In-game content text | The original game language is English. Localization for all other supported languages was generated using advanced AI translation tools to make the game accessible to more players worldwide at launch. The entire game code, design, assets, and original English text were entirely created by humans. | LostVolBytes | 138 | Jun 3, 2026 | |
MEMORY DEALER In-game content text | All visuals in MEMORY DEALER are procedural; there is no AI-generated art. The English and French text was written by the developer. The German, Spanish (Latin America), Brazilian Portuguese and Simplified Chinese localizations were produced with generative AI. | interactgamestudio | - | Jun 3, 2026 | |
Discremental Store/marketing art | The capsule images were initially created by hand, then enhanced using AI tools, and finally refined and finalized manually. | Elite Gorgon Games | - | Jun 3, 2026 | |
Pitch & Pixel In-game content codeaudioarttext | Coding
Supported by anthropic Opus 4.6 & Opus 4.7
Music
13 era-specific tracks generated with Google Lyria · manually curated and mastered
Voice (Klammi)
Google Gemini TTS "Puck" · German · Opus 96 kbit/s WebM
Avatars & Images
Generated with DALL-E / Google Gemini Image · manually selected and background-removed
Mascot Videos (Klammi)
Google Veo 2.0 · Luma-Key + VP9-Alpha pipeline · 480×480 px
Logo & Branding
Generated with Google Gemini · background removed with rembg
Translation
Original content written in german, translated by Claude Sonett 4.6 | Robert Kolloch | - | Jun 3, 2026 | |
DRAWN TO RACE Dev only art | Visual AI assets were used to fasten the development process, with caution and help of art direction to keep the sketch art style consistent and avoid being another AI slop game. | Agalar Game Company | - | Jun 3, 2026 | |
Little Elementals In-game content audioart | Some music and illustrations were created using AI.
These can be disabled in settings. | Hwidely Studio | - | Jun 3, 2026 | |
Just Bouncing In-game content arttext | ・Creation of some image assets
・Localization (translation) of in-game text
All AI-generated content has been reviewed and adjusted by the developer before being included in the game. | tatsumaki games | - | Jun 3, 2026 | |
银发冒险家 Old But Gold In-game content art | Some cinematic sequences in this trailer were created with AI assistance. All in-game content is handcrafted by humans. | 橘子皮 | - | Jun 3, 2026 | |
A Mountain Called Hope Store/marketing art | We have used Photoshop's "Generative Expand" feature to adapt some marketing assets to additional aspect ratios and sizes. | Hairy Beast | - | Jun 3, 2026 | |
Mighty X Arms In-game content audiotext | All background music and translation/localization were made using AI. | Stale Boi | - | Jun 3, 2026 | |
Hangman3D Dev only art | Generative AI tools were used during development to assist with some visual assets. | Bronzelock Games | - | Jun 3, 2026 | |
Breeze Of Adventure In-game content audioart | AI was used to create in-game sounds and 2D promotional art. | Carpe Diem Studio | - | Jun 3, 2026 | |
Impulse Response Live AI text | This game uses screen reader-type generative AI for in-game menus and terminals. | RubyRPG | 21 | Jun 3, 2026 | |
ChickenPlaguePolice In-game content artaudio | The promotional images on the store page and the music in the game are using AI. | 鸡你太美 | - | Jun 3, 2026 | |
战地风暴之第三次世界大战 Store/marketing art | We used AI to produce some promotional image materials. | 战地风暴 | - | Jun 3, 2026 | |
李商隐:青袍玉珂传 art | 仅在游戏的背景中使用了AI。其他全部内容,包括立绘、表情、CG、文案均未使用AI。 | 苍松工作室 | - | Jun 3, 2026 | |
Groove Core In-game content textart | Localization text was produced with AI assistance. A few item images in the demo were created from AI-generated base images and then edited by our team. These images will be replaced with original artwork in the full release. | Fire Kitty Studio | - | Jun 3, 2026 | |
Fortune Flipper In-game content textart | Generative AI tools were used to assist with portions of the game's text, localization, and visual asset development. | SeoGames | - | Jun 3, 2026 | |
末日传奇 Store/marketing art | Some assets used on the store page (including promotional images and background art) were created with the assistance of generative AI tools. All AI-generated materials have been reviewed and edited by our team to meet quality and content standards. | 末日传奇 | - | Jun 3, 2026 | |
The Last Show In-game content art | Some visual assets in The Last Show were created with the assistance of generative AI tools, | Missing Page Studios | - | Jun 3, 2026 | |
Cursed Soulless Vagabonds In-game content art | Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team. | Ensorium | - | Jun 3, 2026 | |
Dev Life: Tap & Code Unclear art | Some images were generated using AI | RoniN Studio | - | Jun 3, 2026 | |
Wolf Commando Unclear art | Some game & marketing assets are developed with developer curated AI-assisted workflows. | Nitro Games | - | Jun 3, 2026 | |
Folclore Xamin In-game content audiocodeart | AI tools were used during development to assist in generating custom sound effects, instrumental music assets, and code optimization. The technology was also utilized as a base to pre-fabricate certain background environment elements. However, all character designs and frame-by-frame 2D animations were 100% hand-drawn and manually created by a solo developer. | StudioFDS | - | Jun 3, 2026 | |
Dark Breaker In-game content art | AI Disclosure (for Steam Store Page)
This game uses generative artificial intelligence tools only for certain visual assets on the store page.
Some promotional images and artwork displayed on the Steam store page were created or enhanced with the assistance of AI tools. All such content has been reviewed and curated by the developer to match the intended style and quality. | Qiyuan Ma | - | Jun 3, 2026 | |
FACTOVIVAL In-game content art | No live AI during play. Some static art created and edited using AI tools. | Wynand Smit | - | Jun 3, 2026 | |
Fox Two Protocol In-game content art | Part of visual make with AI | D.Z.Robo Game | - | Jun 3, 2026 |