This game uses Chat GPT 4o, Gemini 2.0, and Stable Diffusion (Model: AnythingXL) for background drawing, cover backgrounds, some props for compositing, and a small number of character illustrations.
- Creator
- 阿禾
- Reviews
- 14
- Added
- Mar 18, 2026
Public Steam disclosure research 25,877 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game uses Chat GPT 4o, Gemini 2.0, and Stable Diffusion (Model: AnythingXL) for background drawing, cover backgrounds, some props for compositing, and a small number of character illustrations.
Some sound effects were created using artificial intelligence.
AI image generation was used to help design the Steam store page capsule images
In our project, AI is used to speed up the creation of some art and video assets.
Some images are generated with AI.
We use AI to create graphic content.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
Some visual assets (including capsule art and promotional images) were created using AI-assisted tools and further refined manually. No AI-generated content appears in gameplay, and no AI is used during runtime.
Some ingame arts created with AI help.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
We used AI in our art pipeline in order to improve some of our background scenery where possible.
AI was used to create music and skill icons.
The cover and library assets for this title include elements generated or enhanced with AI-assisted technology. And also, Character meshes and a few item meshes were generated using AI-assisted tools.
AI generates a few images and icons, reviewed manually.
As a solo developer I could not hire professional voice actors so I used Eleven labs to record sounds for some game Characters.
“Pre-Generated AI Content” – Used for promotional materials only
This work uses illustrations created by a generative AI (Midjourney) in part.
AI was used to generate the background music for the game’s trailer. No AI-generated content is present in the gameplay itself.
Arena of Death uses AI tools only during development for creative asset generation — such as producing concept art, logos, and voice prototypes. No AI systems are used during gameplay, and the game itself does not include AI-driven player behavior, decision-making, or content generation. All final in-game assets are curated, edited, and approved by the development team to ensure originality and quality.
AI was used to improve image quality, as well as to process music and sound effects.
This game does not use AI during gameplay. Some visual and audio assets were created with AI assistance during development, but all content in the final game is fixed, manually reviewed, and does not involve any live AI.
This game and this store page uses AI for English translation. When playing in Japanese, no AI-generated content is included.
Some promotional and marketing images were partially created using generative AI tools. No AI-generated content appears in the actual gameplay or in-game assets
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles.
AI-generated illustrations are used for the skill icons.
Certain visual content within the game was created using generative AI. This includes the static background images and illustrations that appear as part of the main storyline and narrative progression
Some images in this game have been adapted from ai prompt outputs
Some voice lines in this game were generated using AI voice synthesis technology. These AI-generated voices are used to represent in-game characters and narrative dialogue. All generated audio was reviewed, edited, and approved by the development team to ensure it meets quality and content standards.
The game was conceived with the help of ChatGPT, partially built with Perplexity, and programmed using Claude Sonnet 4 and Gemini Pro. In short, they all made it together — from the story and challenges to the localization and everything in between. I personally tested it thoroughly (and trust me, it’s super hard!).
Generative AI was used in the creation of promotional images for the store, such as the logo and banners. In addition, generative AI was used for character voice audio included in both the main game and promotional videos (PV), as well as for the production of certain video segments within the PV.
Steam store background / images
To restyle ingame screenshots, sort of like a filter on the image guide I create.
Generative AI was used in the creation of visual elements such as textures and logos.
- Several sound pieces in the game
AI is used for graphic material
Steam Graphical Assets Item Names & Descriptions
Some of the texts used in the game and in the store page are polished with the use of generative AI.
AI was used to create the marketing material and some textures in the game.
AI draws illustrations of the characters.
The title screen was created using generative AI.
AI was used to generate some character portraits and interface visuals in the game. Most of the assets are AI free.
2D assets, and sound
The store page text in languages other than Japanese is automatically translated by AI.
Select card art, event imagery, and UI elements were developed with the help of AI tools. No AI is used in the coding, audio, video, or marketing of the game.
The battle backgrounds are AI generated
2 Songs were made by AI, The rest are royalty free
We use music generated by generative AI.
AI was used as a limited production aid. All final content was reviewed and finalized by the developer; no AI content is generated during play; all assets are original or properly licensed.
Astral Wake incorporates AI tools, including large language models and image generation models, in both development and gameplay—for example, for dynamic storytelling and NPCs that learn over time.
Generative artificial intelligence was used in the creation of part of the visual content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
精神寄生 In-game content art | This game uses Chat GPT 4o, Gemini 2.0, and Stable Diffusion (Model: AnythingXL) for background drawing, cover backgrounds, some props for compositing, and a small number of character illustrations. | 阿禾 | 14 | Mar 18, 2026 | |
Angry Cleaner VR In-game content audio | Some sound effects were created using artificial intelligence. | Vnow Games | - | Mar 18, 2026 | |
Digital Crypt's Fantasy Marbles Store/marketing art | AI image generation was used to help design the Steam store page capsule images | James Stringer | - | Mar 18, 2026 | |
Crime Shadows : Stolen Spotlight Collector's Edition Store/marketing art | In our project, AI is used to speed up the creation of some art and video assets. | Do Games Limited | - | Mar 18, 2026 | |
Termite Store/marketing art | Some images are generated with AI. | WILLIWAW Hub | - | Mar 18, 2026 | |
Nitro Pulse Unclear art | We use AI to create graphic content. | WILLIWAW Hub | - | Mar 18, 2026 | |
This Is the Peace In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | - | Mar 18, 2026 | |
道枢六落 art | Some visual assets (including capsule art and promotional images) were created
using AI-assisted tools and further refined manually. No AI-generated content
appears in gameplay, and no AI is used during runtime. | Meng Yangyang | - | Mar 18, 2026 | |
Schedule Store Simulator In-game content art | Some ingame arts created with AI help. | Alkame Games | - | Mar 18, 2026 | |
Max’s Adventures: Christmas Edition In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | J Indie Games | - | Mar 18, 2026 | |
Apples Gone Wild Simulator 2025 In-game content art | We used AI in our art pipeline in order to improve some of our background scenery where possible. | OnTriggerJoy | - | Mar 18, 2026 | |
Heroes Hooray Survivors In-game content audioart | AI was used to create music and skill icons. | milos | - | Mar 18, 2026 | |
Theft Runner In-game content art | The cover and library assets for this title include elements generated or enhanced with AI-assisted technology.
And also, Character meshes and a few item meshes were generated using AI-assisted tools. | Cahit Kemal DOĞAN | - | Mar 18, 2026 | |
Idle Sailor In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 18 | Mar 18, 2026 | |
Edge of Destruction In-game content audio | As a solo developer I could not hire professional voice actors so I used Eleven labs to record sounds for some game Characters. | Surin | 18 | Mar 18, 2026 | |
Bull Riding Challenge 4 art | “Pre-Generated AI Content” – Used for promotional materials only | Darie Productions | - | Mar 18, 2026 | |
8限目音楽 Store/marketing art | This work uses illustrations created by a generative AI (Midjourney) in part. | MEYOSOFT | - | Mar 18, 2026 | |
Primal Repairs In-game content audio | AI was used to generate the background music for the game’s trailer. No AI-generated content is present in the gameplay itself. | GameCompany | - | Mar 18, 2026 | |
Arena of Death In-game content artaudio | Arena of Death uses AI tools only during development for creative asset generation — such as producing concept art, logos, and voice prototypes.
No AI systems are used during gameplay, and the game itself does not include AI-driven player behavior, decision-making, or content generation.
All final in-game assets are curated, edited, and approved by the development team to ensure originality and quality. | Mgr. Michal Klempai | - | Mar 18, 2026 | |
Space novel: forsaken cargo In-game content artaudio | AI was used to improve image quality, as well as to process music and sound effects. | Strange Worlds Interactive | - | Mar 18, 2026 | |
Air Blitz In-game content artaudio | This game does not use AI during gameplay. Some visual and audio assets were created with AI assistance during development, but all content in the final game is fixed, manually reviewed, and does not involve any live AI. | doSolid Studios | - | Mar 18, 2026 | |
to the In-game content text | This game and this store page uses AI for English translation. When playing in Japanese, no AI-generated content is included. | 露椿 | - | Mar 18, 2026 | |
Donor Clinic Simulator Store/marketing art | Some promotional and marketing images were partially created using generative AI tools. No AI-generated content appears in the actual gameplay or in-game assets | 2 Stula Games | - | Mar 18, 2026 | |
Fickle Card Legend In-game content artaudiotext | This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles. | 偶尔不帅 | 931 | Mar 18, 2026 | |
STEEL PRINCESS In-game content art | AI-generated illustrations are used for the skill icons. | FAFAACAC | - | Mar 18, 2026 | |
Nilawanti: A Cursed Story In-game content art | Certain visual content within the game was created using generative AI. This includes the static background images and illustrations that appear as part of the main storyline and narrative progression | creepyneststudios | - | Mar 18, 2026 | |
Rank the zombie double pack In-game content art | Some images in this game have been adapted from ai prompt outputs | penguinguy0001 | - | Mar 18, 2026 | |
Last Shift In-game content audio | Some voice lines in this game were generated using AI voice synthesis technology.
These AI-generated voices are used to represent in-game characters and narrative dialogue.
All generated audio was reviewed, edited, and approved by the development team to ensure it meets quality and content standards. | Last Save | - | Mar 18, 2026 | |
Guess The Password In-game content textcode | The game was conceived with the help of ChatGPT, partially built with Perplexity, and programmed using Claude Sonnet 4 and Gemini Pro.
In short, they all made it together — from the story and challenges to the localization and everything in between.
I personally tested it thoroughly (and trust me, it’s super hard!). | PadGames | - | Mar 18, 2026 | |
Tokyo Outbreak: Zero In-game content artaudio | Generative AI was used in the creation of promotional images for the store, such as the logo and banners.
In addition, generative AI was used for character voice audio included in both the main game and promotional videos (PV), as well as for the production of certain video segments within the PV. | BIG GAME STONE | - | Mar 18, 2026 | |
BAIT & TACKLE STORE SIMULATOR Store/marketing art | Steam store background / images | AlbaGaming | - | Mar 18, 2026 | |
CardBoard Unclear art | To restyle ingame screenshots, sort of like a filter on the image guide I create. | Wooden Barrel Games LLC | - | Mar 18, 2026 | |
Chizzo Tunnel In-game content art | Generative AI was used in the creation of visual elements such as textures and logos. | David Romero | - | Mar 18, 2026 | |
Pathways & Poltergeists In-game content audio | - Several sound pieces in the game | Wise Goose Games | - | Mar 18, 2026 | |
Backrooms Eternals Unclear art | AI is used for graphic material | Enigma Studios | - | Mar 18, 2026 | |
Caravan Tactics: For Gold & Glory general | Steam Graphical Assets
Item Names & Descriptions | UnlikeGames | - | Mar 18, 2026 | |
Overblooming In-game content text | Some of the texts used in the game and in the store page are polished with the use of generative AI. | Bruno Vale Barbosa Eiterer | - | Mar 18, 2026 | |
Bunker 1945 - Capture the Gray Wolf In-game content art | AI was used to create the marketing material and some textures in the game. | Galus | - | Mar 18, 2026 | |
MAZE SURVIVORS In-game content art | AI draws illustrations of the characters. | HARAMI Studio | - | Mar 18, 2026 | |
Faster, Hungry Shark! Kill! Kill! Store/marketing art | The title screen was created using generative AI. | GOOFEES | - | Mar 18, 2026 | |
Children´s Fear In-game content art | AI was used to generate some character portraits and interface visuals in the game.
Most of the assets are AI free. | Bloody Gameworks | - | Mar 18, 2026 | |
Remi In-game content artaudio | 2D assets, and sound | Devichi | - | Mar 18, 2026 | |
The Apothecary of Trubiz In-game content text | The store page text in languages other than Japanese is automatically translated by AI. | kinjo | 488 | Mar 18, 2026 | |
Against the Horde In-game content art | Select card art, event imagery, and UI elements were developed with the help of AI tools.
No AI is used in the coding, audio, video, or marketing of the game. | Sandworm Entertainment | - | Mar 18, 2026 | |
Arcane Veins In-game content art | The battle backgrounds are AI generated | Orquin Games | - | Mar 18, 2026 | |
Super Cone Bros Remastered In-game content audio | 2 Songs were made by AI, The rest are royalty free | NotZavion | - | Mar 18, 2026 | |
Fish Box In-game content audio | We use music generated by generative AI. | DoXMo | - | Mar 18, 2026 | |
Zaetherfall Dev only | AI was used as a limited production aid. All final content was reviewed and finalized by the developer; no AI content is generated during play; all assets are original or properly licensed. | ReNZE GAMES | - | Mar 18, 2026 | |
Astral Wake Live AI textart | Astral Wake incorporates AI tools, including large language models and image generation models, in both development and gameplay—for example, for dynamic storytelling and NPCs that learn over time. | Fern Forest Games Ltd | - | Mar 18, 2026 | |
Nechess In-game content art | Generative artificial intelligence was used in the creation of part of the visual content. | Monochrome Studio | - | Mar 18, 2026 |